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Borkel's Big Realistic Thermal Package
Someone suggested I make a big package with my previous two thermal mods, but I decided it would be wise to wait for 3.7.0 to include the new thermals aswell. So now here it is, my Big Hot Thermal Package has arrived.
What's unique about this?
Other thermal overhauls aim to uncap the refresh rate and offer a perfect clear view through the display of the thermal, with no pixelation, noise, blur... Instead of that, I aimed for pure realism, so I researched the real the life specifications of Tarkov's scopes and injected them into the ingame scopes. For example, the FLIR had a resolution of 172*129px and a refresh rate of 21Hz, while in real life it would be 320*240px at 60Hz. On top of that, and thanks to TEOA's work, I've erased the max range limit of 250m that all thermal scopes had, making them usable at longer ranges.
Also disabled vertical sync on all thermals.
Stats and Pics (make sure to click on them to see them in full resolution)
- FLIR RS-32 2.25-9x 35mm 60Hz
320*240px 60Hz
Now with a new more realistic reticle from Geff Hannigan's EFT Scope and Red Dot Sight Overhaul. Also thanks to Fontaine for updating Geff's mod.
- Trijicon REAP-IR 60Hz 640*320px
640*320px 60Hz
- Armasight Zeus-Pro 640 2-8x50 30Hz
640*512px 60Hz (the display itself is 800*600px, but the thermal sensor is only 640*512px)
FUSION mode is now easier to use
- SIG Sauer ECHO1 1-2x30mm 30Hz
206*156px 30Hz
FUSION mode is now easier to use
- Torrey Pines Logic T12W 30Hz
80*60px 30Hz
Compatibility
Should work perfectly with EFT SCOPE AND RED DOT SIGHT OVERHAUL BY GEFF HANNIGAN - Reupload, just make sure my mod loads after it.
Not compatible with other thermal overhauls but even then it's not going to break the game.
Installation
Drop inside of user/mods.
Also check out my Realistic Night Vision mod, it has the T-7 thermal goggles.
If you wish to support me and help me achieve my dream of owning night vision goggles you can buy me a coffee.
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Version 1.0.4
- Borkel
- 22k Downloads
Updated for 3.9
Also disabled vertical sync on all thermals for better accuracy.
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Version 1.0.3
- Borkel
- 11k Downloads
Updated for 3.8.1 and all future 3.8 versions
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Version 1.0.2
- Borkel
- 8.1k Downloads
Updated for 3.8.0. Let me know if there are any issues.
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Version 1.0.1
- Borkel
- 12k Downloads
Updated for 3.7.1, just to get rid of the version warning. I don't have 3.7.1 myself so let me know if something is not working.
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Version 1.0.0
- Borkel
- 2.7k Downloads
Do let me know if something breaks. 3.7.0
Borkel Author
If anyone has any issues please report them here or in the support thread
Salem
my thermals just wound up as missing textures
Borkel Author
Well that is weird. Try to download the mod again and make sure there's no other mod replacing the same files. What SPTarkov version are you using?
ArcticFox037
8.3.1. Tried re-downloading and reinstalling 3 times, it's at the end of the load order (but I don't have any mods that should replace it anyway). Also getting no errors.
Borkel Author
Send me a screenshot of how the FLIR looks to you, or any other thermal, but send me a screenshot
bakabaka
Could you please update the same mod you posted in Oddba forum?
In case u have forgot it, here is the link:
https://sns.oddba.cn/103057.html
The mod there has not been update since Spt 3.7.3 and its version remains 1.0.1.
Sadly Google Drive is not available in my region, so I could't download the lastest version directly from here
And THANK YOU VERY MUCH FOR MAKING THIS GREAT WORK!
AHuman
Hey, I don't know if anyone else has had this issue but when I use a canted Torrey Pines thermal the scope I'm using takes on the thermal effect and sight perspective of the TP thermal. It also only seems to occur in raid.
The mods that I use that touch optics/thermals are Geff's optic overhaul, Fontaine's FOV fix, and this one.
Wanja
Very nice, saldy I can't find a way to switch between white or black background on the REAP IR, works on other scopes so I don't know where this could come from
Any advice ?
alexdamco
no hay enlace
Borkel Author
a mi me funciona
ianspy1
Hi! Really like this mod!
