Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
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Version 1.0.9
- GrooveypenguinX
- 1.5k Downloads
- fixed bug with grenades in the armband causing you to not be able to throw consecutive grenades
- added support for armbands to be seen when using UI Fixes load-ammo-in-raid context menu (Thanks Tyfon!) -
Version 1.0.8
- GrooveypenguinX
- 13k Downloads
BIG 310 update!
- added unload functionality to the armband - no more dropping mags when you have room in your belt!
- added functionality to use money for BTR services from the armband
- added NEW FEATURE: Magdump Pouch Priority!
- The Magdump Pouch now automatically stores unloaded magazines during a raid but cannot be used for reloading from. Fair warning: if placed in your rig or armband, it will collect your mags, preventing direct reload of those mags until manually removed from the pouch. It will not be considered if it's in your backpack, or if it's nested inside another container/backpack/etc.
Thank you to Tyfon and Drakia for their help
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Version 1.0.7
- GrooveypenguinX
- 29k Downloads
- Updated to 3.9!
- Updated customitemservice staticloot method to the new 3.9 system
- fixed addtobots
- added addtohalloffame
- added addtospecialslots
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Version 1.0.6
- GrooveypenguinX
- 13k Downloads
CHANGELOG
5/17/24:
- converted ALL ID's over to MongoID and included methods to convert profile items over to the new ids (thanks again Drakia!)
- updated model for small ammo pouch to NOT look like it was from Playstation 1
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Version 1.0.52
- GrooveypenguinX
- 6.1k Downloads
HOTFIX 2:
- updated the customriglayouts to actually INCLUDE the new rig layouts /bonk
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Version 1.0.51
- GrooveypenguinX
- 269 Downloads
HOTFIX:
- removed the cases from being added to the bots container, causing them to run out of ammo. Thank you reysonk for the issue bringing it up!
YOU ONLY NEED TO DOWNLOAD THIS VERSION IF YOU USE THE "addToSecureContainers" OPTION IN THE CONFIG
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Version 1.0.5
- GrooveypenguinX
- 576 Downloads
CHANGELOG 5/2/24:
- added TEN new belts, a true WTT Team effort of Tron and Evocatus 💪
- adjusted pricing for all belts to be relative to their size
- added ExcludedFilters to the slots so you can't infinitely nest belts inside eachother 🤣
- fixed the server error that happened with SVM, instead of crapping out the server it now just _SPAMS_ you to disable the option in packNstrap or SVM 🤣
- updated the modpage to detail each belt, it's size and trader/loyalty level
It's WTT Thursday 😎
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Version 1.0.4
- GrooveypenguinX
- 6k Downloads
NEW FEATURES:
- added a new config option to add the cases to secure container filters, on by default (let's hope SVM doesnt fuck this)
- added onto the config option to lose/keep armband on death, should now keep all items if loseArmbandOnDeath = false
BUGFIXES:
- fixed annoying bug causing magazine presets to fail to work (thank you DrakiaXYZ for the code contributions towards the fix!)
- changed pointman loyal level to 2
- moved layout bundles to be loaded from the client directory, fixes issues for people who run their server remotely
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Version 1.0.3
- GrooveypenguinX
- 6.1k Downloads
HOTFIX #3
- ACTUALLY fixed the filters for the Docket. REEEEEEEE /bonkbonkbonk
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Version 1.0.2
- GrooveypenguinX
- 619 Downloads
HOTFIX #2:
- added back the proper filters for the docscase and the toolpouch /bonk #2
GrooveypenguinX Author
LATEST RELEASE HAS A INCOMPATIBILITY WITH SVM + SECURE CONTAINER FILTERS
Until a fix can be addressed, either turn off "addCasesToSecureContainer" in Pack N Strap config, or manually change your load order so SVM loads AFTER Pack N Strap
Speed_Weed
Change just change the load order, you can do it manually via the .json file or just download a mod organizer with a cool GUI
Rc2F6
Hi. Is it possible to download the version for 3.7.4?
DogsInTrousers
0ohhhh that's where this wacky nade bug game from! I realized I could fix the issue by moving subsequent nades out of the WTT belt.
Thank you for the fix! I love using it as a bit of a secure pouch for gear that's annoying to lose like nades, snacks, keychains and pistol mags. Love your work, team
Garnithor
I am not really sure if this is the right place to post this, but I am going to do this anyways. Sadly comments for Use Items Anywhere are disabled, and I would love all of it's features to use the small cases, except the ability to grab grenades and magazines from anywhere. It makes tactical rigs and space layout feel entirely meaingless in that case. Sadly, I have not found any way to actually change that. If anyone got ideas how to get this rolling? I would be very happy.
