EFT SCOPE AND RED DOT SIGHT OVERHAUL BY GEFF HANNIGAN - Reupload 1.0.3

Geff's scope overhaul, just updated to work properly for latest SPT versions

All credit to the original author (please come back ;(), this is just a re-upload because some people were having trouble getting it running for SPT 3.5.x. I haven't modified any of the bundles or added new ones.


Check the original mod page for details: EFT Scope and Red Dot Sight Overhaul by Geff Hannigan

  • I have no idea what mod this issue is related to. But for some reason using this mod and FOV fix when I use certain sights (example the Leupold Mark 4 LR 6.5-20x50 30mm riflescope, or the March Tactical 3-24x42 FFP 30mm riflescope) They zoom all the way down to 1x and get stuck at that zoom level. Idk how and why this is happening.

  • Is it possible that you add more zero steps? With Amand's graphics it's very easy to see at long ranges with the big scopes but the bullet drop is so high you have to use buildings to aim since even when zoomed out the crosshair needs to be so high the target is outside of the scope visual cone. For exemple the bullet drop of m62 at 1200m is about 40meters. The maximum zero is 650m but that only reduces the drop to 30meters.
    It would be nice it the zero steps were like the "sighting range" that each scope has. I would be glad to change the values myself and tell everyone how to but I have no clue where and what to change.

  • Is there any way to get this mod's changes to apply to a modded scope? I want to apply this mod's effects to the "Vortex Razor HD Gen.2 (Black)" scope added by the "BlackCore" mod. Changing load order doesn't work, so I'm wondering if there are any files I can swap out/rename or anything like that.

  • PSA for anyone who installs this and you have SPT setup with a separate machine on your network that runs the DB server and you play on a separate machine for the client.

    If you do only the typical server install you will likely run into these errors and issues.

    You will need to do additional steps to get this working.

    1. Copy the 'bundles' folder from the mod zip to a separate USB drive
    2. Copy the folder to your client machine
    3. Place that folder into the 'user/cache' folder in SPT for your client (Say yes to merge folders)

    Loaded this as the last optics/FoV mod for my order.json on server mod list.

    No errors and issues after and enjoying all the improved scope visuals.

    Heart 1
    • Does it help with performance?

    • Modern hardware in the recent past year, nope. Older hardware like 8+ years ago. If it helps offload anything off your CPU. Minimal gains.


      The client where you play the game handles the AI and all raid related things. The "Server" is just a DB server that manages profile data. trader info, etc. It's pretty lightweight TBH.

      However this will be a current thing if you decide to use this in a "play with a friend" mod.

      I just did it as experiment after seeing conflicting info on a reddit post.

    • I love how well you worded this!

    • Dude, Thank you so much. i spend a lot of time looking for a fix.

      for anyone running this with fika try this and let me know if it works for you.


      HOW TO INSTALL BASE MOD

      1.DOWNLOAD ACOG4Life-OpticRework-SPT-380.ZIP

      2.EXTRACT ALL

      3.PLACE EXTRACTED FOLDER ON YOUR spt folder /user/mods

      4.Example (SPT FOLDER /user/mods/ACOG4Life-OpticRework-SPT-380)


      With Fika and SPT install

      1.SPT FOLDER /user/mods/ACOG4Life-OpticRework-SPT-380

      2.Then make a copy of the [Bundle] file from ACOG4Life-OpticRework-SPT-380- File

      Should be something like this /user/mods/ACOG4Life-OpticRework-SPT-380/bundles <--- copy this file

      3.Paste the file on your [CACHE]. EXAMPLE (SPT FOLDER /user/cache) Paste the copied file here and (Say yes to merge folders aka Replace) [PLEASE DO MAKE A COPY OF THE ORINIGAL FILE BEFORE REPLACING JUST INCASE IT DOESN'T WORK FOR YOU].


      Thank you fissionxmailed for making this post

      Thumbs Up 1
    • Just a heads up KnightMaster and anyone else wondering. I have a Fika server setup for my friends with this running and it's working fine with all the other mods I have setup on server (About 30 or so).

      For 3.8.0 - 3.8.2 clients had trouble downloading/requesting all the needed bundle files to add it to the cache in their local `SPT/user/cache`. You'd need to use the Async Bundle Loader client mod to properly handle it client side. Else clients will get what looks like "freezing" when it's the client basically trying to request all the assets it needs at once.

      However one important thing to note is double check the bundle files in your mod install itself if it complains in the logs:
      - For the server logs it'll be when clients get the bundles on first launch
      - For client logs it'll be in the in-game console when you have the scope in inventory about the associated files

      If you see those it's a weird file corruption error/failed extraction when you extract the whole zip at once. Took me several trials and errors installs to figure it out.

      Once you have the files being referenced/named check the files being added to cache and make sure they're not anything unusual compared to the rest (1 kb vs +1000 kb). If you have the mod zip, go into the zip and extract out that specific bundle file, it'll have a similar folder path like the 'cache' folder on a client. Take that file and replace the one that's installed on the server in the mod's folder. Should then "update" the file. You will need to stop your server and restart it obviously.

