Please do not ask when mod authors will update their mods to 3.9.X
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
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Version 1.1.1
- GrooveypenguinX
- 12k Downloads
3.9 update!
- Updated customitemservice staticloot method to the new 3.9 system
- fixed addtobots
- added addtohalloffame
- added addtospecialslots
Updated for Sianyde while he is still on hiatus!
Sianyde will return..... in the sequel....
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Version 1.1
- Sianyde
- 6.9k Downloads
-Added Realism compatibility patch.
Major thanks to Senara for putting in the time to create this compatibility patch.
For installation of G3 mod, copy the "user" folder into your SPT directory.
-There is no new weapon content in this version, if you already have it installed- you do not need to redownload/reinstall this version.
For installation of Realism compatibility, go into the "Realism" folder and copy the "user" folder into your SPT directory.
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Version 1.0.0
- Sianyde
- 3k Downloads
-Hotfixed chamberload being enabled.
dadkov420
Hey man! Im having some issues with the mod that im hoping you may be able to help with. It installs abd runs perfectly and i love the mod overall, but ive ran into a conflict with a mod that i had downloaded but was set as inactive. I have "all in weapon" (the mod where tou can put attatchments anywhere you want) for the purpose of editing my own guns and then turning it inactive before entering raids so that it doesnt fuck up my bots. After trying to turn it active with the G3 mod installed however, i got a server conflict and wasnt able to boot the game up with both installed. This brings me to my real issue, ive seen online that others have the same compatibility issue with the G3 mod and I dont expect you to neccisarily be able to fix that aspect, but i was attempting to uninstall the G3 mod so that i could use the "all in weapon" mod and then turn it off and re install the G3 mod, however when I uninstall the G3 mod i get error codes on the firat loading screen that i believe are related to inventory despite the fact that i have already removed all of the G3 parts from my inventory and presets before uninstall. Is there something im doing wrong on the uninstall process or do you think there could be some other issue happening? I'm able to re install the G3 mod and turn Allinweapon inactive and it boots right up with no issues.
Ajoe124
差点错过这个经典突击步枪
Echo Congo
What's the weapon ID for this gun? Trying to add it for the modded trader Scorpion's Weapon Proficiency quests
MandoMatt98
I used GuiltyMan's AMQWR mod, and it automatically added my other WTT weapon mods for quest progress, i would add that.
Add Missing Quest Weapon Requirements
Echo Congo
Thank you, this should work swimmingly then
AHuman
Installed this and the scorpion on 3.9.8 and got this error when starting up the server. Is there a way for me to fix this, I really would like to have these weapons.
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TypeError: Cannot read properties of undefined (reading 'length')
TypeError: Cannot read properties of undefined (reading 'length')
at CustomItemService.addModsToItem (C:\Users\XxMan\Documents\My Games\SPTarkov\user\mods\WTT-SianydeAndG3iness\src\CustomItemService.ts:717:88)
at CustomItemService.addModsToItem (C:\Users\XxMan\Documents\My Games\SPTarkov\user\mods\WTT-SianydeAndG3iness\src\CustomItemService.ts:718:50)
at CustomItemService.addModsToItem (C:\Users\XxMan\Documents\My Games\SPTarkov\user\mods\WTT-SianydeAndG3iness\src\CustomItemService.ts:718:50)
at CustomItemService.processInventoryType (C:\Users\XxMan\Documents\My Games\SPTarkov\user\mods\WTT-SianydeAndG3iness\src\CustomItemService.ts:689:22)
at CustomItemService.processBotInventories (C:\Users\XxMan\Documents\My Games\SPTarkov\user\mods\WTT-SianydeAndG3iness\src\CustomItemService.ts:637:18)
at CustomItemService.postDBLoad (C:\Users\XxMan\Documents\My Games\SPTarkov\user\mods\WTT-SianydeAndG3iness\src\CustomItemService.ts:81:18)