Wanted to ask if we could get a head mount for the REAP-IR ? As it says it supports it in the description. And you did something similar for the N-15 in your NVG mod.
Borkel Author
You already have the T-7 thermal goggles for that. It wouldn't be easy to do what you are asking for.
ianspy1
I know
But it would be nice to have a thermal monocular. Especially since its cheaper.
But I also may be biased because I own a thermal monocular irl
Coraline's Cat
vote borkel for prez
DizzilyHQ
essential mod! ty!
SIC
The last mod that was needed for 3.9 to complete my personal Realism mod package. So awesome... thanks man!
ChrisHIM
Hi Borkel and thank you for such a nice mod, loving it!
Any plans for 3.9.x?
Borkel Author
In time
poneais
RAWR!
LegDeleter
I don't know if this is an issue from the mod or if it's from Tarkov, but for the Torrey Pines thermal if a PMC does not have a helmet their head does not show up when I look down its sight.
Borkel Author
lol i'll test it
Borkel Author
doesn't happen on my end
LegDeleter
what kind of mods are you running?
Borkel Author
Many mods, but that would have nothing to do with your problem. Your issue might come from mods that you yourself are using.
LegDeleter
Right, I have borkel's bloody wounds along with both Visceral mods for things that affect the models of characters, which seems the most likely candidates.
The other mods I have either change the ai a bit or add new equipment/guns to the game, and I also have Realism, Friendly PMCs, and Raid Overhaul, but I don't think they're causing that problem
dana-wrath
awesome, been loving your realistic NODs pack for a while now, but before using this i have to ask if it works with the (updated) geff hannigan reticles? i can't play without those, BSG reticles suck, but since both affect the thermal sights will this conflict? rather not have to pick and choose between the two but if i have to
Borkel Author
yeah it works, just make sure it loads after geff hannigan's
dana-wrath
sweet, time to enjoy some c r i s p y reticles and FLIRs
rinao0o
Absolutely great mod, I love how the scopes are modelled like their irl counterpart. Though I do have a suggestion about potential improvements.
In original EFT the devs messed with the thermals not just in range and resolution. They also added a horizontal "scan bar" that goes from top to bottom every few seconds. This isn't just a graphical effect but also offsets the entire image downward slightly, and makes your shots go high. The amount of offset gradually decreases after the scan bar disappears, and gives you about a second of precise sight picture until the "bar" comes back and mess up your aim again.
I understand that EFT devs added this "scan bar" for balancing reasons but what bothers me is that If a real life scope have this issue, then it certainly would be considered a defective product.
Could you consider removing this "scan bar" in one of your future updates? This "scan bar" is probably the most realism destroying feature for thermal sights from the original tarkov.
Borkel Author
Next update i'll get rid of them
rinao0o
Cool!
LordCBT
No idea what info you'd need to site a bug but the mod isn't working for my friend and I using Fika. Zero issues with the realistic NVG mod and one of my faves to use. If you could give me some guidance on getting the data needed for a tweak, I'd like to help
Borkel Author
Does it work without Fika?
ArcticFox037
Tried to use this mod recently but it just does NOT want to load. No error, bottom of the load order. Just doesn't work despite nothing that should be interfering.
Borkel Author
Are you using last version of SPT and the last version of my mod? Is it properly installed in user/mods? Does the error disappear when uninstalling my mod? What other mods do you have?
ArcticFox037
Accidentally replied to the wrong post originally sorry.
Unable to send a screenshot atm, but I can confirm it's just using the basic thermals since the Terry Pines is still the low refresh rate, super pixelated type, and the FLIR is using the default, '+' sign reticle.
Borkel Author
well i'm out of ideas then
ArcticFox037
Yeah I couldn't figure it out since it works for friends with identical setups. Just gonna replace the files of the actual game and keep copies of the original
RogueTech67
@Borkel, Thanks so much for the 3.8.1 update. Does "Updated for 3.8.1 and all future 3.8 versions" mean this version ALSO works with 3.8.0, or do we still need the previous version for 3.8.0? Thanks.
Borkel Author
it works in 3.8.0 too, but it doesn't add anything new
Biddy81
Will this be updated for 3.8.1?
Borkel Author
on it
BluePanda23055
How would one increase the range of thermal some more? I find the current cutoff isn't enough to snipe to scav cottage from the overlook on Woods.
