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Updated to real-life resolutions (pixelated effect value is taken from vertical resolution instead of horizontal like Borkel did), refresh rates and adjusted HARD thermal cut off range from 250m to 1000m (but there is still natural BSG depth thermal fade). Also matched crappy digital zoom quality degradation. Removed rolling scanline effect on FLIR, Echo1 and Zeus.
Changes:
- FLIR RS-32: 21 Hz -> 60 Hz and 172px -> 240px resolution at 2.25x and 60px at 9x.
- SIG Sauer ECHO1: 10 Hz/21 Hz -> 30 Hz and 172px -> 156px resolution at 1x (this is a nerf) and 78px at 2x. Buffed and matched thermal falloff range in purple mode.
- Torrey Pines Logic T12W: 10 Hz -> 30 Hz, 30px -> 60px resolution
- Armasight Zeus Pro 640: 21 Hz -> 30 Hz, 172px -> 512px resolution at 2x and 128px at 8x.
- Trijicon REAP-IR: now has two zoom modes - 1.2x and 9.6x, only black pallete, 35 Hz -> 60 Hz, 228px -> 480px resolution at 1.2x and 60px at 9.6x.
- MP-155 Ultima thermal camera: 15 Hz -> 30 Hz, 135px -> 240px resolution
Used AssetBundleExtractor 3.0beta1 to adjust ScopeThermalVisionData and ScopeCameraData directly.
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Version 1.2.0
- ODT
- 4.8k Downloads
- Removed rolling scanline effect on FLIR, Echo1 and Zeus.
- Fixed REAP-IR aim sensitivity and displayed zoom values.
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Version 1.1
- ODT
- 2k Downloads
- after some research, huge nerf to all zoom scopes, now crappy digital zoom is properly emulated (yes, they do look like crap IRL too), eg.:
-- SIG Sauer ECHO1: 1x - 156px, 2x - 78px
-- Armasight Zeus Pro 640: 2x - 512px, 8x - 128px
-- FLIR RS-32: 2.25x - 240px , 9x - 60px
-- Trijicon REAP-IR: 1.2x - 480px , 9.6x - 60px
IRL examples:
- buff for echo1 purple thermal range fall off.
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Version 1.0.0
- ODT
- 744 Downloads
TheEel
I love this mod but I only have one gripe. I agree that the scopes should have lower resolutions when zoomed in, because that's how thermal sensors work. But the current implementation of this is incorrect. I made an example of what I mean in photoshop below. The image is low resolution, but the pixel overlay doesn't change sizes/resolution, so the image is easier to see and truer to life. The current implementation makes it look like a lens is put in front of the screen to zoom in, instead of digital zoom.

ODT Author
Yeah, I know. But adjusting BSG pixel mask shader is out of scope of my skills, so this will have to do.
Foxgirl1806
would it be possible for me to make the t12 a little more zoomed in at all, sorry if this has nothing to do with the mod, I saw something about zoom so I'm going with that
Slyder
I highly recommend Fontaine's FOV fix mod for a bit of additional zoom. You can use a toggle button to give you a bit extra FOV zoom whenever ADS'ing or even w/o scoping in
Check it out.
Foxgirl1806
I know, I use fov fix, but when I use the t12, the fov on the t12 itself is too wide and I can't see anything, making it virtually unusable to me, I was just wondering if there would be a way to zoom in only the t12
DJMCBR
Add the T-7 too
ODT Author
Borkel already did it - Borkel's Realistic Night Vision Goggles (NVGs and T-7)
Borkel
okay no need to update mine then lol
ODT Author
I just could not wait
Social1k
removing the scan lines would be chefs kiss
ODT Author
done
egnbv
mouse sensitivity of "Trijicon REAP-IR" in 9.6x magnification too high.
ODT Author
fixed
egnbv
very great fixed
FiveF
would be nice if scopes wouldn't have a moving crosshair - irritating and not realistic.
Reap-ir should have some edited db thing, like:
itemsData[`5a1eaa87fcdbcb001865f75e`]._props.Zooms[0] = [9.6, 1.2]; //zoom displayed in lower right corner. True zoom is x5.8 - x0.7
itemsData[`5a1eaa87fcdbcb001865f75e`]._props.AimSensitivity[0] = [0.112, 0.93]; //sensitivity change. Calculated based on true zoom.
ODT Author
how did you calculate the sensitivity?
ODT Author
and what do you mean by moving crosshair?
FiveF
1. Measure how much the view is magnified/reduced compared to the unzoomed view. FovFix can prevents change fov during zoom. From my observations, the view magnified is x5.8 - x0.7.
2. We find out how much fov is magnified in the float value. I don't know how to do it, but often for pip sights it is from 0.75 to 0.65 - lower is less fov. Let's say for this sight it's 0.65.
3. calculate:
fovZoom / trueMagnification = sensResult.
0.65 / 5.8 = ~0.112 for x5.8 zoom
0.65 / 0.7 = ~0.929 for x0.7 zoom
notes: in this scope first values is zoomed i.e. it need be first 9.6.
FiveF
Moving crosshair in FLIR but i also saw this in ECHO1 in white-hot mode. The easiest way to show it is on Video. Better Thermals had this ability.
ODT Author
ahh, the moving "scanline". removed it, packing a new version
defty17
compatible with Scope and Red dot sight Overhaul by Geff Hannigan?
ODT Author
Yes
Plot_Device
ODT, how do I get zoom to work on the REAP-IR? I have tried smooth scroll alt+zoom optic key like on the LPVO's from 1-6x as well as the "switch optic" key that I normally use between an RMR and 4x fixed optic.
Only the black color mode changes back and forth... no zoom happens.
ODT Author
It's "switch scope magnification" shortcut, smooth zoom doesn't work.
Plot_Device
thank you, but I tried that as mentioned above... I even rebound the keys in reverse, double click vs press, and then went to raid with two MCXs one with 1-6x LPVO and one with REAP-IR, the LVPO zoomed as usual on "press" of "switch scope magnification", but the REAP-IR just went from black color to the other black/green color at 2.25x magnification.
ODT Author
you sure you installed it correctly and no other .bundle files overwrite the reap-ir file? do other scopes seem to work?
Plot_Device
Thank you for replying! All other scopes work as intended. Here are the other mods installed:
SPT 3.10.5 and latest FIKA core + dedicated
SAIN+MOAR+Looting+Questing
That's Lit + Sync
Algorithmic Level Progression 5.4.3 (maybe the issue?!)
Borkel Realistic Night Vision
ODT Item Info
and various UI fixes / weather fix / continuous healing / SSH fueling mod / left stance wall fix
ODT Author
Try modifying the load order with load order editor so this mod is the last one
Chaos_Guardian
How does this compare with Better Thermals? Are they compatible or is this just an alternative?
ODT Author
Mine are blured, pixelated and frame capped, just like in real life.
Apathy Knight
Simply epic.
Vines
I would kill myself to have a chance to be reincarnated as your pillow.
Strungerman
You are not the only one.
adishee
Thanks for your work, installed.
CaptainKrunk
My hero! It would be super cool to see some pictures/video of the reworks!
rasmus
may you walk everyday blessed by god for making this mod
CaelumDruid
GOD BLESS YOU