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Version 3.0.2
- The_Katto
- 1.1k Downloads
Fixed compatibility for modders, changed items.ts for future weapons.
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Version 3.0.1
- The_Katto
- 1.8k Downloads
Fixed _props error that stopped bots from spawning
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Version 3.0.0
- (1)
- The_Katto
- 766 Downloads
Adds the following new ammo:
84mm
.500BLK
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Version 1.3.1
- (3)
- MC Witch Doctor
- 11k Downloads
AKI 2.1.X Compat
More Stat/Locale/Price and Loyalty changes
Loot Spawner Module RemovedFuture versions will be packed with respective mods
7.92 Kurz Icon corrected (Kinda)
New Models for .50 Beowulf -
Version 1.3.0
- MC Witch Doctor
- 839 Downloads
Loot Spawns actually fixed
Requires Weapons 1.2.3 or higher to function properlyAdded 6.5 Creedmoor
Added 8mm Mauser
Sweeping Changes to Stats, Loyalty Levels and Prices
Ammo boxes doe, more to come!
Does *NOT* currently work AKI 2.1.0 -
Version 1.2.1
- MC Witch Doctor
- 1.7k Downloads
The Loot Spawner Hotfix
Exactly what it says on the tin.
Shoud fix compat issue with other dynamic loot mods.
Upgrade from 1.2.0 -
Version 1.2.0
- MC Witch Doctor
- 669 Downloads
The Ammo Expansion
+P and +P+ Rounds included for some calibers
Vanilla Compatible
World Spawns from some items on CustomsCurrently conflicts with Ereshkigal's AllOfficialKeys
---Added---- Glaser Blue Saftey Slug
---9x19, 10mm, .40SW, .357 Sig and .380 Auto
-Dagny Dagger (Armor-Penetrating Hollow Point)---9x19, 10mm, .40SW, .45 ACP, .357 Sig and .380 Auto
-FMJ Flat Nose---9x19, 10mm, .40SW, .357 Sig and .380 Auto
-FMJ Ball/Round Nose
---10mm, .45ACP, and .357 Sig
-High Velocity Soft Point
---10mm
-Jacketed Soft Point
---.50AE
-Jacketed Hollow Point
---9x19, 10mm, .40SW, .45 ACP, .50AE, .50BW, .357 Sig and .380 Auto
-Incendiary
---.45 ACP
-RIP and +P RIP
---9x19, 10mm, .40SW, .45 ACP, .357 Sig and .380 Auto
-Red Tracer
---9x19, .40SW, and .380 Auto
-Xtreme Defender
---9x19, 10mm, .40SW, .45 ACP, .50AE .357 Sig and .380 Auto
-Xtreme Penetrator
---9x19, 10mm, .40SW, .45 ACP, .50AE .357 Sig and .380 Auto
Current Ammo Chart is here
Ammo Loyalty Levels and prices subject to change based on feedback
--Huge Thanks to:TwistedGA for the sick Texture work
Stealthsuit for helping me place worldSpawns
Nerds like you that actually want to use content I've had a hand in creating -
Version 1.1.3
- MC Witch Doctor
- 2.3k Downloads
New stuff!!
____Additions_____--Added .40 FMJ
--Added Grendel Incendiary
--.380 ACP added--.50 BW added for MCACW Expansion (.50 BW Requisitioned with permission from KCH Armory)
-- Added .357 RIP and Green Tracer
-- .357 GT is identical to FMJ but its a tracer
-- All .357 Craftable at workbench using corresponding 10mm FMJ and the corresponding 9x19 round,
(e.g.: Round Pliers + 10MM FMJ + 9x19 GT = .357 GT)
Other things I'm probably forgetting!
