Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
Super simple client mod that will randomize the open state of every non-locked door on raid start.
At the start of every raid, for each compatible door on the map, there is a 50% chance it will be swapped to its non-initial state.
Install Instructions
1) Open the downloaded zip file in 7-zip
2) Select the folders in the zip file in 7-zip
3) Drag the selected folders from 7-zip into your SPT folder
Demonstration Video (Yes, it's SAIN, but the same concept applies to all of my mods, I'm not making mod-specific extraction example videos):
If you enjoy my work, you can feed my caffeine addiction
NOTE: Any requests for assistance MUST be accompanied by the "BepInEx/LogOutput.log" file. Any support request without this file provided will be met with a request for this file, then ignored. Log content can be uploaded to: https://pastebin.com/
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Version 1.5.0
- DrakiaXYZ
- 1.7k Downloads
This version will only work with SPT 3.10.x
- Update for SPT 3.10.0
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Version 1.4.0
- DrakiaXYZ
- 4.1k Downloads
This version will only work with SPT 3.9.x
- Update for 3.9.0
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Version 1.3.0
- DrakiaXYZ
- 5.2k Downloads
This version will only work with SPT 3.8.0
Update for 3.8.0
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Version 1.2.1
- DrakiaXYZ
- 4.1k Downloads
This version will only work with SPT 3.7.1-3.7.6
Update for 3.7.1 / 26535
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Version 1.2.0
- DrakiaXYZ
- 722 Downloads
This version will only work with SPT 3.7.0
Update for 3.7.0 / 26282
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Version 1.1.0
- DrakiaXYZ
- 1.8k Downloads
This version will only work with SPT 3.6.0-3.6.1
Update for 3.6.0 / 25206
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Version 1.0.6
- DrakiaXYZ
- 1.2k Downloads
This version will only work with SPT 3.5.8
- Rebuild for SPT 3.5.8
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Version 1.0.5
- DrakiaXYZ
- 686 Downloads
- Don't run over doors where the Door component is disabled
This version will only work with SPT 3.5.7
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Version 1.0.4
- DrakiaXYZ
- 549 Downloads
- Update for SPT 3.5.7
This version will only work with SPT 3.5.7
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Version 1.0.3
- DrakiaXYZ
- 496 Downloads
Release notes:
- Updated for 3.5.6
- Includes an EFT version check, if run against a version different than it was built against, plugin will disable itself
NOTE:
DOES NOT WORK FOR ANY VERSION BELOW 3.5.6
DrakiaXYZ Author
NOTE: There is a false positive on the VirusTotal results from the antivirus "Lumu", this appears to be showing up for most client mods hosted on GitHub if the link itself is scanned. This can be ignored
NOTE: Any requests for assistance MUST be accompanied by the "BepInEx/LogOutput.log" file. Any support request without this file provided will be met with a request for this file, then ignored. Log content can be uploaded to: https://pastebin.com/
zeekzag
Greatly enhances my feeling of unease when I run across the interchange
10/10
AceOnYourFace
Hello! Love the mod and have found a bug I believe. When exiting D2 on Reserve some of the doors down there leading to EXFIL don't have the "Open" prompt.
DrakiaXYZ Author
This mod doesn't change the open menu at all, are you sure these doors are openable in base Tarkov/SPT?
AceOnYourFace
I see. Yeah they have to be otherwise D2 would be blocked from the main HQ area. Will reinstall and attempt to recreate.
AceOnYourFace
It's this one. Only sometimes.
Zerglrisk
Cool Idea. sadly This mod doesn't sync when multiplayer with a friend, so my friend just walks through the closed door.
TASbot
Does this conflict with Raid Overhauls Door Events?
DrakiaXYZ Author
I'm not sure, I don't run Raid Overhaul or know how it implements door events
Schuetze_Klaus
Sumtimes Door is open, sumtimes Door is closed.. 10/10 Alyonkas
Monvic
Hello!
Thanks for this nice mod, but i have an question, can the percentage be changed from 50% to 30% for example?
If yes, how?
Thanks.
donharkness
I noticed that when using this mod and that some doors flicker when you get near them
DrakiaXYZ Author
That shouldn't be caused by this mod, there are some doors (Especially noticeable on Factory) that have terrible culling distance, and go invisible if you get near them
Rwbster
Is this mod incompatible with the backdoor bandit mod?
DrakiaXYZ Author
I don't personally run Backdoor Bandit, but I don't see why it wouldn't be compatible with it. They should be fine to run together
Rwbster
I thought that as well, but I played multiple raids, and every locked door didn't change. The only other mod to my understanding that changes doors is backdoor bandit. I'll do some more testing around and let you know.
