Bothering mod authors will lead to warnings and repeat offenses will lead to bans.
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Version 1.1.12
- Tron
- 2.3k Downloads
Fixed filters to allow more medical items in the following:
Surgeon Secure Container
Mobile Infirmary Secure Container
Small Med Pouch from Small Cases
Any belt that had med specific slots
Let me know if I missed any.
-Tron
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Version 1.1.11
- GrooveypenguinX
- 16k Downloads
Hotfix #2!
- accidentally shipped it with the old layouts bundle - whoops!
- broke the context menu on the custom containers - double whoops!
Let me know if any issues persist 🤝
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Version 1.1.1
- GrooveypenguinX
- 488 Downloads
Hotfixes!
- Fixed the containers not being taggable - now ALL the new containers, secure containers, AND BELTS are taggable 😎
- Fixed the MRB VOG Grenadier belt bugged inventory. Note to self: make sure the layout is UNCHECKED before build ✅
- Fixed the context menu unload button from having strange priority when unloading mags. Should now go magdump pouch > normal priority except when out of raid, magdump pouch is ignored in hideout.
Thank you to Tron for fixing the rig layout, and always being awesome. Also, thank you to anyone who reported these bugs! -
Version 1.1.0
- GrooveypenguinX
- 3.1k Downloads
3.11 Release!
- Removed 3 belts, and added several more, total of 22 belts! (Big shoutout to Tron and Wireman!)
- Removed belts from being allowed into the rig slot (finally!)
- Added new classes to the client and server for CustomContainerItem, CustomBeltItem, and CustomSecureContainerItem
- These new classes have a CustomLayoutName _prop in order to have fully custom layouts for belts, containers, and secure containers!
- Added new custom secure containers! Mostly utility containers, with more to come! (T-Ron)
- Added new small cases!
(TRooooooooon)
- Added a few LARGE cases 😉(Shoutout to MadManBeavis!)
- Rebalanced prices and weights on most of the items in the mod
- Added support for multiple barters on multiple traders
We told you all we were cooking
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Version 1.0.9
- GrooveypenguinX
- 14k Downloads
- fixed bug with grenades in the armband causing you to not be able to throw consecutive grenades
- added support for armbands to be seen when using UI Fixes load-ammo-in-raid context menu (Thanks Tyfon!) -
Version 1.0.8
- GrooveypenguinX
- 13k Downloads
BIG 310 update!
- added unload functionality to the armband - no more dropping mags when you have room in your belt!
- added functionality to use money for BTR services from the armband
- added NEW FEATURE: Magdump Pouch Priority!
- The Magdump Pouch now automatically stores unloaded magazines during a raid but cannot be used for reloading from. Fair warning: if placed in your rig or armband, it will collect your mags, preventing direct reload of those mags until manually removed from the pouch. It will not be considered if it's in your backpack, or if it's nested inside another container/backpack/etc.
Thank you to Tyfon and Drakia for their help
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Version 1.0.7
- GrooveypenguinX
- 30k Downloads
- Updated to 3.9!
- Updated customitemservice staticloot method to the new 3.9 system
- fixed addtobots
- added addtohalloffame
- added addtospecialslots
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Version 1.0.6
- GrooveypenguinX
- 13k Downloads
CHANGELOG
5/17/24:
- converted ALL ID's over to MongoID and included methods to convert profile items over to the new ids (thanks again Drakia!)
- updated model for small ammo pouch to NOT look like it was from Playstation 1
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Version 1.0.52
- GrooveypenguinX
- 6.2k Downloads
HOTFIX 2:
- updated the customriglayouts to actually INCLUDE the new rig layouts /bonk
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Version 1.0.51
- GrooveypenguinX
- 341 Downloads
HOTFIX:
- removed the cases from being added to the bots container, causing them to run out of ammo. Thank you reysonk for the issue bringing it up!
YOU ONLY NEED TO DOWNLOAD THIS VERSION IF YOU USE THE "addToSecureContainers" OPTION IN THE CONFIG
GrooveypenguinX Author
LATEST RELEASE HAS A INCOMPATIBILITY WITH SVM + SECURE CONTAINER FILTERS
Until a fix can be addressed, either turn off "addCasesToSecureContainer" in Pack N Strap config, or manually change your load order so SVM loads AFTER Pack N Strap
Speed_Weed
Change just change the load order, you can do it manually via the .json file or just download a mod organizer with a cool GUI
Rc2F6
Hi. Is it possible to download the version for 3.7.4?
Zindokar
Is this related that I always get insurance of belts duplicated? instead of my CQBMask
Bevs
Is there a way that we could have it auto open while inraid? Maybe like a toggle?
NoxLunaUmbra
Me and some friends are having issues getting this one working with fika. my one friend and I both have it working but our 2nd friend gets frozen trying to load one of the belts on startup. we've tried everything we can find in the thread and troubleshooting. do you have any idea what it could be?
