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Version 3.0.1
- (4)
- The_Katto
- 2.8k Downloads
Fixed _props error that stopped bots from spawning
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Version 3.0.0
- (1)
- The_Katto
- 832 Downloads
Adds the new following weapons:
SIG MCX Spear - .277 SIG FURY
SIG MCX Rattler - Multicalibre*
DP-28 - 7.62x54r
CETME Ameli - 5.56x45mm
CROM CR-7 - .500BLK
Carl Gustaf - 84mm
DARPA Research Chameleon Exotic Assault Rifle - .50AE
AK5C - 5.56x45mm
Scorpion Evo 3 - .357Sig
Ohio Ordnance HCAR - .30-06
WASR-10 - 7.62x39mm
H&K CAWS - 12 Gauge Belted
Ukrainian RG-1 Porshen grenade launcher - 30×29mm grenade
.366TKM Homemade Kalashnikov "Golod" - .366TKM
9x21mm Homemade SMG "Merzost" - 9x21mm
AK Alfa - 7.62x39
IZ6X4 - Melee
Contender - .50AE
Some of the weapon sizes are bugged and are either too big or too small. I know. I'll fix it later
Additionally added some new attachments. -
Version 1.2.4
- (5)
- MC Witch Doctor
- 9.9k Downloads
AKI 2.1.X Compat
DD Stocks Now go buffers correctly
AN94 Barrels are where they're supposed to be
7.62 AN94 Preset now has front sight
Kar98k now has correct mag check animation
Kar98k Trigger Assy. and Stock Now Required PartsUpdated and moved presets to reflect ammo changes
And finally,
the first truly successful assault rifle ever
The Sturmgewehr 44
I am probably forgetting something critical, so feel free to DM me or post a comment if you find what you think is a bug.
I know it should say 7.92, but I already uploaded the zip -
Version 1.2.3
- MC Witch Doctor
- 715 Downloads
Does *NOT* currently work AKI 2.1.0
*Known Issues*
Daniel Defense PGs have no meshDown to business
TheSpartacus has joined the team!
DDMK18 RequisitionedThe Kar98 Makes it's Debut
The Long-Awaited Deagle has arrived
The KAC M110 Pattern AR-10 is now available
in 7.62x51 and 6.5 Creedmoor
Features a multi-caliber magazine and a black SR-25 Creedmoor Upper5.7x28 MILF Kit
Minor Preset Changes and AdditionsI'm probably forgetting something important as usual.
As always , direct questions comments and concerns to one of the team members.
Thanks for looking down this far. -
Version 1.1.3
- (1)
- MC Witch Doctor
- 3.3k Downloads
New Stuff!
___Additions___
--Wages actually fucking works again--
GLOCK PARTY 2: Electric Boogaloo-Added Glock 21 (.45 ACP)
-Added Glock 25 (.380 ACP)
New Upper Who Dis?
-First iteration of the MCACW (Name subject to change)
-Two Lowers, MK1, semi and MK2 select fire, 725 RPM
-Presets Spread thru LL1-4
-AR-15 Lower compat with all (I'm pretty sure) vanilla M4 mods and Carl's .300BLK ammo
-Uppers availabile in:
-9x39-
-5.45x45-
-Grendel-
-.300BLK--.50BW (Requisitioned with permission from KCH Armory-
NOT CURRENTLY RAID MODDABLE
WORKING ON A JANK ASS SOLUTION___Changes and Removals___
--Wages Mags renamed to fit general Grendel names (Pmag 26 and Dmag 50)
-Corrected categories for weapons
-.40FMJ Set as DefAmmo for Glock22 and STM40
-Wages buffed due to being the dedicated Grendel Platform
-Retex'd HK Polymer STANAG 30 Round in Black (5.45) and Plum(9x39)
Sick Ass 9x39 magazine - credits to Serwolfik and TwistedGA
Sent configs to Andrudis for the to allow chances for our stuff to spawn in world.
Some shit's probably broke because that's how it goes modding this game!
Do not upgrade.
Delete the Old KMC-Weapons folder.
As always do not be hesitant to come to us with questions, concerns, complaints and suggestions! Much love and thank you all for the support and patience.
-MC Witch Doctor and the KMC Crew -
Version 1.1.2
- (1)
- MC Witch Doctor
- 1.6k Downloads
Actual fixes this time!
-Glock 40 Audio now works as intended
-Glock 22 Preset purchase doesn't break the game anymore -
Version 1.0.69
- (1)
- MC Witch Doctor
- 483 Downloads
IMPORTANT NOTICE:
AMMO HAS BEEN MOVED TO KMC-CORE
This Version is not compatible with any core version below 1.1.0THE GLOCK PARTY UPDATE
Introducing:Glock 22 in .40SW
-1 Unthreaded Barrel (Threaded coming)
-1 Slide
-Shares Magazines with STM-40
and
Glock 40 in 10mm Auto
-1 Unthreaded Barrel (Threaded coming!)
