WTT - Armory - Wages Of Sin 1.0.1

Please do not ask when mod authors will update their mods to 3.10 or if they can upload older versions of their mods.
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
Due to an unusually high volume of traffic, our site may be experiencing intermittent slowdowns. If you notice any issues, log out of your account and browse anonymously so you can better utilize caching or try using forge.sp-tarkov.com to search for and download mods.

The Wages Of Sin returns with a fresh coat of paint...

[tabmenu]
  • I want to remove the red gun where can I find the ID so I can blacklist it

  • Is there a simple way to remove the weapon and all attachments from being sold by trader?

  • Any chance to make the red buttstock/buffer tube be compatible with the Mk-18 Mjölnir? The pistol grip work fine, unless it is intentional by design. I do like the design and modded my M4A1 for Prapor's quest :D

  • Pretty sure there's a decimal error in the Charging Handle weight, it's 400 grams (almost a bottle of water) instead of 40 grams (chocolate bar weight). Most other charging handles are 35 grams.

    Thumbs Up 1
    • Thanks! I will make sure to get this changed out for the next update. In the meantime, you can change this on your end by going into the json file and searching for ID:

      6761b213607f9a6f79017d48 (red) , 676c3d73e56673a0ed44ec14 (fde) , and 676b5367fe34b0539b0f96f5 (black) and change the weight value.

  • Anyone who knows feel free to answer. If we use mod load order editor and put this after SPT Realism, should it load properly? Or does there need to be compatibility? Just wondering. Not requesting anything from OP. I do not use the order editor so if it's worth a shot -- I'll try!

    • It needs an actual realism compatibility patch that actually sets values of what new recoil and other stats should be. Moving it around in the load order alone will not yield any compatibility results.

      Heart 1
    • Ah, I see! Thank you for the reply and for your amazing work on this bad boy. I enjoy using it. Sounds are crisp {I can't decide whether the chamber or the fire selector brings more glee to my gun-'tism ears} and the weapon is absolutely beautiful. Also, it's sound profile on a suppressor {I use the Monster Mini} is absolutely metal. Really has some 'weight' despite the suppression and it's intimidating as all hell, too. Really enjoy your mods. Just tried Fatman and it's a riot. :F

      Heart 1
  • Having the same issue that ViP3R_76 mentioned a few comments below!


    Me and my friends play using FIKA, and use APBS to distribute modded weapons to AI. Occasionally whenever an AI gets a WoS weapon and fires it, the sound gets stuck playing repeatedly, preventing extraction.


    The sounds that get stuck playing always happen very far away from us players, and sometimes whenever we hunt down the source of the sound and when getting close enough, the sound loop stops and extraction becomes possible once more. (This isn't always the case though).


    We also use basically every other WTT gun (Absolutely love your guys work!), but this particular issue seem to be specific to WoS. Every time we've hunted down the source, the nearby PMC has WoS equipped.


    We love using WoS and appreciate all the work that's gone into this and keeping it up to date! If there's any suggestion or possible fix, we'd love to know!

    • We have explored this with the users that reported the issues and could not find out why just this weapon causes the issue (versus all of our other weapons). All of our weapons use the same template, and build workflow, so this bug had us scratching our heads. The best method to fix this bug is to just blacklist it from bots for now.

  • Amazing looking weaponry, thank you <3

  • 这个 mod 非常出色且非常实用。不知道能不能把这张贴在Oddba社区,让更多的中国朋友看到和使用它。我会清楚地指出 Mod 的来源和作者!非常感谢,我期待着您的回复!

  • i appreciate you taking this from from the depths of old sptarkov to the latest version.

  • Holly shit ... they look cool. Well done on this mod :thumbup:

    Heart 1
  • We used this weapon with distribution to enemy bots (through APBS) and it opens some errors within the raids.

    Namely - Audioloop-Bug - afterwards (if audioloop occured in a raid) - Extraction is not possible anymore.


    Calling the function for the sound-player seems to be the culprit. (Lacy mentioned it while checking my logs).


    We use some other WTT Weapon mods (not much) which are working (or simply lucky?) fine. Maybe worth to take a look on it?

    • Very interesting. Not sure why only that weapon would be the culprit, as all of our weapons are made the exact same way, using ready-made templates. The template that made this weapon was actually used to make previous rifles. In terms of how audio is handled, the audio file is just a wav file that is referenced in an audio bank file. The bank file is then referenced in the container from a script. We reuse existing Tarkov/BSG audio bank files and weapon container prefabs with their default scripts. So I would be surprised if the error is occurring from the bank or container itself, as they are default BSG prefabs.


      I can take a look at the wav files, maybe pertaining to mainly distant sounds? Either way, unsure why this would occur with only this weapon, as we haven't changed our methods for weapon creation since our first release. Please let me know if this occurs with other weapons and not just this one.

    • Pinged you on discord!

      Thumbs Up 1
  • is 1.0 3.9 or 3.10?

    • 3.10. We only push new mods for the latest version of SPT.

      Crying 1
  • It seems WOS red ar-15 using HA CQR grip will not remove stock, resulting the gun gained 2 stocks stats buff.

    Thumbs Up 1
    • Thanks! I'll push a fix tomorrow.

      Crying 2
    • NOOOOO! MY PERFECT AR IS GONE!

      Happy 1
  • I don't know if it's like this for all the rifles but on the lower receiver there is just a solid block where the hole for the bolt carrier assembly slides in/where the buffer tube interfaces

  • "huhuhuhuhuhuhu" (Ruby in "the fifth element")

  • The BEST M4 MOD! Thank you

    Heart 1
  • best xmas present!!!

    Heart 1
  • Moxo is giving me RedCore in these mods. Yay!!! I hope you guys make more of these with Moxo that include red weapons.

    Heart 1
  • I'm guessing this won't work with the discord release from Rexanna's archive?

    • It won't work with the old Wages of Sin.

    • That's what I figured, thanks.

  • Friends, when will the Cheytac Intervention mod be released? I'm really looking forward to it, and I'm not the only one.))

    • That's the next weapon on the list to be remastered.

  • NOT THE GHETTO BLASTERS ;( ;( ;(

    • Not many people realize, Terragroup had nothing to do with the downfall of Tarkov. The police just got defunded.

  • Always a good day when WTT decides to put out some cool sh*t

    Heart 2
  • Thank you and the WTT team for contributing to the community, it's really appreciated and I wish you all the best for the future!

    Heart 2
  • I absolutely love this mod! Thank you so much for your hard work and commitment to the community. This mod has become an essential part of my gameplay, and I'm incredibly grateful for your continued efforts. Keep up the fantastic work. <3

    Heart 2
  • WTT Thursday! 8)


    Annnnnd Happy Holidays from the WTT Team! <3

    Heart 7 Thumbs Up 1