WTT - Pack 'n' Strap 1.1.0

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Gear up with Pack 'n' Strap - the perfect combo of Small Cases and an ALL NEW battle belt module, for all your early-game adventures.

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  • Version 1.1.0

    3.11 Release!

    • Removed 3 belts, and added several more, total of 22 belts! (Big shoutout to Tron and Wireman!)
    • Removed belts from being allowed into the rig slot (finally!)
    • Added new classes to the client and server for CustomContainerItem, CustomBeltItem, and CustomSecureContainerItem
      • These new classes have a CustomLayoutName _prop in order to have fully custom layouts for belts, containers, and secure containers!
    • Added new custom secure containers! Mostly utility containers, with more to come! (T-Ron)
    • Added new small cases! 8) (TRooooooooon)
    • Added a few LARGE cases 😉(Shoutout to MadManBeavis!)
    • Rebalanced prices and weights on most of the items in the mod
    • Added support for multiple barters on multiple traders


    We told you all we were cooking :*

  • Version 1.0.9

    - fixed bug with grenades in the armband causing you to not be able to throw consecutive grenades
    - added support for armbands to be seen when using UI Fixes load-ammo-in-raid context menu (Thanks Tyfon!)

  • Version 1.0.8

    BIG 310 update!

    • added unload functionality to the armband - no more dropping mags when you have room in your belt!
    • added functionality to use money for BTR services from the armband
    • added NEW FEATURE: Magdump Pouch Priority!
      • The Magdump Pouch now automatically stores unloaded magazines during a raid but cannot be used for reloading from. Fair warning: if placed in your rig or armband, it will collect your mags, preventing direct reload of those mags until manually removed from the pouch. It will not be considered if it's in your backpack, or if it's nested inside another container/backpack/etc.

    Thank you to Tyfon and Drakia for their help 8)

  • Version 1.0.7

    • Updated to 3.9!
    • Updated customitemservice staticloot method to the new 3.9 system
    • fixed addtobots
    • added addtohalloffame
    • added addtospecialslots
  • Version 1.0.6

    CHANGELOG

    5/17/24:

    • converted ALL ID's over to MongoID and included methods to convert profile items over to the new ids (thanks again Drakia!)
    • updated model for small ammo pouch to NOT look like it was from Playstation 1 :kekw:
  • Version 1.0.52

    HOTFIX 2:

    • updated the customriglayouts to actually INCLUDE the new rig layouts /bonk
  • Version 1.0.51

    HOTFIX:

    • removed the cases from being added to the bots container, causing them to run out of ammo. Thank you reysonk for the issue bringing it up!

    YOU ONLY NEED TO DOWNLOAD THIS VERSION IF YOU USE THE "addToSecureContainers" OPTION IN THE CONFIG

  • Version 1.0.5

    CHANGELOG 5/2/24:

    - added TEN new belts, a true WTT Team effort of Tron and Evocatus 💪

    - adjusted pricing for all belts to be relative to their size

    - added ExcludedFilters to the slots so you can't infinitely nest belts inside eachother 🤣

    - fixed the server error that happened with SVM, instead of crapping out the server it now just _SPAMS_ you to disable the option in packNstrap or SVM 🤣

    - updated the modpage to detail each belt, it's size and trader/loyalty level


    It's WTT Thursday 😎

  • Version 1.0.4

    NEW FEATURES:

    • added a new config option to add the cases to secure container filters, on by default (let's hope SVM doesnt fuck this)
    • added onto the config option to lose/keep armband on death, should now keep all items if loseArmbandOnDeath = false

    BUGFIXES:

    • fixed annoying bug causing magazine presets to fail to work (thank you DrakiaXYZ for the code contributions towards the fix!)
    • changed pointman loyal level to 2
    • moved layout bundles to be loaded from the client directory, fixes issues for people who run their server remotely
  • Version 1.0.3

    HOTFIX #3

    - ACTUALLY fixed the filters for the Docket. REEEEEEEE /bonkbonkbonk

  • LATEST RELEASE HAS A INCOMPATIBILITY WITH SVM + SECURE CONTAINER FILTERS

    Until a fix can be addressed, either turn off "addCasesToSecureContainer" in Pack N Strap config, or manually change your load order so SVM loads AFTER Pack N Strap

    Thumbs Up 2
    • Change just change the load order, you can do it manually via the .json file or just download a mod organizer with a cool GUI

    • Hi. Is it possible to download the version for 3.7.4?

