Artem 1.6.2

Please do not ask when mod authors will update their mods to v3.8.3. Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.

In the Tarkov District, an ex-cultist wields uncanny dealmaking skills, intricate connections, and crafts deadly weapons.

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  • Version 1.6.2

    Hi, Artem 1.6.2 features some bug fixes.

    Not really necessary if your game is on english.

    • +Finally fixed Item names showing up as IDs for non english users. (Thanks to suomisn and Orion)
    • +Added more russian language support to quests (Thanks to belgorodsky)
    • +Fixed ARTT_3 not responding in some cases (No idea what but ok - Thanks to Reyson)
  • Version 1.6.1

    Hi, Artem 1.6.1 features some bug fixes.

    And mostly - New server side code.

    (which took me the entire day..)

    Enjoy!


    -Changes-

    • +Mod.ts is no longer responsible for pushing items to the shop; all items have been moved to assort.json
    • +Since all items are in assort.json, it might help you guys to mess around with the prices
    • +Forced all custom item locals to revert to English (I will add some translations later if I have the energy)
    • +Fixed(?) instances of Items being stacked (a 54x mk47 for example) upon unpacking a 'sealed weapon crate' or getting stuff from hideout scav runs
    • +Adjusted Prices of several objects.
    • +Fixed some Instances of Artem Icon not showing up
  • Version 1.6

    Hi, Artem 1.6 Is finally here!

    With New quests, New Equipment and more balance!

    Before reading changelogs

    MAKE SURE TO UNINSTALL ALL FOLDERS THAT RELATE TO ARTEM.

    DELETE OLD ITEMS IN-GAME(Clothing are exempt from this)


    -Quests-

    • +Added New Quest - "Audio Interference"
    • +Added New Quest - "Gathering Information - Part 1"
    • +Added New Quest - "Gathering Information - Part 2"
    • +HEAVILY adjusted Quest rewards. (More balanced)
    • +The Quest "Spooky Season" Now requires you to wear Artems "Skull Mask" (LL1)
    • +Certain Items are now locked behind Quests. Fetch them!

    -Items-

    • +Added a New Vest - "MOPC Plate Carrier"
    • +Added a New Vest - "Sentry Plate Carrier"
    • +Added a New Helmet - "Ops-Core FAST Carbon High Cut Helmet(Typography+Reflective)"
    • +Added a New Helmet - "DLP Tactical Extreme Helmet"
    • +Added a New Helmet - "ACH High Cut Tactical Helmet"
    • +Added a New Night Vision Goggles - "GPNVG-18 (White)"
    • +Added a New Night Vision Goggles - "GPNVG-18 (Black)"
    • +Added a New Night Vision Goggles - "GPNVG-18 (OD)"
    • +Revamped an Existing Item - "Skull Mask" (Looks MUCH better now..)
    • +Added a New Top - "G3 Combat Shirt (Multicamo)"
    • +Added a New Top - "G3 Combat Shirt (Ranger Green

    -Additional Changes-

    • +"Modernized Item Crate" is now Barter Only
    • +"Abandoned Medical Box" is now LL2+ (Locked behind "Grab n' Tag"
    • +Documents Case Barter is now alot more balanced
    • +Changed Quantity and Prices of items
    • +All "OP" Considered ammo is now locked behind quests to make it feel more " rewarding. "
    • +Supports Version 3.8.1
    • +The prices that Artem will buy item from you is now changed per Loyalty level with him
    • +LL2 - now requires you to have 0.25 standing with Artem and Player level 20
    • +LL3 - now requires you to have 0.65 standing with Artem and Player level 34
    • +LL4 - n ow requires you to have 1.20 standing with Artem and Player level 42
    • +"5.56x45mm M855" is Locked behind "Grab n' Tag" (LL1)
    • +"7.62x39mm PS" is Locked behind "Uncovered Businesses" (LL1)
    • +"12/70 flechette" is Locked behind "Spooky Season" (LL3)
    • +".300 Blackout BCP FMJ" is Locked behind "Wanderer" (LL2)
    • +"7.62x39mm BP" is Locked behind "Fetch It" (LL4)
    • +"300 Blackout AP" is Locked behind "Fetch it" (LL4)
    • +"12.7x55mm PS12" is Locked behind "Communication is Key" (LL4)
    • +"7.62x51mm M61" is Locked behind "Rags to Riches" (LL4)
    • +"5.45x39mm PPBS(Igolnik)" is Locked behind "Puppets" (LL4)
    • +"5.56x45mm M995" is Locked behind "Abandoned Enterance" (LL4)
    • +"Terragroups Labs access keycard" is Locked behind "The Keycard Holder" (LL4)
    • +"7.62x51MM M62 Tracer" is locked behind "Gathering Information - Part 2" (LL4)

