Featured Expanded Task Text (ETT) 1.5.1

Please do not ask when mod authors will update their mods to v3.8.3. Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.

Knowledge is power, unfortunately Nikita doesn't see it that way.

SPT 3.8.3

No logs, No support.

No support will be offered for old versions of SPT.

Do not repost, alter or repackage my mods without my explicit permission.


Adds extra information to tasks.


- Shows key(s) required for the task if applicable.
- If the task is required for collector.

- If the task is required for lightkeeper.

- Shows the next quest(s) in the chain

- gunsmithing tasks list all required parts and what trader(s) sell those parts

- If applicable shows the time gate until next gun smithing task unlocks.


Extract the archive to the root of your SPT install to install the mod. As Shown below.

Thanks to Drakia for the install gif.


Demonstration Video (Yes, it's SAIN, but the same concept applies to all of my mods, I'm not making mod-specific extraction example videos)

vKRw58b.gif









If you wish to support me, you can buy me a coffee here! Buy me a coffee! Completely optional and not required!

Images

  • Version 1.5.1

    - Invalidate the cache if config settings have changed.

    - Added "Negotiation" room key to developer secrets part 1

  • Version 1.5.0

    - Added caching to massively improve load times after the first time you load this mod. Should cut load times for most users by around ~5-10 seconds on subsequent loads. (thanks Isaac)

    - Some other minor code optimizations to decrease load times.

    - "Leads to" now correctly shows "Leads to: Nothing" instead of "Leads to: " when the quest doesn't lead to anything.

  • Version 1.4.3

    - Add missing Pharmacist key

  • Version 1.4.2

    - Add missing key entry for Operation Aquarius (20K downloads and nobody ever mentioned that? Wild.)

  • Version 1.4.1

    Dynamically generate gunsmithing task parts sold by parameters, no more manual data entry! This was missing on the initial release for 3.8.0 because I needed to figure out a system to generate it for me.


    I'm slowly making this version agnostic meaning I'll (hopefully) never need to manually touch data again. Otherwise this mod takes me a week to update on major releases because of how much data is needed for it to work properly.

  • Version 1.4.0

    3.8.0 Update,


    - Removed lightkeeper text for now as I need to figure out a way to build it dynamically (I am not entering all that data by hand...)

  • Version 1.3.2

    - Fixed typo's

  • Version 1.3.1

    - New load order requirement, this MUST load before any other trader mod, or mod that adds quests because custom quests are cursed.

    - Improved the algorithm for finding next quest in chain. It will now display all quests leading to another instead of just one.

    - This algorithm takes longer to run because of a deep search of quests.json as a result startup time has been slowed down slightly

    - Display loading and finish loading text to alert the user the server is not frozen.

  • Version 1.3.0

    If coming from a previous version of this mod, delete the old mod before installing this update.


    - Changed the name of the folder to `ExpandedTaskText`

    - Change `Required for lightkeeper: true` to `This quest is required for Lightkeeper`

    - Change `Required for collector: true` to `This quest is required for collector`

    - All information is now separated by line breaks for easier reading.

    - Quests will now show the quest it leads to, Example: Debut will show `Leads to: Checking`

    - Remove quest logging on startup as it negatively effected startup times.

    - Overall changes in preparation for version 2.0.0 coming soon™ (easter egg in the config, not implemented until 2.0.0 however) :)

  • Version 1.2.5

    Added information for the following quests:

    - Broadcast Part 5

    - The door

    - Beyond the red meat part 2

    - Pets wont need it


    Corrected information for: Chemical Part 1

  • Hi,


    I'm running the server in a Docker with ubuntu:latest on it and whenever I try to start it with the new 1.5.0 I get the following error (it does not occur on Windows 11 though)


    I must say that 1.4.3 was working on Docker.


    • I honestly have no idea, I dont know enough about docker to investigate this

    • Have you changed code which loads modules from files in any way? Given the error, the absolute path it's trying to look for is a Windows one. I skimmed through the typescripts but I did not find anything remotely close to it.

    • the package "fs" was added for the caching in 1.5.0, but thats a standard package and should exist in the server. Outside of that, no other changes to packages were made

    • This mod works fine for me in Docker. Try erasing your `user/cache` folder (on the server) and rebooting your container.

  • Quest "Developer's Secrets - Part 1" is missing key requirement text. Please include "Negotiation" room key as it is required for quest completion. Thank you for the mod!

  • current version 1.5.0 compatible with 3.8.0 ?

  • Мод переведен на русский язык, спасибо автору за мод!

    The mod has been translated into Russian localization. Thanks to the author for the mod!

    • Health Care Privacy - Part 2
      wrong key requirement
      change 203 dorms -> 306 west

  • Hey, saw it's compat with 3.8.2.

    Do you know if it's also compatible with 3.8.3?

  • Hello there again. Remember me? (xD) Do you still need help with making a russian translation for your mod? I will be glad to help you

    • и как это сделать?

