Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
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Version 3.0.1
- The_Katto
- 16k Downloads
Fixed _props error that stopped bots from spawning
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Version 3.0.0
- The_Katto
- 1.3k Downloads
Adds the new following weapons:
SIG MCX Spear - .277 SIG FURY
SIG MCX Rattler - Multicalibre*
DP-28 - 7.62x54r
CETME Ameli - 5.56x45mm
CROM CR-7 - .500BLK
Carl Gustaf - 84mm
DARPA Research Chameleon Exotic Assault Rifle - .50AE
AK5C - 5.56x45mm
Scorpion Evo 3 - .357Sig
Ohio Ordnance HCAR - .30-06
WASR-10 - 7.62x39mm
H&K CAWS - 12 Gauge Belted
Ukrainian RG-1 Porshen grenade launcher - 30×29mm grenade
.366TKM Homemade Kalashnikov "Golod" - .366TKM
9x21mm Homemade SMG "Merzost" - 9x21mm
AK Alfa - 7.62x39
IZ6X4 - Melee
Contender - .50AE
Some of the weapon sizes are bugged and are either too big or too small. I know. I'll fix it later
Additionally added some new attachments. -
Version 1.2.4
- MC Witch Doctor
- 10k Downloads
AKI 2.1.X Compat
DD Stocks Now go buffers correctly
AN94 Barrels are where they're supposed to be
7.62 AN94 Preset now has front sight
Kar98k now has correct mag check animation
Kar98k Trigger Assy. and Stock Now Required PartsUpdated and moved presets to reflect ammo changes
And finally,
the first truly successful assault rifle ever
The Sturmgewehr 44
I am probably forgetting something critical, so feel free to DM me or post a comment if you find what you think is a bug.
I know it should say 7.92, but I already uploaded the zip -
Version 1.2.3
- MC Witch Doctor
- 783 Downloads
Does *NOT* currently work AKI 2.1.0
*Known Issues*
Daniel Defense PGs have no meshDown to business
TheSpartacus has joined the team!
DDMK18 RequisitionedThe Kar98 Makes it's Debut
The Long-Awaited Deagle has arrived
The KAC M110 Pattern AR-10 is now available
in 7.62x51 and 6.5 Creedmoor
Features a multi-caliber magazine and a black SR-25 Creedmoor Upper5.7x28 MILF Kit
Minor Preset Changes and AdditionsI'm probably forgetting something important as usual.
As always , direct questions comments and concerns to one of the team members.
Thanks for looking down this far. -
Version 1.1.3
- MC Witch Doctor
- 3.3k Downloads
New Stuff!
___Additions___
--Wages actually fucking works again--
GLOCK PARTY 2: Electric Boogaloo-Added Glock 21 (.45 ACP)
-Added Glock 25 (.380 ACP)
New Upper Who Dis?
-First iteration of the MCACW (Name subject to change)
-Two Lowers, MK1, semi and MK2 select fire, 725 RPM
-Presets Spread thru LL1-4
-AR-15 Lower compat with all (I'm pretty sure) vanilla M4 mods and Carl's .300BLK ammo
-Uppers availabile in:
-9x39-
-5.45x45-
-Grendel-
-.300BLK--.50BW (Requisitioned with permission from KCH Armory-
NOT CURRENTLY RAID MODDABLE
WORKING ON A JANK ASS SOLUTION___Changes and Removals___
--Wages Mags renamed to fit general Grendel names (Pmag 26 and Dmag 50)
-Corrected categories for weapons
-.40FMJ Set as DefAmmo for Glock22 and STM40
-Wages buffed due to being the dedicated Grendel Platform
-Retex'd HK Polymer STANAG 30 Round in Black (5.45) and Plum(9x39)
Sick Ass 9x39 magazine - credits to Serwolfik and TwistedGA
Sent configs to Andrudis for the to allow chances for our stuff to spawn in world.
Some shit's probably broke because that's how it goes modding this game!
Do not upgrade.
Delete the Old KMC-Weapons folder.
As always do not be hesitant to come to us with questions, concerns, complaints and suggestions! Much love and thank you all for the support and patience.