  • Version 1.5.1

    Hi, Artem 1.5.1 is mostly bug fixes and additions!

    It is recommended to install :)


    -Clothing-

    • +Added New Helmet - "Tactical 'Kasda' BALLISTIC SL (Olive)"
    • +Added a new Top - G3 Combat Shirt (Ranger Green)
    • +Added a new Top - IDF Combat Shirt (Ranger Green)
    • +Added a new Top - IDF Combat Shirt (Black)


    -Items-

    • +Added pre-existing Items
    • +Added Mk18 -> LL.4
    • +Added MCX.300 -> LL.3
    • +Added MCX.300 (Custom Preset) -> LL.3
    • +Added AKM (Custom Preset) -> LL.2
    • +Moved a few items from loyalty level 3 -> level 4
    • +Removed A few backpacks that were not used (Will add a few back in the future)
    • +Item Crate now costs ALOT MORE. (from 2M Rouble -> 19M Rouble)


    Item crate will probably be changed next update to be a bartner only. need some feedback :)


    -Quests-

    • +Spooky Season Level requirement is now locked behind Level 18.
    • +Fixed some issues with clothing that were locked behind the quest "eye for an eye"
    • +Fixed some quest zone points that weren't available sometimes
    • +Fixed the existing Top - G4 COMBAT SHIRT (Olive) (Few heads collided)
  • Version 1.5

    ARTEM 1.5 IS OUT


    MAJOR UPDATE

    New quests, New Items, New Clothing, New shop.

    Make sure to delete the old folders before importing the new ones.

    Huge thanks to SSH, Pettan, Tron, Virtual and Moxopixel

    • +Added New Quest - "Bigger Fish"
    • +Added New Quest - "Abandoned Escape"
    • +Added New Quest - "Finding Equipment"
    • +Added New Quest - "Rearming, Preparing"


    • +Added New Pants - "HWS Bright Jeans"
    • +Added New Pants - "HWS Tanned Jeans"
    • +Added New Pants - "HWS Light Jeans"
    • +Added New Pants - "P-40 CLASSIC GEN.2 TACTICAL PANTS"
    • +Added New Pants - "STRIKER XT GEN.3 COMBAT PANTS"


    • +Added New Top - "G4 COMBAT SHIRT (Grey)"
    • +Added New Top - "G4 COMBAT SHIRT (Olive)"
    • +Added New Top - "G4 COMBAT SHIRT (Cyan)"
    • +Added New Top - "ACE GEN.2 WINTER COMBAT SHIRT (Dark)"


    • +Added New Mask - "CQCM Full Face Bulletproof Mask (Worn)"
    • +Added New Helmet - "Legacy Safety Special Ops Ballistic Helmet FAST"
    • +Added New Helmet - "Tactical Bump Helmet (Black)"
    • +Added New Vest - "Shellback Tactical Banshee Plate Carrier"
    • +Added New Vest - "Sentry Plate Carrier"


    • +Fixed ARTT_4 Not responding in some cases.
    • +Fixed ARTT_6 and ARTT 5 Not being able to finish
    • +Fetch it now requires you to Kill 3 Priests(Used to be 6)
    • +Adjusted Quantity and Prices of existing stuff in the shop.
    • -Re-branded the "DLP Helmet" Model.
    • +Medical Box can now be tagged with no issues of visibility,


    Note that hands may be jittery, but they are functional.