at SianydeAndG3iness.postDBLoad (C:\Users\XxMan\Documents\My Games\SPTarkov\user\mods\WTT-SianydeAndG3iness\src\mod.ts:69:32)
at PostDBModLoader.executeModsAsync (C:\snapshot\src\loaders\PostDBModLoader.ts:63:45)
at PostDBModLoader.onLoad (C:\snapshot\src\loaders\PostDBModLoader.ts:26:24)
at App.load (C:\snapshot\src\utils\App.ts:51:26)
TypeError: Cannot read properties of undefined (reading 'length')
TypeError: Cannot read properties of undefined (reading 'length')
at CustomItemService.addModsToItem (C:\Users\XxMan\Documents\My Games\SPTarkov\user\mods\WTT-SianydeAndG3iness\src\CustomItemService.ts:717:88)
at CustomItemService.addModsToItem (C:\Users\XxMan\Documents\My Games\SPTarkov\user\mods\WTT-SianydeAndG3iness\src\CustomItemService.ts:718:50)
at CustomItemService.addModsToItem (C:\Users\XxMan\Documents\My Games\SPTarkov\user\mods\WTT-SianydeAndG3iness\src\CustomItemService.ts:718:50)
at CustomItemService.processInventoryType (C:\Users\XxMan\Documents\My Games\SPTarkov\user\mods\WTT-SianydeAndG3iness\src\CustomItemService.ts:689:22)
at CustomItemService.processBotInventories (C:\Users\XxMan\Documents\My Games\SPTarkov\user\mods\WTT-SianydeAndG3iness\src\CustomItemService.ts:637:18)
at CustomItemService.postDBLoad (C:\Users\XxMan\Documents\My Games\SPTarkov\user\mods\WTT-SianydeAndG3iness\src\CustomItemService.ts:81:18)
at SianydeAndG3iness.postDBLoad (C:\Users\XxMan\Documents\My Games\SPTarkov\user\mods\WTT-SianydeAndG3iness\src\mod.ts:69:32)
at PostDBModLoader.executeModsAsync (C:\snapshot\src\loaders\PostDBModLoader.ts:63:45)
at PostDBModLoader.onLoad (C:\snapshot\src\loaders\PostDBModLoader.ts:26:24)
at App.load (C:\snapshot\src\utils\App.ts:51:26)
T3RR4BYT3
Try moving it up in the load order. I had the same issue. Probably some mod incompatibility
tpmccusker88
YEEESSSS finally!! Finding this couldn't have been a better surprise! I can't wait to try it! I've been waiting so long for this
Foxman1806
I keep getting this error and don't know what it means
swafromsteam
That wooden PSG-1 style grip looks amazing, is it possible to use it with M4's?
DemonLordFerox
amazing work! would you be willing to try a HK-33/53? its basically the G3 but 5.56x45 it would be great to go with this pack cause it uses all the same attachments; stocks, handguards etc.
GooSe<3
PSG-1 next? really just need the 25in bull barrel and Hensoldt scope
lurtzy_
This gun is awesome, but there is something missing. The 25inch barrel of the PSG-1. You have already added the grip, stock and handguard of the PSG-1 so why not add the barrel? It would be really cool if you added it
Scottish
how do i make this not be OVER used by every pmc?
this mod is cool but i like the ai to use all the weapons
the same goes for that scorpion gun mod too
bongobongo123
Reload animation makes the magazine clip a bit on insertion, everything else works, great mod
GMAN
Another banger from the WTT crew! Works perfectly and feels great. No issues that I've had so far. Thanks for adding this legendary Cold War-era battle rifle!!!
SatanicToddlers
When testing the G3 in the hideout, i can pull the trigger and bullets begone. But the weapon doesn't fire, doesn't make noise or any animation for that matter. What did I do wrong? lmao.
EDIT-- Nevermind! It's just in the hideout for some reason, gun is sick! Thanks a lot.
Andrea
i'm curious, why did you include another copy of the MFI low profile mount? from what i understand, the claw mounts for HKs can fit all of the HK weapons that use that receiver style/shape (MP5, G3, HK33, etc), with or without the rear sight on. was there a technical limitation? was it some sort of a dimensional issue with the model you used?
Sptarky_001
is there a chance that you might add the Z24 4x scope along with this? Otherwise great mod.
AlaskanJesus
Baller ass mod I love the G3. I made the most jank, cursed PSG-1 out of an SR-25 and parts from 20 other mod and vanilla attachments with the universal attachments mod set to cursed because it was as close as I could get xD
Neeners
Hey, just wanted to comment and let yall know that the discord invite located inside the "What is WTT?" section of the modpage is invalid.
