Featured Dynamic Maps 0.5.0

Please do not ask when mod authors will update their mods to 3.9.X
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.

Replaces the in-game map screen with actually useful maps with dynamic information!

Notice: I'm stepping back from my SPT mods for now and have added some known community authors in the case that I am out of touch, which is very likely to happen in the next months. These authors are not obligated to anything, just want to make sure that someone can add a maintainer in the future. My SPT projects were started to keep me occupied after a death in my immediate family and I've lost interest in Tarkov for now.


Tired of getting lost? Here's an in-game map viewer with dynamic information overlaid on-top, including extracts, quests, player and teammate markers, corpses, the BTR, player-dropped backpacks, airdrops, and locked doors. More features after the screenshots.


in_raid_map.png

In-game map with player marker


out_of_raid_map.png

All maps accessible outside of raid


dynamic_locks.png

Dynamic Locks


quest_markers.png

Quest Markers

Features

  • Map organized in stacked layers / levels
    • Text map labels supported overlaid on map
    • Automatic selection of layer based on player position (configurable)
    • Manual level control available on left of map screen (as well as shift-scroll and configurable hotkeys)
  • Automatic min/max zoom based on size of map
  • Support for coordinate rotation, since BSG decided to make north different direction on many of the maps
  • Drag-based map pan and mousewheel-based map zoom controls; additional hotkeys for map control available (configurable)
  • Peek at map hotkey (configurable)
  • Icon-based map markers placed both statically and dynamically. Currently:
    • In-raid dynamic player icon
    • In-raid dynamic current extracts for player
    • In-raid dynamic quest icons (loosely based on Prop's GTFO)
    • In-raid dynamic player-dropped backpacks
    • In-raid dynamic BTR icon (with icon by Kuromi, see marker_credits.txt for more info)
    • In-raid dynamic airdrop icons (generated when airdrop lands)
    • In-raid dynamic markers for corpses
    • In-raid dynamic other players/bots icons
      • Friendly players will only show if using another mod that adds multiplayer or adds friendly bots (not sure if that exists)
      • Enemy players, bosses, and scavs off by default, intended for mostly debug
    • Static markers for all extracts for all maps out-of-raid
    • Statically-loaded locked door with dynamic icon and color based on key status
      • Out-of-raid, green with key means player has it in inventory, yellow with key means key in stash, red with lock otherwise
      • In-raid, green with key means player has the key, red with lock means player doesn't have key
    • Static markers for switches and levers

See KNOWN_ISSUES.md for known current issues and FEATURE_WISHLIST.md for a list of things that I would like to work on in the future.


If you're enjoying the mod or have a suggestion, please leave a comment!

Installation

- Drag folder from zip file directly into your SPT-AKI install folder

Configuration

General

  • Replace Map Screen: If the map should replace the BSG default map screen, requires swapping away from modded map to refresh
  • Center on Player Hotkey: Pressed while the map is open, centers the player
  • Move Map * Hotkey: Hotkey to move the map *
  • Move Map Hotkey Speed: How fast the map should move, units are map percent per second
  • Change Map Level * Hotkey: Hotkey to move the map level * (shift-scroll also does this in map screen)
  • Zoom Map * Hotkey: Hotkey to zoom the map * (scroll also does this in map screen)
  • Zoom Map Hotkey Speed: Zoom Map Hotkey Speed
  • Dump Info Hotkey: Pressed while the map is open, dumps json MarkerDefs for extracts, loot, and switches into root of plugin folder (only shows in advanced config mode)

Dynamic Markers

  • Show Player Marker: If the player marker should be shown in raid
  • Show Friendly Player Markers: If friendly player markers should be shown
  • Show Enemy Player Markers: If enemy player markers should be shown (generally for debug)
  • Show Scav Markers: If enemy scav markers should be shown (generally for debug)
  • Show Boss Markers: If enemy boss markers should be shown
  • Show Locked Door Status: If locked door markers should be updated with status based on key acquisition
  • Show Quests In Raid: If quests should be shown in raid
  • Show Extracts In Raid: If extracts should be shown in raid
  • Show Extracts Status In Raid: If extracts should be colored according to their status in raid
  • Show Dropped Backpack In Raid: If the player's dropped backpacks (not anyone elses) should be shown in raid
  • Show BTR In Raid: If the BTR should be shown in raid
  • Show Airdrop In Raid: If airdrops should be shown in raid when they land
  • Show Friendly Corpses In Raid: If friendly corpses should be shown in raid
  • Show Player-killed Corpses In Raid: If corpses killed by the player should be shown in raid, killed bosses will be shown in another color
  • Show Friendly-killed Corpses In Raid: If corpses killed by friendly players should be shown in raid, killed bosses will be shown in another color
  • Show Boss Corpses In Raid: If boss corpses (other than ones killed by the player) should be shown in raid
  • Show Other Corpses In Raid: If corpses (other than friendly ones or ones killed by the player) should be shown in raid