-1 Slide (Fits Trijicon RMR!)
-Beefy Custom Audio!(Done by our own Fox!)
Other Fixes and changes include:
-Removal of .357 Sig from STM-40 FIlters (You'll know why soon™)
-Added a 2nd MP5/10 Preset
-Made XM109 Ergo make a bit more sense
More to come! As always, feel free to come to us with any comments, questions, concerns and suggestions!
P.S. Check Workbench 3 -
Version 1.0.9
- (3)
- Le_Kaiju
- 3.3k Downloads
Change log 1.0.8 --> 1.0.9
The file size has drastically decreased due to many optimisations and fixes thanks to Katto
[Added] Weapon presets at trader
[Changed] Balance, stat and loyalty level pass
Please update KMC-Core to 1.0.2 if you haven't already
-Le Kaiju
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Version 1.0.8
- Le_Kaiju
- 278 Downloads
Change Log 1.0.7 --> 1.0.8
XM109 is now fully operational.
[Added] Wages Of Virtue suppressor
[Changed] .277 TVCM ammos name changed to 6.8 TVCM
[Changed] Wages Of Virtue is now in loyalty level 2 while better ammos and attachments are in loyalty levels 3 and 4
[Fixed] Backgrounds of items are now consistent with BSGs colour scheme
[Fixed] Many other small improvements and fixes
[Fixed] Stat fixes for .50 BMG
[Fixed] Stat fixes for 6.5 API, HE
[Removed] Full auto from all AN-94 Variants
[Removed] Wages Of Virtue 370mm barrel
-Le Kaiju
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Version 1.0.7
- Le_Kaiju
- 912 Downloads
Change Log 1.0.6 --> 1.0.7
Wages of Virtue is now fully operational.
XM109 is still having some behaviour issues, we've scheduled counselling.
[Fixed] Wages of Virtue (Dont @ me)
[Changed] Wages of Virtue/virtue attachments stats rework (MC WITCH DOCTOR)
-Le Kaiju
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Who needs streets?
- Ego
- 3.0.0
Adds guns fully animated along with compatibility with vanilla attachments, a new trader with all the new ammo, guns and a bunch of attachments for sale, currency for it it's in EUR and has working trader loyalty. Oh what is that you say? You want it for 3.5.0? FOOL, there's no STREETS STABLE SPT RELEASE YET, JUST PAIN, BUGGED AUDIO AND SHITTY MAP OPTIMIZATION! But back to the mod review. Yes it is good because it adds variety and variety is the key to longevity.
This mod alone adds countless hours just to have a go at all the weapons it adds, it's really a work of love and it shows.
And remember to you fuckos who may feel the urge to complain about any of this. THIS WAS MADE ON THE MODDER'S FREE TIME, YOU DON'T GET TO COMPLAIN, SHUT YOUR TRAPS AND PLAY.Reply from The_Katto ():
It works on 3.5.0, but thanks
The_Katto Author
Update - 11/16/2022
I'm still alive but development of the mod has been paused so that I can focus on my studies in college. I haven't abandoned the mod, and there's no ETA on when I will release an update, but I plan to release an update when I feel like I've reached a good enough point. Personally, I'd prefer if people could leave the mod alone for now, I'd rather not hand it over to someone else. I'm hoping to try and push something during winter break when my college semester ends.
For those wondering, current reasons why I haven't pushed out an update of what I've already achieved is mostly due to the following:
Some custom weapons are missing audio
Some textures could be polished/I'm not really proud of it
Some guns aren't finished or are bugged
A lot of minor stuff that I want completed aren't done yet (custom ammo, attachments for custom weapons, etc).
Uniforms/clothing not having the right FPS hands
Custom bullet stats unfinished or missing things
Helmet attachment overhaul unfinished
The_Katto Author
As proof that I am still working on it, here's some stuff that I've been working on:

redman147
Take your time and hope you're doing well in College.
MrBlu1911
That be some sexy looking goodness!!!


Looking forward to using it all when stabilized.
Keaton
And it returns..
Kilroy
Good afternoon I have a quick question about an issue I'm having (probably noob level user error) but how can I get the guns from this pack to show up randomly on PMC's in raid? For context I am running a small host of mods, none of which should conflict with this one and I use your SVM mod for most alterations to the game files. KMC Core is installed along with this mod in the mod folder of SPT and the trader works just fine (minus the crashing if I scroll too fast but that's already been addressed from what I read in the comments). Thanks for your work on the mod and thanks for your time!