Borkel Author
I'm not sure but I think it is possible
Kippa
I was going to comment something similar. If the cut off point for the thermals were increased this mod would be a 10/10!
Borkel Author
the cut off point is already set to a very high value, but there's probably some other setting that can help (if i find it)
SaintLars
Hi, 3.8.0 is live now got any update for this? Much appreciated
Borkel Author
Yes, i've been trying to download EFT's latest version but with my small town's shitty internet it has been hard. Today I'll update the mods as I already have 3.8.0.
SaintLars
Understood. Thanks for the update, have a nice day.
segunn
I know this is a part of the mod but the thermals are picking up thermal signals from to far for how I like it for example on woods I can see people from further than across the pond which kinda feels broken for me is there a way to switch this?
Borkel Author
You'd have to edit the bundles yourself. It may feel OP but this mod just aims for realism.
therealtruekeo
it says not compatible with my current version of aki even tho its 3.7.6
Borkel Author
you can ignore the message, it is compatible
Steino
Sadly I got an Issue with the FLIR 60hz Thermal Sight. Took me a while to figure it out why I wasn't hitting shit with it. For some reason the Shots will land a good shot left of what I aimed for @100m easy a meter to the left.
Aside from the mod that fixes Scopes and FOV I have no mod installed that should alter scopes and to be sure I load your mod last in loadorder. Any Idea what I could try?
Borkel Author
I'll check now
Borkel Author
It's working perfectly on my end. What weapon and ammo are you using?
Steino
T-5000 using MK316(modded) and tried M61 too. Using normal scopes, basicly any 34mm scope, gives normal shooting results. Unfortunately I don't have access to other thermals like Zeus yet to test further.
Edit: Img-Link to clarify, here you can see how much I have to aim off center to hit a shot.
FOV: 68 @1440p resolution if that matters.
https://postimg.cc/zy0fYfFM
Borkel Author
If you want to test things you can always create a new SPT Developer profile in the launcher. I recommend you uninstall all mods that alter scopes (including mine) and then try them individually, see if something changes. This way we can properly find the source of the problem.
Steino
Ok not really a satisfying solution but it fixed the issue for me:
- I re-installed borkels thermals AND SPTRealism (I previously disabled stuff like ballistics and medic changes)
- put SPTRealism after Borkels
I dunno what broke it but its working now.
gass0208
can it work on 3.6.0 ?
Borkel Author
Most likely it does yes
gass0208
thanks mate
S_gamez
package says 3.7.1 tho side say 3.7.6 any chance u could make it 3.7.x if compatible to that ?
Borkel Author
It's perfectly compatible with 3.7.6 so you can just ignore the warning. But if you really want it, I can upload a new version just to get rid of the warning.
S_gamez
Would be lovely as it has to do with support in general at other situations.
fiann
I'm using this and the re-uploaded Geff's overhaul. I set this to load after Geff's but all the scopes and reflex sights appear blacked out with the T-7. I assume I missed something, but as far as I can tell I followed all the directions for installing both.
Borkel Author
you are trying to aim through thermal scopes while using the T-7 thermal goggles?
fiann
No, I was using standard scope (ACOG) and some reflex sights. I'll test the other thermals scopes.
Borkel Author
Still, you can't see through any scope using the T-7 thermal goggles. Thermals can't see through glass. It's not a bug.
fiann
Oh ok, I missed that, thx
Reed_2
I don't have. he doesn't give out an error either, it just doesn't work, only this mod has been installed
Borkel Author
well i'll work on it when i finish my exams
Vapor
Have you started to work on it again?
Borkel Author
tomorrow is the last exam
Borkel Author
the mod is working perfectly for me in 3.7.6
Reed_2
Will there be an update for 3 7 6?
Borkel Author
does it not work?
callmechanka
is it possible to make torrey pines screen higher resolition to work like ECHO1
Borkel Author
It is possible yes, but it is not realistic. The aim of this mod is realism.
You can always edit the bundles yourself and change the values to the ones you want.
callmechanka
i ask you here coz i m shit when it comes to modding... if there would be some tutoriał how i would menage...
how hard and timeconsuming such tweak would take?
Borkel Author
it's quite easy, you have to use Asset Studio and Asset Bundle Extractor. You have to research editing unity bundles.
