Bothering mod authors will lead to warnings and repeat offenses will lead to bans.
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Version 1.1.0
- GrooveypenguinX
- 1.8k Downloads
3.11 Release!
- Removed 3 belts, and added several more, total of 22 belts! (Big shoutout to Tron and Wireman!)
- Removed belts from being allowed into the rig slot (finally!)
- Added new classes to the client and server for CustomContainerItem, CustomBeltItem, and CustomSecureContainerItem
- These new classes have a CustomLayoutName _prop in order to have fully custom layouts for belts, containers, and secure containers!
- Added new custom secure containers! Mostly utility containers, with more to come! (T-Ron)
- Added new small cases!
(TRooooooooon)
- Added a few LARGE cases 😉(Shoutout to MadManBeavis!)
- Rebalanced prices and weights on most of the items in the mod
- Added support for multiple barters on multiple traders
We told you all we were cooking
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Version 1.0.9
- GrooveypenguinX
- 14k Downloads
- fixed bug with grenades in the armband causing you to not be able to throw consecutive grenades
- added support for armbands to be seen when using UI Fixes load-ammo-in-raid context menu (Thanks Tyfon!) -
Version 1.0.8
- GrooveypenguinX
- 13k Downloads
BIG 310 update!
- added unload functionality to the armband - no more dropping mags when you have room in your belt!
- added functionality to use money for BTR services from the armband
- added NEW FEATURE: Magdump Pouch Priority!
- The Magdump Pouch now automatically stores unloaded magazines during a raid but cannot be used for reloading from. Fair warning: if placed in your rig or armband, it will collect your mags, preventing direct reload of those mags until manually removed from the pouch. It will not be considered if it's in your backpack, or if it's nested inside another container/backpack/etc.
Thank you to Tyfon and Drakia for their help
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Version 1.0.7
- GrooveypenguinX
- 29k Downloads
- Updated to 3.9!
- Updated customitemservice staticloot method to the new 3.9 system
- fixed addtobots
- added addtohalloffame
- added addtospecialslots
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Version 1.0.6
- GrooveypenguinX
- 13k Downloads
CHANGELOG
5/17/24:
- converted ALL ID's over to MongoID and included methods to convert profile items over to the new ids (thanks again Drakia!)
- updated model for small ammo pouch to NOT look like it was from Playstation 1
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Version 1.0.52
- GrooveypenguinX
- 6.2k Downloads
HOTFIX 2:
- updated the customriglayouts to actually INCLUDE the new rig layouts /bonk
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Version 1.0.51
- GrooveypenguinX
- 311 Downloads
HOTFIX:
- removed the cases from being added to the bots container, causing them to run out of ammo. Thank you reysonk for the issue bringing it up!
YOU ONLY NEED TO DOWNLOAD THIS VERSION IF YOU USE THE "addToSecureContainers" OPTION IN THE CONFIG
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Version 1.0.5
- GrooveypenguinX
- 626 Downloads
CHANGELOG 5/2/24:
- added TEN new belts, a true WTT Team effort of Tron and Evocatus 💪
- adjusted pricing for all belts to be relative to their size
- added ExcludedFilters to the slots so you can't infinitely nest belts inside eachother 🤣
- fixed the server error that happened with SVM, instead of crapping out the server it now just _SPAMS_ you to disable the option in packNstrap or SVM 🤣
- updated the modpage to detail each belt, it's size and trader/loyalty level
It's WTT Thursday 😎
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Version 1.0.4
- GrooveypenguinX
- 6.1k Downloads
NEW FEATURES:
- added a new config option to add the cases to secure container filters, on by default (let's hope SVM doesnt fuck this)
- added onto the config option to lose/keep armband on death, should now keep all items if loseArmbandOnDeath = false
BUGFIXES:
- fixed annoying bug causing magazine presets to fail to work (thank you DrakiaXYZ for the code contributions towards the fix!)