    Please leave feedback if you find anything broken.

    Enjoy <3

  • Version 1.4

    • +Added a new Ops-Core Fast MT High cut Helmet (Loyalty Lv.2)
    • +Added a new MSV - GEN II Body armor (Loyalty Lv. 2)
    • +S-10 Gas Mask now no longer interfere with the "Painters" Gas Mask
    • +Partly updated the Russian locals (Language support for Quests)
    • +Fixed Issues with helmets causing server to print Durability errors.

    Notice, Before updating!

    Completely delete "AArtemEquipment" Folder before importing the new one in! or you will face some errors.

    TI9MdlU.png

  • Version 1.3

    • +Re-added the "KOMBAT Viking Molle Plate Carrier"
    • +Re-added the "CONDOR MOPC Plate Carrier"
    • +Quest "Eye for an Eye" is now fixed (Getting Prapor level 2 should register as intended now)
    • +All Custom Helmets now come with built-in armor protection
    • +Moved a few things to different loyalty levels.
    • +Adjusted all the Prices and Quantity of items

  • Version 1.2.1

    • +Quests are Fixed

    Please note.

    ArtemEquipment Folder is now changed to AArtemEquipment.

    Please delete the old one and import the new one. Thank you.


    Im terribly sorry for re-releasing. It occurred to me that there are no quests beyond "Spooky Season" either as I re-wrote it entirely and forgot to add the ID to the following quest.

  • Version 1.2

    • +Fixed quests not appearing past "Eye for an eye" (I dont know how nobody reported it)
    • +Added CA HAFM-KII Ballistic Face Mask

    WbT44xj.png

  • Version 1.1

    • +Added Quest "Introduction" (Replacing Grab 'n Tag as the starter quest)
    • +Added new(Existing) items to the shop
    • +Adjusted Quantity, Prices of products.
    • +Ghosts masks no longer provide the protection they had.
    • +Task "Spooky Season" is now Fixed.
  • Fellas, with the major update of 3.8.0 that just arrived.

    Updates will be pushed more frequently in order to maintain and make your gameplay experience with Artem enjoyable.

    Hope you enjoy and Thank you for Downloading.

    And keep your eyes on the upcoming updates!

    Heart 7
  • Love the mod! Think it's a great addition to the game and fits in nicely. I will say I did go in and change some of the trader LL unlock for items and limit selling limit and some of the times being sold are out valuing the original traders. Figured it would make more sense for the cheaper items to available only after working towards unlocking a higher Trader LL.



    I did see a bug that I am not sure how to fix. No operationally custom items(Helmets/Plate carriers/etc) are being added to the flee market. Is there a way to make all of your custom items not available on the flea?

    Additionally, when I go to the "services" tab on Artem, the icons for the purchasable apparel are blank. Idk if that is my modpack or just a known issues

    • Hi buddy, ur probably missing the bundle itself.

      what version did u install?

  • Love the mod so far! Quick question, it looks like I've bought some gun from Artem but the "Spent" amount is stuck to 0 (zero)? Any suggestions on how to fix? Thanks <3

    • do u have any mods that influence traders in anyway?

      first time im hearing this.

      Heart 1
    • Weird, now it appears like it counted how much I bought from him yesterday, it appears the restart worked (SOLVED), and now it counts my spending :) thanks for the prompt reply and great mod! best of luck!

      Heart 1
  • Hello, is there any way to change the average price from the trader? I ant make things he sells more expensive and make him pay less for things I sell.

