CWX-MegaMod 1.3.0

Please do not ask when mod authors will update their mods to 3.9.0
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.

All my mods in one, BushWhacker, GrassCutter, EnvironmentEnjoyer, MasterKey, InventoryViewer, SpaceUser, TradingPlayerView, WeatherPatcher, PainkillerDesat, AlarmReplacer


I got fed up with maintaining multiple mods, so I combined them into one.

They all start disabled

Use the F12 config menu to turn things on/off and configure.


BushWhacker gif

Disables collision with bushes, so you can run through them like the good old days.


Disables Grass from being visable, might help with performance for some.


Disables Trees and Bushes from being visable, looks mighty weird.


MasterKey gif

Disables Trees and Bushes from being visable, looks mighty weird.


Debug tool to see everything the corpses have on them (including prison wallet).


SpaceUser gif

Adds ability to hit space to confirm splitting of stacks and buying from flea.


Removes that stupid ass box that comes up when selling to a trader and you hover a junk box and it spams you saying items cant be sold.



WeatherPatcher is split into two.

FogRemover - on/off (removes all fog) - including scopes.

WeatherDebugMode - on/off (makes weather sunny).


Removes all effects with taking painkillers, goldenbalm wiggle effect, desaturation, radial blur.


Gives you the ability to replace the alarm with a sound of your choice.

The mod will load all .WAV files in the below Directory, then on raid start it will choose one randomly to use.

Place sound file you want to use in the Bepinex/plugins/CWX/Sounds folder (Currently only supports .WAV files)



Install Gif


License allows anyone to use the code, just give credit is all I ask.


Look into other ways to activate and deactivate gameobjects to avoid stutter.

Fix up botmonitor. (use nookies)

Add Stamina Reduction mode


If you would like to support me, please consider my Ko-Fi Link:

Ko-Fi link for CWX
  • Version 1.3.0

    Updated to 3.9.0

  • Version 1.2.4

    Sorry for a new version so soon
    Add MOAR null guards and logging to hopefully narrow down Null Ref errors

  • Version 1.2.3

    Fix mod using different sounds for different alarms in the same raid

  • Version 1.2.2

    Added some null guards in scope Fog Patch.

    hopefully this might fix some null ref errors

  • Version 1.2.1

    Fix up PainkillerDesat Mod on toggling issue,
    Add new AlarmReplacer mod, (supplied with example sound) - Can currently only be Wav file type

  • Version 1.2.0

    Moved to using Tasks instead of Coroutines,
    Removed fog with scopes,
    Squashed further bushes.

  • Version 1.1.2

    Added more bushes to be whacked for lighthouse and streets,
    Added streets 3rd layer of fog to fogRemover ;(

  • Version 1.1.1

    Fix weatherpatcher for labs and factory

  • Version 1.1.0

    Updated to have WeatherPatcher and Painkiller Mod

    WeatherPatcher is split into two
    - FogRemover - on/off (removes all fog)

    - WeatherDebugMode - on/off (makes weather sunny)


    - Removes all effects with taking painkillers, goldenbalm wiggle effect, desaturation, radial blur

  • Version 1.0.0

  • If the reserve alarm replacer exists.. How about a minimod that can do the same for the jingle played at the end of a raid? Curb your enthusiasm, fluffing a duck, we'll be right back, are all amazing little jingles that I could troll my friends with. :D

  • for some reason the when i enable the sunny weather it dose not do anything everything else is working fine. also how would i be able to edit wind in the weather config? i dont know what values to set to like cut the wind in half like if i go up or down with them.


    Plz only use 7zip. Good chance It will not load correctly and leads to difficult troubleshooting.

    Other than that I can't play w/o bushwacker so ty!!! Always loved your mods. animehappyhop bugcatdancing

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  • MegaMod error log when in hideout


    uninstall no error log


    btw there is no bug due to this error Just display error log

    • heya thanks for the report, is that on the latest build?

  • hey would love to see the bushwhacker as an extra mod.
    its so good but there is also some options which i dont like to ahve on a server for people to just activate.

    • Sorry, that wont be happening, as i said in another comment, the Dev time it greatly reduced not having to do them all seperately. hope you understand

    • i can understand that.
      what about a config where you can turn on/off features which then get completly disabled in F12 menu? Maybe thats possible?

  • plz add removal of stamina burn when you get git hy any bullet.

    Love your mod

    • its now on the list, hoping to take a look sometime this week

      Heart 1
  • CWX thanks for your mods since the beginning of SP Aki.

    A questions for this one - I can´t see my inventory in menu if I want get equipt for raid.