Haru
Quick question i have the core and the weapon mod all good but the trader only shows the ammo where or how can i find the guns? in preset i cant build anything from the new guns etc and in config i put True for enable plz help xD
Edit: and btw in the Config of both Core and weapon is only the Debug for enable nothing more nothing less i dont know if it is right as it is but the guns/ attachments etc dont load only trader and ammo
i fixed it somehow int the folder with 3.0.1 just go inside it and this folder copy it to mods and delete the 3.0.1 folder then the .json loads and stuff works sort of xD
twinky
im having the same issue
FNorberto
Amazing work!
Not a suggestion, more like a personal wish. Would it be possible to give some magazine options to the Scar-H? Like some of the 7.62 drum mags and pmags? Also an option to put a buffer tube on the Scar-s and unlock a ton of stock options.
Mlok handguards would be a dream come true.
Keep up the good work and good luck with Uni!
Pinkgamer
im having a issue where i cant view any of the icons do you have a fix for such a problem?
Soviet
Have you considered to include (ovbiously with permission of its respective athors) weapons like RPK, AK-47 (From Miralyn), m16 or AWM that are abandoned projects in these mods?? it would became THE WEAPON Mod along with the SamSwat's weapons.
Uh, also i have seen that some weapons appears in wrong categories, it will be fixed in future versions?
apache1334
None of the 9x19 ammo can be loaded into regular tarkov (Glock, MP5, 226, etc etc.) magazines. Tested with multiple variations of 9x19mm.
crow7666
i think the mod may cause the ai not the spawn ive been testing all my mods and when i removed this mod specificaly my ai now spawns may something causing a conflict with the ai props or something. and does anyone know how the fix the bugged ai shooting around randomly in walls and never at someone XD
C_Hunter417
Hey I am having an issue where it says that the mod is missing the Json package but when I look in the mod files it is present, would you know of a fix? I also was wondering if you may be able to include a new barrel for the FAL/SA58 based off of FAL New 16 inch barrel MOD.
stephaan
i cant load into raids it shows me this error:
TypeError: undefined is not iterable (cannot read property Symbol(Symbol.iterator))
TypeError: undefined is not iterable (cannot read property Symbol(Symbol.iterator))
at ItemHelper.drawAmmoTpl (C:\snapshot\project\obj\helpers\ItemHelper.js)
at ItemHelper.createRandomMagCartridges (C:\snapshot\project\obj\helpers\ItemHelper.js)
at LocationGenerator.createItem (C:\snapshot\project\obj\generators\LocationGenerator.js)
at LocationGenerator.generateContainerLoot (C:\snapshot\project\obj\generators\LocationGenerator.js)
at LocationController.generate (C:\snapshot\project\obj\controllers\LocationController.js)
at LocationController.get (C:\snapshot\project\obj\controllers\LocationController.js)
at LocationCallbacks.getLocation (C:\snapshot\project\obj\callbacks\LocationCallbacks.js)
at RouteAction.action (C:\snapshot\project\obj\routers\dynamic\LocationDynamicRouter.js)
at LocationDynamicRouter.handleDynamic (C:\snapshot\project\obj\di\Router.js)
at HttpRouter.handleRoute (C:\snapshot\project\obj\routers\HttpRouter.js)
TypeError: undefined is not iterable (cannot read property Symbol(Symbol.iterator))
TypeError: undefined is not iterable (cannot read property Symbol(Symbol.iterator))
at ItemHelper.drawAmmoTpl (C:\snapshot\project\obj\helpers\ItemHelper.js)
at ItemHelper.createRandomMagCartridges (C:\snapshot\project\obj\helpers\ItemHelper.js)
at LocationGenerator.createItem (C:\snapshot\project\obj\generators\LocationGenerator.js)
at LocationGenerator.generateContainerLoot (C:\snapshot\project\obj\generators\LocationGenerator.js)
at LocationController.generate (C:\snapshot\project\obj\controllers\LocationController.js)
at LocationController.get (C:\snapshot\project\obj\controllers\LocationController.js)
at LocationCallbacks.getLocation (C:\snapshot\project\obj\callbacks\LocationCallbacks.js)
at RouteAction.action (C:\snapshot\project\obj\routers\dynamic\LocationDynamicRouter.js)
at LocationDynamicRouter.handleDynamic (C:\snapshot\project\obj\di\Router.js)
at HttpRouter.handleRoute (C:\snapshot\project\obj\routers\HttpRouter.js)
e3pic_gam3r
getting an issue where i open the trader and my game instantly crashes. i tired 3 or 4 times and its still crashes
piebotacus
Are all of the guns supposed to spawn not completed because there a no kitted guns or complete guns at all
The_Katto Author
Some of them don't have a preset yet.
piebotacus
I mean like none of the guns do. Im gonna reinstall
The_Katto Author
what is your trader level?
piebotacus
That was the problem I just fixed it. Also what is the reciever for the golod
CommandPlum8077
Would you know how to fix the issue saying its missing a package.json?
