Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
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Version 1.1.1
- GrooveypenguinX
- 9.6k Downloads
3.9 update!
- Updated customitemservice staticloot method to the new 3.9 system
- fixed addtobots
- added addtohalloffame
- added addtospecialslots
Updated for Sianyde while he is still on hiatus!
Sianyde will return..... in the sequel....
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Version 1.1
- Sianyde
- 6k Downloads
-Added Realism compatibility patch.
Major thanks to Senara for putting in the time to create this compatibility patch.
For installation of ACR mod, copy the "user" folder into your SPT directory.
-If you already have it installed, it is recommended to clear your inventory of any of the weapon's contents to prevent bricking your profile.
For installation of Realism compatibility, go into the "Realism" folder and copy the "user" folder into your SPT directory.
-If you have a previous ACR mod version installed, you must update the files w/ the new ACR files in this download. -
Version 1.0.6
- Sianyde
- 3k Downloads
-Updated magazine to MongoIDs to fix bugs regarding ammo presets.
-Installation is same as the original, just replace all files if mod already installed.
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Version 1.0.5
- Sianyde
- 2.9k Downloads
-Changed caliber of the root gun to just 5.56x45NATO to hopefully prevent errors on raid load. 7.62x39mm capability is still available with barrel swap and custom PMag.
-Removed modification options that shouldn't be there -
Version 1.0.4
- Sianyde
- 751 Downloads
Added the ACR stock to both the Mk16 and Mk17. Finding this gets you closer to discovering the little Easter Egg in the 1.0 version.
Further bug fixes.
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Version 1.0.3
- Sianyde
- 334 Downloads
-Added compatibility with Painter Mag Tapes.
-Minor bug fixes.
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Version 1.0.2
- Sianyde
- 778 Downloads
Fixed the "flying gun" bug.
Replaced the gross COD Magpul Fixed stock with legit, modelled Magpul stocks.Added the Magpul ACR stock in both colours.
Installation remains the same. You can just overwrite the files, but I'd suggest deleting the old folder and reinstalling the new one.
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Version 1.0.1
- Sianyde
- 1.4k Downloads
Removed an attachment in one of the spots that shouldn't have been there.
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Version 1.0.0
- Sianyde
- 636 Downloads
Echo Congo
What's the weapon ID for this gun? Trying to add it for the modded trader Scorpion's Weapon Proficiency quests
StellarGryphon
Just looted an ACR off a PMC who had 4 mags with no ammo and no other weapon. It was close to the start of a game so they couldn't have used it all either. I don't have any other mods that mess with AI loot so I thought I'd point it out. So far this is the only weapon I've seen this with.
Echo Congo
I've noticed this as well so you ain't the only one.
Dezzy_fb
The front sight is misaligned.
https://imgur.com/a/sj3JGpy
RogueKnightW
The fire rate is too slow. I referred to various videos of full-auto firing the ACR on YT and they all fired much faster than 650 rpm, typically more than 800 rpm. The wiki simply has wrong info.
ZackZeed
You can change it if it's not to your liking.
RogueKnightW
Except the audio is still at 650rpm due to how full auto audio in tarkov works
Dezzy_fb
Remington themselves indicated that the fire rate was 650-700 RPM.
https://archive.org/details/remington_acr_brochure
https://web.archive.org/web/20…nmilitary.com/ACR/acr.htm
Luxie
RogueKnightW
And if you check videos of actual ACRs shooting in full auto you would know they shooting much faster than what they labeled and I haven't found one exception. Mislabeling fire rate is pretty common.
For real, I know not everyone is trained to tell tempos by ear but anyone can tell this isn't the same fire rate as the AK74. While fire rate differs under different conditions, still all the ACRs I've seen shoot much faster than what they labeled.
The Techno
The iron sites are misaligned. It shoots to the left, and they are visibly misaligned. Red dots on it work as intended.
LochStockRevolver
There is also some issues with presets. I've been trying to locate the correct Node/Item ID to add to "Skills Extended". Through this trial and error, I made extra default presets and saved them as separate names, however, Peacekeeper took those presets and was selling them in his inventory.
LochStockRevolver
great mode, just seems to be needing a bit of TLC and revising.