In-Raid

  • Auto Select Level: If the level should be automatically selected based on the players position in raid
  • Auto Center On Player Marker: If the player marker should be centered when showing the map in raid
  • Reset Zoom On Center: If the zoom level should be reset each time that the map is opened while in raid
  • Centering On Player Zoom Level: What zoom level should be used as while centering on the player (0 is fully zoomed out, and 1 is fully zoomed in)
  • Peek at Map Shortcut: The keyboard shortcut to peek at the map
  • Hold for Peek: If the shortcut should be held to keep it open. If disabled, button toggles

Recommended Other UI Mods

- Tyfon's UI Fixes

- DrakiaXYZ's Equip from Weapon Rack, Quick Move to Containers, Quest Tracker, Task List Fixes

- ChooChoo's Trader Modding and Improved Weapon Building

- CJ's Stash Search, which I have contributed to

- My other mods Quick Weapon Rack Access, Player Encumbrance Bar, and Simple Crosshair

  • Version 0.5.0

    This will be the last content patch before SPT 3.10.0. Focus will shift to getting the new maps working on the new client in preparation for its release. Enjoy!

    - Added map items for; Ground zero, Streets, Reserve, Labs, and Lighthouse.

    - Added new map items to therapist level 1.

    - Added ability to need a map in your inventory to use the map in raid.

    - Added ability to see spawned hidden stashes on the map.

    - Added an option to hide Hidden stashes behind a configurable intel center level.

    - Added option to resize the mini-map.

    - Added option to change position offset of mini-map.

    - Added option to change corner position of mini-map.

    - Fixed hide mini-map hotkey not working.

    - Fixed flicker when transitioning between mini-map and peek view or vise versa.

    - Fixed mini-map zoom behavior not working as intended.

    - Fixed "error" logging statement that was used for development (Sorry support)

    - Renamed config section `3. Intel Center` to `3. Progression`.

  • Version 0.4.5

    - Wish listed items now appear on the map if they have spawned in raid.

    - Wish listed item markers can be locked behind a configurable intel center level.

    - Colors are now configurable for most markers. (F12 menu)

    - You can now differentiate between bear and usec by using separate colors. Bear is red, Usec are yellow by default.

  • Version 0.4.4

    - Fixes level select slider appearing on the battle UI.

    - Adds ability to hide pmcs, bosses, scavs, corpses and airdrop markers behind a configurable intel center level. Default 0 is disabled. They are all on separate sliders.

  • Version 0.4.3

    - Fixes replace map screen not working.

    - Adds support to detect helicopter crashes from the helicopter crash mod.

  • Version 0.4.2

    This update REQUIRES a config wipe. When asked to overwrite your config, make sure you do so. Failing to do so may cause issues. You've been warned.


    - Completely rewrote the mini map feature and cleaned up some code.

    - Mini map zoom in/out is page up/down by default. (configurable in the F12 menu)

    - Mini map position is fixed in the top right for now (I will address this later)

    - There are now animations to smooth out transitions between map views. (Disable in the F12 menu)

    - Map zoom and position are now saved for the duration of the raid in peek view and map(tab) view.

    - You cannot have `remember map position` and `reset zoom on center` or `auto center on player maker` enabled at the same time. They will disable the options they need disabled when enabled.

    - Resolved numerous NRE's that caused maps to not load in some cases.

  • Version 0.4.1

    - Fixed null ref that caused the map screen map to not be viewable.

    - Fixed bouncing of the mini map in all instances.

    - Fixed mini map not being able to be disabled permanently. (F12 option)

    - Removed mini map zoom keys. Its now done with the same keys as the primary map view.

    - Fixed map appearing on the screen when entering the hideout.


    I will not fix or decouple map zoom being shared between the peek view and mini map. The maps are the same instance and decoupling them is more trouble than its worth, with the smoothing now corrected, its a non issue really.

  • Version 0.4.0

    - Adds mini-map option (Thanks geuks)

    - The mini-map is disabled by default, it is enabled through the F12 menu. Default position is the top right of the screen.

    - Adds missing Arena fighter map door markers. (Thanks Agent772)

    - The Fika dedicated player is no longer shown on the map when using the fika dedicated server. (Thanks Rambomst)


    This release was put together by CJ, please direct all issues to me on the discord. Do NOT ping mpstark as he is taking a break from modding for the time being. I was given permission to test and put together this release in his absence.