    • The only thing that really needs translated is keys at this point I think, Im using the base game locale for everything else. When I get some time, ill add in locale options

  • Anyone else notice missing requirements on some tasks?

    Operation Aquarius seems to be missing that its required for collector and the key needed.

    Screenshot-2024-04-06-225258.png


    Its does work for others, so I am pretty sure its something with the mod

    h2VL8Cd

    • Yeah theres a few issues post 3.8.0 I need to look into

      Thumbs Up 1
    • would you prefer us to provide quests missing stuff like this here? or some place else?


      You sound like you're aware of some of these already, so I don't want to spam you with duplicate information.

    • Heres fine, feel free to report anything you come across, I can sift through it later

      Thumbs Up 1
  • Hei awesome modder, I just found something that bothered me for the last years ^^


    Broadcast - Part 1

    Please add the info that we need a Jammer :)


    Yeah, I can read, and it's in the last sentence of the task, but I stopped reading the whole things because of the mods ^^


    If I'm the only one, I can hang on it :)


    Thanks for your awesome work. <3

    Thumbs Up 1
  • Hello, I was using your mod and it worked very well. The game crashed today, and The mod stopped working (doesn't show req parts or keys in task list). Tried reinstalling, but no use. Made sure its first in load order too. Any suggestions or fix?

  • you can repost this, i read the license agreement from CC @_@

  • Best mod, made by the best man. J cult!

  • Nice mod man, very good!!

  • I was thinking, what about displaying also a link directly to the wiki in the task description ? I got the idea for "Quest tracker" but actually this mod makes more sense, since we got already extended information.

  • How do I get this to load first? Do I just add the mod name from the package.json to the order.json file in user mods?

  • pls not rename the mod. This problem is very often results in many comments ;)

    • Well if you read the release notes like you're suppose to its not a problem.

      That is NOT my problem.

      Thumbs Up 1
  • very cool, some sort of wiki integration or cross over would take this over the moon. Some of the quests really need visual information like maps and key locations.

    • Yeah.... That's not as simple as it sounds lol

      Happy 1
    • understandable! Hypothetically could the default quest pictures be replaced by ones that are more relevant? Would be a lot of work no doubt.

    • Probably? Problem would be a scaling issue, details would probably be so small it wouldnt be worth doing.

      I could try it locally and see what happens

  • Broadcast part 5 is not added to the list.
    Also the required key is not listed which is: Mysterious room marked key

    • Yup data is wrong. Im not touching anything until next wipes patch. (3.8.0)

    • May i ask why? more detailed as Data being wrong is a little small.

    • Honestly, I'm busy with work stuff right now. (holiday season in finance). If you want to open a PR to correct the data, ill merge and push an update. I just don't have the time to research the correct data at the moment. I will after the holidays are over.

      Its as simple as editing/adding the data entry to TaskLocaleEn.json. The mod will auto load it. No code alteration needed.

      Thumbs Up 1
    • Thanks and sorry for disturbing your work

    • I've resolved the issue.

      Thumbs Up 1
  • Hey, I've found something that's missing, the quest "Chemical - Part 1" doesn't show the Dorm 220 key as required, even though it is

    • Thanks for the report, ill fix it when i get some time

    • This has been fixed, almost 2 months later... Apologies.

  • Have not tested yet, do I need to use the "Load Order Mod" to make it work like the previous version?

    Thx in advance and keep up the good job :thumbup:

  • Hi, installed 3.7.0 with 1.2.1 but I have this message in console :

    Mod Dirtbikercj-Expanded Task Text is not compatible with the current version of AKI. You may encounter issues - no support will be provided!

  • Just makin sure, the install gif had Bepix in it, but the files I just got only have user. Is that how its supposed to be with 1.2.1? If so, sorry to bother

    • You need to extract the Dirtbikercj-ExpandedTaskText-1.2.1 folder to your user/mods.

      1. Open the .7z archive in your Downloads folder.

      2. Click through user/mods to the Dirtbikercj-ExpandedTaskText-1.2.1 folder.

      3. Drag the Dirtbikercj-ExpandedTaskText-1.2.1 folder to your SPT Root Folder/user/mods.
      4. The Dirtbikercj-ExpandedTaskText-1.2.1 folder should live where all the other mods you've installed are that live in user/mods.


      The full path should be {SPT Root Folder}/user/mods/Dirtbikercj-ExpandedTaskText-1.2.1.

      Thumbs Up 1
  • What lang? Only En?

  • The idea is great but it doesnt do anything for me sadly

    • in the sense of you already know everything, or that you cant install it correctly?

      Happy 2
    • If there is some kind if issue I need to know about, please elaborate.

    • i restarted the launcher/Server several times and it worked after some time diddnt know what was wrong or what fought with it

      dont know its a pc nobody knows how it works

  • Amazing. Much appreciated! So much better than tabbing out to go to the Wiki for the keys lol!

  • Thank you.

    Thumbs Up 2