Featured WTT- Armory 1.1.0

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The official weapons pack forged by the WTT developers & friends... Arm yourself accordingly...

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  • Version 1.1.0

    V 1.1.0 for SPT 3.11 ONLY



    Added Content:


    - Accuracy International AXMC .300 WinMag added by ProbablyEukyre

    Sold at Jaeger LL3


    Accuracy-International-AXMC-300-Winchester-Magnum-bolt-action-sniper-rifle-2025-08-21-10-21-48.png


    Balancing Changes:

    - M249 accuracy slightly reduced, recoil slightly increased, ergonomics slightly decreased

    - XM8 barrel balancing (all barrels had the same stats originally)

    - .300 Winmag cartridges slightly buffed.


    Bug Fixes:

    - CZ Scorpion locale fixes

    - Aimpoint CS fix for frosted lens

    - Handbook Parent ID fixed for HK G3SD suppressor

    - Removed unused ID in IWI Carmel filters

    - The new NATO stanag magazines are now correctly set to be incompatible with G36 magwell

    - X-95 weapon masteries fixed

    - Weapons that were missing mastery points now have point requirements

    - Removed quotes around weight values in items.json

    - Camo SVD Dragunov attachments are available on flea again (the main weapon itself is not since it's a boss variant)

    - Jaeger quest to handover item - fixed item turn in for CSS charging handle ( should have been obzor reflex sight)

    - Fixed X95 magazine anim clipping

    - Fixed IWI Carmel magazine anim clipping

    - Fixed CZ Scorpion 20 round magazine animation index

    - Added caliber parameter to 8mm mauser rounds

    - Fixed condition error for "Weapons Trial: PMCS" quest

    - Various writing issues fixed on Peacekeeper quest assorts

    - Remington ACR locales overhauled

    - LAR grizzly compensator handbook parent ID fixed

    - 6L50 - 50 round AKM magazine now sold on flea market

    - False Flag quest locales fixed and quest can now be restarted upon death




    This update should fix a majority of the bugs that everyone's outlined in the past 2 weeks. Thank you all for the reporting and the support :thumbup: <3

  • Version 1.0.3

    File is now hosted on CloudFlare R2 thanks to DirtbikerCJ <3 8)


    Fixed in 1.0.3

    - Fixed package json versioning issue

    - Fixed KAC PDW muzzle brake parent ID

    - Fixed mastery issues with several guns (Mastery section in the skills tab was showing blank)

    - Fixed Quest : Wolves at the Gate is now restartable upon failing.

    - Adjusted trader pricing for Wages of Sin (now more expensive)


    - File was compressed with 7z to make it smaller to download.



    Fixed in 1.0.2

    - Movie poster quest items spawning in PMC loot


    Fixed in 1.0.1

    - Error message with quest reward from Jaeger because of typo (extra set of brackets { } )

  • Version 1.0.0

    DEPRECATED. USE ONE OF THE LINKS ABOVE.

  • can you loose fps with this mod?ty

    • The weapons are built to BSG standards + , using the same texture specifications as BSG uses (or even better) . In some cases, we've further optimized our textures to reduce size/performance impacts.

  • Morning. When running the server, I get a red line of text and I can't place anything for tasks. Couldn't place the marker at the boxes on Fortress, couldn't plant the dogtags on Woods for PK. The red line references a package.json and there isn't one in the mod folder. Not to accustom to Tarkov Modding, sorry if this is stupid lmao.

    • Did you install VCQL?

    • Yeah, installed VCQL then Armory and still getting that red text. Overwrote whatever files were asked once, gave me it. Ignored the second time and still got it. There a way I could share a screenshot if that may help?

    • Take the screen shot and paste it. That should work

    • Wait, the error is referencing the package.json. Are you running the latest version of Armory?

    • Yeah, I'm a bumbling muppet and didn't realize I hadn't copied all the files either time. Sorry about that gents, thanks for the help.

  • Hey, my computer seems to be having trouble transferring the file to my mod folder. It is just stuck on 0 percent. Is this a known issue, or is it something with my computer? Also, if there is a solution to the problem, please include it in the reply.

    • Are you using .7z?

    • Well considering I don't know what you are referring to, I'd say probably not.

    • You need to use 7-zip to unzip the files. Other individuals have had the same issue below.


      Here is my copy paste:


      You have to use .7z (7-zip) to extract. I'm assuming that's where your issue lies. You might be using another program to extract the files. We used .7z so that we could compress the files a bit more and reduce overall size for download. We shaved off roughly 1 gb on the size of the file by doing this.

  • Maybe I shouldn't ask this, but...

    Will the Cheytac Intervention and M107 be included in the Armory at some point? I like these two guns and would like to use them in version 3.11 and beyond.