  • The lost package quest bugged for me


    went to lighthouse, entered the room and i would not let me mark the room

    went to woods, and it worked, but it reset progress after ending raid

    went to lighthouse again, and then it worked fine and finally got to mark the room

    went back to woods and now i can't complete quest it won't register that i went inside container

    • like what do i do now another quest is bugged aswell from this trader

    • Hi, I have been trying to fix this for quite some time. Many users reported the same thing too, I've contacted Virtual incase he can help me but hes on vacation at this moment so just gotta skip or remotely complete the quest..

    • It really is unfortunate.i guess i'll have to force complete it

      hopefully in the future there will be a fix haha

      cool trader mod tho! :thumbup:

    • I am trying to fix it as of now.

  • Hello, i have problem with quest "eye for an eye" i got 30 lvl and quest item never show. Where i can find it? or how rise chance of drop

  • Yea that spooky season task is broken I've tried every skull and mask combination and every suppressed weapon know to the game it wont register the kills any fix? i went down the comment section and found someone said use a different mask but alas no luck.

    • Use the Skull Mask sold by Artem at Loyalty Level 1.

    • still doesn't :thumbup: work good effort on the mod though might re download when the bugs are fixed

    • Add me on Discord. crackbonespt

  • It looks like the gun stacking error that was fixed (?) in 1.6.2 can still happen sometimes. Got this off a single scav case. It's just a bunch of FN's stacked into a single one.

    Only mod that I have that might be incompatible in some way with Artem - that I have installed could be softcore. Got told to report it here over from the SPT discord too, so no idea. Hopefully you can help with this one.



    image.png?ex=6677b6ec&is=6676656c&hm=60555c1e5e7c178ce923a38feb1f325a2eef4b3d80956971170018aa3539d8bc&=

    • Will be fixed in the next update.

  • If anyone is having an issue with the modded AKM appearing at level 1, or not appearing at all- and you would like to put it back onto level 2 or another level


    just go to the bottom of SPT/user/mods/AAAArtemTrader/db/assort and add the line


    "artem_akmll2": 2, (numbers other than 2 will assign the gun to the associated trader level)


    above the last line - which for me is "artem_medbox"


    cheers

    • Easy enough fix, but if Crackbone reads this-


      you just forgot to add it to the assort loyalty table mate

      Thumbs Up 1
    • Will be fixed in the next release.

  • is the new vest and helmet compatible with realism?

  • hey
    love your mod

    scav kills in Spooky Season are not regestering to me
    tyvm!

    • dude same i went down seen a "helpful post" and still hasn't worked for me

  • when will flea market be fixed?

  • so i just updated Artem and I have lost the item crate he gave me from doing his quests... is there a way to get it back? many thanks lewis

  • Is there any way to increase prices to default items selling by Artem? I'm using Realism mod and SVM coefficient x1.5 to all traders and artem prices is too low for me.
    Thx!

  • Just a heads up for anyone struggling to find the faceless mask which appears to be tied to the 2021 halloween event, you can edit the config in Aki_Data -> Server -> configs -> seasonalevents.json and then alter the following at the bottom:


    "events": [

    {

    "name": "halloween",

    "type": "HALLOWEEN",

    "startDay": "1",

    "startMonth": "1",

    "endDay": "31",

    "endMonth": "12"


    In the above example i have edited the Halloween event to run all year and the faceless mask was immediately on the flea and other masks were there as well, also on fence and on scavs too for those who prefer a more natural way of finding them


    Hope this helps ^^

    • Hi, thanks for coming towrads the communities response.

      the requirement for the Faceless mask will change due to ME being silly and not checking the spawn % on the item.

      Apologizes.

    • No apologies necessary my good sir! loving the mod and was happy to find a work around to keep on progressing with Artem :)

  • Is there a balance for this mod because every item i sell now goes to Artem because he has the best prizes.

    • 1.6.2 is the most balanced version so far.

      tweaked a lot of stuff after getting feedback from the player base.

  • Cant find "Modernized Item Crate" that was mentioned, before 3.8.3 there was "Item Crate". Was it delated?