_____Changes and Removals_____-Some fancy new custom bundles for our bullets thanks to TwistedGA
*(not all of them are finished, more to come)
--Grendel HE changed to Grendel Frag (Needs tweaks, pls gib feedback)
-- .357 Grizzly HP Damage/bleed chances reduced, pen/muzzle velocity increased
-- .357 FMJ damage increased, muzzle velocity decreased-- Slight Buffs across the board for 10mm, Grendel and .277
-Removed duplicate pen chance probabilities from all Grendel rounds
NEW AMMO CHART INBOUND -
Version 1.1.2
- MC Witch Doctor
- 1.7k Downloads
-Corrected Grendel FMJ Weight
-10mm FMJ now available at Gospozha LL1 (Craftable at Workbench 3)-.40 S&W FMJ now available at Gospozha LL1 (Craftable at Workbench 3)
-6.8 TVCM AP Damage 68 >>> 72
-6.8 TVCM AP Muzzle Velocity 1050 >>> 1103 (~30% increase vs .308 M61)
-6.8 TVCM AP moved to Gospozha LL4 (Craftable at Workbench 3)-6.8 TVCM FMJ Damage 70 >>> 75
-6.8 TVCM FMJ Pen 45 >>> 49
-6.8 TVCM FMJ Muzzle Veloctiy 968 >>> 1024 (~23% increase vs .308 M80) -
Version 1.1.1
- MC Witch Doctor
- 201 Downloads
- Corrected Ammo Stats (Armor damage was represented as a 0 - 1)
-Added .40 S&W FMJ
-Added hideout crafts for some ammo, check em out and gib feedback! They all populate at the bottom, so no need to look for em!
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Does exactly what it says
- Ego
- 3.0.0
I mean, it just stays there. You download it and that's it, you install it and bam, it just works. What does it do you ask? No idea. We don't need to know, we just need to read the fine print, play, report bugs and that's all, anything else is superflous.
DON'T ASK QUESTIONS. MOVE ALONG. -
Worth using (still works for 2.3.1 btw)
- RivviN
- 1.3.1
Insanely good mod, lots of guns, one small issue is that the deagle is for some reason double action, and reflections on it are kind of weird, but aside from that the mod is very fun to play around, does not affect performance and the guns feel great.
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Really damn good mod
- CAESAR1162
- 1.3.1
This mod and KMC gear+weapon are really good, Desert Eagle is kinda scuffed tho
I'll be waiting for the 3.0.0 update
Reply from The_Katto ():
Desert Eagle recoil is being reworked, we're still messing around with the shaders/textures to see what works best
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The core mod to some wack ass banger mods
- lord of wolfgirls
- 1.0.2
This mod is the core for the other 2 katto mods, and is pretty fucking
The_Katto Author
Update - 11/16/2022
I'm still alive but development of the mod has been paused so that I can focus on my studies in college. I haven't abandoned the mod, and there's no ETA on when I will release an update, but I plan to release an update when I feel like I've reached a good enough point. Personally, I'd prefer if people could leave the mod alone for now, I'd rather not hand it over to someone else. I'm hoping to try and push something during winter break when my college semester ends.
For those wondering, current reasons why I haven't pushed out an update of what I've already achieved is mostly due to the following:
Some custom weapons are missing audio
Some textures could be polished/I'm not really proud of it
Some guns aren't finished or are bugged
A lot of minor stuff that I want completed aren't done yet (custom ammo, attachments for custom weapons, etc).
Uniforms/clothing not having the right FPS hands
Custom bullet stats unfinished or missing things
Helmet attachment overhaul unfinished
l_n
take ur time bro, cant wait for this to finally drop
twinky
hella confused ive tried everything to straight renaming files for compliance but nothing i do seems to work.
The application had a critical error and failed to run
Exception produced: Error: Cannot find module '../../KMC-Core/src/_api/KMCapi.js'
Require stack:
- C:\SPTARKOV\user\mods\KMC-Gear\src\script.js
- C:\SPTARKOV\user\mods\KMC-Gear\package.js
- C:\snapshot\project\obj\loaders\PreAkiModLoader.js
- C:\snapshot\project\obj\controllers\GameController.js
- C:\snapshot\project\obj\callbacks\GameCallbacks.js
- C:\snapshot\project\obj\di\Container.js
- C:\snapshot\project\obj\Program.js
- C:\snapshot\project\obj\ide\ReleaseEntry.js
1) If you want to compile the package/file into executable, please pay attention to compilation warnings and specify a literal in 'require' call. 2) If you don't want to compile the package/file into executable and want to 'require' it from filesystem (likely plugin), specify an absolute path in 'require' call using process.cwd() or process.execPath.
