WTT - Remington Adaptive Combat Rifle 1.1.1

Please do not ask when mod authors will update their mods to 3.9.X
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.

A new weapon is entering the battlefield.

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  • Version 1.1.1

    3.9 update!

    • Updated customitemservice staticloot method to the new 3.9 system
    • fixed addtobots
    • added addtohalloffame
    • added addtospecialslots



    Updated for Sianyde while he is still on hiatus!

    Sianyde will return..... in the sequel....

  • Version 1.1

    -Added Realism compatibility patch.

    Major thanks to Senara for putting in the time to create this compatibility patch.

    For installation of ACR mod, copy the "user" folder into your SPT directory.
    -If you already have it installed, it is recommended to clear your inventory of any of the weapon's contents to prevent bricking your profile.

    For installation of Realism compatibility, go into the "Realism" folder and copy the "user" folder into your SPT directory.
    -If you have a previous ACR mod version installed, you must update the files w/ the new ACR files in this download.

  • Version 1.0.6

    -Updated magazine to MongoIDs to fix bugs regarding ammo presets.

    -Installation is same as the original, just replace all files if mod already installed.

  • Version 1.0.5

    -Changed caliber of the root gun to just 5.56x45NATO to hopefully prevent errors on raid load. 7.62x39mm capability is still available with barrel swap and custom PMag.
    -Removed modification options that shouldn't be there

  • Version 1.0.4

    Added the ACR stock to both the Mk16 and Mk17. Finding this gets you closer to discovering the little Easter Egg in the 1.0 version. 8)


    image.png


    Further bug fixes.

  • Version 1.0.3

    -Added compatibility with Painter Mag Tapes.

    -Minor bug fixes.

  • Version 1.0.2

    Fixed the "flying gun" bug.

    Replaced the gross COD Magpul Fixed stock with legit, modelled Magpul stocks.


    Added the Magpul ACR stock in both colours.


    New-Stocks.png


    Installation remains the same. You can just overwrite the files, but I'd suggest deleting the old folder and reinstalling the new one.

  • Version 1.0.1

    Removed an attachment in one of the spots that shouldn't have been there.

  • Version 1.0.0

  • What's the weapon ID for this gun? Trying to add it for the modded trader Scorpion's Weapon Proficiency quests

  • Just looted an ACR off a PMC who had 4 mags with no ammo and no other weapon. It was close to the start of a game so they couldn't have used it all either. I don't have any other mods that mess with AI loot so I thought I'd point it out. So far this is the only weapon I've seen this with.

    • I've noticed this as well so you ain't the only one.

  • The front sight is misaligned.

    https://imgur.com/a/sj3JGpy

    Thinking 1
  • The fire rate is too slow. I referred to various videos of full-auto firing the ACR on YT and they all fired much faster than 650 rpm, typically more than 800 rpm. The wiki simply has wrong info.

    Happy 1
  • The iron sites are misaligned. It shoots to the left, and they are visibly misaligned. Red dots on it work as intended.

    Thumbs Up 1
  • There is also some issues with presets. I've been trying to locate the correct Node/Item ID to add to "Skills Extended". Through this trial and error, I made extra default presets and saved them as separate names, however, Peacekeeper took those presets and was selling them in his inventory.

  • ALP seems to be having issues handling the multi-caliber nature of the weapon. I just killed a PMC who had a 5.56 ACR with 7.62 barrel and 7.62 PMAGs but no ammo

    • Can second this. just picked up an ACR (Enhanced) off a SCAV . 7.62 barrel/magazines, says it's converted to 556, however, not the case.

      I tried to include an image from imgur bur I can't sign up from my region (Aus)

    • actually I didn't even have ALP installed - so this is a general issue perhaps?

    • Interesting, thanks for the info. I just assumed that because other WTT mod weapons weren't able to spawn on bots, that it wasn't default behavior and was caused by another mod.

  • what is the base ID for the gun? I'm trying to add it to the file for "Skills Extended" so it takes on the USEC Rifles and Carbine Skill buffs. The Parent ID I'm using won't pick it up or should I be looking at the Creator of "Skills Extended" for not accepting weapons from other mods.

  • This gun shoots weird

    it just feels weird

    feel like the bullets come out lower from the barrel than it should

    also I found this

    Image

    a pmc had 0 ammo in mags and couldn't shoot

    the gun said 556 but will not accept 556 mags

    only 7.62 ak mag

  • :love: HE DON'T MISS! KEEP LETTING HIM COOK!

    Best mod 100000/10 <3


  • Is there going to be a WTT all in one at any point?

  • if there are changes or just compatibility with realism

    • If you have version 1.0.6, you do not need to update the ACR's files. The main focus on this is the Realism compatibility patch.

      If you have any version older than 1.0.6, you must update the files to prevent issues w/ the Realism patch.

  • This mod is great, awesome job. <3 Would love to see the ACR PRS on the MK16/17 as well in the future

  • may be OOTL on something but I wanted to join the discord to keep up with dev and the link is invalid :(

    • The link must've expired. I've now updated it. :)

  • Iron sights don't seem to be properly aligned causing rounds to hit slightly to the left, otherwise this is a beautiful mod

  • All ACRs on the flea market are 1 rouble. Is this intended?

    • what mod are you using.

      are you using any flea market mods .

  • After downloading this mod it won't let me into raid it just stays at 0.00 and if I remove this mod it won't let me into the game it gives me another error any ideas how I can fix this? thanks <3

  • some new bugs i have noticed:
    1. When modded to 7.62x39, after dismantling will show 5.56x39 in the inventory

    2. gun jams way to much. After 30rnd mag dump gun will malfunction (using Realism, loding this mod before or after Realism still same problem)

    3. Custom mag still mess up mag preset loading. Problem solved after selling the custom mag to traders

    Thumbs Up 1
    • 1. There’s nothing I can do about this. The root calibre for it is 5.56x45. I originally went against a veterans advice and added 7.62x39 to the root, but it was causing issues when loading a raid.