SkinnyVitor
Hey guys, every time i quick transfer items by holding CTRL + LMC it goes to the belt, and after the belt is full, the game doesnt transfer to my backpack, rig or pockets, does anyone know if this can be fixed?
Trenchf00t
Are you using the belt slot mod? Or just opening a window to quick transfer items?
GrungleFunkBunk
Firstly, great mod, I do really like it, just wanna say that first before continuing with something that may be a 'me' exclusive hassle.
I've run into some trouble with this and don't know if any others share this issue, but when I have any belt equipped, in the stash, or am buying one or selling one whether to the flea or to ragman, there is like a 20-30 percent chance of the game having the infinite loading bug where a little circle appears on the bottom right of the screen and soft-locks you from doing literally anything; can't enter hideout, move items in stash, trade any items(buy or sell to/from anyone, including flea) and can not enter raids.
I have no idea how it causes this, but if anyone else is having this issue and is checking their modlist, try removing this one and seeing if that helped. First discard, NOT SELL, every item you have from this mod in your stash and on your character(no more containers is painful for the organized minds
), then remove the mod fully from your modlist, else you will crash upon reloading the game.
I'd include logs so Mr. Mod Dev could perhaps trace the issue, but to my eyes it leaves no errors or log entries. It's a damn ghost bug.
Spe4r
Some cases cannot be sold to traders or at a flea market. For example attachment case, Suit Case...
BladeBorn
Will PMCs spawn with battle belts equipped? They're really cool but I was planning on doing a hardcore no traders run.
Trenchf00t
If you haven't figured out yet, they do, at least with APBS for me.
BladeBorn
I did find APBS, thanks! Was away from home for the last week but did a little testing with APBS and couldnt find any on PMCs? Maybe im missing a setting somewhere?
Trenchf00t
They seem rare. But they do spawn for me, you might need to create a custom preset that lowers the chances for armbands. Thats what I did and it made the belts more common. Also make sure you have mod equipment importing turned on in the apbs config.
MINTCOCO
I changed the Small Tool Bag , but what should I do if it overlaps with the old Grids?
bloodynin3
Potentially dumb question since I'm new to SPT and modding, but I'm having an issue with the mod where all the belts are present and I can put stuff in them, but I'm not able to see the belts on my loadout screen (in raid and in my stash) when looking at the Character Screen, and also things I put in the belts are not being used by my PMC in raid (grenades, for instance) but for some odd reason, when I reload my pistol, empty mags go into the belt.
I tried with a couple of belts and I'm having the same issue. All mods run properly and I have no other issues with them. Has anyone had this problem?
IKEAShark
hmm... Maybe try adding a combat belt to the mod in the form of a shotgun shell holder on the belt? A special belt that will only hold 12/70 or 20/70 caliber rounds.
Lohher1
FYI i use belt slot mod and it forces every item into the belt slot and when its filled i can no longer quick loot items because it says no space even though my backpack/rig/pockets is empty, basically the game thinks the only thing i have on is the belt slot and doesnt recognize the other ones


the only fix is to press B in the inventory so the belt goes away like in the attached images
also when i die the belt acts like a secure container and it doesnt get lost in the raid nor the items inside it
Lohher1
images seem fucked ill just post the imgur link here
https://imgur.com/a/ege5BY9
https://imgur.com/a/UqL9Z5k
BigManOperator
Hey, so I've noticed in the Apothecary belt (and similar ones) there's a small pill bottle-esque icon. I'm not exactly sure what its for; could you perchance tell me what its for? Or is it a bug?
https://imgur.com/gallery/title-QWDIqV9
fishman
hey, did you figure it out?
I installed the mod couple days ago and I'm trying it out now.
doesn't accept: firearms, melee weapons, throwables (have only tried impact grenades), ammunition, painkillers, meds (AFAK, IFAK, AI-2, grizzly, salewa, car kit), magazines (haven't tried them all), mods, injectors
accepts: meds (bandages, splints, tourniquets, hemostatics apps)
KarolinaTS
Hey me and a few friends are running a Fika coop SPT and two times now They couldnt load in and getting stuck on The riflemanbeltbison.bundle file while they have the exact same files i installed from the site while i can load the files no problem they keep getting stuck on the one single file any idea why that might be?
GrooveypenguinX Author
bundle loading issue. they're big files, and it takes time to sync them from the server to the clients cache. best way to solve this is using corter's modsync, or just keep loading the game until they're all downloaded.
anstandridge
So I'm seeing an interesting issue. When the battlebelts are in the armband slot, and have a container in them (i.e. small docket and small medical bag in my case) and some food items (water bottle and mre) the armband and loose items are staying after death, but the containers and their contents are disappearing. Any ideas how to fix this?
pewpewpew47
Same issue here. Water, Food and any container together = container lost on death.
pewpewpew47
Actually just tested and can confirm the containers disappear even when they are the only things in belts. Using 1.0.9 on 3.10.0.