  • Version 0.3.4

    For SPT 3.9.* only.

    Changelog

    • FIX: Minor issue that caused MapPeek GameObject to be retained after a raid

    SHA-256: 8aa5bd34b1366411704d37bcb52844760e17e139587ec4409a516dc3d9be9cd9

    VirusTotal Results

  • Version 0.3.3

    Changelog

    • FIX: Remove AI markers during map open cleanup when they have been despawned (thanks ArchangelWTF!)

    SHA-256: bc92dd3e4b218cf13316af0725ca4e485408c0860faa769969b4e6f6fd67ee83

    VirusTotal Results

  • Version 0.3.2

    For SPT 3.9.* Only

    Changelog

    • Updated for SPT 3.9.* with no other changes. Thanks ArchangelWTF/Jesse for the headstart.

    SHA-256: 0a698fad43758a889e265786f8c2c9e19d4da2850f455d15267ee6d137cc6544

    VirusTotal Results


    Not much testing has been done, let me know if you run into an issue!

  • Please do not use the support thread. Either file an issue on GitHub, leave a comment in the comments section here, or ping me ( @mpstark) in the official SPT Discord.


    Just like any other client mod: if you're running into a problem, make sure that you check if an exception has happened, those will most likely show up in the ~-console. If you see one there, be sure to grab both the BepinEx log (located at spt-dir/BepinEx/LogOutput.log) and the client log (located at spt-dir/Logs/log<date><version>/<date>_<version> traces.log). These logs contain much more information that I can use to narrow down the issue.

    Heart 1 Thumbs Up 3
    • I used screenshots of your mod in my description box to demonstrate a feature of a mod I just uploaded.


      If you are not ok with this please ping me in SPT discord @S13NDR / DM me on discord or reply here!


      Thank you for an amazing tool.

  • Is there any plan to be able to open the map in another window to be pulled onto a second monitor? It would be really nice to see the whole map in detail without taking up the game screen

  • Having a weird issue where my main map zoom is resetting after each raid. Is there a file or config that is being rewritten after each raid? Any suggestions on what I can do to remove this issue?

    • I wish the minimap would stay hidden when I leave raids with the minimap hidden. I think the feature is super cool, I just want to use it specifically when I can't find something to keep the immersion a bit.

      It was also resetting my zoom setting after earch raid, rollback helped me.

      Maybe just an issue on my end i dont know.

    • These would be QOL improvements, neither of these are "issues". I've taken note.

  • Awesome update! May I request a toggle option for hidden stashes? Already have the mod that have hidden stashes emit orange smokes.

  • thanks

    this is essential for other mods to quickly check them, like bot spawns and behaviour, but for me, its also a huge help for quests


    i also have a lot of problems with quick keys so i tend to dont use them at all, just the "m" for full map

  • Unfortunately, the hotkey for hiding the minimap no longer works properly after 0.4.2.

    It expands for a moment and then returns to its original state.

    Use of the “Enable Minimap” still works.

    A rollback to 0.4.2 fixes my problem.

    No relevant log found.

    Has anyone else noticed this?

    • Hmm i'll take a look

      Heart 1
    • You fixed it, thanks, but why when I hit the minimap zoom in and out button my frametime gets mad mad high till i stop zooming? toggling stuff like minimap, blips or changing zoom in the menu also increases frametime like crazy. I remember version 0.4.2 was very smooth and I had basically no frametime difference at all when zooming or toggling stuff. I really like the new changes, but I'm thinking about rolling back until it's fixed.... I also reset all the configurations.

      Otherwise everything works perfectly and smoothly.

  • Suggestion: Add potential stash locations to the map and option to show if a stash actually spawned there with the stash status toggle.


    I'd be really helpful for me as I'm a beginner trying to learn the stashes locations, but turning on a separate map on my phone just to see where the stashes are is a nuisance.

    • If you want to learn caches, there's a mod that gives active caches a "lit smoke" effect (like the red smoke from airdrops and the green smoke from some extracts): Rai's Hidden Caches

    • This is already something I had planned

      Thumbs Up 1
  • Amazing work dude! It's great that your mod can help me gradually become familiar with how to play Tarkov. :) :thumbup:

  • This mod is awesome. I like being able to see skulls on the map to find bodies easier, but it feels a bit cheesy to always know when I get a kill. Would it be possible to have an option so that corpse markers only appear after looting that body?

    • Maybe, I'll have to figure some things out.