      3.8.3 should have fixed the issues with clients downloading the bundles. I had no issues from my testing/rollout to my server (I had to remove the Async bundle loader mod on my end to get to main menu, but it should work since I talked to mod author and we narrowed it down to something with my configs. But everything else is oddly working... ¯\_(ツ)_/¯ ). I cleared out my 'cache' folder on my local client machine I play on several times to make sure it grabs all the files like before and had no errors. Most of my friends have able to have client auto-download the bundles with no issue. Worst case, someone who's managed to launch to main menu grab their 'cache' folder and zip up for everyone else to use.

      One final thing to note is if you want to use the 4 alternative scopes the mod has it seems it cannot be done client-side, has to be added to server to apply. Not an issue if Solo, but if playing with others you may want to see which they prefer before just blanket applying for everyone. Tried to see if I can have it applied locally but client keeps downloading what the server has, so assume there's a file comparison check on "launch" for cached mod files between server and client.

      Thumbs Up 1
  • Hi,

    I recently installed the scope & red dot overhaul, but I'm encountering an issue with Burris Fast Fire 3. The whole glass of the sight is red. It seems the "dot" is occupying the whole glass... Making it impossible to aim with it.

    I searched over SPT discord and the forums for a solution but haven't found any...

    Let me know if I need to submit any more details in regards to this.WwIw4eY

  • Noticed the 1x6 tango had a extremely high sensitivity on 6x, I imagine its because it was added to Tarkov after the owner stopped updating. If you want to use the tango there is an easy fix, the sight picture is still the same, not revamped, but the sens will be similar to other scopes. Did this really quick so its pretty simple, not sure on why the file system is as it is but this does work.

    SPT\user\mods\ACOG4LIFE\src\opticRework.ts

    Line 647, above the first entry

    Code
    let sigtango = item["6567e7681265c8a131069b0f"];
    sigtango._props.AimSensitivity[0] = [
        0.1, // Sensitivity when zoomed, closer to 0 for slower
        0.7
    ]

    SPT\user\mods\ACOG4LIFE\src\opticRework.js
    Line 609, above first entry

    Code
    let sigtango = item["6567e7681265c8a131069b0f"];
    sigtango._props.AimSensitivity[0] = [
        0.1, // Sensitivity when zoomed, closer to 0 for slower
        0.7
    ];
  • I figured out why it wasn't working for me, and this might work for others. Change the name of the folder to ACOG4Life-OpticRework in the user/mods folder. Remove the "-SPT-380" from the end.


    I don't know a lot about coding for mods, but I am guessing there is a file somewhere pointing to that folder and expecting it to have a specific name, and the issue is solved by changing it to that.


    I am using Mod Organizer, but I believe the path should be:


    *your spt folder*/user/mods/ACOG4Life-OpticRework


    All my reticles are good now.

    Thumbs Up 1
    • I had to go into package.json and change "akiVersion": "3.5.x" to "akiVersion": "3.8.x" for it to work.

    • I downloaded the mod first time and did what Laser said and it seems to work perfectly. Only problem I have is the EOTech magnifier combo shoots super high above the reticle. I been sticking with the Spectre and it feels great. Wish the devs made the sights like this originally as it looks fantastic and is much more realistic than the crap they were going for.

      Thumbs Up 1
    • @Pyro Interesting. I hope me changing the folder wasn't a bandaid that got an older version working for some reason, I am not sure how that works. Just to be safe I'll change package.json as well.


      @SilentFart69 lol name. Glad it's working!

  • I do not understand how to install this? Do you need the original mod or not? What do I do with the files that I unzip and where do I unzip them? Putting any of the content inside user/mods makes server send failure messages

  • How do we install this mod? It says "Put the "ACOG4life - Optic Rework" mod folder into user/mods as usual." but the zip contains various folders and some .json files.

    Do I put it as is in the mods folder or create a folder named ACOG4life - Optic Rework folder and put the contents of the zip in it?

    Clarification required :)

    • see my comment above. I am using mod manager but I believe you want to put the whole folder into your mods folder after changing the name.

    • Alright, thanks!

  • How would one go about restoring the 4x32 Acog reticle? I prefer the original over the moded. Would I just delete the bundle for it or would that mess up the rest of the mod?

    • how did you even get the mod to work. the HAMR scope is like base game for me

    • I just ran a test with and without the mod. HAMR is working for me.(base game had a phat a$$ reticle!).


      I haven't done anything besides installing the mod into the mods folder.
      C:\SPT\user\mods\ACOG4Life-OpticRework

  • ayeo what happend to the HAMR Scope shit looks like the same on live

  • Thank you for your work

    Heart 1
  • On the very first/test iteration 3.8.0, the mod worked (I immediately replaced the version in the package.json). But after the release, it no longer works((

    • yeah mod does not work for me either

  • Please update it to 3.8 so we can use it with your FOV fix, since most scopes zoom values are incorrect.