Tinhead_Ausf_B
I have the same issue. It happens with all containers, I put in there. Food, ammo, meds. Containers including their contents are gone after death, loose items stay.
This is definitely something new, as that never happened in previous versions (at least since 3.9 for me).
Also: As a loot goblin, I love this mod!
shelmak
I want to make a warning, DO NOT RELOAD a magazine while its inside a belt if you are running the "Continuous load ammo" mod that allows you to reload while in movement, you will get completelly frozen after closing the interface.
Not sure if this only happens with this mod combination or it can happen with this mod alone, just do not do it as I am stuck now as host while my mates are trying to extract...
DemonHunter58
Hey, so I noticed that some items can't be sold or deleted. I don't know how many exactly, but the documents case is one of them.
GrooveypenguinX Author
are you on the latest version? because that should be fixed
DemonHunter58
Evidently not, I updated the day before the last one so I didn't check for a new one because I thought it was the one I had downloaded. I just checked the files, it's always the simplest things.
Tombstone
i second this as i cannot sell or delete the violin case
DemonHunter58
Tombstone, it works with the newest update.
FacelessGreen
Hi, can You provide parent IDs for each new item group added by this mod? I'm using Platinums Blacklist to customize the flea market in a way that allows the hideout progression but blocks most of the market. However, I've found that none of the vanilla parent IDs blacklist your added items.
Edit: NVM found then in the user\mods\WTT-PackNStrap\db\Items
Angel
Have an issue where it duplicates the equipment.
If you die, it stays on you like a Secure Container, but it also ends up sent back to you via Insurance. So everytime you die, it duplicates.
CorvusMaege
Don't insure the builts to avoid duplication
BazookaNeck
Is it possible to disable the items included within this from being sold by Fence?
LeeNelson
Dude, i SO LOVE this mod, i restarted with VHS and spent my limited funds on one of these belts. Love this. TYVM
Sontag
Is there a way to make these un-insurable?
EDIT: Nevermind, I thought the armband slot wasn't lost on death but I guess that isn't the case.
EDIT2: A TMS setting was behind the armband being lost on death.
LeeNelson
TMS? Im losing mine lately and havent figured it out yet.
LeeNelson
ah right. But im not seeing any TNMS settings anywhere. cant figure out how to fix this
G4MBIIT
Anyone else having an issue where, using 1.1.1, the menu doesn't even show on right click - and you are unable to delete the item from your stash
GrooveypenguinX Author
Fixed in the latest hotfix!
TeaCrab131
The update 1.1.11 is broken.The Zip file was reported broken by my system, but the game start and works without issue. The context menu was definitely fixed.
G4MBIIT
tysm!
cebarks
I'm running into an issue trying to run this mod:
Any Ideas?
GrooveypenguinX Author
that's weird, that file still exists and always has. fresh install?
cebarks
Yup , brand new fresh install.
NoeDeY
Hey,
I saw you did huge updates since last time à download your mod !
Bigg fan of your work since the start.
I just would like to know, if you can make the big medical secure contenairs a medic case ?
I like the look of it, but I can't find a way to get it bigger since I can't change file in .bundle.
Also a big thanks for the work !
(Sorry for missspealing, I'm french)
GoldStir
With the v1.1.0 for this mod that I'm using for SPT v3.11.3, it seems to be that the MRB VOG Grenadier Belt is bugged, where the actual inventory page inside the belt is showing up empty, even though there are items that I am dumping in to the belt. I also cannot actually interact with the bugged empty inventory page, besides opening and closing it.
Hypno88
Same, I just ran into this also
Tron Author
I'll take a look on my end.
EDIT: Found the issue. Will be fixed in the next update.
Thanks!
GrooveypenguinX Author
Fixed!
Hypno88
Im unable to add a Tag to the Lunch Box and Med Pouch. I dont remember that being the case before. There might be others that are like that but those are the 2 I noticed it on
GrooveypenguinX Author
Side-effect of the new parents for all the containers and belts, i'll look into it!
GrooveypenguinX Author
Fixed!
xSheezy
Amazing mod ! can you backport new version to 3.10 version of spt by any chance
GrooveypenguinX Author
That is a negatory! Sorry I personally only support up-to-date versions of SPT, and these bundles were built for Unity 2022 so they can't be used in Unity 2019
DemonHunter58
Hello, so with this mod installed, when you hit "unload" on an weapon in a body's inventory, it will unload the magazine into your backpack. Is there a way to prevent or fix this? It get's a little annoying.
GrooveypenguinX Author
I'll look into this, thanks for reporting it!
DemonHunter58
No worries, this is a great mod, keep up the good work!
GrooveypenguinX Author
Fixed!
DemonHunter58
Sweet, you're the bomb.
killertyphoons
It's finally back, now I can start 3.11 lol
c0verfire
My goto, all time fave QOL mod is back! You guys are awesome, thank you!!!