    • Probably not. They will likely be reserved for the main WTT project.

  • Hello, I noticed that the new update allows you to reset the quest False Flag. I have already accepted the quest but died while trying to complete it. After updating I cannot seem to find the intended way to reset the quest. I was wondering on how I go about resetting it. Thank you.

    • Try running a raid. Let me know if that fixes it.

  • currently having a problem loading in with the mod, i try to load in and the An94 model wont load and makes me stuck on the booting up screen. if you could help at all i would be insanely grateful

    • Are you using Fika?

    • yes, it specificcally gets stuck on the a94 kirov container model

    • You will need to go to the Fika discord, there is something you need to run or use to fix that issue. I can't remember exactly what it is.

  • Is it posible to import the items DB, Localization, Trader data, and bundles into a previous WTT Armory mod loader so that the weapons here can be compatible with SPT 3.10? (Has the interaction between the mod loader and database changed in any way?)

    I've still yet to upgrade to 3.11 and a bunch of other mods I use won't update.

    • THIS. I'm still on 3.9 and I want to use the 92FS so bad. I tried to backport it, everything works fine but the textures are all pink. I wish if I could use this mod on old spt like 3.9 too.

    • Bundles themselves have changed completely from 3.10 to 3.11 so yes a lot has changed. We unfortunately will not back port this mod to older versions. How were you making reports of sounds if you haven’t even updated to 3.11?

    • I was using an earlier version of the Wages of Sin mod, and thought I could comment it here anyway. So sorry about the confusion.

      Also about the sound, I just saw a youtube video reviewing the weapons of WTT, and realized it sounds perfectly normal there! So it's some sort of sound problem in the previous version for 3.10.
      I am also still on SPT 3.9.8, still trying to backport things. I'll be honest I don't think i'll update soon due to just me enjoying the modlist a little too much.

      PLEASE WTT Team, When you guys feel rested, can you make a backport version for 3.9.8 / 3.10 users? We still exist, and would love to use the mod..

    • Yeah that'd be awesome for us on 3.9 or 3.10.

    • You're killing us. lol... You came in here complaining about the sounds and you haven't even tried the mod yet because you're not even on 3.11 yet?


      No. Absolutely not possible for us to downgrade. We will not be focusing our efforts in visiting old versions. We've worked tirelessly to get this project out the door. We will not be revisiting old versions of the game.


      This would require us to pause efforts on all of the new projects we are trying to bring to the community in an effort to make the game compatible on old versions....


      I don't think some of you understand what that means. EFT's engine upgraded... There are new scripts that now exist that these weapons are based on.... There are new anims, new parts, etc that these guns rely on....


      Every bundle would need to be redone. You're talking 500+ items/weapons/attachments that need to be redone. And it's not even guaranteed they'd work properly, because of what I mentioned above. BSG added new things to the game that these weapons are depending on....



      No. You can either upgrade your game or sit on the sidelines and wait.....for....whatever it is you're waiting for. This team is focusing on making new things for the community.

      Thumbs Up 2 Heart 2
  • Can I point out how the Wages Of Sin suppressed sound is kinda weird?
    It sounds really, really muffled. Not only is the gunshot muffled, but the bolt carrier's back and fourth movement is muffled too. It sound extremely strange, as if the gun's bolt carrier didn't exist.

    Another little detail that would be amazing to see is sound changes with larger volume suppressors, or just high caliber rifles. Higher calibre rifles with large volume suppressors sometimes make a whisitle as the gas vents all the way out. it sounds AMAZING and nobody is modeling that-

    • Sounds are tied to the weapon container itself - not attachments.


      That's why no one , including BSG, is able to change sounds based on the attachment on a weapon.


      Suppressed sounds are baked in to the container. - If weapon has suppressor attached, play suppressed sounds, otherwise, play normal firing sound. etc

    • Yah that I am aware, my nitpick is the WoS suppressed sound not only muffled the gunshot, but we also can't hear the gasses escaping the system through the supressor (the whistle, suppressors of different volumes and different barrel lengths may vary this whistle, but we can judge from calibre too. Smaller = less "pitched" and more of a gas vent sound, larger = more "Pitched". Another thing with the WoS suppressd sound is that we can also no longer hear the bolt carrier moving back and fourth. The sound is excellent when the gun isn't suppressed, so may I suggest a slight rework of the suppressed sound?

      The gun sounds amazing, the bolt carrier's sound when you check the chamber or eject, the fire selector, it's just such a shame that we can't hear the bolt carrier's amazing sound when the weapon is fired.

      Oh and for the whistling suppressor, my suggestion is just that larger caliber guns (especially bolt actions) when suppressed produces a more melodic, whistle sound, instead of just a bang.