-MC Witch Doctor and the KMC Crew -
Version 1.1.2
- MC Witch Doctor
- 1.7k Downloads
Actual fixes this time!
-Glock 40 Audio now works as intended
-Glock 22 Preset purchase doesn't break the game anymore -
Version 1.0.69
- MC Witch Doctor
- 536 Downloads
IMPORTANT NOTICE:
AMMO HAS BEEN MOVED TO KMC-CORE
This Version is not compatible with any core version below 1.1.0THE GLOCK PARTY UPDATE
Introducing:Glock 22 in .40SW
-1 Unthreaded Barrel (Threaded coming)
-1 Slide
-Shares Magazines with STM-40
and
Glock 40 in 10mm Auto
-1 Unthreaded Barrel (Threaded coming!)
-1 Slide (Fits Trijicon RMR!)
-Beefy Custom Audio!(Done by our own Fox!)
Other Fixes and changes include:
-Removal of .357 Sig from STM-40 FIlters (You'll know why soon™)
-Added a 2nd MP5/10 Preset
-Made XM109 Ergo make a bit more sense
More to come! As always, feel free to come to us with any comments, questions, concerns and suggestions!
P.S. Check Workbench 3 -
Version 1.0.9
- Le_Kaiju
- 3.4k Downloads
Change log 1.0.8 --> 1.0.9
The file size has drastically decreased due to many optimisations and fixes thanks to Katto
[Added] Weapon presets at trader
[Changed] Balance, stat and loyalty level pass
Please update KMC-Core to 1.0.2 if you haven't already
-Le Kaiju
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Version 1.0.8
- Le_Kaiju
- 332 Downloads
Change Log 1.0.7 --> 1.0.8
XM109 is now fully operational.
[Added] Wages Of Virtue suppressor
[Changed] .277 TVCM ammos name changed to 6.8 TVCM
[Changed] Wages Of Virtue is now in loyalty level 2 while better ammos and attachments are in loyalty levels 3 and 4
[Fixed] Backgrounds of items are now consistent with BSGs colour scheme
[Fixed] Many other small improvements and fixes
[Fixed] Stat fixes for .50 BMG
[Fixed] Stat fixes for 6.5 API, HE
[Removed] Full auto from all AN-94 Variants
[Removed] Wages Of Virtue 370mm barrel
-Le Kaiju
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Version 1.0.7
- Le_Kaiju
- 952 Downloads
Change Log 1.0.6 --> 1.0.7
Wages of Virtue is now fully operational.
XM109 is still having some behaviour issues, we've scheduled counselling.
[Fixed] Wages of Virtue (Dont @ me)
[Changed] Wages of Virtue/virtue attachments stats rework (MC WITCH DOCTOR)
-Le Kaiju
Finnley Kepler
We need you :c
Ajoe124
兄弟,醒醒,我们需要你
CMDR_Tank
Am sad to see this mod stop updating
Finnley Kepler
WTT Team please patch guns from here back
buzzy0134
L'applicazione ha avuto un errore critico e non è stata eseguita
Eccezione prodotta: errore
Traccia dello stack:
Errore: Impossibile trovare il modulo 'C:/snapshot/project/obj-aki/models/spt/utils/ILogger'
Pila richiesta:
- C:\SPT\utente\mods\KMC-CORE\src\_api\modules\console.js
- C:\SPT\utente\mods\KMC-CORE\src\_api\modules\utils.js
- C:\SPT\utente\mods\KMC-CORE\src\_api\KMC_API.js
- C:\SPT\utente\mods\KMC-CORE\src\mod.js
- C:\snapshot\project\obj\loaders\PreSptModLoader.js
- C:\snapshot\project\obj\controllers\GameController.js
- C:\snapshot\project\obj\callbacks\GameCallbacks.js
- C:\snapshot\project\obj\di\Container.js
- C:\snapshot\project\obj\Program.js
- C:\snapshot\project\obj\ide\ReleaseEntry.js
1) Se si desidera compilare il pacchetto/file in eseguibile, prestare attenzione agli avvisi di compilazione e specificare un letterale nella chiamata 'require'. 2) Se non si desidera compilare il pacchetto/file in eseguibile e si desidera 'richiederlo' dal filesystem (probabilmente plugin), specificare un percorso assoluto nella chiamata 'require' utilizzando process.cwd() o process.execPath.
