Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
Regarding SPT 3.9.X or higher
If you're a user:
I do not plan on actively playing SPT 3.9.X or higher, therefore I do not plan on updating my less-used mods.
If you're a modder:
Do not reupload my old mods, thank you. If you want to fix compatibility, please ping MusicManiac on SPT discord and I can add you to authors so you can update the mod if it requires an update.
First of all, always use this mod: Lua's Auto Profile Backup (Updated) or don't complain later about something going terribly wrong.
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Version 2.4.0
- MusicManiac
- 2.2k Downloads
Added quest for weapon cases
Adjusted some values here and there
Reminder that there's config for quests, read mod description for more info.
Dependencies are included
Installation:
1) put all folders **EXCEPT** [ADDON] folders into your user/mods folder.
2) if you use any of the addon mods, drag content of each of them into user/mods/MusicManiac-MusicManiacsAdvancedQuestLoader folder (each of them have database folder inside, it's supposed to go into user/mods/MusicManiac-MusicManiacsAdvancedQuestLoader)
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Version 2.3.0
- MusicManiac
- 884 Downloads
Added quest for ammo case
Dependencies are included
Installation:
1) put all folders **EXCEPT** [ADDON] folders into your user/mods folder.
2) if you use any of the addon mods, drag content of each of them into user/mods/MusicManiac-MusicManiacsAdvancedQuestLoader folder (each of them have database folder inside, it's supposed to go into user/mods/MusicManiac-MusicManiacsAdvancedQuestLoader)
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Version 2.2.0
- MusicManiac
- 1.1k Downloads
Some typo fixes
Added quests for 5.7x28mm vanilla ammo (somehow missed it)
Added 3 Addons: quests to include Extra Ammo For Everyone or D.U.D.S. or ShAK-12 Kit ammo in quests. Addons are suggested to be ran with Modded Ammo Balancing Patch (MABP)
Dependencies are included
Installation:
1) put all folders **EXCEPT** [ADDON] folders into your user/mods folder.
2) if you use any of the addon mods, drag content of each of them into user/mods/MusicManiac-MusicManiacsAdvancedQuestLoader folder (each of them have database folder inside, it's supposed to go into user/mods/MusicManiac-MusicManiacsAdvancedQuestLoader)
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Version 2.1.2
- MusicManiac
- 796 Downloads
Some typo fixes
Maybe fixed a bug along the way, idk
Reduced boss kills requirement in all quests by half, was a bit too high.
Dependencies are included
Installation: put folders into your user/mods folder.
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Version 2.1.1_a
- MusicManiac
- 399 Downloads
Just dependencies update, no changes whatsoever.
Dependencies are included
Installation: delete old loader (MusicManiac-MusicManiacsCustomQuestLoader), then put folders into your user/mods folder.
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Version 2.1.1
- MusicManiac
- 159 Downloads
Removed NGV task requirement to get kills on labs
Extended NVG time requirement to from 22:00-06:00 to 21:00-06:00
Fixed stim prices.
Dependencies update
Probably fixed something else along the way.
Dependencies are included
Installation: put folders into your user/mods folder.
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Version 2.1.0
- MusicManiac
- 272 Downloads
Added goons and zryachi to list of bosses that can count for kill bosses quests
Added quest for stims
All dependencies are included
Installation: put folders into your user/mods folder. Preferably delete old version of MusicManiac-Erika folder.
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Version 2.0.0
- MusicManiac
- 201 Downloads
IMPORANT: DELETE OLD VERSION OF THE MOD IF YOU HAD IT INSTALLED (your progress is not deleted)
Refractured code, now has a dependency.Added quest for high capacity mags.
All dependencies are included
Installation: put folders into your user/mods folder.
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Version 1.1.2
- MusicManiac
- 428 Downloads
Fixed .45 ACP quest a bit
Installation: put folders into your user/mods folder.
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Version 1.1.1
- MusicManiac
- 209 Downloads
Added kill cultist part in all quests
Added cultist boss to list of bosses
Added config option to set multiplier for cultists kills on per quest basis (if someone is terrified of cultists)
Or just use Normalized Bots to make them make footsteps
Installation: put folders into your user/mods folder.
sad
great mod, if you ever decided to make an update for it i would suggest you merge the lesser calibers into the same mission for example: 9x39 and 762x35 could be in a same task (same as the pistol cal cartridges. also i think you should consider merging alot of these quests bec it can cause slow downs and fill the task log
Spritzer-Drive
site has kinda stopped dying this mod is really useful and I would love to have it in 3.8.X
MusicManiac Author
Im not sure I'll be updating this one.