    • Sure we can consider it. A full sound rework would take a bit. That would consist of creating new sounds for loops and tails, indoor and outdoor. We'd also have to find a good host for source files to begin with. Maybe in the future. The current priorities right now are bug fixing. We're giving our guys (and myself) a bit of a break after hitting this hard for months straight.

      Heart 2
  • Question: Is Mas 49-56 still in development?

    • It's completed but is reserved for WTT main, and not Armory.

  • Does anyone have any idea how to complete Wolves At The Gate? I'm completely stumped.

    • What are you stumped about? It tells you what to do.

    • Even when stashing the prototype it dosent complete the subtask at prapor. Seems like a bug?

    • Are you using the latest version? I don't think anyone has reported this issue before.

    • Just tested this and it worked fine for me.

    • I'm just talking about what I'm supposed to do, where I'm supposed to go and whatnot.

  • Still a small clipping issue above the magwell on the 9x19 X95 when checking the magazine.

    • Thanks! I totally forgot to hit the 9mm one. The 5.56 ones should be good now.


      I'll tack this on for next update. :thumbup:

      Happy 1
  • The archive with the mod is not being extracted. What could be the problem?

    • Read the comments below from all the other individuals who asked the same question.


      Use the correct program to extract the files.

  • Can you provide a direct link to your mod? I can't seem to access the download link.

    • The download link is a direct link to the actual file uploaded on cloudflare. We will not be changing hosting services. This is the only service we found that is reliable and allows us to upload anything above 2.0GBs.

  • Would it be possible to allow the M249 to use Stanag mags? Since it can use them irl. Not that there's any advantage to it, just a little added realism

    • This has already been requested and tried. We tried for a good 2-3 weeks. Unfortunately, due to BSG's system, it is impossible to achieve. We were able to get the different reload sequence working, but your character still interacts with the weapon as if the box magazine were attached. All of the other anims still revolve around that box mag. Unfortunate, but nothing that we can do.

    • Ah, that's a shame, good on you guys for still trying though. Appreciate the effort in this huge mod

      Thumbs Up 1
  • Loving the mod man, its great to use the hk11 again. yall should be proud of yourselves for all the hard work and morale you brought to spt.

    Heart 2
  • Any idea why the mag in a .300WM axmc would not go back in the gun when loaded with .300WM ammo?

    • Mod conflict? Unsure.... Works when we tested it and watched a guy streaming, using it on Reserve to kill stuff.


      Capture.png

  • Zastava M76 Dovetail cannot use PSO-1 series.

    • Thanks. We'll fix this in next update. :thumbup:

      Thumbs Up 1
  • I know this is asking for a very minor thing, but my internet is slow and downloading such a big file takes time. I appreciate y'all's altruistic work enormously, so I'm asking if there was a way to only download the new fixes instead of the whole thing for those that already have the files. If this is hard to do, y'all can rightfully tell me to piss off.
    Thanks

    • try a download manager like FDM, they speed up downloads a good bit even with shit net.

    • Probably won't happen anytime soon, but we'll look into it. :thumbup:

  • Code
    will there be support for the mod on realism
  • I noticed the AK5 variants are not compatible with Surefire 60 and 100rnd quadstack mags. Was this intended? Presumably they should fit IRL but idk.

    • They don't fit the mesh very well at all. So it's intended to avoid major clipping issues.


      Unsure if they can IRL either. In-game, the surefire mags are very wide in certain areas and that clips through the gun's frame.

    • ehm, also question about ak5 variants: is that intended, that only proprietary muzzle devices can be used? no other suitable for 5.56NATO ones. AK5D is barely usable, as has very limited modding and inadequate recoil compared to other guns, even AK5C just better because has a bit more control over mods. 2nd time in life used flashligh on the helmet, as no mounts on gun itself is kinda cursed xD


      after some google job I found that barrel compatible with common NATO standard muzzle threads like 1/2" x 28 TPI for 5.56mm rifles... So...

      Wonder if anyone here can confirm that from IRL experience

    • Sure, we could enable normal 556 muzzle devices. It'd just be adding the ID's to the filter of the gun. Maybe this can be included in next update. For now, just copy/paste whatever muzzle devices you want to fit onto the gun into the muzzle filter. It's an older weapon with less modularity. (It's being phased out IRL). This was kind of the balancing point of the weapon. It's slightly better than a base M4, but the M4 will take over, performance wise, once you start modding it.

      Heart 1
  • Hey Tron I got this error trying to install your mod

    Windows cannot open the folder.

    The archive 'C:\Users\REDACTED\Downloads\WTT-Armory-1.10.7z' is invalid

    Error 0x8000FFFF: Catastrophic failure


    Did I do something wrong? or is Windows being a dick again?