- changed pointman loyal level to 2
- moved layout bundles to be loaded from the client directory, fixes issues for people who run their server remotely
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Version 1.0.3
- GrooveypenguinX
- 6.1k Downloads
HOTFIX #3
- ACTUALLY fixed the filters for the Docket. REEEEEEEE /bonkbonkbonk
GrooveypenguinX Author
LATEST RELEASE HAS A INCOMPATIBILITY WITH SVM + SECURE CONTAINER FILTERS
Until a fix can be addressed, either turn off "addCasesToSecureContainer" in Pack N Strap config, or manually change your load order so SVM loads AFTER Pack N Strap
Speed_Weed
Change just change the load order, you can do it manually via the .json file or just download a mod organizer with a cool GUI
Rc2F6
Hi. Is it possible to download the version for 3.7.4?
Zindokar
Is this related that I always get insurance of belts duplicated? instead of my CQBMask
GoldStir
With the v1.1.0 for this mod that I'm using for SPT v3.11.3, it seems to be that the MRB VOG Grenadier Belt is bugged, where the actual inventory page inside the belt is showing up empty, even though there are items that I am dumping in to the belt. I also cannot actually interact with the bugged empty inventory page, besides opening and closing it.
Hypno88
Im unable to add a Tag to the Lunch Box and Med Pouch. I dont remember that being the case before. There might be others that are like that but those are the 2 I noticed it on
GrooveypenguinX Author
Side-effect of the new parents for all the containers and belts, i'll look into it!
xSheezy
Amazing mod ! can you backport new version to 3.10 version of spt by any chance
GrooveypenguinX Author
That is a negatory! Sorry I personally only support up-to-date versions of SPT, and these bundles were built for Unity 2022 so they can't be used in Unity 2019
DemonHunter58
Hello, so with this mod installed, when you hit "unload" on an weapon in a body's inventory, it will unload the magazine into your backpack. Is there a way to prevent or fix this? It get's a little annoying.
GrooveypenguinX Author
I'll look into this, thanks for reporting it!
DemonHunter58
No worries, this is a great mod, keep up the good work!
killertyphoons
It's finally back, now I can start 3.11 lol
c0verfire
My goto, all time fave QOL mod is back! You guys are awesome, thank you!!!
Hjal
Peak is back
spicymanp
Thank you so much!
Trogdor45
Now that "Use Items Anywhere" has been removed, is there any other way to use items in the belt?
BlackhaloOTG
Looks like its built into the mod now
Trogdor45
That’s amazing news! Thx!
Lockesly
Cooking you were!!! What a bountiful feast!! Thank you for the update!!!
BHOP
Thanks for this update, this mod should be in Featured!
Fegeer
Thanks you sooo much for the 311 release!

Dsnyder
3.11 update who dis? 👀
Sofit
when to update to 3.11?
Seryy
Now
SniperElekHUN
Love this mod! Any chance of update it, to 3.1x?
SpaceGhost
Yes
LeeNelson
One of my all-time favorite mods!
Essential for my Spec-forces guy to start nearly zero-to-hero.
Of course he will fall out of the helo into the lake with his medic kit strapped on... lol.
Gonna miss this...
fredrik1991
3.11 soon?
joshyjosh00
easy big fella. #WeDon'tTalkAboutFightClub
SpaceGhost
Yep!
HondaHound
Hi, I have the plugin installed. I can open the pack to see the contents, but it doesnt show up automatically when opening my inventory. Is this normal? It is normal that the only way I can see the contents is to manually open it?
krnkv
hello ! The inventory of the battle belts does not open.
GrooveypenguinX Author
You did not install the mod properly. You are missing the plugin
SashaSwan
Is there a way to stop magazines from entering my armband pouch? I only store my meds there
GrooveypenguinX Author
They only go there if your inventory is otherwise full and you'd drop them.
But no, there is no configurable way to turn that off.
SashaSwan
thank you
NoeDeY
Hi, any ways that I can store my WTT boxes in a THICC ??
It won't let me do it
Hotrodcafe
Has anyone else run into an issue where the load stops at 6070/6095. Tried deleting and reinstalling multiple times
DogsInTrousers
0ohhhh that's where this wacky nade bug game from! I realized I could fix the issue by moving subsequent nades out of the WTT belt.