      2. To clarify, is this strictly with 7.62x39 or with 5.56 as well?


      3. I’ll think on what could be causing this. Might be because my mag doesn’t have a mongo ID (you can thank BSG for that.)

  • Man I love this mod. That poster with Magpul Masada in the hideout has been teasing me for far too long and now I can use it now! thank you Sianyde and WTT!

    Heart 1
  • is there issues with lots of loot/alltheloot

    • There can be with the 7.62 barrels, I believe. I haven't tested it myself.

  • Using Universal ammo and still cant shoot in ACR gun why?

    3.8

    like force to use only 762....


    Please allow to use any time of ammo in this guns

    • Have you tried swapping to a 5.56 barrel?

    • Yes. no different

    • I didn't fully understand what you meant when I first read your former comment.

      To clarify, you want me to change the entire mod as it was originally intended to fit your personal desire?

    • I simply want the weapon to allow the use of all types of ammunition and to support mods of course that allow this ( for example the gun only accept one type of ammo no matter what i change)


      If possible, I would be very happy.

      I would like to say thank you very much for the investment and patience in answering the community players <3

  • Thank you for making this mod! I am a Chinese player and I want to ask may I repost your mod to our website? Of course I will indicate the source and your name

    Heart 1
  • Amazing mod, just wondering would there be compatability with the 60 rounds magazines in the future?

    • the problem with the 60rnds , is the clipping in side the magwell.

    • Oh right I see... that is unfortunate.

  • Why not just make it so the 762 and 556 are different guns?? Surely thats easier work than... making barrels affect caliber?

    • Sure, that would be easier- but I wanted to try to replicate the real-steel thing of being able to swap barrels to shoot other calibers; hence the name Adaptive Combat Rifle. :)

    • Why not have 2 separate iterations, one with the working individual guns of 762 and 556, and the other with the adaptive style, so people can enjoy the work you put in, without the bugs which come from calibre changing attachments

  • Just curious does the new update fix the extreme durability burn? Or are you still working on that?

    • I believe so, just installed the update to check it out and was working fine on my end. Heads up I do use SPT-Realism and set the ACR mod to load after it in my load order. Previously the gun would burn through 7-8 full points of durability (starting from 100, then to 93, etc) each 30 round mag that was fired through it. Now with the update it's only going through 0.1 with each 30 round mag (100 to 99.9, then 99.8, etc). Seems to be fixed. This was the 5.56 version, I haven't used it in 7.62x39 yet in my game.

      Heart 1
    • Awesome!! That's exactly what i was experiencing!! Thanks

    • Thanks for the feedback SupremeRtx! I will recommend this to anyone having the issue until further compatibility with Realism is implemented. :)

  • Hey just FYI there is a bug with this gun that causes raids to sometimes fail to start. I think its because the ammoCaliber is listed as "Caliber556x45NATO, Caliber762x39" (one string) and when it generates loot it crashes when finding ammo to fit the gun.


    • Yeah, I've been hearing about this. I think I'll just remove the label from calibers so that it doesn't try to build a 7.62x39, but keep the capability with the barrels.

      Thumbs Up 1
  • Heyo, a little uneducated question here:
    Would it be possible to get another model that's realistic, and not CoD Trash?


    Apologies, I have slight distaste towards CoD and other games that add their custom, sometimes more fictional than realistic weapon models ingame.


    Also I don't mean to hate on you Sianyde, I was very happy when I found this mod.
    I'm a big 'ol ACR fan from the battlefield times and easily get stucfk on some details.

    Also I referenced several google search pages on the ACR and yeah, there's a pretty noticeable difference.


    Since I have no idea how to mod or get weapon model assets from a game I can't do much myself, otherwise I would of course instead of being annoying here!

    • I used the assets that I had for this one, so as much as I agree with you- we're all gonna have to swallow our pride on this one. To change it now would essentially be going back to square one, which was about a 2 week process.


      Moving forward, I'll be using closer-to-real-steel models... but for my first weapon mod; it is what it is.

    • No worries, I understand. I appreciate the answer to my question.

      And for what it's worth, I very much appreciate the mod for what it is and that it's even here.
      I've been hoping that an ACR gets added to EFT > SPT for years xD


      At least the FDE model has the slightly (IMO) better looking handguard so I'll just be using that version =)

  • ACR STOCK ADDED YOUI ARE THE GOAT

    Heart 1
    • halleluiah god bless the WTT project

      Heart 1
    • now the only other thing I would ask is for the ACR stock to be compatible with SAG aks so I can build the one from their website but I would understand if that wasn't possible. I've also seen people put them on the G36.


      Excited to see what you make next, there are so many guns I want in this game, the FNX-45, HK MK23, Sig P320, CZ Scorpion Evo 2, BRN- 180, RK62, DT SRS, Galil ACE, Whatever you make I'm excited to see.

  • will there be additional calibers?

    • I think the only calibers ACRs have been made in irl are .223 and .300

    • 6.8 mm Remington SPC, .450 Bushmaster,6.5mm Grendel as for non ingame cartriges.

      .300 Blackout as for ingame and what im interested.7.62x39mm already in mod but with odd mag

    • I may add future compatibility for other calibers. 6.8 SPC is on my radar.


      The 7.62x39 mag was my only workaround to prevent clipping with AK mags. Again, might revisit this in the future.


      For now, unless there’s further bugs, I’m leaving the ACR where it is and on to my next weapon project. 😎

  • Custom Mag bugging out the load ammo preset

    • Thanks for the heads up. The ammo preset has been buggy in general.