a Function.Module._resolveFilename (nodo:interno/moduli/cjs/caricatore:1144:15)
a Function._resolveFilename (pkg/preludio/bootstrap.js:1955:46)
a Function.Module._load (nodo:interno/moduli/cjs/caricatore:985:27)
su Module.require (node:internal/modules/cjs/loader:1235:19)
su Module.require (pkg/preludio/bootstrap.js:1851:31)
at require (node:internal/modules/helpers:176:18)
su Object.<anonymous> (C:\SPT\user\mods\KMC-CORE\src\_api\modules\console.ts:2:1)
a Module._compile (nodo:interno/moduli/cjs/caricatore:1376:14)
a Module._compile (pkg/preludio/bootstrap.js:1894:32)
a Object.Module._extensions.. js (nodo:interno/moduli/cjs/caricatore:1435:10)
Hakari
Its a good mod, but it would be even good if I could see it in 3.8.x
S13NDR_M4N
Bring this back plz
Oddie
Is anyone else able to patch this to work? Will be a shame to see a great mod lost to abandonment
Soviet
Any chance to update to 3.8??
Battlegoat
Looks like it may be totaly borked in 3.8
Tried changing the file version, but it comes up with all sort of missing files
Hope Katto comes back and updates it soon
Quinnz
This is what I don't understand it seems that many of the bundles are just straight up missing.
Battlegoat
I tried to copy and paste substitues it was asking for from other mods, but was no good
APerson
KMC-Weapons Fix
For those having the package.json error while starting up the game.
After exporting the file to user/mods go into the KMC-WEAPONS-3.0.1/KMC-WEAPONS and extract all files into KMC-WEAPONS-3.0.1 file.
After that you should be able to play. I have experienced some audio shuttering but idk if its because of this mod.
stylo
I'm still having the server log tell me there are missing file directories when trying to laod the mod. is there a fix for this? on aki 3.8.0
APerson
this fix was for 3.7.6 not 3.8.0. Idk if it works or if it does idk the new fix for this but what I'm seeing woth older mods before 3.8.0 no mods work since the current version changes so much.
GeNeRaL
There is no package.json in the mod (KMC-WEAPONS-3.0.1). In fashion, I deleted the line that everyone says to delete. Armor appeared and ammo too, but the weapon does not have a package.json, and the merchant's clothes just didn't appear.
RheddElBozo
did you extract using winrar?
RheddElBozo
when extracting the file you need in user/mods is inside another file, just pull "kmc-weapons" out of "kmc-weapons 3.0.1" and move the "kmc-weapons" to user/mods
GeNeRaL
Thanks, the weapon appeared! But the clothes did not appear, only the armor(
RheddElBozo
this mod as a whole seems finicky with current versions, i personally cant get it to run without it stoping the server startup
Junko Space Mommy
The clothes will appear if you have KMC Gear. the weapons work fine fo the most part.
Astatine
Pls update to 3.7.6 this look super fun but I can't use it
DarkEsteves
" THIS WORKS ON 3.7.1!!!!!!! EASY FIX!!!!
1. Simply go to this directory in KMC-Core EFT(SPT)\user\mods\KMC-CORE\src\_api\modules
2. Open 'traders.js' with Notepad/Notepad++
3. DELETE Line: traderConfig.durabilityPurchaseThreshhold[traderId] = 60;
4. HAVE FUN!
Note: Before attempting to open the KMC related traders, open flea market first and click on all of the new weapons/gear to generate the icons. If you don't, the game will try to create icons for all the modded items at once and will cause the game to crash. This is the only temporary fix for right now for KMC related mods. "
this is not my fix but it works nicely
Astatine
ive seen that "fix" before and i cannot find a single recognizable line of code in that file
dikpill
got this mod to work but everytime i unequip one in raid i get the busy hands bug like my arms are going in circles
APerson
how did you do it? ive been trying for the past few minutes and i get a package.json error
FishGaming
Please update to 3.7.6 and also is there a way to turn the loot from spawning on the map and just be available on traders/flea?
