LiveLike settings for LootFuckery + ReLooted + L.E.W.D.S. + SVM 1.0.2

Please do not ask when mod authors will update their mods to 3.10 or if they can upload older versions of their mods.
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.

A fine tuned settings pack to get the loot in SPT to a (in my opinion) really good spot.

This is more of a write-up, and a few settings file to get the loot of the game to a good spot. It's fairly close to live, with a few liberties like slightly more common keys.

It's also a great place to start from when doing tweaks to make loot easier/harder. Enjoy!


If you think the keycard spawn rates are too high, adjust the "5c164d2286f774194c5e69fa": { "multi":2.3, "//Keycards": false } to a lower value in Loot Fuckery. At that value, you have about a 10% chance to get a keycard on most maps (except customs, where its significantly lower)


The values have been tweaked by running hundred upon hundred of simulation runs in Loot Fuckery. Thank you DeadLeaves for making such an incredible tool. 8o


The mods you need are the following:

The amazing SVM: KMC Server Value Modifier (SVM)
Loot Fuckery: Leaves Loot Fuckery

L.E.W.D.S.: Leaves - Low End Weapon-spawn Drop-rate Searcher (L.E.W.D.S.)

ReLooted: Leaves ReLooted


BOOBS is technically not necessary, but all my testing and balancing with BOOBS installed. I have no idea if not having it will cause any balance issues.

BOOBS: Balanced Overhaul Of Bullet Spawns (BOOBS)



I am not going to provide a settings file for SVM, nor instructions on how to use it. I will however provide my recommended settings.

Under loot - loose loot multipliers  you want to set these numbers

Code
Customs - 3.0
Interchange - 3.4
Woods - 2.3
Shoreline - 4.4
Reserve - 3.9
Lighthouse - 3.5
Streets - 3.5
FactoryDay - 3.9
FactoryNight - 3.9
Laboratory - 4.9

eq3qoFL.png


Next up, extract the included zip to your SPT directory so it matches the user folder. Or if you just want to copy paste the settings, they are provided below.

\user\mods\Leaves-LEWDS\config\config.json

Code
{
    "probabilityFloor": 0.03,
    "onlyWeapons": true
}


\user\mods\Leaves-LootFuckery\config\loot.json

The settings for ReLooted are the default settings.


I strongly recommend a load order like this

Code
ReLooted
<MODS THAT EDIT LOOT TABLES LIKE BOOBS>
SVM
L.E.W.D.S.
Loot Fuckery
  • Version 1.0.2

    New version, more testing, more data dumping has been done. Personally think I'm moving in the right direction.

    Requires version 1.2.0 (released same day as this update) of Loot Fuckery.

  • Version 1.0.1

    THIS IS ONLY SETTINGS FILE, DOES NOT INCLUDE ANY MENTIONED MODS


    Nerfed most things across the board. not by a massive amount, but should make it slightly less OP experience.

    ALSO, MAKE SURE YOU GET THE LATEST ReLooted. It fixes the insane keycard spawns on customs giving tree.

  • Version 1.0.0

    THIS IS ONLY SETTINGS FILE, DOES NOT INCLUDE ANY MENTIONED MODS

  • Every time I start I get this message:

    TypeError: Cannot read properties of undefined (reading 'bigmap')

    TypeError: Cannot read properties of undefined (reading 'bigmap')

    at LootFuckery.editProbabilities (G:\EscapeFromTarkov\user\mods\Leaves-LootFuckery\src\mod.ts:446:74)

    at LootFuckery.OnLoad (G:\EscapeFromTarkov\user\mods\Leaves-LootFuckery\src\mod.ts:159:9)

    at OnLoadMod.onLoadOverride (G:\EscapeFromTarkov\user\mods\Leaves-LootFuckery\src\mod.ts:68:16)

    at OnLoadMod.onLoad (C:\snapshot\project\src\services\mod\onLoad\OnLoadMod.ts:12:21)

    at App.load (C:\snapshot\project\src\utils\App.ts:56:26)

    TypeError: Cannot read properties of undefined (reading 'bigmap')

    TypeError: Cannot read properties of undefined (reading 'bigmap')

    at LootFuckery.editProbabilities (G:\EscapeFromTarkov\user\mods\Leaves-LootFuckery\src\mod.ts:446:74)

    at LootFuckery.OnLoad (G:\EscapeFromTarkov\user\mods\Leaves-LootFuckery\src\mod.ts:159:9)

    at OnLoadMod.onLoadOverride (G:\EscapeFromTarkov\user\mods\Leaves-LootFuckery\src\mod.ts:68:16)

    at OnLoadMod.onLoad (C:\snapshot\project\src\services\mod\onLoad\OnLoadMod.ts:12:21)

    at App.load (C:\snapshot\project\src\utils\App.ts:56:26)

    • mod description is misleading, it's not all simple copy-paste.

      for loot fuckery, copy config and paste in "globalCategories" section in loot.json, not replacing the entire file.