    • Is this related that I always get insurance of belts duplicated? instead of my CQBMask

  • With the v1.1.0 for this mod that I'm using for SPT v3.11.3, it seems to be that the MRB VOG Grenadier Belt is bugged, where the actual inventory page inside the belt is showing up empty, even though there are items that I am dumping in to the belt. I also cannot actually interact with the bugged empty inventory page, besides opening and closing it.

  • Im unable to add a Tag to the Lunch Box and Med Pouch. I dont remember that being the case before. There might be others that are like that but those are the 2 I noticed it on

    • Side-effect of the new parents for all the containers and belts, i'll look into it!

      Thumbs Up 1
  • Amazing mod ! can you backport new version to 3.10 version of spt by any chance

    • That is a negatory! Sorry I personally only support up-to-date versions of SPT, and these bundles were built for Unity 2022 so they can't be used in Unity 2019 ||

  • Hello, so with this mod installed, when you hit "unload" on an weapon in a body's inventory, it will unload the magazine into your backpack. Is there a way to prevent or fix this? It get's a little annoying.

  • It's finally back, now I can start 3.11 lol

  • My goto, all time fave QOL mod is back! You guys are awesome, thank you!!!

  • Peak is back

  • Thank you so much!

  • Now that "Use Items Anywhere" has been removed, is there any other way to use items in the belt?

  • Cooking you were!!! What a bountiful feast!! Thank you for the update!!!

  • Thanks for this update, this mod should be in Featured!

    Thumbs Up 1
  • Thanks you sooo much for the 311 release! <3 <3 <3

  • 3.11 update who dis? 👀

    Heart 1
  • when to update to 3.11?

  • Love this mod! Any chance of update it, to 3.1x? :)

  • One of my all-time favorite mods!

    Essential for my Spec-forces guy to start nearly zero-to-hero.
    Of course he will fall out of the helo into the lake with his medic kit strapped on... lol.

    Gonna miss this...

    Heart 3
  • 3.11 soon?

    Heart 1
  • Hi, I have the plugin installed. I can open the pack to see the contents, but it doesnt show up automatically when opening my inventory. Is this normal? It is normal that the only way I can see the contents is to manually open it?

  • hello ! The inventory of the battle belts does not open.

    • You did not install the mod properly. You are missing the plugin

  • Is there a way to stop magazines from entering my armband pouch? I only store my meds there

    • They only go there if your inventory is otherwise full and you'd drop them.

      But no, there is no configurable way to turn that off.

      Heart 1
    • thank you

  • Hi, any ways that I can store my WTT boxes in a THICC ??

    It won't let me do it :(

  • Has anyone else run into an issue where the load stops at 6070/6095. Tried deleting and reinstalling multiple times

  • 0ohhhh that's where this wacky nade bug game from! I realized I could fix the issue by moving subsequent nades out of the WTT belt.

    Thank you for the fix! I love using it as a bit of a secure pouch for gear that's annoying to lose like nades, snacks, keychains and pistol mags. Love your work, team :)

  • I am not really sure if this is the right place to post this, but I am going to do this anyways. Sadly comments for Use Items Anywhere are disabled, and I would love all of it's features to use the small cases, except the ability to grab grenades and magazines from anywhere. It makes tactical rigs and space layout feel entirely meaingless in that case. Sadly, I have not found any way to actually change that. If anyone got ideas how to get this rolling? I would be very happy.

  • i have been using the belts in my arm band slot and i kinda like it being another secure case. I have been keeping my gingy key chains in there, but i noticed some times when i die, only they gingy key chain will disappear. I am also using the guilded key storage too and thats all i can think of that may also be effecting this. any ideas why this might be happening?