Jamjom
ALP seems to be having issues handling the multi-caliber nature of the weapon. I just killed a PMC who had a 5.56 ACR with 7.62 barrel and 7.62 PMAGs but no ammo
LochStockRevolver
Can second this. just picked up an ACR (Enhanced) off a SCAV . 7.62 barrel/magazines, says it's converted to 556, however, not the case.
I tried to include an image from imgur bur I can't sign up from my region (Aus)
LochStockRevolver
actually I didn't even have ALP installed - so this is a general issue perhaps?
Jamjom
Interesting, thanks for the info. I just assumed that because other WTT mod weapons weren't able to spawn on bots, that it wasn't default behavior and was caused by another mod.
LochStockRevolver
what is the base ID for the gun? I'm trying to add it to the file for "Skills Extended" so it takes on the USEC Rifles and Carbine Skill buffs. The Parent ID I'm using won't pick it up or should I be looking at the Creator of "Skills Extended" for not accepting weapons from other mods.
Kot
This gun shoots weird
it just feels weird
feel like the bullets come out lower from the barrel than it should
also I found this
a pmc had 0 ammo in mags and couldn't shoot
the gun said 556 but will not accept 556 mags
only 7.62 ak mag
TweakBox
HE DON'T MISS! KEEP LETTING HIM COOK!
Best mod 100000/10
Shadowstalker787
Is there going to be a WTT all in one at any point?
rramis
if there are changes or just compatibility with realism
Sianyde Author
If you have version 1.0.6, you do not need to update the ACR's files. The main focus on this is the Realism compatibility patch.
If you have any version older than 1.0.6, you must update the files to prevent issues w/ the Realism patch.
FOSC-B
This mod is great, awesome job. Would love to see the ACR PRS on the MK16/17 as well in the future
pumkinheadguy
may be OOTL on something but I wanted to join the discord to keep up with dev and the link is invalid
Sianyde Author
The link must've expired. I've now updated it.
MahoganyChair
Iron sights don't seem to be properly aligned causing rounds to hit slightly to the left, otherwise this is a beautiful mod
mavv
All ACRs on the flea market are 1 rouble. Is this intended?
bigbosscheeki1
what mod are you using.
are you using any flea market mods .
Blap
After downloading this mod it won't let me into raid it just stays at 0.00 and if I remove this mod it won't let me into the game it gives me another error any ideas how I can fix this? thanks
JimLim
some new bugs i have noticed:
1. When modded to 7.62x39, after dismantling will show 5.56x39 in the inventory
2. gun jams way to much. After 30rnd mag dump gun will malfunction (using Realism, loding this mod before or after Realism still same problem)
3. Custom mag still mess up mag preset loading. Problem solved after selling the custom mag to traders
Sianyde Author
1. There’s nothing I can do about this. The root calibre for it is 5.56x45. I originally went against a veterans advice and added 7.62x39 to the root, but it was causing issues when loading a raid.
2. To clarify, is this strictly with 7.62x39 or with 5.56 as well?
3. I’ll think on what could be causing this. Might be because my mag doesn’t have a mongo ID (you can thank BSG for that.)
Foxxee
Man I love this mod. That poster with Magpul Masada in the hideout has been teasing me for far too long and now I can use it now! thank you Sianyde and WTT!
Aerith
is there issues with lots of loot/alltheloot
Sianyde Author
There can be with the 7.62 barrels, I believe. I haven't tested it myself.
SKyFogKing
Using Universal ammo and still cant shoot in ACR gun why?
3.8
like force to use only 762....
Please allow to use any time of ammo in this guns
Sianyde Author
Have you tried swapping to a 5.56 barrel?
SKyFogKing
Yes. no different
Sianyde Author
I didn't fully understand what you meant when I first read your former comment.
To clarify, you want me to change the entire mod as it was originally intended to fit your personal desire?
SKyFogKing
I simply want the weapon to allow the use of all types of ammunition and to support mods of course that allow this ( for example the gun only accept one type of ammo no matter what i change)
If possible, I would be very happy.
I would like to say thank you very much for the investment and patience in answering the community players
bERys
Thank you for making this mod! I am a Chinese player and I want to ask may I repost your mod to our website? Of course I will indicate the source and your name
Sianyde Author
Sure thing, go ahead.
bERys
Thank you again!
ShadowR4nger
Amazing mod, just wondering would there be compatability with the 60 rounds magazines in the future?
bigbosscheeki1
the problem with the 60rnds , is the clipping in side the magwell.
