AS VAL MOD.3 3.5.x

Please do not ask when mod authors will update their mods to 3.10 or if they can upload older versions of their mods.
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.

From Hired Ops

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—CREDITS—

Absolutsoft [Hired Ops] — Models, Textures & Sounds.

Me — porting everything into tarkov.


If you have spare money to spend and wish to support me and my work, you can donate here

Images

  • Hopefully someone will port this when 3.9 releases :3

  • on 3.8 not worked (((((

  • Is it still working on 3.7.6 if version will be changed in package json?

    • I checked it. It is still works.

      The only one problem is that stock position is not perfect.

    • Yeah this and the other weapons seem to work fine on 3.7.6. Unfortunately the Vepr-12 does not work on 3.7.6 and it is beyond my limited understanding to fix it

  • ogs know that it also exists in contract wars

  • Seems to be working just fine on 3.7.0. Just change the aki version to 3.7.0 in the package.json

  • Ilegal advice:

    You can use the CQR pitol grip/butstock and stack it with the MOE Carbine stock As Val MOD3 version, since it is not marked as conflicting

  • Trying to put your d-evo mod optic or any modded optic on the gun doesn't work

  • mate, could you make korean daewoo k2 rifle if you don't mind?

    as a former rok army, i want to use it again in game if can.

    thx and i wish im not bothering you.

    have a nice day :)

    Thumbs Up 2
  • Doesn't work with 3.0.0
    No more info from the server

    • i hope it get an update for 3.5

    • Already recieved, but the mod still does not work and requires unkown interfaces like "IPostDBLoadMod"

  • Kannst du mehr Waffen aus Vertragskriegen hinzufügen?


    mitum beispiel


    der wütende Richter, Springfield Armory Mil-Spec M1911A1,TKPD, SR-3M Vikhr,AEK971,DESERT EAGLE


    Nur ein paar Vorschläge:D


  • This is such a sick weapon, thank you for this and all your other work :D

  • Do you plan to update this to the current game version?

    Heart 1
  • is it possible to somehow replace it with the standard sounds of the VAL from the game?

  • How are the stats compared to the vanilla one? I'd love to use the VAL/VSS but that initial recoil is too much for me^^

  • Do these weapons adhere to the ballistic profiles that were implemented in 12.12 or is that just the ammo types?

  • File gone.

    410 Gone Error

  • I keep getting this message when trying to download your mod

    410 Gone

  • Is there any way to edit the recoil, great mod though dude :thumbup:

  • hum... would be fun if you port COLT IAR next time


    maxresdefault.jpg

    • oh god, this thing.... YES YES YES

  • Anyone faced such an issue in Escape From Tarkov v0.12.11.2.14290?

    When you shoot from any type of weapon, a white square appears, I noticed that this appeared after installing weapon mods from SamSWAT

    222.png

    • I had this as well, it's the flash indicator setting in the game settings.

    • I already found the problem myself)) In any case, thanks for the answer!

    • Latency Flash Indicator

  • help plz



    TypeError: Cannot set property 'weapon_valmod3_9x39' of undefined

    at Function.VALMOD3 (D:\Games\Escape from Tarkov\user\mods\SamSWAT-VALMOD3\src\valmod3.js:115:67)

    at Object.onLoadMod [as SamSWAT-VALMOD3] (D:\Games\Escape from Tarkov\user\mods\SamSWAT-VALMOD3\src\valmod3.js:14:11)

    at Function.executeMods (D:\Games\Escape from Tarkov\obj\bundle.js:56046:28)

    at Function.load (D:\Games\Escape from Tarkov\obj\bundle.js:55994:15)

    at Object.load [as aki-mods] (D:\Games\Escape from Tarkov\obj\bundle.js:47446:15)

    at Function.load (D:\Games\Escape from Tarkov\obj\bundle.js:57116:27)

    at Function.main (D:\Games\Escape from Tarkov\obj\bundle.js:46143:9)

    at Object.177../Lib.js (D:\Games\Escape from Tarkov\obj\bundle.js:46148:9)

    at o (D:\Games\Escape from Tarkov\obj\bundle.js:1:265)

    at D:\Games\Escape from Tarkov\obj\bundle.js:1:316

  • I haven't played SP Tarkov in some time due to just losing the want to play the game in general. It wasn't mods or anything. Just nothing new with the main game worth making me stay.


    Then I saw this mod and I giggled to myself a bit. Decided I'd give SP another chance, just because I loved this design so much. Haven't looked back.


    Keep up the good work. If you add the entire world armory to this game I wouldn't be mad cause your weapons keep me engaged even if the game itself makes me bored.

    Like 1
  • Bruh, I F**king love you.

  • Mr. Sam


    i have to say , you are a good man!

    your making the experience soo much better for us.


    YOU are the reason why we are using this SPtarkov :))))




    ok enough ^^

    Like 1
  • perhaps you would rename the flip-up sight to :


    "Troy Front Folding Front Battle Sight with Tritium insert"

    "Troy Rear Folding Front Battle Sight with Tritium insert"


    troy_tritium_pair-hq83.jpg



    source: LaRue Tactical

    • I approve this message.

      :thumbup:

    • Then I will have to search and rename other parts to match their irl references, like magazine, foregrip and other parts which I don't feel to do

  • You made a mistake in the addPresetToMechanic() function. If you were planning to add magazine to Prapor, then you set loyal_level_items and barter_scheme for mechanic instead, and vice-versa.

    • for now, if anyone wants to get it working (I assume that mag really is supposed to go to Prapor).

      open .../src/valmod3.js

      in the lines 923 and 933 replace mechanic with "54cb50c76803fa8b248b4571" in quotes

      Thanks 2
    • Thank you!

    • xqcobmorok.gif


      thanks (but why everything is working for me even with this mistake)

    • animeidk

  • the only val i care about

  • I tried the possible solutions below and was given the same error, so i tried to run with just this mod installed and was still having the same problem

    • Server: executing startup callbacks...

      [INFO] Importing database...

      ModLoader: loading mods...

      [INFO] Loading: Contract Wars VAL MOD3

      [ERROR] Trace:

      TypeError: Cannot read property '0' of undefined

      at Function.generateTraderOffers (C:\Users\fryez\Desktop\EFT-SP\obj\bundle.js:56693:58)

      at Function.update (C:\Users\fryez\Desktop\EFT-SP\obj\bundle.js:56653:23)

      at Function.load (C:\Users\fryez\Desktop\EFT-SP\obj\bundle.js:56600:19)

      at Object.load [as aki-ragfair] (C:\Users\fryez\Desktop\EFT-SP\obj\bundle.js:47693:19)

      at Function.load (C:\Users\fryez\Desktop\EFT-SP\obj\bundle.js:57157:27)

      at Function.main (C:\Users\fryez\Desktop\EFT-SP\obj\bundle.js:46148:9)

      at Object.177../Lib.js (C:\Users\fryez\Desktop\EFT-SP\obj\bundle.js:46153:9)

      at o (C:\Users\fryez\Desktop\EFT-SP\obj\bundle.js:1:265)

      at C:\Users\fryez\Desktop\EFT-SP\obj\bundle.js:1:316

      at Object.261.../Program.js (C:\Users\fryez\Desktop\EFT-SP\obj\bundle.js:55968:1)

  • Same error here

  • same error for me