  • While using the Pack and Strap mod I can only throw one grenade. Subsequent grenades make the pop noise but do not get thrown or explode.


    I m using the following mods...


    Dynamic maps

    Boss notifier

    Trader scrolling

    Give UI

    Harry Hideout

    SPTbetter stack size

    Bright lasers

    Hephaestus

    Hidden Casches

    Search open container

    Expanded task text

    gunsmith

    More Checkmarks

    Open the damn context menu

    Radar

    dad gamer mode

    Backdoor bandit

    Thumbs Up 1
    • Are you on 3.10? I had this same problem with a different mod that adds belts (I think TGC). I believe the introduction of the "G" keybind/slot from the Live version is what messes it up as I didn't have this problem in previous versions.

    • Yes I am on the latest version of 3.10 but I have always used G as a grenade keybind. Did something change recently?

    • Right. It's G by default. What I'm saying is when you're in game and press "3" for instance, you switch to your back weapon. At the top of the screen it'll show your keybind slots from u, 1-0. 3.10 (and whatever the live version is on now) have introduced a "G" into that top screen selection so this way the player can do something similar to what they can with the med packs. By holding G down and cycling with the mouse wheel, it allows you to select a specific grenade.


      I imagine you have your belt in a spot that normally doesn't allow "containers" (e.g. armband) so the "G" keybind doesn't know to look there.


      Ever since I moved my grenades out of the belt (and just fill the belt with provisions/meds) and into my pockets, it worked normally.

    • Oooh yeah, I'll give that a shot thank you

  • Great mod!


    But can you do a barter trade option for Item Containers? I think it's too easy to buy it for money.


    I've tried by myself, but im bad in modding, so I'm just added new strings in 'Item_Containers.json' with item_id.

    Example for Small Tool Bag from Mechanic (this is barter for 1 Screwdriver & 1 Pliers):

    Code
    "barterScheme": [
    {
    "count": 1,
    "_tpl": "590c2d8786f774245b1f03f3"
    }
    {
    "count": 1,
    "_tpl": "590c2b4386f77425357b6123"
    }
    ],


    And after editing all Items barterScheme my server saying this:

    The application had a critical error and failed to run

    Exception produced: SyntaxError


    Stacktrace:

    SyntaxError: Expected ',' or ']' after array element in JSON at position 11448

    at JSON.parse (<anonymous>)

    at D:\Games\EFT\SPT 3.9.0\user\mods\WTT-PackNStrap\src\CustomItemService.ts:847:33

    at Array.forEach (<anonymous>)

    at CustomItemService.loadCombinedConfig (D:\Games\EFT\SPT 3.9.0\user\mods\WTT-PackNStrap\src\CustomItemService.ts:844:21)

    at new CustomItemService (D:\Games\EFT\SPT 3.9.0\user\mods\WTT-PackNStrap\src\CustomItemService.ts:30:29)

    at PackNStrap.<instance_members_initializer> (D:\Games\EFT\SPT 3.9.0\user\mods\WTT-PackNStrap\src\mod.ts:30:52)

    at new PackNStrap (D:\Games\EFT\SPT 3.9.0\user\mods\WTT-PackNStrap\src\mod.ts:23:1)

    at Object.<anonymous> (D:\Games\EFT\SPT 3.9.0\user\mods\WTT-PackNStrap\src\mod.ts:212:25)

    at Module._compile (node:internal/modules/cjs/loader:1376:14)

    at Module._compile (pkg/prelude/bootstrap.js:1894:32)



    What does it means and can I do this barter customizations by myself?

  • Any plan on adding compatibility with Sneaky Weasel's All-In-One Meds & Food ?


    As for example, foods are not allowed on the lunchbox, and things like that. Im guessing its something related to items not being classified as foods anymore. Sorry for bothering, but I really like having both mods haha


    Cheers!

  • is it possible to make belts go in a special slot or bag slot ?