  • I love this mod. I do have one suggestion, though.

    You already have different colors for each AI type, that being orange for scavs, red for PMCs, and purple for certain bosses. But when scavs/PMCs/some bosses are dead, they use the same color marker. A red skull. Can you keep the orange for scavs and make ALL bosses use purple fore both alive and dead?

    I'm asking because I've lost PMC bodies in a pile of other bodies several times,

    • Yeah I can probably do this

      Thumbs Up 1
    • Awesome.

    • Ill have to grab this in the next update, complete forget to make them separate when exposing the colors lol

  • running into an issue where the zoom bar on the left side of the screen appears on my screen at the beginning of raid and if i hit M to quick open the map it goes away but it also is then not appearing when i use the map tab in my inventory

  • Thanks for the mod :)

  • hello, i tried this mod for VR but when i ope nthe tab maps, its just blank, can you make it compatible with the VR mod pls?

  • I am trying to memorize keycard spawns rn and I thought how cool it would be if there were togglable rare item spawn on the map too.

  • Hello, would it be possible for the mod to add a different icon if the dead body has been visited or not?
    Would it be possible to have loot information on the map?

  • This is hands down my favorite mod in SPTarkov.


    Per many others recent comments, the 'replace in-game map' feature is no longer working. The uploader, mpstark mention they are stepping away for potentially months, so I do worry how long I'll have to live without being able to see what keys are missing in my inventory (in-game maps GREATEST feature IMO).


    I'm literally checking this thread every other day for a miracle update :S

    • Me too! I come in every day hoping that there will be news about it.

    • I just switched back to DM v.0.3.4 and have been pretending* the Mini Map is still plannedTM


      *edit typo

  • This mod is awesome, but I have a question. In previous versions being in the character menu (not inside a raid) you could consult the maps. Currently in version 0.4.2 when I go to the Maps tab it doesn't show the maps (I can only see the map when I enter a raid).


    The good thing about being able to see the maps before entering a raid was that you could see what keys you had in the stash and prepare them.


    Was this change made on purpose or is it a bug in this new version?

  • Hey, love the mod!

    Was wondering if the option to display only specific faction is possible on the map?

    Wanted to do an RP playthrough where your faction is friendly to you but the other one is hostile, but it's very hard to tell at a glance which faction is who so the map would help a lot.

  • Thank you for creating this!!

  • Great mod, thanks! :)

    Dropping a general suggestion: BTR on more maps, like Reserve, Shoreline, Lighthouse and Customs, could be fun to mess around.

    • youd have to talk to the spt team or someone that knows how to add the btr to other maps. its hard coded to the maps its on right now by bsg and it gave the spt team a big struggle just to get into spt as is since it doesnt appear in offline raids on live

  • I think the replace map option doesn't work in hideout. It shows the default maps. Thanks you.

    Thumbs Up 1
  • hey just wondering can i make the minimap turn with me? instead of being oriented to the north and all

    • It's on my todo list, I need to figure out the math to do it lol (its not simple math)

      Thumbs Up 1
  • github not found. cant download-able ?

  • I'm experiencing a couple of oddities.


    The minimap is doing this strange wobble/bounce for a couple of seconds anytime I open the larger map. Also, the larger map does not save its zoom state--it will always open to the zoom level of the minimap.

    • I've added a pinned comment with some known issues. If you notice anything else please reply to that. Wotlab wont notify me of comments on this mod as I'm not the original author.

      Thank you!

    • I am running into this issue too - not sure why exactly this is happening, but its more pronounced with Minimap + transitions turned on - it is very jittery. I notice it adjust itself to my screen size after hitting M each time. Could it be because I'm at 1440p resolution?

  • is there a way or any lines of code I can remove to take out PMC, Scav & Boss tracking for our players?


    Thanks!

    Thumbs Up 1
  • What are the chances you could work with the author of Entry Point Selector to integrate its features into this mod? It's a mod that lets you choose your spawn, but right now it uses an external exe to choose the spawnpoint rather than any in-game UI.

  • Hi, i added a minimap option in the mod i'm waiting for the pull request on Github to be accepted but you can download it here : Link - Github

    image.png

    Heart 4 Thumbs Up 2
  • how would I go about adding the Legion boss from Raid Overhaul to your dynamic maps?

  • What is the possibility that you add updating static/dedicated loot spawns to the map i.e an icon if a rusted bloody key spawns on streets and doesn't display an icon if it doesn't spawn? Would be amazing if this was possible as it'd save me a bit of time crossing maps for said spawns to get nothing. :)

  • any chance this can be used on a browser for a second monitor?