  • Hey, I get everytime these messages ...

    What does this mean?

    [2023-12-11T20:18:35.408Z] warn: Unable to adjust loot position: Loot 135 (2)3599514 on map: bigmap

    [2023-12-11T20:18:35.408Z] warn: Unable to adjust loot position: Loot 135 (4)3600488 on map: bigmap

    [2023-12-11T20:18:35.408Z] warn: Unable to adjust loot position: Loot 135 (7)3597904 on map: bigmap

    [2023-12-11T20:18:35.408Z] warn: Unable to adjust loot position: Loot_jever (16)3602946 on map: bigmap

    [2023-12-11T20:18:35.409Z] warn: Unable to adjust loot position: Loot_jever (17)3595320 on map: bigmap

    [2023-12-11T20:18:35.409Z] warn: Unable to adjust loot position: Loot_jever (18)3595296 on map: bigmap

    [2023-12-11T20:18:35.409Z] warn: Unable to adjust loot position: Loot_jever (19)3597186 on map: bigmap

    [2023-12-11T20:18:35.409Z] warn: Unable to adjust loot position: Loot_jever (21)3600138 on map: bigmap

    [2023-12-11T20:18:35.409Z] warn: Unable to adjust loot position: Loot_jever (22)3596514 on map: bigmap

    [2023-12-11T20:18:35.409Z] warn: Unable to adjust loot position: Loot_jever (23)3596796 on map: bigmap

    [2023-12-11T20:18:35.410Z] warn: Unable to adjust loot position: Loot 135 (2)4656148 on map: rezervbase

    [2023-12-11T20:18:35.410Z] warn: Unable to adjust loot position: Loot 135 (8)4674834 on map: rezervbase

    [2023-12-11T20:18:35.410Z] warn: Unable to adjust loot position: loot_cult_jeverly (11)4667844 on map: rezervbase

    [2023-12-11T20:18:35.410Z] warn: Unable to adjust loot position: loot_cult_jeverly (13)4663538 on map: rezervbase

    [2023-12-11T20:18:35.411Z] warn: Unable to adjust loot position: loot_cult_jeverly (14)4670424 on map: rezervbase

    [2023-12-11T20:18:35.411Z] warn: Unable to adjust loot position: loot_cult_jeverly (16)4647888 on map: rezervbase

    [2023-12-11T20:18:35.411Z] warn: Unable to adjust loot position: loot_cult_jeverly (9)4670392 on map: rezervbase

    [2023-12-11T20:18:35.411Z] warn: Unable to adjust loot position: loot_jeverly (1)4663474 on map: rezervbase

    [2023-12-11T20:18:35.411Z] warn: Unable to adjust loot position: loot_jeverly (10)4673942 on map: rezervbase

    [2023-12-11T20:18:35.411Z] warn: Unable to adjust loot position: loot_jeverly (11)4642814 on map: rezervbase

    [2023-12-11T20:18:35.412Z] warn: Unable to adjust loot position: loot_jeverly (11)4661016 on map: rezervbase

    [2023-12-11T20:18:35.412Z] warn: Unable to adjust loot position: loot_jeverly (12)4650958 on map: rezervbase

    [2023-12-11T20:18:35.412Z] warn: Unable to adjust loot position: loot_jeverly (12)4661810 on map: rezervbase

    [2023-12-11T20:18:35.412Z] warn: Unable to adjust loot position: loot_jeverly (13)4673870 on map: rezervbase

    [2023-12-11T20:18:35.412Z] warn: Unable to adjust loot position: loot_jeverly (17)4666756 on map: rezervbase

    [2023-12-11T20:18:35.412Z] warn: Unable to adjust loot position: loot_jeverly (5)4657240 on map: rezervbase

    [2023-12-11T20:18:35.412Z] warn: Unable to adjust loot position: loot_jeverly (6)4674618 on map: rezervbase

    [2023-12-11T20:18:35.413Z] warn: Unable to adjust loot position: loot_jeverly (9)4667184 on map: rezervbase

    [2023-12-11T20:18:35.413Z] warn: Unable to adjust loot position: loot_jeverly4652274 on map: rezervbase

  • Hello, thanks for the mod, the loose loot spawns are great!

    But I have an issue that there are too many dynamic containers spawning (for example reserve RB-ST room, I found 6 weapon boxes and 6 grenade boxes, max amount of duffle bags or tool boxes in other rooms and locations). It feels like it spawns containers in every location it can spawn. How can I reduce this?


    EDIT: I found the issue, I was using and older SVM version (1.7.0) and it had a bug (some may call it a feature), when you enabled loot with the checkbox, it then used some sort of a reverse value and instead of spawning containers normally, it started spawning all of them (apparently you had to disable random container spawning for them to actually spawn randomly!) If anyone encounters this, just use SVM 1.7.1 or higher. Cheers!