The_Katto Author
make sure the mod isn't in a double folder
CommandPlum8077
Could you possibly explain how I would do that?
crow7666
open the folder extract the second one
CommandPlum8077
It won't let me extract it so I don't think its a double folder. Its supposed to be in user/mods right? If not I don't know what I could be doing wrong.
Slamchowder
Inside KMC-WEAPONS-3.0.1.zip there is a folder called KMC-WEAPONS-3.0.1 inside that folder is another folder called KMC-WEAPONS. Because KMC-WEAPONS is in another folder it doesn't get read correctly. The folder called KMC-WEAPONS needs to be in your user/mods folder and not the other folder called KMC-WEAPONS-3.0.1 If done correctly your user/mods should have the folder KMC-WEAPONS and inside that folder you should see 3 folders and 4 files only. Hope this helps!
tj1947
The download link isn't working for me. Keeps saying page is unavailable.
The_Katto Author
I just accessed it just fine.
tj1947
Working now
Tine
The right tactical mount on M6-ICA5 6.5 Grendel is turned around and the laser is pointing back at me. Thanks for the mod i love it
The_Katto Author
weird, will have to look into it
EllieNewfie
I just installed it and the server loader says the .json file is missing even thought i know its in the files already. Also how come the seller is omly selling ammo at level 2?
RivviN
The mod itself is in the folder kmc weapons 3.0.1, open that, and put the folder thats in there into your mods folder
qww14414
This mode is really good. But it's sad that some weapons aren't working yet. I hope all the weapons work well after the test
Nartech
I do not know why but when i load the trader for the first time, my sptarkov keep crashing, i get no errors, nothing though
The_Katto Author
just allow the icons to slowly load in at the trader and it shouldn't crash after that.
Nartech
well that's what i've done, i clicked on the trader and touch nothing to let it load and it still keeps crashing at moment of the loading
Nartech
i just tried again, clicked the trader, touched nothing, it has loaded 3 items and crashed, here's what the server told me at the moment
The_Katto Author
hm, that's really strange.
Nartech
could it be because of hardware limitation ? i have 1050TI, I7-7700HQ and 16gb ram, and i am running SPT on my HDD, not my SSD
DeLunaticAngel
I'm gonna be honest, when I saw the Chameleon from Division 2, I had to use it immediately xd. Big Division 2 fan. Kinda hope you make more like the Ravenous too. Fun exotic to use in Division 2.
gxy005
Me: Thinking I will stay at 3.3.0 for a while
Katto: Updates KMC mod
Me: Smashed the update button
SUPERBUBU3000
there aint no way bruh
JJBeanson
The Ergonomics percentage on the Daniel Defense stock is ATROCIOUS, at 10 percent meanwhile
is there a config file to edit this?
The_Katto Author
Go into the SRC folder and find the specific file to that item, you can change the configs there.
Medic427
The contender bugged my hands and I was unable to do anything about it except kill the server and alt+F4
Medic427
I was unable to see if it threw an error
The_Katto Author
contender will be removed in the next update as it's completely broken, but thanks
GazTheGoose
I keep getting a error in the server when I launch the game with 3.0.1.
Mod (KMC-WEAPONS-3.0.1) is missing package.json
I've checked in the mod folder and the package.json is there. I've reinstalled the mod and core but still no change, any ideas?
jorvilla
Found the fix. The zip file has two folders the one named "KMC-WEAPONS-3.0.1" and inside that folder another named "KMC-WEAPONS"...<<< that folder is the one you need to move to your mods folder not the "KMC-WEAPONS-3.0.1".... it should look something like this: \user\mods\KMC-WEAPONS and not \user\mods\KMC-WEAPONS-3.0.1\KMC-WEAPONS.
Hope this helps.
PD2Cloaker
so i got the 3.0.1 and i only got the lynx, caws, rg-1 and the spas is that supposed to happen? cuz i haven't tried the rest of the weapons
chirni
is it worth waiting for an update for kmc gear? if yes, then when ?
Khane
Just tried playing with this mod and am getting the same issue with bot spawns, also for some reason if i try to launch the game after deleting kmc-weapons i get stuck on "Loading profile data" then the game throws up an error "Value cannot be null, Parameter name: source""
IHateChoosing
This is really good mod, but a bit heavy on the loadtimes for my pc. To remove some of the weapons, would it be enough to just delete their folders from bundles and src weapons?
redman147
I'm super excited that this has been dropped. After all of your hard work I finally get to enjoy this masterpiece once again. I can't thank you enough and I knew you'd be back once you were ready.
Chefs Kiss