Spritzer-Drive
WHYYYYYYYYYYYYYYYYYYYYYYY SADGE
92throwaway
Thats unfortunate, this is quite possibly the better of the "all ammo sold" mods, purely due to the fact that its quest bound
Slyder
I've got a bug where I get a timeout when I try to Turn In some of the parts for the gun cases.
I click "turn in" but nothing happens and then it kicks me back to the main menu.
Germanwars
i guess i found a bug, i was hunting Cultists during daytime (Daytime Cultists mod) with 9mm and got kills awarded for the GPNVG-18 Cultists. I did not wear any NVGs at the Time.
Vovanskiy
[MMAQL] assault rifle 65290f395ae2ae97b80fdf2d doesn't have a matching caliber in weaponCategories
This is the error I get
zeecan
stupid mod, I invest like 5000 total ammo and spend like 40 raids doing quests for some stupid bug to reset it all
MusicManiac Author
skill issue
MusicManiac Author
Also you probably looked at incorrect quest, quest data doesn't "disappear", it's baked into your profile.
Gurpall
Sup mate, could you help me go through the config file so I can delete the cultist kills requested for the 30MM scope? Been trying to find those twats for the past 5 days but they ain't spawning.. I found the lines in the config file but not quite sure what to change.. Would it be enough to set the cultist kill value to zero or should I delete the entire section?
Thanks very much mate!
MusicManiac Author
set quest cultists multiplier to 0
Gurpall
Thanks so much fam!
Puppymaster
Hey man I Followed the install instructions exactly and when in game erika shows as max level and no items in their trading area. Could I please have help with this issue as I am fairly new to Modding
Puppymaster
I have seen the Faq Sorry for commenting and enjoy your time and day. sorry to bother. I thought I bugged the Trader.
MusicManiac Author
No problem, glad you figured it out, enjoy the quests
Schuetze_Klaus
HALP!
I think Erika is broken...
TypeError: Cannot read properties of undefined (reading '_tpl')
TypeError: Cannot read properties of undefined (reading '_tpl')
at QuestController.showQuestItemHandoverMatchError (C:\snapshot\project\src\controllers\QuestController.ts:906:41)
at QuestController.handoverQuest (C:\snapshot\project\src\controllers\QuestController.ts:813:29)
at QuestCallbacks.handoverQuest (C:\snapshot\project\src\callbacks\QuestCallbacks.ts:74:37)
at QuestItemEventRouter.handleItemEvent (C:\snapshot\project\src\routers\item_events\QuestItemEventRouter.ts:45:44)
at ItemEventRouter.handleEvents (C:\snapshot\project\src\routers\ItemEventRouter.ts:42:38)
at ItemEventCallbacks.handleEvents (C:\snapshot\project\src\callbacks\ItemEventCallbacks.ts:26:52)
at RouteAction.action (C:\snapshot\project\src\routers\static\ItemEventStaticRouter.ts:17:52)
at ItemEventStaticRouter.handleStatic (C:\snapshot\project\src\di\Router.ts:50:63)
at HttpRouter.handleRoute (C:\snapshot\project\src\routers\HttpRouter.ts:79:62)
at HttpRouter.getResponse (C:\snapshot\project\src\routers\HttpRouter.ts:44:30)
TypeError: Cannot read properties of undefined (reading '_tpl')
TypeError: Cannot read properties of undefined (reading '_tpl')
at QuestController.showQuestItemHandoverMatchError (C:\snapshot\project\src\controllers\QuestController.ts:906:41)
at QuestController.handoverQuest (C:\snapshot\project\src\controllers\QuestController.ts:813:29)
at QuestCallbacks.handoverQuest (C:\snapshot\project\src\callbacks\QuestCallbacks.ts:74:37)
at QuestItemEventRouter.handleItemEvent (C:\snapshot\project\src\routers\item_events\QuestItemEventRouter.ts:45:44)
at ItemEventRouter.handleEvents (C:\snapshot\project\src\routers\ItemEventRouter.ts:42:38)
at ItemEventCallbacks.handleEvents (C:\snapshot\project\src\callbacks\ItemEventCallbacks.ts:26:52)
at RouteAction.action (C:\snapshot\project\src\routers\static\ItemEventStaticRouter.ts:17:52)
at ItemEventStaticRouter.handleStatic (C:\snapshot\project\src\di\Router.ts:50:63)
at HttpRouter.handleRoute (C:\snapshot\project\src\routers\HttpRouter.ts:79:62)
at HttpRouter.getResponse (C:\snapshot\project\src\routers\HttpRouter.ts:44:30)
MusicManiac Author
Ye, I need more info. When this happens? For which quest? What u were doing?
