Featured Echoes of Tarkov - Requisitions 1.0.3

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Item preview of Echoes of Tarkov - M16 Parts - DS Arms RPD - New Guns - New Attachments

Echoes of Tarkov - Requisitions

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  • Version 1.0.3

    IF OLD VERSIONS OF THE MOD ARE PRESENT, DELETE BEFORE INSTALLING


    Added P320

    By Pigeon
    DNgPHiW.png

    and More!
    for full item list, read the damn modpage

  • Version 1.0.2

    Fixed TTI Pit Viper Locales

    Fixed TTI Pit Viper Slide bundles

    Fixed KUNG FU Fighter grips

    Added M16 Barrel



    Images

  • Version 1.0.1

    DELETE OLD VERSION OF THE MOD IF PRESENT


    CHANGES

    Added New Launcher Background

    Added and Remastered items


    NOTEABLE UPDATES

    ADDED
    M16 Weapon Parts
    8.6 ammo
    6.5 ammo
    TTI Pit Viper WTT Remaster







    Please Review the Modpage for information

    Images

  • Version 1.0.0

  • If you have questions about the Items mod, the full mod, or anything atall, please join my discord and ask there.


    >>>>>>>>>>>>>>>>>>>>>>>>link to my Discord and other socials<<<<<<<<<<<<<<<<<<<<<<<<<<<

  • im not sure if its a bug, but the SR-8.6 doesn't let me put anything onto it whilst modding and theres almost nothing compatible, and im not able to buy it through traders

  • Random question regarding the Gigi Murin Origami Figure...you adding anyone else from hololive...found it on a stash and was really surprised lol

    • potentially, recently discovered hololiveEN and got obsessed. been watching indie Vtubers for awhile

    • Hope you add some of the other girls , would like to have them around in the stash brother!!

  • Are you thinking of adding the 11.5 barrel for the M4 in the future?

    Edit: Wait nevermind it's in there I'm just blind lol

  • Is there a way to add items, for example the P320, to a trader? I'm doing a hardcore playthrough and I can't seem to find any P320 FCU's and I haven't seen them on fence either.

    • as im typing, im pushing items to traders, update soon(tm)

      Thumbs Up 1
    • would be cool to have some barters for the hardcore crowd! Thanks for the work!

      Heart 1
    • we are adding a trader that does primarily barters for the new guns

      Thumbs Up 1
  • Sup, I suppose u need to do some testing with APBS (with mod import enabled) to configure guns and attachments in more wise way (I mean adding more "conflicts" and more accurate config of "allowed" mods) to prevent such shit from happening: https://ibb.co/cGcTbrb


    That's not the only example, as I've met a lot of clunky mods in wrong positions, as well as double barrels for .300 (the second one was glued to the position of front sight ), that shitty m16 handle that spawns into existing scope and etc and etc. Have bunch of modded guns (30+ I suppose) and gun mods, suitable for most of them and never met same shitty experience.


    Also wonder why suitable silencers for AR15J are .45 ACP ones (and it has 0 stats instead of negative ergo) if .366 original caliber factor is soviet 7.62x39?


    P.S. once more thing: look at Massivesoft code, how he populates available mods for gun from parent item db, it will greatly increase compatibility with other modded stuff and will massively decrease manual editing of item compat lists

    • most of these issues are being worked on or already fixed. if you would like to continue being a douchebag and talking the way you are, you will not receive anymore help or responses.

    • pack it up, guys; this guy knows better

      Also, a fun fact about the suppressors being .45 ACP; those can fit on that barrel thread (5/28) and would successfully work with .366 TKM. As for the ergo stuff, that's being fixed next update.


      Surely it can't hurt for you to just be constructive with your feedback instead of trying to tell us how to do our jobs?

      Cheers :D

    • nah, guys, never tried to bully u or smth like that, just threw some feedback. Sorry if it sounds in a bad way

  • Sup, wanna know if there are any conflicts or same content with SIG MCX Virtus mod?

    • no conflicts and no same items, we havent even touched the MCX besides a rifle length barrel

  • Would it be possible to add in M16 lowers (A1, A2 and maybe A4?) as well as a C7 upper for retro builds and clones?

    • we are working on it

  • Why even tell people to read the full item list if you're not gonna point out what's new?

