SPT-BSS (Better Stack Size) 1.1.1

Please do not ask when mod authors will update their mods to 3.10 or if they can upload older versions of their mods.
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.

Have you ever wished that certain items could stack? The AA Battery, for example, is too small to occupy an entire slot. This mod reworks item stacking to make it more realistic.

Introducing the True Items mod, updated for SPT 3.9.x with better stack sizes. If you prefer the old stack sizes, you can still copy them from the original True Items mod.


Warning: Ensure this mod loads last if you have other mods that modify stack sizes.

  • Version 1.1.1

    Update for 3.10.x

  • Version 1.1.0

    Added:

    - Splint now stacks to 2

    - Gas mask air filter now stacks to 2

    - Microcontroller board now stacks to 4

    - Military circuit board now stacks to 4

    - UHF RFID Reader now stacks to 2

    - Virtex programmable processor now stacks to 2

    - Portable power bank now stacks to 4

    - Rechargeable battery now stacks to 2

    - TP-200 TNT brick now stacks to 4

    - Gold skull ring now stacks to 4


    Fixed:

    - Dry fuel had the wrong ID


    Changed:

    -


    Removed:

    -

  • Version 1.0.1

    Fixed:

    - Meds not stacking

  • Version 1.0.0

  • Thank you for the work you've pout into this, Hooshu, but I had to stop using this mod and remove it.

    As a fair warning to all who are potentially looking into this, be careful/mindful when using it.


    I stopped counting how many times I screwed myself over by not being careful. I have lost many many many FIR statuses, some of it was me stacking items, some appear to be just "lost" (Virtexes in particular, I have lost FIR status on SIX Virtexes this way). Also, while doing Chumming, make sure your Golden Chains are NOT STACKED, the game will use the whole stack a single chain, etc. ....

    • Fair enough. I also recommend using Tyfon's UI Fixes mod. Pretty sure it has an option to not automatically stack FIR with nonFIR items. The whole stack being used I have no idea how to fix though.

      Heart 1
    • You forgot one other thing, the game will use entire stacks for hideout purpuses (Upgrades for example).
      1-2 years ago I spent a good amount of time going through the items config file and changed all barter items so they could stack up a 100. Later me and a friend figured we put the barter items we don't need for a hideout upgrade in the player inventory and would put them back in the stash when we've upgraded what we wanted.
      Anyway, Tarkov is honestly shit for taking whole stacks of items. But I know that it wasn't intended to anyways, still, BSG's lazy as always when it comes to coding and whatnot.

      Disclaimer: I haven't played with the game, or a mod that does the same thing, configured that barter items stack in a good while so if anything's changed, my apologies.

  • Hello, somehave a something like Throwables.json with all ID regestered, i think i'm uncapable to do this solo...

    Heart 1
    • BTW i've been found IDs but not names reliables to they IDs...


      "GrenadeList",

                          "5710c24ad2720bc3458b45a3",

                          "58d3db5386f77426186285a0",

                          "5448be9a4bdc2dfd2f8b456a",

                          "617fd91e5539a84ec44ce155",

                          "618a431df1eb8e24b8741deb",

                          "5e32f56fcb6d5863cc5e5ee4",

                          "5e340dcdcb6d5863cc5e5efb"


      "ImpactList",

                          "617fd91e5539a84ec44ce155",

                          "618a431df1eb8e24b8741deb"

      Under-Barrel Grenade Launchers (UBGLs):

      "UBGLList",

                          "62e7e7bbe6da9612f743f1e0",

                          "6357c98711fb55120211f7e1"

    • I'm also wondering how to make folding under-barrel grenades, in version 3.9 they could be stored in 10 pieces.

  • Quick question: What happens to stacked items, if decide to remove the mod from my current SPT install? Are the items automatically unstacked? Many thanks for your help!