Caimon
i have been using the belts in my arm band slot and i kinda like it being another secure case. I have been keeping my gingy key chains in there, but i noticed some times when i die, only they gingy key chain will disappear. I am also using the guilded key storage too and thats all i can think of that may also be effecting this. any ideas why this might be happening?
Dan_Does
While using the Pack and Strap mod I can only throw one grenade. Subsequent grenades make the pop noise but do not get thrown or explode.
I m using the following mods...
Dynamic maps
Boss notifier
Trader scrolling
Give UI
Harry Hideout
SPTbetter stack size
Bright lasers
Hephaestus
Hidden Casches
Search open container
Expanded task text
gunsmith
More Checkmarks
Open the damn context menu
Radar
dad gamer mode
Backdoor bandit
nyetrifleisfine4774
Are you on 3.10? I had this same problem with a different mod that adds belts (I think TGC). I believe the introduction of the "G" keybind/slot from the Live version is what messes it up as I didn't have this problem in previous versions.
Dan_Does
Yes I am on the latest version of 3.10 but I have always used G as a grenade keybind. Did something change recently?
nyetrifleisfine4774
Right. It's G by default. What I'm saying is when you're in game and press "3" for instance, you switch to your back weapon. At the top of the screen it'll show your keybind slots from u, 1-0. 3.10 (and whatever the live version is on now) have introduced a "G" into that top screen selection so this way the player can do something similar to what they can with the med packs. By holding G down and cycling with the mouse wheel, it allows you to select a specific grenade.
I imagine you have your belt in a spot that normally doesn't allow "containers" (e.g. armband) so the "G" keybind doesn't know to look there.
Ever since I moved my grenades out of the belt (and just fill the belt with provisions/meds) and into my pockets, it worked normally.
Dan_Does
Oooh yeah, I'll give that a shot thank you
keuc
Great mod!
But can you do a barter trade option for Item Containers? I think it's too easy to buy it for money.
I've tried by myself, but im bad in modding, so I'm just added new strings in 'Item_Containers.json' with item_id.
Example for Small Tool Bag from Mechanic (this is barter for 1 Screwdriver & 1 Pliers):
And after editing all Items barterScheme my server saying this:
The application had a critical error and failed to run
Exception produced: SyntaxError
Stacktrace:
SyntaxError: Expected ',' or ']' after array element in JSON at position 11448
at JSON.parse (<anonymous>)
at D:\Games\EFT\SPT 3.9.0\user\mods\WTT-PackNStrap\src\CustomItemService.ts:847:33
at Array.forEach (<anonymous>)
at CustomItemService.loadCombinedConfig (D:\Games\EFT\SPT 3.9.0\user\mods\WTT-PackNStrap\src\CustomItemService.ts:844:21)
at new CustomItemService (D:\Games\EFT\SPT 3.9.0\user\mods\WTT-PackNStrap\src\CustomItemService.ts:30:29)
at PackNStrap.<instance_members_initializer> (D:\Games\EFT\SPT 3.9.0\user\mods\WTT-PackNStrap\src\mod.ts:30:52)
at new PackNStrap (D:\Games\EFT\SPT 3.9.0\user\mods\WTT-PackNStrap\src\mod.ts:23:1)
at Object.<anonymous> (D:\Games\EFT\SPT 3.9.0\user\mods\WTT-PackNStrap\src\mod.ts:212:25)
at Module._compile (node:internal/modules/cjs/loader:1376:14)
at Module._compile (pkg/prelude/bootstrap.js:1894:32)
What does it means and can I do this barter customizations by myself?
ruby
Any plan on adding compatibility with Sneaky Weasel's All-In-One Meds & Food ?
As for example, foods are not allowed on the lunchbox, and things like that. Im guessing its something related to items not being classified as foods anymore. Sorry for bothering, but I really like having both mods haha
Cheers!
ViperWolf263
is it possible to make belts go in a special slot or bag slot ?
Hoffman_
Having issues atm with the packs in this mod not displaying their slots after pressing open, and yes I have made this mod load before SVM, and I have also tried setting 'addcasestosecurecontainer' to false.