Gurpall
@MusicManiac I'm having the same issue and seems to be related to the weapon box quest.. any advice?
MusicManiac Author
"related to" doesn't tell me anything. :shrug:
How to replicate? Does restart of server fixes it? I got 80+ mods setup and im not getting such error, idk.
Gurpall
It's definetly related to the stock part in the weapon box quest mate.
Restarting the server seems to fix the issue but it still happen every now and then. Not much trouble tbh tho, just gotta restart my game and server that's it.
MusicManiac Author
Oh I know that one. Basically if u have buffer tube and stock on it, for example, both of them will work for the hand in part. But if you mark both items to hand in, it'll throw that error. Nothing I can fix.
SlaveToTheGames
If I DONT want the extra ammo, can I ignore this?
MusicManiac Author
No clue what is BTB, but probably yes. I know she works without Extra Ammo, as I tested her with and without it.
Schuetze_Klaus
Heyho,
can you please tell Erika not to steal the sights from my gun?! If thats possible? =) When i handle in a Scope she also picks the one mounted on the Gun im using.
MusicManiac Author
No, that's default Tarkov behavior
Maxiking
Which folder goes where? i have three folders
aaMusicManiacPartIdsFixer
MusicManiac-Erika
MusicManiac-MusicManiacsAdvancedQuestLoader
MusicManiac Author
Follow install instructions
Spritzer-Drive
my dude to do one challange would take a normal tarkov player almost 3 days to complete why dude why did u make them so hard
MusicManiac Author
Because they are meant to be done on background until you 75% done with them and then you go and finish them while actually trying to do them. Use config if they're too hard for you.
Hypno88
Not sure why but the 30mm scope quest when I use any assault carbine the kills don't count towards the counter. Can I remove that one specific part of the quest or will that mess everything up?
MusicManiac Author
you can remove it but would be better if you'd tell me which gun you were using
Hypno88
I tried it using the ADAR, the TX-15, and both SKS rifles on Customs and Factory just to see if it was counting. And none of those guns worked for that Assault Carbine quest worked
MusicManiac Author
Sounds like something just nukes your assault carbines.
Can you go to MusicManiac-CustomQuestLoader/config.json,set everything to 'true', restart server and send me your server log output? Use Pastebin or some shit. It's in user/logs
Hypno88
When I paste my logs into pastebin it says ive exceeded the max file size
Hypno88
Ok I think this is the part of the log you were looking to see
`QM_30mm_scopes` subCondition `QM_30mm_scopes Kills_21` included weapon mods: [["5b2388675acfc4771e1be0be"],["5b3b99475acfc432ff4dcbee"],["5a37cb10c4a282329a73b4e7"],["57c5ac0824597754771e88a9"],["618ba27d9008e4636a67f61d"],["617151c1d92c473c770214ab"],["01010_RAZOR"]]
[MMCQL] Setting `QM_30mm_scopes' subCondition `QM_30mm_scopes Kills_22` counter id to `QM_30mm_scopes Kills_22 counterId`
[MMCQL] replacing `assaultCarbines` in quest `QM_30mm_scopes` subCondition `QM_30mm_scopes Kills_22` counter condition #0 with array
`QM_30mm_scopes` subCondition `QM_30mm_scopes Kills_22` required weapons: ["574d967124597745970e7c94","57c44b372459772d2b39b8ce","587e02ff24597743df3deaeb","5c501a4d2e221602b412b540","6410733d5dd49d77bd07847e","643ea5b23db6f9f57107d9fd","WEAPON_POPSKS_762x39_MFAC","645e0c6b3b381ede770e1cc9","644674a13d52156624001fbc"]
[MMCQL] replacing `scopes30mm` in quest `QM_30mm_scopes` subCondition `QM_30mm_scopes Kills_22` counter condition #0 with array
`QM_30mm_scopes` subCondition `QM_30mm_scopes Kills_22` included weapon mods: [["5b2388675acfc4771e1be0be"],["5b3b99475acfc432ff4dcbee"],["5a37cb10c4a282329a73b4e7"],["57c5ac0824597754771e88a9"],["618ba27d9008e4636a67f61d"],["617151c1d92c473c770214ab"],["01010_RAZOR"]]
[MMCQL] Setting `QM_30mm_scopes' subCondition `QM_30mm_scopes Kills_23` counter id to `QM_30mm_scopes Kills_23 counterId`