  • Hello bro<
    what level do you unlock quests ?>
    Im level 16, and no quests are showing up..
    I got the quest loader too

  • Im on the quest finding equipment and i need to get a faceless mask I know they exist but i cant find them in raid or on flea, and ive used svm to turn on the halloween event but still cant find it, its in the handbook though

  • Currently using the latest version of Artem but quest descriptions won't load. Is there anything I can do to address the issue or a list of the quests with their descriptions so I can complete them in the mean time before the next update? Other than that, you're doing God's work. Thanks man.


    j1CPudX

    Heart 1
    • Hi can you add me on Discord? I'll help you fix that..

  • I feel like some of the plate carriers need an update regarding the plate slots, there are some that have side plates but no groin slot, but in game it's the opposite, groin slot but not sides plates slots.

    Heart 1
    • Hi, been thinking about it. but was rushing to push an update - thats on my end.

      Will probably change it in the next one :)

      Heart 1
    • Awesome!

  • Scav kills aren't tracking for the first half of the "Spooky Season" quest - the "kill scavs with a suppressed weapon while wearing the Spooky Skull Mask on Shoreline" portion. I've done several runs trying several different suppressed weapons - including a suppressed PL-15, which Artem gives me when I start the quest. None of the kills are tracking and I'm still 0/10. Any solution?


    The kills for the second half ("Eliminate Scavs on Shoreline between 21:00-04:00") are tracking. But not the first half.


    Artem 1.6 and VCQL 2.0 on SPT 3.8.0.

    EDIT: I have discovered that the kills track while wearing the "Skull Mask" (the MWII Ghost mask in his shop/same one he gives you when you start the quest). NOT the "Spooky Skull Mask" even though the quest says to wear it. I used the same suppressed weapon and swapped the masks and the kills started tracking.

  • where to find bloodhounds for the "puppets" quest?

    • I run in to them on customs pretty regularly.

    • I met them only once and that was on the shore

  • Hello, I have installed this mod and it always gives me the same error, I have tried both without the other mods, as well as a clean installation and the error persists, I don't know what's wrong, I have tried both the latest version of this mod and the previous one, I don't know if there's some other mod missing to make it work or what! Please, if you can, give me a solution.


    DuYrKiz37XXpZPFJ6

    • The reason I post here is because the support thread won't load.

    • Edit: Deleting all Artem mods removes the error and the server launches normally.

  • Any idea where the quest location for "The lost package" on woods is?

  • Is there a way to make armor mask to put on helmet slot back?
    i lost my drip with skull facecover + CA HAFM-KIIon helmet slot :(

  • Thanks for the update!


    Remaining errors:


    • New problem.


      all added items at the flea market without the crown and the back of the head


      tDbql9U.png


      and the armor is without standard plates


      V8ldf0C.jpeg

    • Ive got this also, did you find a fix?

    • Edit mmART_items.json for all armor "CanSellOnRagfair": false,

    • does this fix the armor or simply take them out of flea?

    • it takes them out of flea.

  • Thanks for making an amazing mod!


    Just wanted to report one possible issue. I noticed when I tried offering one AK-12 to the Flea Market, it forces the amount to 54 AK-12's which is the same amount Artem has in stock. I tried with other weapons he sells but it seems to be AK-12's at the moment. See the link below for details.

    https://imgur.com/a/6EnrCe8

    • Same problem with crafting any AK in hidout.


      kyobAzp.png


      I checked on a clean installation. If there is an Artyom mod, then during production in the shelter there is a problem with the number of Kalashnikov assault rifles in the stack. If you produce without the Artyom mod, then exactly 1 AK is produced

    • Hi. Checking it right now. Thanks for reporting.

    • Now I have caught 1 more funny bug, they gave me a FN5-7 pistol for the daily quest. They gave me a huge number of them)))))

    • Fixed, will be pushed later on today.

    • Thank you!