Fortando
I was having the same problem and it was an installation issue for me. I deleted pack-n-strap entirely used SP-EFT Manager (SP-EFT Manager) to re-download and re-install it and now it seems like it's working. I haven't tried it in-raid yet, but with SVM loading last and 'addcasestosecurecontainer' = true I can open the packs and see all the slots. So yeah maybe double check your install and consider using SP-EFT manager? Good luck!
GrooveypenguinX Author
You're missing the plugin. Please install the mod properly
Hoffman_
Gonna try to install it with the mod manager, if it don't work I'll check back here.
ModerSAN
Please!! upload the 1.0.6 version of u mod!!!!
Oqt1
If I wanted to allow trackers and wifi-cams and jammers to the toolbag and allow placing the toolbag inside a belt. how would I do that?
Codafire
There's any way to set the "First Line" not secure like the armband?? Is more interesting that you can lose too the equipment inside the armband space.
Ahtu
in v1.0.8, there is a .git folder. I wanted to double check if that was intended?
GrooveypenguinX Author
Uploading a new one now lol, thanks!
Chuckz94
Hey is there an Update in progress?:)
killertyphoons
We can only hope. Wish I knew how to update mods just for this one lol
DaredFox
Hi i was wondering did i execute anything wrong because i am not getting the mod working even tho the server does not say anything of it
tomcruise123
Is there any way to make the Docket be able to hold dogtags as well? thank you!
Lorebot
I just started using Pack 'n' Strap and I really do like what the mod is adding to the game. I'm playing with the Realism mod tho and I've noticed a few things about the stats on the items.
-The Small Keychain weighs .5kg? Gringy only weighs 0.015kg. But it seems all the containers added weigh the same .5kg which seems like an oversight.
-The realism mod changes container/gear stats to affect reload speed, comfort, etc... and it seems to be giving the same default stats to all the belts added by Pack 'n' Strap. Is there a compatibility mod that i'm not finding or could you make one?
Oqt1
Hi Iv noticed when I have my money in the leather pouch inside a belt (on armband) I cant pay the BTR driver.. Is it possible to fix that? thanks for the great mod
Benchi
How does the new Slot (Armband) work?
Are bots (LootingBots) able to loot the belts which be weared on armband slot?
hotcake_13
is the texture supposed to look like this https://imgur.com/a/hQwdil1 ? or is something wrong with mine?
GoatsNeedGuns
Haven't noticed any NPCs wearing the belts, are they supposed to? I can buy them at traders, so they're in the game.
When I open up my server I get one red error log:
Would that be causing the issue?
MIDOGamer2024
pls help me i try to add addtospecialsolt from Pack 'n' Strap v1.0.7 to 1.0.6 because im in spt 3.8.3 user\mods\WTT-PackNStrap\src - CustomItemService (v1.0.7) I copied this code and pasted it nto the same path mentioned above. = WTT-PackNStrap\src-PackNStrapItemService (v1.0.6) But it gave me an error Please tell me how to add it correctly
this.processInventorySlots(itemConfig, itemId); // Pass itemId and inventorySlots in the correct order
this.processMasterySections(itemConfig, itemId);
this.processWeaponPresets(itemConfig, itemId);
this.processTraders(itemConfig, itemId);
this.addtoHallofFame(itemConfig, itemId);
this.addtoSpecialSlots(itemConfig, itemId);
numItemsAdded++;
}
if (numItemsAdded > 0) {
this.Instance.logger.log(
`[${this.Instance.modName}] Database: Loaded ${numItemsAdded} custom items.`,
LogTextColor.GREEN
);
}
else {
this.Instance.logger.log(
`[${this.Instance.modName}] Database: No custom items loaded.`,
LogTextColor.GREEN
);
}
for (const itemId in this.configs) {
const itemConfig = this.configs[itemId];
this.processBotInventories(itemConfig, itemConfig.itemTplToClone, itemId);
}
this.questModifier.modifyQuests(this.Instance.database, this.Instance.jsonUtil, this.Instance.debug);
}
MIDOGamer2024
This is the code that I replaced with the one mentioned above.