    Heart 1
    • Try changing the target SPT version to 3.8.0 in the mod's pack.json

    • no joy

  • Will it work with 3.8.0?

    • Try changing the target SPT version to 3.8.0 in the mod's pack.json

      Crying 1
    • Followed your instructions and sadly it still doesn't work.

  • Anybody able to help with this error? on spt version 3.7.6. It happens even with just this mod installed and the acog 4x sight shows a blank white image when i try to ads. any help appreciated


    https://imgur.com/a/ifivzIB


    https://imgur.com/a/6pBYknS

  • Why can't this be easy to download like all the other mods? Is there any other mods like this at least?

    • BROTHER DOWNLOAD THE FILES AND DRAG AND DROP

    • Oh shit i did it! thanks for the help.

  • I'm having clipping issues with the TA01 (both versions). It seems fine in hideout but is really bad in raid. The TA11 is completely fine.


    https://imgur.com/a/8vlwc9V

    • You're using a mod to change FOV or head position so naturally it's going to clip. This isn't my mod and it isn't under active development so no changes will be made

  • I'm having a small issue, I don't have access to the Delta Point Reflex sight with the triangle reticle. According to the original mod, there are two variants of the DPR, one with a dot and one with the triangle. However, the Preset Editor only shows me the DPR with the dot.

    I've also tried using the Reticle Change button in game.


    I'm on the latest game and SPT version (3.7.6) with the latest version of this mod installed. Do you know what the issue could be?

    • There are alternatives, in the mod's folder

  • Thank you so much for even caring to make this work with 3.7.6.

    Thank you, thank you, thank you.

    Heart 1
  • does not seem to be working with 3.7.4

  • I'm using this with SPT Realism and I don't know if it's an issue on my end or what but the reticles are almost too small. Like, small enough that the actual texture starts flickering and disappearing. It makes them considerably more difficult to use at long range.

    https://i.imgur.com/KhDIdHA.png

    https://i.imgur.com/a34R5LH.png

    https://i.imgur.com/zrAywR0.png

    https://i.imgur.com/Rl9ld5B.png

    • Same issue. Tried uninstalling but the reticules haven't changed back :/

    • Realism mod doesn't change anything to do with scopes visually. It's impossible for mods to be permanent, so if the reticles are still different you didn't uninstall the mod.

  • Hi, I've got low IQ and have scoured the site trying to figure out how to make this work with SamSwat's reflex sight rework and I can't find an answer. Is Sam's mod outdated?

  • I think the black elcan spectreDR scope is bug. Not sure if its only on my end though. I'm using fov fix mod. When attaching a fastfire 3 reflex sight the elcan 1-4x doesn't toggle anymore and is zoomed in immensely. I could still toggle between the reflex and the elcan but if I were to switch to another weapon and then switch back, the gun with that black elcan doesn't even get equip, like he's holding nothing.

    If using a RMR instead of a fastfire then there no issue. The FDE elcan works fine with the fastfire though. Only the black version has this issue. Can anyone confirm this isn't just a me thing?

    • I can't replicate this at all, make sure you've it all installed correctly and that you've tested it without other mods installed.

    • Its working as it should now. No idea why. I didn't install, remove or edit anything. Literally just bought them from flea and did another try and it works. Thanks for confirming

      Thumbs Up 1
  • Would you be able to update samswats reflex sight rework as well? i have no idea how to update mods

  • Thank you for this!!!!!!!!!!!!!!!!!!!!!!!! This is my one must have mod to upgrade to a new game version. Thank you Fontaine for taking the time to get it working on newer versions and of course thanks to Geff for the original mod!

    Thumbs Up 1
  • This mod is absolute banger and i love this shit on my game everytime. but Elcan Spectre 4x backup iron sight somehow cant use on this mod and im waiting for it can be use. Anyway its 5/5 :thumbup::thumbup: mod everyone need to use this mod.

  • After updating to 3.7.2 I'm getting the little Doge icons for every scope. Nothing showing up in the server logs saying that a file is missing. :/


    EDIT: Okay, I reinstalled, 3.7.2 - started a new profile, logged into the game, quit the game. THEN copied over my profile and mods and now it's working. I think copying over all my mods and profile before letting the server start after a fresh install borked it.

  • how can i deactivate a specific scope? i like the normal bravo 4 much more.

  • It would be wonderful if you could add additional elevation steps to some of the more powerful scopes e.g. March Tactical 3-24 or the Mark 4 LR. 24x zoom (when using FOVFix, 8x otherwise) with 450m zeroing is kind of a pain, for instance sniping into the rogue base on lighthouse. I was thinking of adding the elevation steps out to the listed "sighting range" stat on each scope, would be pretty neat for those to be in alignment.

    I added it for myself with editing the opticrework.js and .ts files, but figured I would ask for it to be an official change so others can enjoy it too. Would probably need testing to make sure the zeroing is actually correct, but it's a start.