    • Had to do some scuffed work to actually get it to work. But I managed to do it. all good but really weird Windows is being an ass

    • You have to use .7z to extract. I'm assuming that's where your issue lies. You might be using another program to extract the files. We used .7z so that we could compress the files a bit more and reduce overall size for download.

    • how did you fix it i get the same error when trying to open the file

    • nvm i just had to find it in 7zip normaly i open the file coppy the file path and paste it in the file path of 7zip but i just had to find the file in 7zip

  • Any idea what might cause really long bundle loading times? I'm on an SSD, and running the mod alongside fika.

    • There is a fix for this in the Fika discord. I can’t remember the name, but you’ll wanna go to their Discord

    • thanks for the reply, i fixed it by using the config archiver.

      Thumbs Up 1
  • are the ak 6L50 mags only found in raid?

    • The next update will have them on the flea.

      Thumbs Up 1
    • appreciate it! thought i was going crazy lol

  • Can I disble the custom boss preset ?
    And is it possible to disable the Quest ?

  • Do you have a localization plan? Can more merchant purchase options be added? I have disabled the flea market, which makes it difficult for me to purchase basic accessories such as the EVO-3's 20 round magazine and the AUTO-5's front grip I can't buy it ..

    • This was asked previously. Because there are so many attachments added in this mod, they are not hand placed in trader assorts. They will be added to traders in the actual WTT overhaul mod itself. For this standalone, if you have flea market turned off, I would suggest using a bot loadout mod that gives modded items to bots. Acid's bot progression is one example.

    • APBS mentions:

      Quote

      This mod will work but will completely ignore any settings in mods that add/remove/change the following:

      1. Changes to the pools for Equipment, Weapon, Pocket, Rig, Backpack, Headset, Headphones, or Ammo on any bot.

      Will this affect the custom boss loadouts added by WTT? I'm unsure of the ramifications of using APBS, since I also want other bots to use WTT weapons via the "Modded weapons" feature but I don't want to spoil boss loadouts and flood WTT weapons everywhere

    • ok...

    • Quote

      but I don't want to spoil boss loadouts and flood WTT weapons everywhere

      APBS has granular control over each bot type. U can disable generation for boss loadouts (I did this). About flooding... well, I have tons of modded weapons and still I meet it at rate 1 modded to 2 legacy ( have modded weights for pmc/scav to 9/4 of 15). But there is a problem u have to remember: APBS is working on predefined lists of rates per tier ( 7 tiers, 1 tier per 10 levels, 1-10, 11-20 and etc) and there is no real way for now to granular define tiers for modded weapons, u only choose which all of them initially to start appear. The only way here is to play with blacklist, so the most op weapon will be limited the way u want it.

      So u can set in to tier1 and will have a chance to get banged from AK-50 with HEIAP Raufoss ammo. Also wanna mention that tiers for new ammo calibers are not working and bots will always have same ammo type. IDK how it is chosen, though it is ALWAYS the same, even if u change IDs, change order and etc etc.

  • The HK G3 has a large gap between the player's thumb and the handguard. The player's thumb is essentially floating.

    • Yeah. Probably hand position data just needs to be moved over. The G3, the ACR, and the XM8 were the only guns in the pack that I didn't remaster. They were just ports from the old 3.10 versions. They were made by someone else on the team. When we have the time, I'll go back in and remake those, likely from scratch.

    • I'm extremely picky when it comes to mods but the XM8 seems pretty good to me. So does the ACR, it just has some slight clipping through the magwell when reloaded. Will that be fixed in the next update?

    • Not in the next update, but it'll be hit eventually.


      Next update will be all of the fixes that you see here in the comments, and 1 new gun that our guy ProbablyEukyre made. :thumbup:

      Happy 1
  • For me the XM8 PDW barrel doesn't work with any of the handguards, even the PDW one.

  • ive downloaded VCQL and successfully added it to spt, but I seem to be having trouble with wtt armory. what do I do with the 7z file? simply dragging the 7z file into spt doesnt seem to do anything. do I need to extract the file somehow?

    • Please look at the install instructions...


      Use 7z to extract instead of zip or rar.

    • I looked up a few tutorial vids, got the mod working. thanks for the help.

  • How do you get the 7.62x39 variant of the AEK?

    • It's a unique boss variant of the AEK, found only on Shturman.

  • i have a problem it shows that package.jason is nonexistent. What should I do in this sitiuation ?

    • Update Armory

    • i didn't have wtt armory downloded before and i just downloaded from the link

    • Hmm seems odd that you’re having that issue. Try redownloading it again and reinstalling

    • What version does it show that you're on?

    • i got it to work thanks for help