WTT-PackNStrap\src-PackNStrapItemService (v1.0.6)
this.processInventorySlots(itemConfig, itemId, tables); // Pass itemId and inventorySlots in the correct order
this.processMasterySections(itemConfig, itemId, tables);
this.processWeaponPresets(itemConfig, itemId, tables);
this.processBotInventories(
itemConfig,
finalItemTplToClone,
itemId,
tables
);
this.processTraders(itemConfig, tables, itemId);
//this.modifyQuests(tables, jsonUtil);
numItemsAdded++;
}
if (numItemsAdded > 0)
{
this.Instance.logger.log(
`[${this.Instance.modName}] Database: Loaded ${numItemsAdded} custom items.`,
LogTextColor.GREEN
);
}
else
{
this.Instance.logger.log(
`[${this.Instance.modName}] Database: No custom items loaded.`,
LogTextColor.GREEN
);
}
}
MIDOGamer2024
the Error
TypeError: Cannot read properties of undefined (reading 'templates')
TypeError: Cannot read properties of undefined (reading 'templates')
at PackNStrapItemService.processInventorySlots (G:\SSD\Escape From Tarkov\user\mods\WTT-PackNStrap\src\PackNStrapItemService.ts:384:16)
at PackNStrapItemService.postDBLoad (G:\SSD\Escape From Tarkov\user\mods\WTT-PackNStrap\src\PackNStrapItemService.ts:58:19)
at PackNStrap.postDBLoad (G:\SSD\Escape From Tarkov\user\mods\WTT-PackNStrap\src\mod.ts:75:36)
at PostDBModLoader.executeModsAsync (C:\snapshot\src\loaders\PostDBModLoader.ts:77:45)
at PostDBModLoader.onLoad (C:\snapshot\src\loaders\PostDBModLoader.ts:30:24)
at App.load (C:\snapshot\src\utils\App.ts:57:26)
TypeError: Cannot read properties of undefined (reading 'templates')
TypeError: Cannot read properties of undefined (reading 'templates')
at PackNStrapItemService.processInventorySlots (G:\SSD\Escape From Tarkov\user\mods\WTT-PackNStrap\src\PackNStrapItemService.ts:384:16)
at PackNStrapItemService.postDBLoad (G:\SSD\Escape From Tarkov\user\mods\WTT-PackNStrap\src\PackNStrapItemService.ts:58:19)
at PackNStrap.postDBLoad (G:\SSD\Escape From Tarkov\user\mods\WTT-PackNStrap\src\mod.ts:75:36)
at PostDBModLoader.executeModsAsync (C:\snapshot\src\loaders\PostDBModLoader.ts:77:45)
at PostDBModLoader.onLoad (C:\snapshot\src\loaders\PostDBModLoader.ts:30:24)
at App.load (C:\snapshot\src\utils\App.ts:57:26)
Dietre
Have you figured it out, ive been trying to add the fanny pack to slot 3 and its not working whatsoever, the usual way to mod allowed items in spec slots isnt working in latest spt.
I use to have 4 slots and added things like the sawed off shotty, meds etc but i can't the fanny pack to work.
1XERO1
Is there a way to keep the belts upon death but lose the items inside them?
krnkv
I need help with a mod
The mod is WTT - Pack 'n' Strap
When I enter the game, it gives me this error.
In response to http://127.0.0.1:6969/client/items:
Error converting value "GoblinsBoltHole" to type 'EFT.MongoID'. Path 'Grids[0]._props.filters[0].ExcludedFilter[0]', line 1, position 10711875.
krnkv
Error
In response to http://127.0.0.1:6969/client/items:
Error converting value "GoblinsBoltHole" to type 'EFT.MongoID'. Path 'Grids[0]._props.filters[0].ExcludedFilter[0]', line 1, position 10711875.
OK
MrBlu1911
I love this mod and always use it when it's available.
Kontroll
I love the mod, Groovey. I dont use a secure container in SPT and was wondering how I could get the belts into the pouch slot instead of the armband. Or is this not really a thing that can happen due to reloading weapons and such?
January_0001
Would be nice to see them be able to be reloaded into the belt directly, and be compatible with UIFixes. Otherwise, cool as heck.
GrooveypenguinX Author
I have a tip as to how to get the reloading to work, gonna look into it soon.
How is it not compatible with UIFixes?
January_0001
ReloadMagsInPlace doesn't work on the Armband slot sadly, so the mags don't stay in the belt.
GrooveypenguinX Author
Ahhh, yeah i read that in tyfon's comment actually.
I just followed the bread trail he left me, and patched the armband to allow reloads, so next version should hopefully work
Fegeer
Amazing mod! Thank you!
Could you consider adding an option to put small cases like key rings in special slots, please.
Dominator
Hi, I am getting an error in the logs:
[2024-08-20T07:38:03.667Z] error: Mod: (SPT-Realism) is missing a package.json. Make sure you have checked the mods hub page for install instructions
Because of the SPT-Realism folder that comes with the .zip file. I am not using the realism mod, do I still need to have this folder and files?