Z0LEE
Please Update 3.7.6
Spe4r
Desert Eagle - my love....) I want him.preferably separately
twistbud
does this work? Im guessing not.
Grigori829
What is package.json, and how do I get it so the mod works?
Mr_bungle
works on 3.7.x?
DrP
For those of you getting a crash when opening the trader at level 2 or above, make sure you're not only looking at all the KMC weapons in the flea market, but also the ammo as well.
Spent far too long today trying to figure out if i'd missed something, only to realise ammo were the only items trying to load in when crashing happened.
Z0LEE
Please update!
DemonHunter58
Does anyone know how to adjust the ammo values for this mod? I'd like to adjust the damage and penetration of some rounds as well as make them compatible with other magazines and guns.
Nelax
THIS WORKS ON 3.7.1!!!!!!! EASY FIX!!!!
1. Simply go to this directory in KMC-Core EFT(SPT)\user\mods\KMC-CORE\src\_api\modules
2. Open 'traders.js' with Notepad/Notepad++
3. DELETE Line: traderConfig.durabilityPurchaseThreshhold[traderId] = 60;
4. HAVE FUN!
Unlisted42
THANK YOU SO MUCH!!!!!!!!!!!!
Snowyman
How exactly is it "working" lol? Sure the game boots up and you can load about 1% of the items but after that it straight up crashes to desktop.
TheSMLEWeeb
Game boots up but no weapons load in, even with this fix applied.
Nelax
"If you're experiencing crashes when trying to open the traders, go through every weapon on the flea market first." Reason this happens is because of new icons being generated for these items and if you open the trader it will try to generate them all at once which causes the crash to occur. If you load each weapon individually in flea market, it generates the icons and you will be able to open the traders without crashes.
If you are trying to boot the game and the weapons or traders don't appear, make sure you have KMC-Core installed and that you only delete the line in the trader.js file in the KMC-Core mod as KMC-Core is required for these weapons to work, it is the necessary framework required for KMC related mods.
Deleting the line in KMC-Core also fixes KMC-Gear Pack but like KMC-Weapons, you will need to go through all the items on Flea market first to prevent crashing when loading the trader.
If any of this is too tedious for you, I'm sorry but as of right now until the original mod owner returns, this is the only fix currently for KMC mods to work on 3.7.1.
(Sorry for delay response)
Ih8Cheetas
I cant even see any of the guns or parts. They just create a meme box of a shiba inu dog
edit: re-downloading SPT to see if it fixes anything, 3.7.2, fingers crossed
RE: IT WORKS!!! 3.7.2
pablo11300
the_katto when you update yours mod i love and i want play with .
CMDR_Tank
I put everything together for the SPAS-12 but i cant use it… does anyone know whats the issue 😞😞😞 its my favorite shotgun so far 😞😞😞
Chicken
Same issue here. Managed to get the mod working with 3.7.6, but the SPAS is the only weapon not working for me.
johnjacobjingleface
how do you use the multicaliber guns?
The_Katto Author
They might not be properly working, but
for most of them, the way they work is by swapping the receiver and barrel for the round you're trying to fire. Doing so will let you load a magazine of a different caliber.
fission
Is there any info as to why the Amelli is an enormous pain the ass to mod? no shade on KAtto, i just dont get why the attach points dont show up in the modding/preset menu, but show up on the item info screen. its the only gun in my game that behaves this way
The_Katto Author
I messed up some of the code, so the mod slots don't show up in the modding preset menu - it'll be fixed in a later update when I get the time.
johnjacobjingleface
Could you let me know how to change the firemode of a certain weapon? I have the item ID but cant find where to change the attributes in the mod folder.
The_Katto Author
(Your SPT folder)\EFT\user\mods\KMC-WEAPONS\src\Weapons\STM_40
Find STM_40_WEAP.ts
edit this part;
weapFireType: [ "single" ],
johnjacobjingleface
Trying to change the firemode on the STM 40, ik the item ID but cant find how to change the firemode in the files. Great mod btw.