Beretta 93 Raffica 1.1.5

Please do not ask when mod authors will update their mods to 3.10 or if they can upload older versions of their mods.
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.

Adds M93R into Tarkov

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  • Version 1.1.5

    Updated to 3.10.0

    ~Updated Id to be MongoID to avoid future Headache


    The files for this version has been updated to 3.10
    There were no significant changes, as a result please redownload this if you're playing on 3.10

  • Version 1.1.4

    ~Fix bug on discarding backpack

  • Version 1.1.3

    Updated to AKI 3.8.0

  • Version 1.1.2

    ~Punisher 2 Quest fix on not counting kills with the suppressor

  • Version 1.1.1

    +Added the ability for PMC bots to spawn with the raffica

    This is a small % chance of spawning so, be on the look out.

  • Version 1.1.0

    Updated for Aki 3.7.0

    +Added New animation for certain state with the angled grip

    ~Modified the values so the burst can be tighter when using angled grip and stock

    ~Tweaked the patrol animation so the character left hand doesn't stretch when using the angled grip


    DISCLAIMER!

    The angled foregrip is animated. However, due to how Game Object hierarchy worked, if you insert the foregrip in-raid (especially if you are still holding it) the grip won't be animated. Just switch to another and then switch back, it will be back to normal.




  • Version 1.0.0

  • Thanks for the update to 3.10.0. By doing it this way we lose access to the last 3.9.x version? Also it is still showing the old/last date and does not refresh "and show" on the [Recent Updates] so users don't know there was an update. I had to go search for it. Just letting you know. Thanks

    • There wasn't a big and significant changes that affect the stuff i used. Because of that i didn't do a new version upload, I was also a bit tight on time so i kinda cut corner

      Thumbs Up 1
  • Any1 have a realism patch for this?

  • Hey there just reaching out as i am unable to get my game to load the main menu with the raffica mod installed on 3.9.8. Ive run your mods since their conception, and have been building large mod lists for SPT for a few years now, and have never had an issue with any of your mods. All the other ones work fine but i get the endless loading screen circle once i add the raffica in. Ive tried loading at the top, middle, and bottom of this mod list im running. Any info would be greatly appreciated!

    • The latest version of the mod now uses MongoID. If you've played on a previous version and bought the item chances are the old ID is causing the issue. You would need to delete the item from your inventory and buy them back

    • Strange part is this a completely new install. When 3.9.8 came out i deleted my 3.9.1 installed entirely. Brand new level 1 profile aswell.

    • if that's the case then one of the mods conflict with it, make sure you uninstall all the mods and slowly install it one by one to see which one conflict.

    • Thanks for the insight, ive been slowly installing the mods in small batches but havent quite narrowed down where the conflict is. im going to make a secondary install and repeat the process. Ill post the conflict here once i find it for anyone else who may have an issue!

  • I know I am on an outdated version, But I was having issues getting 1.1.2 to load on 3.7.6 and I changed this and it seems to work now, Was this the correct course of action?


    db.templates.quests["59c50c8886f7745fed3193bf"].conditions.AvailableForFinish[0].counter.conditions[0].weaponModsInclusive.push(["mod_silencer_gemtech_aurora_2"])


    db.templates.quests["59c50c8886f7745fed3193bf"].conditions.AvailableForFinish[0]._props.counter.conditions[0]._props.weaponModsInclusive.push(["mod_silencer_gemtech_aurora_2"])


    adding the _props allows the server to load now :)

  • Hi!


    The Raffica can basically do full auto since the burst delay is basically zero. Is there a way to fix this manually? :)

  • i'm getting a bug with realism mod with this one, something to do with "DoubleActionAccuracy"

    • Double action accuracy is for revolver, so its odd the pistol is causing it. The mod itself isn't technically supported by Realism as its not registered within realism with stats from it.

    • Weird! I removed the M93 mod and stopped getting the bug, but the revolver doesn't seem to bother realism. Either way, I have most things from realism turned off, I just like to use the stances


      (specifically though the error said "double action accuracy")


      while I'm here, I love the striker that's my favorite 3rd slot weapon

    • Just confirming that this error also happens with me as well whenever I have this mod on.

  • wait...opra telling me the file have virus ???

    • It's probably flagged as false positive. The base SPT-AKI also got flagged on random occasion

  • can you please itty bitty please add some revolvers?

    there a base for it thanks to the .357 chiappa

    • I will think about it, currently my time is a bit tight with other real life stuff.

      Heart 2 Thumbs Up 1
    • Alright, i know its a faint hope and i wont blame you if you never end up doing some. i already appreciate your current uzi so much i cant really ask for more.

      I just do think its sad that theres a real lack of normal revolvers like nagant, or colt python for example.

      Thumbs Up 1
    • I second this I would love to see either something like a Colt Python/Anaconda or a old school revolver with a cartridge conversion, Like a colt navy or colt patterson would be awesome. Shame they haven't added any revolver updates in the base game or with mods

      Heart 2
    • this would be very awesome

  • What... have... you... done.

  • Great mod, love to use it.


    Is there a way to add extended mags? like the standard 20 round magazine or even the 32 round magazine in use by italian police

    • I second this, something a bit deeper than the m9 mags at hand would be very nice.

  • is there a guide anywhere on how to make/ port custom weapons or animations to eft.

  • Thanks for the mod!


    I've recently become interested in creating custom weapons myself, could we discuss a couple of details? I use your guide, and sometimes I don't understand exactly how to make animations.


    Now I have transferred the fss hurricane model from COD, completely with textures and divisions into parts. Handle, butt, and so on.


    Can't I take ready-made animations of the same P90? To avoid doing animations manually. I know that KMC used ready-made animations, I just don't understand how it can be done.


    Since I took it from COD, there are already animations ready, can't I just use them?

    If I can contact you somehow, I will be very grateful. Since I will be able to make a video guide where I will tell people how to transfer weapons, this will greatly help the community.

    • you can use ready made animation from CoD and EFT. You would probably still need to animate some motion, mostly non complex one, given the FSS hurricane is a mix of P90 and AR15. You can contact me by pinging me in the SPT Pub server especially in mods-development.

  • sick, hope to see some more weapon mods soon. would love to see some CZ weapons like the Scorpion EVO, the Bren and some others

    • there was some scorpion EVO being developed a while back by Mc Witch Doctor but it never ended up coming out, probably because it was gonna to drop with KMC modpack.

    • thats so sad

      now dont have kmc weapon even ... i miss that mod so fuckjing much ..

  • Nice. Recognised this from when I was a kid playing cod

  • incredible timing, literally just this morning i was thinking about how an M93 would fit inside tarkov.


    thank you for this mod