    Thumbs Up 4
    • 1.0.3 added

      Trijicon SRO reflex sight

      Trijicon SRO reflex sight (FDE)

      SIG Sauer ROMEO3 reflex sight

      SIG Sauer ROMEO3 reflex sight (FDE)

      SIG Sauer ROMEO3 reflex sight (Graphite)

      Echoes Defense JSOC Fiberglass 12" Handguard (Black)

      Echoes Defense JSOC Fiberglass 12" Handguard (Olive Drab)

      AR-15 Diemaco C7A2 12 inch polymer handguard

      AR-15 Diemaco C8A2 Carbine Length handguard

      AR-15 Diemaco C8A2 Carbine Length lower handguard

      AR-15 BCM® KMR Alpha 13 inch KeyMod handguard

      HK MP5 A2 wooden stock

      AR-15 Diemaco C7A2 Fiberlite stock

      ORSIS AR-15J .366 TKM assault carbine

      AR-15J .366 TKM 20 inch barrel

      AR-15J .366 TKM 16 inch barrel

      AR-15J .366 TKM upper receiver

      Anderson AM-15 7.62x39 assault rifle

      AM-15 7.62x39 20 inch barrel

      AM-15 7.62x39 16 inch barrel

      AM-15 7.62x39 upper receiver

      SIG Sauer P320 9x19 pistol

      SIG Sauer P320 9x19 3.9\" inch barrel

      SIG Sauer P320 4.7\" Full Size barrel

      SIG Sauer P320 3.6\" Compact barrel

      SIG Sauer P320 3.9\" PMM barrel with PMM Duty compensator (Black)

      SIG Sauer P320 3.6\" PMM barrel with PMM Micro compensator (Black)

      SIG Sauer P320 3.9\" PMM barrel with PMM Ultra compensator (Black)

      SIG Sauer P320 4.7\" PMM barrel with PMM Micro compensator (Black)

      SIG Sauer P320 3.6\" Compact Optic Ready slide (Black)

      SIG Sauer P320 3.6\" Compact Optic Ready slide (Burnt Bronze)

      SIG Sauer P320 3.9\" Sub Compact Optic Ready slide (Black)

      SIG Sauer P320 3.9\" Sub Compact Optic Ready slide (Burnt Bronze)

      SIG Sauer P320 4.7\" Sub Compact Optic Ready slide (Black)

      SIG Sauer P320 4.7\" Sub Compact Optic Ready slide (Burnt Bronze)

      SIG Sauer P320 Standard trigger

      SIG Sauer P320 17 RND Standard Magazine

      SIG Sauer P320 Standard Contrast Rear sight

      SIG Sauer P320 Standard Contrast Front Sight

      SIG Sauer P320 4.7\" Full Size Frame (Black)

      SIG Sauer P320 4.7\" Full Size Frame (FDE)

      SIG Sauer P320 3.9\" Sub Compact Frame (Black)

      SIG Sauer P320 3.9\" Sub Compact Frame (FDE)

      Taran Tactical Sand Viper 9x19 pistol

      TTI Viper 2011-series 9x19 barrel (Black)

      TTI Sand Viper 9x19mm pistol slide

      TTI Viper 2011-series hammer (Black)

      TTI Viper 2011-style lightweight trigger (Black)

      TTI Sand Viper 21-round 9x19mm magazine

      Taran Tactical Pit Viper 9x19 pistol (Black)

      TTI Pit Viper 21-round 9x19mm magazine (Black)

      TTI Pit Viper 9x19mm pistol slide (Black)

      Thumbs Up 2
    • Thank you.

  • Awesome update, thank you. Loving the 320. I just wanted to say however that the Mastery skills tabs is still broken. It will complete hardlock you on the tab once you click it aswell. I took your mod out and the problem didnt occur. Please fix this Rhedd!!

  • Just installed the mod and none of the barrels change the stats of the firearm. Short, long, with or without a compensator. No errors in the server. Stats change when I add or remove other parts. But not always. Such as the iron sights.

    As long as one is installed, the range increases by 100.

    Same with the frame. No matter the size, the stats are the same. The slides only change weight and sight range due to any sights on the current slide are being removed.

    I run a lot of mods and a few might be changing weapon stats, but not to the extent of making this weapon essentially have no changed stats.

    Lights/lasers add to the rail change the ergo by -1. If that's intended, meaning no special changes for that mod slot in the mod, disregard.

    Barrels clip though slides not meant to fit them, instead of giving the "incompatible" darkened visual. The 4.7 barrels/slide don't match up. It looks as if the barrels are "placed" backwards a bit, like they're not lining up. The 3.6/3.9 barrels/slides match at a glance, but can be seen to be are slightly off for the 3.6 or the 3.9 as it's subtle.

    When swapping between the 3.9 black and bronze slides, the bronze slide is slightly to the rear, or the black slide is slightly forward.

    There might be more going on, but this is what I've found.

  • Is the P320 going to accidentaly discharge? kek

    • im making it a grenade that shoots one shrapnel

      Heart 1 Happy 2
  • It says coming soon on the very bottom of the description, that means Echoes of Tarkov isnt out yet right?