Thank you for the fix! I love using it as a bit of a secure pouch for gear that's annoying to lose like nades, snacks, keychains and pistol mags. Love your work, team
Garnithor
I am not really sure if this is the right place to post this, but I am going to do this anyways. Sadly comments for Use Items Anywhere are disabled, and I would love all of it's features to use the small cases, except the ability to grab grenades and magazines from anywhere. It makes tactical rigs and space layout feel entirely meaingless in that case. Sadly, I have not found any way to actually change that. If anyone got ideas how to get this rolling? I would be very happy.
Caimon
i have been using the belts in my arm band slot and i kinda like it being another secure case. I have been keeping my gingy key chains in there, but i noticed some times when i die, only they gingy key chain will disappear. I am also using the guilded key storage too and thats all i can think of that may also be effecting this. any ideas why this might be happening?
Dan_Does
While using the Pack and Strap mod I can only throw one grenade. Subsequent grenades make the pop noise but do not get thrown or explode.
I m using the following mods...
Dynamic maps
Boss notifier
Trader scrolling
Give UI
Harry Hideout
SPTbetter stack size
Bright lasers
Hephaestus
Hidden Casches
Search open container
Expanded task text
gunsmith
More Checkmarks
Open the damn context menu
Radar
dad gamer mode
Backdoor bandit
nyetrifleisfine4774
Are you on 3.10? I had this same problem with a different mod that adds belts (I think TGC). I believe the introduction of the "G" keybind/slot from the Live version is what messes it up as I didn't have this problem in previous versions.
Dan_Does
Yes I am on the latest version of 3.10 but I have always used G as a grenade keybind. Did something change recently?
nyetrifleisfine4774
Right. It's G by default. What I'm saying is when you're in game and press "3" for instance, you switch to your back weapon. At the top of the screen it'll show your keybind slots from u, 1-0. 3.10 (and whatever the live version is on now) have introduced a "G" into that top screen selection so this way the player can do something similar to what they can with the med packs. By holding G down and cycling with the mouse wheel, it allows you to select a specific grenade.
I imagine you have your belt in a spot that normally doesn't allow "containers" (e.g. armband) so the "G" keybind doesn't know to look there.
Ever since I moved my grenades out of the belt (and just fill the belt with provisions/meds) and into my pockets, it worked normally.
Dan_Does
Oooh yeah, I'll give that a shot thank you
keuc
Great mod!
But can you do a barter trade option for Item Containers? I think it's too easy to buy it for money.
I've tried by myself, but im bad in modding, so I'm just added new strings in 'Item_Containers.json' with item_id.
Example for Small Tool Bag from Mechanic (this is barter for 1 Screwdriver & 1 Pliers):
And after editing all Items barterScheme my server saying this:
The application had a critical error and failed to run
Exception produced: SyntaxError
Stacktrace:
SyntaxError: Expected ',' or ']' after array element in JSON at position 11448
at JSON.parse (<anonymous>)
at D:\Games\EFT\SPT 3.9.0\user\mods\WTT-PackNStrap\src\CustomItemService.ts:847:33
at Array.forEach (<anonymous>)
at CustomItemService.loadCombinedConfig (D:\Games\EFT\SPT 3.9.0\user\mods\WTT-PackNStrap\src\CustomItemService.ts:844:21)
at new CustomItemService (D:\Games\EFT\SPT 3.9.0\user\mods\WTT-PackNStrap\src\CustomItemService.ts:30:29)
at PackNStrap.<instance_members_initializer> (D:\Games\EFT\SPT 3.9.0\user\mods\WTT-PackNStrap\src\mod.ts:30:52)
at new PackNStrap (D:\Games\EFT\SPT 3.9.0\user\mods\WTT-PackNStrap\src\mod.ts:23:1)
at Object.<anonymous> (D:\Games\EFT\SPT 3.9.0\user\mods\WTT-PackNStrap\src\mod.ts:212:25)
at Module._compile (node:internal/modules/cjs/loader:1376:14)
at Module._compile (pkg/prelude/bootstrap.js:1894:32)
What does it means and can I do this barter customizations by myself?
ruby
Any plan on adding compatibility with Sneaky Weasel's All-In-One Meds & Food ?
As for example, foods are not allowed on the lunchbox, and things like that. Im guessing its something related to items not being classified as foods anymore. Sorry for bothering, but I really like having both mods haha
Cheers!
ViperWolf263
is it possible to make belts go in a special slot or bag slot ?