Fast healing 1.0.0

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Faster healing and surgery + dynamic healing time for less damaged body parts

This mod allows you to customize healing and surgery time to your liking. Additionally, you can speed up healing for less damaged body parts, so you no longer have to perform full healing animation just to heal 1 or 2 hit points.


Warning: faster healing works only for limbs without bleeding or fractures! Enabling it for bleeding or fractured limbs causes the game to bug out, and at the moment I don't want to spend time working around this issue.

Installation

Copy CactusPie.FastHealing.dll to BepInEx/plugins directory


Configuration (F12 menu)

  • Enable surgery time multiplier - whether the surgery time multiplier is enabled
  • Surgery time multiplier - the surgery time will be multiplied by this number. For instance
    • Setting it to 0.5 will make it two times faster
    • Setting it to 0.25 will make it four times faster
    • Setting it to 2.0 will make it two times slower


  • Enable healing time multiplier - whether the healing time multiplier is enabled
  • Healing time multiplier - the healing time will be multiplied by this number. For instance
    • Setting it to 0.5 will make it two times faster
    • Setting it to 0.25 will make it four times faster
    • Setting it to 2.0 will make it two times slower



  • Dynamic heal time enabled - enabling this will make less damaged limbs heal faster. For instance, if you lost only 1hp in a specific limb, it will be healed very quickly. The more HP you lose, the longer the healing will take - but it will never go above the vanilla time.
  • Dynamic healing time health threshold - the percentage of health required for the dynamic healing to trigger. By default, it is set to 50, which means the limb needs to have more than 50% of health for it to heal faster. For instance, stomach has a maximum of 70 hit points by default, which means that it will need to have at least 36 hit points for it to heal faster.
  • Dynamic heal time multiplier - the default value (1.0) is the default multiplier for how much should the healing be sped up. Decreasing it below 1.0 will make the dynamic healing even faster, while increasing it will make it slower.


The final equation for calculating the dynamic healing time, assuming that all options are enabled, is as follows:



If the limb is below the theshold for dynamic healing, only regular multiplier will be applied. Thus, the equation will become:


  • I know this is for an older version of SPT, but does anyone know by chance if this is working with 3.8.0?


    Thanks for the mod anyway, I'm looking for something exactly like this.

  • When i try to heal 1 HP of any limb (For example 19/20 HP i have on any limb) then my hands stuck and i cannot use everything (include move items in my inventory too)
    BUT
    When i try heal 2 or more HP of any limb everything is good.
    Someone have fix dor this problem?

    • I have this exact problem an d just now pinned it down to this mod. Only thing here is to remove it and wait for an update because this is breaking a ton of stuff when it comes to general interactions with items for me.

  • sometimes a bug happens like in Tarkov Arena - your hands are down and you can’t take a weapon. You cannot perform any action with inventory at all

    Thumbs Up 2
    • I'm having this bug quite often and it's annoying. Have you found a solution for it?
      I get it mostly with salewas and car kits

    • I disabled dynamic healing. I had a problem with all the “quick first aid kits”. there were no problems with Salewa and Grizzly

  • Very nice - It's always good to have more customizability, and this provides very solid QoL fix for that dumb Tarkov thing where you need to spend the full animation time for each limb when fixing 1-2 point damage bleed-over.


    Out of curiosity: Is there a reason why this does not modify IFAK healing times? I see that that kit is omitted in the code. I assume it bugs out the animation, or something?

  • awesome

  • Madlad wrote a textbook-style equation for this shit.

    Heart 1 Happy 1
  • Brilliant ! Any known incompatibilities ? Thx !

    • Not as far as I know, but if some client-side mod modifies the healing mechanic then it will cause a conflict.

      Thumbs Up 1
    • Realism might be an issue then if you don't un-check the modified healing option in the config program.. Will check it out when I get to, thx again !

      Thumbs Up 1
    • This will almost certainly conflict with SkillsExtended if you use that.

    • What about mods that increase HP, such as SVM?

    • Server side mods shouldn't be a problem. As for increasing the hp with SVM I think it should be properly reflected in the client side mod, so it should still work fine