Stacktrace:
Error: Cannot find module '../../KMC-Core/src/_api/KMCapi.js'
Require stack:
- C:\SPTARKOV\user\mods\KMC-Gear\src\script.js
- C:\SPTARKOV\user\mods\KMC-Gear\package.js
- C:\snapshot\project\obj\loaders\PreAkiModLoader.js
- C:\snapshot\project\obj\controllers\GameController.js
- C:\snapshot\project\obj\callbacks\GameCallbacks.js
- C:\snapshot\project\obj\di\Container.js
- C:\snapshot\project\obj\Program.js
- C:\snapshot\project\obj\ide\ReleaseEntry.js
1) If you want to compile the package/file into executable, please pay attention to compilation warnings and specify a literal in 'require' call. 2) If you don't want to compile the package/file into executable and want to 'require' it from filesystem (likely plugin), specify an absolute path in 'require' call using process.cwd() or process.execPath.
at Function.Module._resolveFilename (node:internal/modules/cjs/loader:933:15)
at Function._resolveFilename (pkg/prelude/bootstrap.js:1955:46)
at Function.Module._load (node:internal/modules/cjs/loader:778:27)
at Module.require (node:internal/modules/cjs/loader:1005:19)
at Module.require (pkg/prelude/bootstrap.js:1855:31)
at require (node:internal/modules/cjs/helpers:102:18)
at Object.<anonymous> (C:\SPTARKOV\user\mods\KMC-Gear\src\script.js:13:16)
at Module._compile (node:internal/modules/cjs/loader:1105:14)
at Module._compile (pkg/prelude/bootstrap.js:1894:32)
at Object.Module._extensions..js (node:internal/modules/cjs/loader:1159:10)
couldnt find any other post about this so i decided to post my own
twinky
im trying to run KMC-WEAPONS 3.0.1 and KMC-gear 1.1.2 aswell.
The_Katto Author
why are you trying to run kmc-gear, did you not read the tag on it?
SiulSC
thx for fixing compatibility with modders
MuhKuh2023
The link for 3.0.2 seems to link to a file named 3.0.1
The_Katto Author
it's correct
Nympfonic
Version 3.0.2 download links to 3.0.1 zip?
The_Katto Author
yes, didn't change the file version because I didn't want to reupload KMC-Weapons
Haruomi_Tatsuya
ModLoader: loading 51 mods...
Mod aleves-alevesthings is not compatible with the current version of AKI. You may encounter issues - no support will be provided!
Mod CWX-MasterKey is not compatible with the current version of AKI. You may encounter issues - no support will be provided!
Mod jenwalter-Loot Randomiser is not compatible with the current version of AKI. You may encounter issues - no support will be provided!
Mod JoshJ5Hawk-LootBoxes is not compatible with the current version of AKI. You may encounter issues - no support will be provided!
Mod JoshJ5Hawk-SuperLoot is not compatible with the current version of AKI. You may encounter issues - no support will be provided!
Mod KMC-WEAPONS requires KMC-CORE version . Current installed version is 3.0.1
Mod Kobrakon-UltimateClearNVGs is not compatible with the current version of AKI. You may encounter issues - no support will be provided!
Mod Mira-M16A4-Remake is not compatible with the current version of AKI. You may encounter issues - no support will be provided!
Mod EmuRC-GhostFenixx-SVM is not compatible with the current version of AKI. You may encounter issues - no support will be provided!
Mod Arokar-TacticoolReplacers is not compatible with the current version of AKI. You may encounter issues - no support will be provided!
Mod Virtual-Virtuals Custom Quests Loader is not compatible with the current version of AKI. You may encounter issues - no support will be provided!
Mod DeadW0Lf-balancedmeds is not compatible with the current version of AKI. You may encounter issues - no support will be provided!
Mod DeadW0Lf-usefulfoodsanddrinks is not compatible with the current version of AKI. You may encounter issues - no support will be provided!
Errors were found with mods, NO MODS WILL BE LOADED
emmmm BTW im using 3.0.1 for both MOD
TripLovely
Hello, I love this mod so much so far. One question though.. Where and what is the .json that contains Gospozha's trader level? Profile editor doesn't recognize that it has more than one level, so its either im stuck buying shtuff till I get there and/or I patiently await an answer lol

russo123x
HELP?
The application had a critical error and failed to run
Exception produced: Error: Cannot find module '../../KMC-Core/src/_api/KMCapi.js'
Require stack:
- S:\Games\SP TARKAS\user\mods\KMC-Gear\src\script.js
- S:\Games\SP TARKAS\user\mods\KMC-Gear\package.js
- C:\snapshot\project\obj\loaders\PreAkiModLoader.js
- C:\snapshot\project\obj\controllers\GameController.js
- C:\snapshot\project\obj\callbacks\GameCallbacks.js
- C:\snapshot\project\obj\di\Container.js
- C:\snapshot\project\obj\Program.js
- C:\snapshot\project\obj\ide\ReleaseEntry.js
1) If you want to compile the package/file into executable, please pay attention to compilation warnings and specify a literal in 'require' call. 2) If you don't want to compile the package/file into executable and want to 'require' it from filesystem (likely plugin), specify an absolute path in 'require' call using process.cwd() or process.execPath.