    • correct
      there is no ETA on the full mod release

  • The mod is very cool and well-designed. But I do not know if this is a mistake or not, but the forearm of the M16 gets into the gas chamber a little.

    • I know what you are saying, But there is no "gas chamber" on a rifle

      on m16s the fixed front-sight post is the gas-block and there is a gas tube going from that to the bolt-carrier-group

  • really love the mod, but the price for 6.5 creedmoor is really unbalanced, would also love to see a flea ban for the best bullets, to be more in line with vanilla balancing.

    • Notified my team. fixes in next update

  • hi BOZO thank you or the amazing MOD, maybe i want to some request. can you make the Scar 17 and or X-17 with 6.5 creedmor thank you

  • Do you plan to fix the M16A1's ironsight clipping into the handgrip or am I picking the wrong Ironsights?

    • conflicting items are stupid in BSG code, practically undoable in a logical way.
      ultimately this is a "you are in control of the buttons you push" moment.
      if the stuff clips, just dont use them in combination

    • Ah I gotcha, I used the weapon customizer to adjust the sight, which has worked out very good, but regardless, the models are a fine addition man, keep up the mod making ^^

  • Y'all kick ass, excellent work, thanks for sharing your talent!

    Thumbs Up 1
  • Is there a way I can easily disable some items in the mod so they aren't used in game?

    • no.

      Is there an issue with an item?

      I.e spawn rates, unbalanced, etc

    • No, no issues at all. The mod is fantastic, I love most of the additions, there are just some items I don't care for as much I suppose.

  • After the newest update, Some of the missing textrues where fixed, so thank you! BUT now theres a bug in the skills tab, when you go to mastering, it shows nothing, a new drop down menu is next to the order drop down, and the game doesnt let you re click on skills, or change tabs to character or overall, in most cases. Very Weird!

    • lowkey forget that menu exists 90% of the time.

      I have an idea of what may be causing it but I'll need to check if its actually our mod doing

    • same but i wanted to see which guns i had new reload animations for. Also i took out your mod, and it fixed it. The only version that worked was version 1.0, so it its your mods doing unfortunately. but Other than that small thing, i am absolutely loving the update, thank you!

    • Having the same issue with mastery tab, I have other weapon mods but this is one of the only 'new' ones I've added, so I suspect it could indeed be an issue. Great mod otherwise though.

  • where could I get the orsis .366 carbine?

    • removed temporarily

    • Is the Anderson AM-15 removed as well? Just wondering.


      Awesome mod Btw!!

  • we're real :D

  • Have Missing textures and DOGEs on the echoes armor plate box, large ammo box, and many other items. I have played spt for years, this is not a "on my end issue". Other people are having the same issue with this mod, as commented below. Just a heads up. Thank you for the cool mod but please fix when you have the time! thanks

  • I know that this are just the items but a question regarding the story aspect how will choosing bear or usec affect the story if at all ?

    Thumbs Up 1
  • Heeeey :(( That's my idea for the title :( My gameplay and story I am writing (started short, but it's getting longer now; stalker type of novel). Anyway I was surprised when I saw it in recommended mods. Always kinda sad when I discover stuff like that :) rarely but... always with a tiny "ah, no longer so original :(( "
    good luck with the mod

  • I installed the mod and nothing happened.

    Traders weren't locked, no special version to create the account with (assuming there's supposed to be one), no custom intro, etc. A standard account starts like a standard account after creating it.

    So I checked the files and saw the following code. This tells me there are dependencies. I found VCQL, but not the EoT - Viper mod, even though your profile shows 13 files, I only see 5-6.

    "name": "Echoes of Tarkov - Requisitions",

    "author": "RheddElBozo",

    "version": "1.0.0",

    "license": "NCSA",

    "main": "src/mod.js",

    "sptVersion": "~3.11",

    "loadBefore": [

    "Echoes of Tarkov - Viper",

    "Virtual's Custom Quest Loader"

    • this is a portion of the whole mod
      the item standlone

    • And yet I can't find the rest of the mod, even if I go to your profile to find it in the "files" section. It says 13 files, but I can only see 7.

    • OlkRCT9.png

      Happy 1
  • How would I disable certain additions to the mod so they don't appear in game?

  • I'm getting missing texture doges for the ammo/small plate boxes. Is there something i did wrong with the install? all i did was extract it to my directory.

  • Good work. Looking forward to the rest of the mod. I would recommend looking at spawn rates for the cig/Ryzhy balaclava and such. They seem to spawn a lot. Opened up a safe that was all Ryzhy balaclavas and the cig seems to be in every jacket pocket I inspect

    • will do, thanks

  • I hope that you can upload it at github