DrakiaXYZ Author
Door Randomizer will not toggle locked doors, only doors the player can normally open with the interact menu without an item requirement.
Tinyteeth
dOES THIS WOKR FRO VARSON 3.5.3?
Demigods
Sorry I am a dumdum but what exactly does this do? I don't understand at all sorry
Sprout1796
Basically, it makes each door on a map (not-locked by a key) either opened or closed, so whenever you load a map it can be in a different state. No more repetitiveness
DrakiaXYZ Author
Yeah, what Sprout said, it just makes doors have a randomized open/closed state to better simulate an online environment where people have walked around the map opening doors.
Demigods
oh so if the door is closed will there be loot still or no? if its closed can you still open the door?
DrakiaXYZ Author
It doesn't affect anything except door open state, it's just a simple mod to make things more dynamic. It will only toggle interactable doors, so yes, you can still open/close doors it has changed.
Demigods
okay thank you
sotthata
This is the blocked door to the media room at one of the cottages in Lighthouse. It was from the first 3.5.5 release; not the one you released today. It has some out-of-boundary geometry glitches if you walk up to it.
DrakiaXYZ Author
It should be fixed by the latest release, only interactable doors should be considered for toggling now
Helldiver
This one door has issues it's by the Sewer River Exit on Streets. I'm not sure it's supposed to be closeable. If you spawn here with it closed as a PMC you get stuck.
DrakiaXYZ Author
Thanks for the report, I'll have to look into this, as it appears that while this door isn't interactable, it's not flagged as such in the same way as other doors.
DrakiaXYZ Author
This should be fixed in 1.0.1
DrTuSo
As with your Task List Fixes mod, the 3.5.5 version is the raw .dll download only. Without being zipped or any folder structure. For new people, that could be a problem to find the right folder to install it.
BepInEx/plugins
DrakiaXYZ Author
Right, thanks for the heads up! Threw these updates up in a hurry yesterday, I'll get that fixed
DrakiaXYZ Author
The version for both plugins should now link to a zip with the correct folder structure
Mark1502
When the door is closed on Customs to old Gas Station i can not open the Door.
DrakiaXYZ Author
Make sure you are running 0.0.2, that door should not be closed by the mod if you're running the correct version
Fom-ThF
Lmao for some reason the tightly closed door at the factory turned out to be open
DrakiaXYZ Author
Make sure you're running 0.0.2, this was a bug that happened in the first release
gangsterhotline
Hahaha brilliant! These little ideas that make the game play so much better this community generates is astounding. Seriously this one changes things so perfectly for running repeat routes. +100
NugentGL
This just awesome! Any chance you could add a config switch for locked doors?
DrakiaXYZ Author
I'm not planning on adding any functionality beyond what's here already, sorry.
MrBlu1911
Bummer, as that was something I was looking forward to.
It would have simulated a player getting there before me.
DrakiaXYZ Author
The main problem with expanding functionality on a simple mod like this is the requests tend to never end. First you add locked doors, then people want configurable % for locked vs unlocked, then people want a different % for Doors A, B and C compared to X, Y and Z.
I released this because it's simple, was quick to write, and filled a request I saw mentioned a few times.
CZPZ
Does it also changes locked doors?
DrakiaXYZ Author
It does not affect locked doors, no
long120611
Hello Drakia, Street Scav's Extraction Point. Cemetery's door Unable to operate.
DrakiaXYZ Author
Is this with 0.0.2?
The new version has a check to make sure the door is interactive before changing its state
DrakiaXYZ Author
You'll also need to provide the name of the extraction as it's called on the wiki, because I'm actually unsure of which extract you're talking about
https://escapefromtarkov.fandom.com/wiki/Streets_of_Tarkov
long120611
I think I don't have updated. I'm sorry
DrakiaXYZ Author
No worries, hopefully the new version helps
SL4PSH0CK
had this with DanW's Late To the Party mod, made my scav playthrough genuine.
meppycola
just wondering, does it work with 3.5.0?
Tinyteeth
It was made for Aki 3.5.2-3.5.4, 3.5.0 was a different client version so probably not, you can always try
DrakiaXYZ Author
While I don't touch any of the unnamed classes, I can't make any promises on whether this will work with 3.5.0, since it was a different EFT version.
Tinyteeth
This is so amazing, thanks man, I have been wanting this for ages! It's simple but brings a fresh element to each new raid and makes you question if the door was or wasn't opened by a bot...
meppycola
god i love randomizer mods