MarkedOne
Love the mod, but when I tried it with Realism the recoil was just all over the place. Is there going to be some sort of compatibility patch for it?
https://i.imgur.com/aoIOOp5.mp4
Sianyde Author
Yes there is. Will update as soon as it's done.
DUCKDUCKK
Is there supposed to be a 50 rnd mag on the g3? I can't put it on rn. Is that a bug?
Sianyde Author
I haven't added one, no. There's a 100-round drum mag for the HK11E, but it's not compatible with the G3.
RagingMadMatt
Will there be a single, large WTT mod regrouping all the mods one day, or does it come bits by bits ?
Sianyde Author
WTT will be a total conversion for SPT. For now, we are releasing standalone content packs so others can enjoy our work in the meantime. 😄
LazyAmerican
This thing is absolutely beast mode....the only nitpick is the empty "H&K" charging handle sound is pretty lite maybe make/grab a chunkier sound for it?
Sianyde Author
Not a bad idea. I’ll consider changing this in the near-future when I release the new version w/ a Realism compatibility patch
bauhinia_k
any plans for HK33 , HK53 and HK13 ?
Sianyde Author
I’ve got the assets and have had a lot of requests for the HK33/53. I’m considering adding it.
Shturman
i found a bug when u want to relaod 1 bullet the character will bug and dont reload the bullet in the chamber
Sianyde Author
Please redownload and reinstall. I’ve since posted a hotfix that fixes this bug.
Sianyde Author
Please redownload and reinstall. I’ve since posted a hotfix that fixes this bug.
Shturman
thx
Phoenics
can we get a 50 rounder?
Toxicgaming669
So I have a good amount of mods installed and noticed that I cannot use the G3 mod. It comes up in yellow on the server and says cannot load on flea and trader. I think it could be clashing with one or more other mods I have.
poppduder
scroll down and see my post about a similar (same?) issue. Maybe it'll help.
Toxicgaming669
If it is something similar then ill have to try to narrow it down to which mods work with it. I currently have about 12 server side mods and a few gameplay mods.
Sianyde Author
Does the game load, but the price is just at 1 rouble on the flea?
If you have LiveFlea mod, it could be conflicting with that since it doesn’t have live data to capture.
Unfortunately, I don’t think there’s anything I can do about making it compatible
Toxicgaming669
No nothing like that but I think I found the solution! So the mod was the last thing I downloaded so it came last on the load order for my mods. I just used the Load Order mod to make it the first thing to load and it works now!
saintdeer
The firing sounds of HK11 doesn't like 700RPM also it's nearing 550~600RPM.
But much appreciated, I feel like a retro style combatant now.
Sianyde Author
The HK11 has a modified RPD sound to match the 700 RPM for the outdoor sound. I do need to touch-up the indoor sound a bit tho. Will patch in a later version. The semi sounds are a bit odd though.. dunno what to do about that yet.
The_Stagnant_Kipper
Heck yes another gun mod on the hub can't wait to dabble with it!
Much appreciated.
MarkedOne
You and Tron are killing it with these guns, love how none of them look out of place quality wise.
poppduder
Great mod. Looks perfect and installed easy. I do have an issue though. It isn't specific to your mod but it is effected by it. The console comes up with warnings for your and other modded-in items that it cant find the live flea prices. I don't have live flea installed anymore tho. The price of the G3 on flea is 1 Ruble . Any thoughts on what might be causing this? Image link of the errors below.
Sianyde Author
Hmmmm. I’m not entirely sure, to be honest. Maybe there’s a file from Live Flea that you missed? Did you delete Live Flea before or after installing my mods?
poppduder
Well, I had the acr and evo installed before live flea was uninstalled. Since then I have installed the G3 and it is reflecting the 1R price point. I will look at the files in "live flea" zip to see if there are any left over. If I find a cure I'll lyk.
Sianyde Author
Please do! Best of luck
poppduder
I was able to narrow it down to Module-Additonal Weapons/Clothing. Not sure why having those mods in my folder (which were not updated to 3.8.3 like I thought) was effecting your mod, though.