TheSparta Author
which version are you using (both the mod and spt itself)?
spankdaddykevin
Mod (KMC-WEAPONS-3.0.1) is missing package.json
i have both kmcs in user/mods folder core trader shows ingame with ammo just no kmc weapons. elp
GhostFenixx
Learn to install mods, you have nested folder.
spankdaddykevin
ya the mod had folder in folder for some reason
Mork
TypeError: Cannot read properties of undefined (reading '_props')
TypeError: Cannot read properties of undefined (reading '_props')
at BotEquipmentModPoolService.generatePool (C:\snapshot\project\obj\services\BotEquipmentModPoolService.js)
at BotEquipmentModPoolService.generateWeaponPool (C:\snapshot\project\obj\services\BotEquipmentModPoolService.js)
at BotEquipmentModPoolService.getCompatibleModsForWeaponSlot (C:\snapshot\project\obj\services\BotEquipmentModPoolService.js)
at BotEquipmentModGenerator.getDynamicModPool (C:\snapshot\project\obj\generators\BotEquipmentModGenerator.js)
at BotEquipmentModGenerator.chooseModToPutIntoSlot (C:\snapshot\project\obj\generators\BotEquipmentModGenerator.js)
at BotEquipmentModGenerator.generateModsForWeapon (C:\snapshot\project\obj\generators\BotEquipmentModGenerator.js)
at BotWeaponGenerator.generateWeaponByTpl (C:\snapshot\project\obj\generators\BotWeaponGenerator.js)
at BotWeaponGenerator.generateRandomWeapon (C:\snapshot\project\obj\generators\BotWeaponGenerator.js)
at BotInventoryGenerator.addWeaponAndMagazinesToInventory (C:\snapshot\project\obj\generators\BotInventoryGenerator.js)
at BotInventoryGenerator.generateAndAddWeaponsToBot (C:\snapshot\project\obj\generators\BotInventoryGenerator.js)
TypeError: Cannot read properties of undefined (reading '_props')
TypeError: Cannot read properties of undefined (reading '_props')
at BotEquipmentModPoolService.generatePool (C:\snapshot\project\obj\services\BotEquipmentModPoolService.js)
at BotEquipmentModPoolService.generateWeaponPool (C:\snapshot\project\obj\services\BotEquipmentModPoolService.js)
at BotEquipmentModPoolService.getCompatibleModsForWeaponSlot (C:\snapshot\project\obj\services\BotEquipmentModPoolService.js)
at BotEquipmentModGenerator.getDynamicModPool (C:\snapshot\project\obj\generators\BotEquipmentModGenerator.js)
at BotEquipmentModGenerator.chooseModToPutIntoSlot (C:\snapshot\project\obj\generators\BotEquipmentModGenerator.js)
at BotEquipmentModGenerator.generateModsForWeapon (C:\snapshot\project\obj\generators\BotEquipmentModGenerator.js)
at BotWeaponGenerator.generateWeaponByTpl (C:\snapshot\project\obj\generators\BotWeaponGenerator.js)
at BotWeaponGenerator.generateRandomWeapon (C:\snapshot\project\obj\generators\BotWeaponGenerator.js)
at BotInventoryGenerator.addWeaponAndMagazinesToInventory (C:\snapshot\project\obj\generators\BotInventoryGenerator.js)
at BotInventoryGenerator.generateAndAddWeaponsToBot (C:\snapshot\project\obj\generators\BotInventoryGenerator.js)
Not sure if anyone having issue, bots will not spawn with mod installed
The_Katto Author
what version of the mod are you using, and what version is your spt
Mork
spt is 3.4.1 and i had 3.0.0, just updated it now i cannot even load into the game anymore, just loading profile data forever
TheSparta Author
any different error after you've updated ?
you most definitely are doing something wrong, follow the install instructions make sure the mod folder is "KMC-CORE" and "KMC-WEAPONS" both uppercase like i just wrote them.
RivviN
Oh my god it finally happened
olli0349
Error also with the version 3.5.0 and with the 3.4.1
MonKeeee
Not complaining just trying to give input but upon opening the trader and scrolling down game crashes
The_Katto Author
Known issue that I’m not sure how to fix. Just allow your icons to load slowly and the crashes will stop.