    • No clue :)

      Happy 1
    • They remain stacked if they were previously before removal and have same issues as with the mod so let's say you craft an item that requires 1 item that is currently in stack of 5 of those, the whole stack goes no matter how many the craft required but other than that nothing happens.

      Thumbs Up 1
  • Breaks FIR for specific items, such as RAM, no idea why

  • I noticed that when using this mod together with ODT ItemInfo the color and value marking for new stackable items are incorrect. ItemInfo is loading AFTER this mod (there is a built-in delay which I have set to 4s). Not sure how to solve this.

  • Hi! There is no stacking for 2A2-(b-tg) inj

  • Hello!
    While I waiting update to 3.10, I try to change "spt-version" from 3.9 to 3.10 in package.json - It works! No bugs (as for moment, while i wrote this comment)

    Thumbs Up 1
  • One of my "must-have" mods, hopefully updated to 3.10 soon <3

    Thumbs Up 1
  • Doesnt seem to work with realisms med changes!

  • Hey ! Thanks for the work buddy !


    Just a little tip here (idk if it has been already said, but would be nice in the description imo)


    If you are doing a quest asking for exemple to stash 3 Goldchains into the dorms microwave,

    DO NOT stack them when placing them, it will count as one and the 2 other will disappear.


    So I guess its the same for Toolsets on Factory etc..



    Best wishes ;)

  • Hello, i think i found a bug. Let's say a quest requires Army crackers, and i have a stack of two in my inventory, when i go turn it in, instead of just the 2, it goes 2+2, so it duplicates the items you have by the stack size.

    Happened with Army crackers and with Ammo boxes so i assume it must happen with every item.
    Also if you could change it so you can't stack FiR items with non FiR items would be nice since it automatically stacks and the item loses it's FiR stat.
    Great mod <3

    • For the FiR with non FiR stacking I recommend UI Fixes by Tyfon. As for the first, I did not have such issues myself when turning it stacked items. I have no idea if I can fix it.

  • How can I add items from other mods? Like Realistic stims and consumables galore? Do I just add a new entry with the id and stack size to medicals.json or I need to add a reference of the mod folders somewhere that I don't know?

    Edit: You can, made a separate file with all custom stims from the mods and added inside the betterStack.ts list.

    • I tried to add soem stuff and I always got error :D :D

    • yes, you just need to add the ID inside the List in the medicals.json

      Here's how it would look for each stim:
      {

          "name": "STIM NAME HERE",
          "_id": "STIM ID HERE",
           "_props": {
              "StackMaxSize": 4
           }

      }


      Don't forget to add commas between each item.

      Thumbs Up 1
  • Can we get an option for ammunition?

    Thumbs Up 1
    • ^^^^^^^^

    • Hey why not go into SVM and under "Inventory and Items", bottom right corner scroll down there is "Ammo Stacks. So I have it as:


      Pistol Ammo x 60

      Shotgun x 60

      Assault Rifle x 90


      That's what you're trying to achieve yes? Have to say, so many of these mods are QoL and it's wild to think about not having them haha. This one especially for the hoarders.

  • Idk if this is a mod issue or a base game issue, but when placing items for quests like Chumming, the placement will use the entire stack of items, but the quest will only register the placement of one item.

    • Mod issue. There is also still the issue of stacked food when eaten to invalidate the rest in the stack (They can no longer be eaten). I use this with UI Fixes and other mods and that issue was not resolved so make sure when doing either of these two actions to have them separated.

  • It seems that the 'found in raid' tag disappears from stacked items that are stacked onto other 'found in raid' items after a short period of time. Any idea as to why this is? Just for clarity, I have NOT been stacking 'found in raid' items onto non 'found in raid' stacks. This just happened to a couple gas analyzers for me as one example.

    • I have no idea why this happens. All this mod does is modify the stack size of items, so it should not interfere with the FIR functionality in any way.

      Thinking 1
    • Hmm, strange indeed. I'll have to continue to look into it and see if I find an answer if I can. I'll keep you updated if I do.