    • Heya, do you get any error messages in your Bepinex.log? or a traces log file
      sptinstall/logs/{latest folder}/traces.log

  • Just a heads up, im still getting scope fog but it may be scope and or map specific. I was using the Sig Tango6T on Interchange. Ill keep and eye out and see if this scope shows fog on other maps also

    • thanks for letting me know, ill take a look

    • Coincidentally that scope is what i have been testing with, do you have any errors? in either Bepinex.log or efts/log/traces.log?

      my current view in interchange:


    • Ive added and removed a few mods since then but ill run and interchange again with the same loadout I used when I saw it and ill see if I can reproduce it

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  • Console spams with infinite loops of PAINKILLER DESAT error.

    here's the code:

    [Exception] : NullReferenceException: Object reference not set to an instance of an object
    CWX_MegaMod.PainkillerDesat.PainkillerDesatScript1.PatchPrefix (CC_Sharpen& ___cc_Sharpen_0) (at <03ad69ac59ba4394b4f3de48721c0f67>:0)
    (wrapper dynamic-method) EffectsController+Class572.DMD<EffectsController+Class572::method_2>(EffectsController/Class572,bool)
    EffectsController+Class572.UpdateAmount () (at <448e567fc8c849f8a66327014c6f134c>:0)
    EffectsController.Update () (at <448e567fc8c849f8a66327014c6f134c>:0)
    UnityEngine.DebugLogHandler:LogException(Exception, Object)
    Class358:UnityEngine.ILogHandler.LogException(Exception, Object)
    UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)

    The error stops sending that if i disable the feature of painkiller

    • Thanks for letting me know, ill take a look.

      Do you happen to use any other mods that change anything with sharpening/painkillers?

    • Only AmandsGraphics

  • Works flawlessly, thanks for the upload and hard work :thumbup:

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  • This is constantly getting spammed in my console.

    [Exception] : NullReferenceException

    CWX_MegaMod.WeatherPatcher.WeatherPatcherScopePatch.PatchPostfix (EFT.CameraControl.OpticComponentUpdater& __instance) (at <65d433a014824721a2947edda10c03b0>:0)

    (wrapper dynamic-method) EFT.CameraControl.OpticComponentUpdater.DMD<EFT.CameraControl.OpticComponentUpdater::LateUpdate>(EFT.CameraControl.OpticComponentUpdater)

    UnityEngine.DebugLogHandler:LogException(Exception, Object)

    Class358:UnityEngine.ILogHandler.LogException(Exception, Object)

    UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object

    • heya, thanks for letting me know, i have added some null guards i missed in 1.2.2.

      so should be fixed in that version, let me know if you can

  • How can i open the config menu, F12 doesn't work

    • if you are unable to open your F12 menu, there is something wrong with your install and i recommend seeking support in the discord

  • Loving these updates CWX.

    Do you know if the alarm replacer allows multiple sounds? Or does the file have to be called 'siren.wav' meaning duplicates won't register?

    Just thought it would be funny to have it select from a random amount of sounds. Some spooky, some annoying, some cool.

    If you are not sure, then I will be testing this tomorrow anyways.

    Heart 1
    • i should mention that on the page, it will take and load all files with .wav and will randomly pick one, i can add customization options in another update for it.
      Currently once in raid that sound will be used for the rest of that raid.

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  • MEGAMOD? More like MEGAPOG!

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  • Not sure if you are aware or if its something that not fixable and baked into the code but I noticed yesterday while playing on reserve that the fog is gone normally but when I ADS with a Vudo or some other scope the fog returns looking thru the scope. I was playing with snow on also if that makes a difference

    • ill take a look, its most likely the fact, some of the fog is applied to the camera, and PiP is another camera, so they reapply it, thanks for letting me know

      Thumbs Up 1
    • should be fixed in 1.2.0

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  • Biggest win is disabling the stupid box that says can't be sold!

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  • is there a way to only DL certain mods the weatherpatcher inp[erticularly, i love the mod and im running the outdated version and it stops the rain but i now get alot of fog and no sunny days. but i really dont want to dl all these mods and the other weather changer had to much to do, i dont want to have to select weather every raid which is why i like yours cuz i dont have to do anything lol

    • No sorry, it makes my life a ton easier, the other parts don’t do anything unless you turn them on, so just enable weatherpatcher, and fog remover if you need it

      Thumbs Up 1
    • ok thanks for letting me know!!! ill def be doing that weatherchangers is to good to pass it up

    • I may know what this is, I’ll take a look when I can and update

    • download 1.1.1, this should now be fixed

    • Thanks!

  • Any plans in including hedge bushes to the BushWhacker? Like for instance the hedge bushes around the chalet on Lighthouse

    • ill take a look, thanks for letting me know

    • Have you mentioned anything about streets as no bushes is effected there. just wanting to hear?

    • ill add that to the list then, i was unaware, the fact they have so many different types of bushes annoys me

    • both of these should be fixed in 1.1.2

      Heart 1 Thumbs Up 1
    • @CWX I found some more bushes... ones on Ground Zero (for example outside of Tarbank and TerraGroup buildings)

  • been waiting for this.thankies :D

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  • @CWX, Very nice. Any plans for WeatherPatcher?

    • yeah, going to split it a tad more tho, so fog is seperate from it, i like the change in weather, just the fog, going to get rid of the painkiller effect stuff too

      Thumbs Up 1
  • The legend is back

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