  • Hey. I love this mod, makes loot actually feel obtainable.

    I do have one issue however, the marked rooms only ever seem to spawn weapons, I've never once in over 3 dozen marked room openings found anything except guns and the occasional grenade


    Can that be tweaked? I can do it myself I don't mind, but I'd at least like the chance for other loot, if at all possible.

    Ty :)

    • While you cannot target specific locations, you could increase the chance for things like ammo cases, docs cases, etc to spawn. Just increase the weighting on

      5795f317245977243854e041 which is SimpleContainer


      Use https://db.sp-tarkov.com/search to find items and either increase the item itself's spawn rate, or their parent category.

  • I have no clue what i am doing wrong if any but i keep getting a Error message saying I'm missing all 3 Package.json for Relooted, Lewds, & LootFuckery.. I put them all in order like you have shown. please help me fix it if possible. Thank you


    Error Message from Console

    • And you have downloaded those mods? They are not included in this download. This is just the settings files.

      Thinking 1
    • Yeah that was it, totally did NOT dawn on me these were just settings and not the actually mod itself :x sooo sorry about that.

  • I have dorms marked room key I have ran it twice both times I got an MP18 and a VPO-215

    Crying 1
    • You are not lucky then, because I got three ammo box with five visits :P

  • loose loot multipliers aren't a thing in SVM. I only see Loot amount with Dynamic loot multipliers and Container loot multipliers are both those supposed to be the same as the recommended settings?

    • eq3qoFL.png

    • Should I change the container loot values as well to anything? or leave them on one?

    • That's up to you. Im not doing anything in regards to them with any of my mods.

  • In my humble opinion, suggested loot values are too high. I tuned down loot on all maps except labs to 3.0 (in SVM) and will probably tune it down further to 2.5… With suggested settings, I get loot almost in every possible spawn place, it is a lot and you loose a bit of excitement as loot is literally al over the place. Just sharing my feedback ) I guess everyone has his own sweet spot ))

    • Just out of curiosity, are you running BOOBS? Also, it's perfectly fine to disagree with my loot settings. I am by no means saying that my way is the only way. I also run at a lower loot setting personally, but I'd rather start a big high, and move down, to avoid getting hundreds of comments saying no loot is spawning.

    • Yes, I am running BOOBS as well, but I thought it was affecting only ammo spawns… Hey, I did not mean to criticise in a bad way, just sharing my feedback. Thanks for the mod!

  • am i doing something wrong? i went into the library at crackhouse and came out with 3 intel folders.

    normally i rarely even get one .....

    • Try the new version I just released. I agree that intel was tuned a big high. (make sure to update your Loot Fuckery version)

      Also, and this goes out to everyone using this. If you feel something isnt right, try having a look in the \user\mods\Leaves-LootFuckery\config\loot.json and adjust the thing you feel is too high/low

    • Well, he must have been exceptionnally lucky because I got only one in more than six visits ^^'
      The base preset is very good :D

  • Sorry but i set the loot to true right?

    • Im sorry, you're gonna have to elaborate a little. Not sure where you're setting "loot". If its in SVM. Yes, you need to enable the loot section. For my mods though, default settings and then dropping in this config pack should suffice.

    • My bad sorry so in your preset where it says false in loot fuckery do i set the loot to true to make it spawn?

    • Just copying the settings file from this mod should have all the settings set correctly.


      The only setting in loot fuckery that needs to be set to "true" is

      Code
       "editProbabilities": true,
    • Ok sweet also amazing mod btw i like how we can just adjust it as we go

  • I must have done something wrong? Most normal loot is ok, but I'm finding 2-3 violet keycards every single woods raid?


    In fact, it looks like all the static key spawns are 100%? I don't mind finding the keys easily but still...

    • I was getting constant violets under giving tree, turned my settings for keycards down to 1 and was still getting keycards, just not always violet

    • did a bit of investigating, it's something when all of svm, lootfuckery and relooted are enabled. i got rid of relooted for now, see how that goes

    • This has now been fixed. You need to download the latest version of ReLooted. I cannot replicate your woods issue though. Keep in mind, there is a tiny chance (about 1 in 1000 runs) to get all 3.

  • Getting a console error. I tried moving the loot mods to the bottom of the load order and to the top but no luck. IMGUR link to the error and current load order


    YHsGccE

    • NVM I fixed the issue, It seems that the mod doesn't like if you have previously modified the loseloot.json. I reverted the one i had modded to the original and it works just fine now.

  • Thanks for sharing! Is your mod compatible with "LooseKeyModifier" or should I delete it?

    • I haven't looked into LooseKeyModifier that much, but from the looks of it, I don't think you need it anymore. This mod does very similiar things.

      Heart 1
    • Thanks!