ShadowR4nger
Oh right I see... that is unfortunate.
Oddie
Why not just make it so the 762 and 556 are different guns?? Surely thats easier work than... making barrels affect caliber?
Sianyde Author
Sure, that would be easier- but I wanted to try to replicate the real-steel thing of being able to swap barrels to shoot other calibers; hence the name Adaptive Combat Rifle.
Oddie
Why not have 2 separate iterations, one with the working individual guns of 762 and 556, and the other with the adaptive style, so people can enjoy the work you put in, without the bugs which come from calibre changing attachments
Hypno88
Just curious does the new update fix the extreme durability burn? Or are you still working on that?
SupremeRtx
I believe so, just installed the update to check it out and was working fine on my end. Heads up I do use SPT-Realism and set the ACR mod to load after it in my load order. Previously the gun would burn through 7-8 full points of durability (starting from 100, then to 93, etc) each 30 round mag that was fired through it. Now with the update it's only going through 0.1 with each 30 round mag (100 to 99.9, then 99.8, etc). Seems to be fixed. This was the 5.56 version, I haven't used it in 7.62x39 yet in my game.
Hypno88
Awesome!! That's exactly what i was experiencing!! Thanks
Sianyde Author
Thanks for the feedback SupremeRtx! I will recommend this to anyone having the issue until further compatibility with Realism is implemented.
bakahashi
Hey just FYI there is a bug with this gun that causes raids to sometimes fail to start. I think its because the ammoCaliber is listed as "Caliber556x45NATO, Caliber762x39" (one string) and when it generates loot it crashes when finding ammo to fit the gun.
Sianyde Author
Yeah, I've been hearing about this. I think I'll just remove the label from calibers so that it doesn't try to build a 7.62x39, but keep the capability with the barrels.
ZackZeed
Heyo, a little uneducated question here:
Would it be possible to get another model that's realistic, and not CoD Trash?
Apologies, I have slight distaste towards CoD and other games that add their custom, sometimes more fictional than realistic weapon models ingame.
Also I don't mean to hate on you Sianyde, I was very happy when I found this mod.
I'm a big 'ol ACR fan from the battlefield times and easily get stucfk on some details.
Also I referenced several google search pages on the ACR and yeah, there's a pretty noticeable difference.
Since I have no idea how to mod or get weapon model assets from a game I can't do much myself, otherwise I would of course instead of being annoying here!
Sianyde Author
I used the assets that I had for this one, so as much as I agree with you- we're all gonna have to swallow our pride on this one. To change it now would essentially be going back to square one, which was about a 2 week process.
Moving forward, I'll be using closer-to-real-steel models... but for my first weapon mod; it is what it is.
ZackZeed
No worries, I understand. I appreciate the answer to my question.
And for what it's worth, I very much appreciate the mod for what it is and that it's even here.
I've been hoping that an ACR gets added to EFT > SPT for years xD
At least the FDE model has the slightly (IMO) better looking handguard so I'll just be using that version =)
stylo
ACR STOCK ADDED YOUI ARE THE GOAT
stylo
halleluiah god bless the WTT project
stylo
now the only other thing I would ask is for the ACR stock to be compatible with SAG aks so I can build the one from their website but I would understand if that wasn't possible. I've also seen people put them on the G36.
Excited to see what you make next, there are so many guns I want in this game, the FNX-45, HK MK23, Sig P320, CZ Scorpion Evo 2, BRN- 180, RK62, DT SRS, Galil ACE, Whatever you make I'm excited to see.
MedDeatH
will there be additional calibers?
stylo
I think the only calibers ACRs have been made in irl are .223 and .300
MedDeatH
6.8 mm Remington SPC, .450 Bushmaster,6.5mm Grendel as for non ingame cartriges.
.300 Blackout as for ingame and what im interested.7.62x39mm already in mod but with odd mag
Sianyde Author
I may add future compatibility for other calibers. 6.8 SPC is on my radar.
The 7.62x39 mag was my only workaround to prevent clipping with AK mags. Again, might revisit this in the future.
For now, unless there’s further bugs, I’m leaving the ACR where it is and on to my next weapon project. 😎
JimLim
Custom Mag bugging out the load ammo preset
Sianyde Author
Thanks for the heads up. The ammo preset has been buggy in general.