RivviN
man i'm finna throw a party when this mod updates
absAREcool
any idea of how to fix this:
Stacktrace:
ReferenceError: Logger is not defined
at new KMCcore (C:\SPT\user\mods\KMC-Core\src\script.js:25:9)
at Object.<anonymous> (C:\SPT\user\mods\KMC-Core\package.js:5:22)
at Module._compile (node:internal/modules/cjs/loader:1105:14)
at Module._compile (pkg/prelude/bootstrap.js:1894:32)
at Object.Module._extensions..js (node:internal/modules/cjs/loader:1159:10)
at Module.load (node:internal/modules/cjs/loader:981:32)
at Function.Module._load (node:internal/modules/cjs/loader:822:12)
at Module.require (node:internal/modules/cjs/loader:1005:19)
at Module.require (pkg/prelude/bootstrap.js:1855:31)
at require (node:internal/modules/cjs/helpers:102:18)
WindowsBlueScreen
Having a small issue on server startup. Just a little curious if anyone has a fix for me.
RivviN
Do you have a Discord server? Or anywhere where we could maybe keep tabs on how development is going? I really love the mod and I hope to see it re release sometime soon!
The_Katto Author
I do, but it's temporarily closed because there's not really much work going on - I'm focusing on college, trying to pass my classes so I can get into the major I want. It'll be reopened when I get the time to mod again.
tarkov_survivor
does work for 2.2.2?
RivviN
Yes, it will work with any version before 3.0.0
LinQin
Can't wait for the new version!Hope KMC mods for 3.0.0.
CruisingLlama!
Is there any plans to update this for the newer versions of SPT?

The_Katto Author
yes
CruisingLlama!
ok thanks for the info!
The_Katto Author
There's no ETA, but developing KMC has always been going on and we plan to make a new release in the future
RivviN
Could you tell us how far you went in terms of updating? Not asking for a date, just how far you went with updating
The_Katto Author
currently core, gear, and weapons is updated to 3.0.0 and is being tested. Still stuff being worked on before I'm satisfied with releasing an update
hansoncook15
Found a fix for those getting the "trader id DOC_TRADER not found, back to default refresh time of 3600"
Add this after line 52 in KMC-Core/SRC/script.js
let DOC_TRADERRefresh = {"traderId": "DOC_TRADER","seconds": 3600}
TraderConfig["updateTime"].push(DOC_TRADERRefresh);
BRSaura
Looks like it worked, now, let's see how I can fix the crash that happens as soon as I open the trader lol
hansoncook15
Oof, I never had that problem, good luck.
Joshy
Do you plan on updating the mod at all along with any other mods in conjunction with this one?
kwebber321
Why does doge appear on non modded items? https://i.imgur.com/kFwQXbz.jpg
The_Katto Author
usually happens when there's a duplicate CAB ID, the 25mm ring will be fixed in a new version, but idk what happened to the ultima as I've never used any part of it
kwebber321
Ahh ok. thank you!
ejij
if i tried to start the server, it just says "trader id DOC_TRADER not found, back to default refresh time of 3600"
what should i do here
The_Katto Author
it's just an error, but it should work just fine.
ejij
its just that the launcher wont stop loading after i get that message
The_Katto Author
what do you mean?
ejij
but thank you nonetheless
i thought it was something more game breaking than just a normal error
ejij
basically after the server thing loaded i launched the AKI launcher but it wont stop loading
vasyliev_m_s
2.3.1, still working, great
DeLunaticAngel
I realized I posted this in gear instead of core- But anyway, I changed the Aki version in the package file and now its saying that it is missing a file. I kinda need help . .

The_Katto Author
did you delete the json or something
DeLunaticAngel
Sorry for very late reply but i saw the problem haha. I was coding smth wrong.
STARKILLER161RU
update will be? for 2.3.1
GhostFenixx
Как только так сразу
vasyliev_m_s
It works for me, btw
charelssnapp7
is there any mod your mods dont work with that you know of bc my game keeps crashing after i buy something from your trader
The_Katto Author
Unfortunately I'm not too certain as I don't really use other mods
Terminaotr
awesome mod been enjoying it for a bit now but i was curious if the is a way to see the ammo stats, as in pen and dam of them?
The_Katto Author
Overview tab, and then features.
Terminaotr
well im dumb and blind, thank you
Kobrakon
imagine not updating
cringe
The_Katto Author
It will be updated when it's ready
Kobrakon
dont do a cyberpunk now