[MMCQL] replacing `LMGs` in quest `QM_30mm_scopes` subCondition `QM_30mm_scopes Kills_23` counter condition #0 with array
`QM_30mm_scopes` subCondition `QM_30mm_scopes Kills_23` required weapons: ["5beed0f50db834001c062b12","5cdeb229d7f00c000e7ce174","64637076203536ad5600c990","64ca3d3954fc657e230529cc","WEAPON_PPKP_762x51_MFAC","WEAPON_PPKP_12g_MFAC","6513ef33e06849f06c0957ca","65268d8ecb944ff1e90ea385"]
[MMCQL] replacing `scopes30mm` in quest `QM_30mm_scopes` subCondition `QM_30mm_scopes Kills_23` counter condition #0 with array
`QM_30mm_scopes` subCondition `QM_30mm_scopes Kills_23` included weapon mods: [["5b2388675acfc4771e1be0be"],["5b3b99475acfc432ff4dcbee"],["5a37cb10c4a282329a73b4e7"],["57c5ac0824597754771e88a9"],["618ba27d9008e4636a67f61d"],["617151c1d92c473c770214ab"],["01010_RAZOR"]]
[MMCQL] Setting `QM_30mm_scopes' subCondition `QM_30mm_scopes Kills_24` counter id to `QM_30mm_scopes Kills_24 counterId`
roosterony
I've got her configured (I think) but her quests aren't showing up in game. Any suggestions?
MusicManiac Author
Check FAQ
TheEmptyWall
im getting this error while server loads:
"Mod MusicManiac-Erika package.json main property must be a .js file"
i just droped the files into user/mods
MusicManiac Author
My bad, redownload the archive
TheEmptyWall
its ok, ty
SlaveToTheGames
Mod MusicManiac-Erika package.json main property must be a .js file
MusicManiac Author
My bad, redownload the archive
SlaveToTheGames
Works now! Good job!
Fatalnightshade
is this trader suppose to start out not selling anything or did something go wrong during install?
MusicManiac Author
She starts empty, gotta do quests to unlock stuff.
Gonna add this to FAQ, good question
Fatalnightshade
cool i was like did i fuck up when i saw she sold nothing... might be an idea to have her sell at least the soft flesh rounds to start out with if only so people know for sure they installed it right
MusicManiac Author
She wouldn't appear if install was incorrect, i'll clarify that in the FAQ too
Shibby
Thanks, I'm giving it a try, will get back with my feedback.
GizehLong
I think the quests are a bit hard but maybe it's just a skill issue idk
MusicManiac Author
If only there was a config file
GizehLong
is there? idk how to find it i don't know much about computers sorry
MusicManiac Author
Yes, in mod folder there's config file, in there lower all multipliers to your liking.
GizehLong
found it, thank you man
turdburd539
what level you gotta be for tasks to appear or have i done something wrong
MusicManiac Author
they start from lvl 20, adjustable in config
turdburd539
thanks buster
abodyofwater
what do you adjust to make the quests start popping up?
MusicManiac Author
check config
Hypno88
Im getting this error when I start the server, not sure why. I dropped the MusicManiac-Erika-v.1.0.1 folder into my User/mods folder
Error
MusicManiac Author
I think something happened during install, try reinstalling or sth. Ping me on discord if u wanna faster replies
Deimos_is_Smoking
I just came back to say this:
Yall need to get shot fr
SlaveToTheGames
So I installed it but I don't see the quests. I tried reading the information on the front page. Is there a required level to reach before they show or something? Since it says ( By default this is mid-late game trader )
I also only see one ammo type currently though I think that is intended.
MusicManiac Author
They start appearing from lvl 20-25
SlaveToTheGames
Not having a problem or anything, just curious as to why this can corrupt profile by having ammo in mags? Just trying to learn
MusicManiac Author
My assumption :
or some variation of this
SlaveToTheGames
Hmm. Thanks for explaining this to me
Dunstorm
Can be fixed with the SPT-ProfileEditor.
Find the corrupted mag in your stash/inventory and delete it in the editor (by name or id - if multiple mags are possible... try one or delete all of them), then the savegame will load normaly
Save profil before deleting.