Inside of the torrey pines bundle, you want to modify the thermalvision asset. The line of code you want to change is 'blockcount' or something like that
Wheathins
Any chance for the next time you decide to update the mod you could turn off the motion blur option cause it looks pretty terrible and causes really weird ghosting especially in fusion mode
without motion blur: https://streamable.com/2n2bwl
with motion blur: https://streamable.com/ovfzts
Borkel Author
Yes it looks terrible, but the point of this mod is to make thermal scopes as realistic as possible. So unless it is unrealistic, I'm going to leave it as it is.
I'd be very thankful if you provide me with footage of a display of a thermal scope to see how much motion blur there is and then I may update the mod (not footage recorded with the thermal scope's own recorder).
Wheathins
Probably realistic to some extent but the way bsg does it does not interact well with the distance limit being removed from what i can tell and causes very noticeable ghosting if a object is in front of the skybox if that makes any sense
DemonHunter58
This is for Borkel.
This is what real thermal optics look like.
Borkel Author
It seems like there is some motion blur when it is zoomed in between 0:19 and 0:21. But still, that is footage recorded with the thermal's own recording software. What we see here is not the physical display of the thermal, which would be the most interesting thing to see.
DemonHunter58
Closest I could find.
Lunnayaluna
hey i got some issue with the Zeus thermal scope, normally it should have 2 fusion modes and 2 white modes but mine has 1 fusion and 3 white ones, so i can only use the colored thermal image on 2x zoom and you can barely see anything with the white mode.
It worked fine for me in 3.7 so idk what is causing this
Borkel Author
are you using any other mods that deal with thermals or night vision?
Lunnayaluna
i checked and didnt find any
Borkel Author
Well that is strange, it works well on my end. Try to download it again.
I was asking about mods that deal with night vision because some of those will also replace the thermal scopes. Do you perhaps use the FOV Fix mod? Or any mods that rework scopes in general?
Lunnayaluna
i think i have optic rework but that one doesnt change the Zeus, the other thermals so far worked fine
Borkel Author
well i'm very sorry but i don't know where could the issue be if it's not a load order issue. Is the refresh rate of your Zeus 60Hz?
Stranded
I'm having trouble getting this working in 3.7.1. Your Flir thermal mod worked perfect in 3.6.1 but when I updated I found you'd combined them into one big package (love it) but it seems to hate me. Installation was the same as before. Dropped into User/Mods folder. Server readout recognizes it on startup too with no errors thrown, but it doesn't actually make the changes from the looks of it. Thoughts? Thanks in advance.
Borkel Author
There's probably another mod that is overwritting the bundles of my mod. Try to uninstall other mods to find out which one it is.
Stranded
Thanks for the reply. I did give that a shot. I tried it with no other mods installed, and same result. I'll note that I was also using a .dll file from Kobrakon previously to unlock the FOV and clear up NVGs and Thermal goggles. I recently (like an hour ago) found that your NVG's mod gives granular control over the FOV and etc so I removed Kobrakons mod as well in case it was causing some issues (though it was client side so I'm not sure if it would cause the issue I'm having). I'm not sure what to try next. I've all but reinstalled SPT at this point haha (I may actually try this soon). Any other thoughts before I go to the "nuclear" option?
Borkel Author
Hmm, if no other mod is overwritting the bundles then I don't know. A .dll would also be able to replace ingame assets so it could also be a client mod, tho less likely.
Stranded
Thank you again for getting back with me on that. I'm not sure what's causing my issue but I've decided to take on what may be the impossible task of breaking into the bundle file in the base game in order to identify which assets I would need to modify on my own in order to forcibly overwrite the pixel density and refresh rate of just the FLIR scope in particular. I'm no programmer by any means but I'm determined, not totally retarded, and have the help of chat GPT to explain some of this to me as I'm learning.
Without taking up too much more of your time, what assets should I be keeping an eye out for to modify? I'm using Asset Bundle Extractor to look through the bundle file.
Borkel Author
If you want to just replace the assets, take the assets folder that is inside of "Realistic-Thermals-1.0.1\bundles\" and drop it inside of "SPTarkov3.7.1\EscapeFromTarkov_Data\StreamingAssets\Windows". This will inject the mod into your EscapeFromTarkov_Data.