    • its not bug even on live srv it works for example f u stack FIR ammo with not found in raid ammo it will be marked as not found in raid

  • Does the game still use all of the stacked items if there are more than what's needed?

    Do you need to unstack the needed amount for the quest so that you don't lose all of the stacked items?

    • For me it no longer does that, but I also play with a ton of other mods, so one of them might have fixed that, such as UI Fixes by Tyfon.

      Thumbs Up 1
    • .

  • с реализмом не работает, крашит игру!

  • Still using the Mod and still loving it! :D

    Suggestion:

    GP Coins stackable to 100 or 250 or smth.

    • I was actually thinking of changing the stack sizes for currency. For example I want to raise the roubles stack to 2.5M, usd remains the same, and euro to 100k. This is because the highest banknote for Roubles is 5000 (500,000 -> 100 banknotes), for USD is 100 (50,000 -> 500 banknotes), and for Euro is 200 (50,000 -> 250) (I don't count the 500 banknote since has not been issued since 27 April 2019). So I've gone with USD for the base, and since base USD is 500 banknotes, I've decided to do the same for the other two.

    • im not sure if currency in general is an issue since svm does that already and like almost everyone uses it, only GP coins are not in the config.

    • I mean, I personally don't use SVM, I like to make my own mods modify the values, instead of relying on SVM.

    • I just checked SVM, and it does have GP Coin stack size.

    • yep they brought an update after i posted here.

  • Some items found in raids lose their "found in raid" property when merged.

    It doesn't happen with all objects, but it has happened to me with several objects.

    • Pretty sure that is normal Tarkov behaviour. If you stack FIR items with non-FIR items, they become non-FIR.

      Thumbs Up 1 Thinking 1
    • yeah that's expected behavior. The item's don't have states saved for each of them, when stacked. They become a new, stacked item. For example, see stacking FIR roubles with non FIR roubles. If you stick one single non-FIR rouble into a stack of 2 million FIR roubles, they all become non-FIR. 🫡

      Thumbs Up 1
    • can confirm, normal behaviour. stacking fir with non fir makes items non fir. same goes for ammo btw.

      Thumbs Up 1
    • Hello. It’s more about the fact that if 2 items “found in a raid” are stacked, then after a while both items lose this daw. This happens to me after a raid. I checked it more than once.This does not happen with all stacks, but rather randomly. Some items remain “found in raid”, while others disappear.

    • It's an old issue even you use True items.

  • throws up a bunch of yellow text that some items are not stackable and gets reverted to 1 when firing up the server.

    • Can you tell me what exactly it says? And do you have some other mods that affect stack size?

    • no other mods but it hink its same issue as zombieknight above. meds do not stack and it puts that out in console at every start.
      i just can not restart the server now cause ppl are playing.<

      would be cool if you could stack atleast stims. its a better solution then just give them 2 uses imo

    • RzcOxUF.png

    • Those errors are not from my mod. I have no such logs. And I tried searching for those IDs, and I could find no item with those IDs. I will post an update in a minute with the fix to meds not stacking.

    • do they need to be staking?

  • Is there a way to have it auto stack to the existing item after you CTRL RMB?

  • Heya! Lovely mod, but i'm having an issue where med items like tourniquets, bandages, and pills won't stack at all. Is this affecting anyone else?

    • Items that have HP do not stack. So, stuff like a vanilla injector will stack, but IFAK for example, will not.

    • Injectors don't work either. All single use items refuse to stack

    • I will look into it.

    • You can paste the medicals.json data into barter.json, and the drugs and injections can be stacked, as they were in 3.8.3, and of course the same can be done with provisions.json

      Those with hp will also stack

    • I posted an update that should fix meds

  • Hello,Your mod is really great,Can I share your mod with ODDBA,Due to network issues, some people may not be able to use your mod smoothly