Please do not ask when mod authors will update their mods to 3.10 or if they can upload older versions of their mods.
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
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Version 3.5.x
- SamSWAT
- 4k Downloads
Updated to SPT-AKI (3.5.x)
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Version 1.1.8
- SamSWAT
- 1.7k Downloads
Updated to SPT-AKI 3.4.x
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Version 1.1.7
- SamSWAT
- 2.5k Downloads
Updated to SPT-AKI 3.2.1
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Version 1.1.6
- SamSWAT
- 1.9k Downloads
Updated to SPT-AKI 3.0.0
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Version 1.1.5
- SamSWAT
- 2.8k Downloads
Temporarily disabled malfunctions because they break animations and hands
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Version 1.1.4
- SamSWAT
- 656 Downloads
Fixed 9001 error on flea market
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Version 1.1.3
- SamSWAT
- 182 Downloads
Fixed the link
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Version 1.1.2
- SamSWAT
- 175 Downloads
Updated to SPT-AKI 2.2.0
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Version 1.1.1
- SamSWAT
- 1.2k Downloads
Updated to 2.1.2 SPT-AKI version
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Version 1.1
- SamSWAT
- 3.2k Downloads
Fixed the thing
S13NDR_M4N
Hopefully someone will port this when 3.9 releases :3
Spe4r
on 3.8 not worked (((((
Debosy
Is it still working on 3.7.6 if version will be changed in package json?
Debosy
I checked it. It is still works.
The only one problem is that stock position is not perfect.
Maddog Matt
Yeah this and the other weapons seem to work fine on 3.7.6. Unfortunately the Vepr-12 does not work on 3.7.6 and it is beyond my limited understanding to fix it
Professional_Idiot
ogs know that it also exists in contract wars
Maddog Matt
Seems to be working just fine on 3.7.0. Just change the aki version to 3.7.0 in the package.json
JowM
Ilegal advice:
You can use the CQR pitol grip/butstock and stack it with the MOE Carbine stock As Val MOD3 version, since it is not marked as conflicting
Wheathins
Trying to put your d-evo mod optic or any modded optic on the gun doesn't work
Nisha
mate, could you make korean daewoo k2 rifle if you don't mind?
as a former rok army, i want to use it again in game if can.
thx and i wish im not bothering you.
have a nice day
Fom-ThF
Doesn't work with 3.0.0
No more info from the server
Shturman
i hope it get an update for 3.5
Fom-ThF
Already recieved, but the mod still does not work and requires unkown interfaces like "IPostDBLoadMod"
Shturman
Kannst du mehr Waffen aus Vertragskriegen hinzufügen?
mitum beispiel
der wütende Richter, Springfield Armory Mil-Spec M1911A1,TKPD, SR-3M Vikhr,AEK971,DESERT EAGLE
Nur ein paar Vorschläge
caseyjones
This is such a sick weapon, thank you for this and all your other work
asdf
Do you plan to update this to the current game version?
SamovarXXI
is it possible to somehow replace it with the standard sounds of the VAL from the game?
SensualScav
How are the stats compared to the vanilla one? I'd love to use the VAL/VSS but that initial recoil is too much for me^^
redman147
Do these weapons adhere to the ballistic profiles that were implemented in 12.12 or is that just the ammo types?
BlackSun9933
File gone.
410 Gone Error
Demigods
I keep getting this message when trying to download your mod
410 Gone
MadTitan
Is there any way to edit the recoil, great mod though dude
bauhinia_k
hum... would be fun if you port COLT IAR next time
Miralyn
oh god, this thing.... YES YES YES
Loganxfi
Anyone faced such an issue in Escape From Tarkov v0.12.11.2.14290?
When you shoot from any type of weapon, a white square appears, I noticed that this appeared after installing weapon mods from SamSWAT
ProceduralFox
I had this as well, it's the flash indicator setting in the game settings.
Loganxfi
I already found the problem myself)) In any case, thanks for the answer!
The Marked One
Latency Flash Indicator
anesto
help plz
TypeError: Cannot set property 'weapon_valmod3_9x39' of undefined
at Function.VALMOD3 (D:\Games\Escape from Tarkov\user\mods\SamSWAT-VALMOD3\src\valmod3.js:115:67)
at Object.onLoadMod [as SamSWAT-VALMOD3] (D:\Games\Escape from Tarkov\user\mods\SamSWAT-VALMOD3\src\valmod3.js:14:11)
at Function.executeMods (D:\Games\Escape from Tarkov\obj\bundle.js:56046:28)
at Function.load (D:\Games\Escape from Tarkov\obj\bundle.js:55994:15)
at Object.load [as aki-mods] (D:\Games\Escape from Tarkov\obj\bundle.js:47446:15)
at Function.load (D:\Games\Escape from Tarkov\obj\bundle.js:57116:27)
at Function.main (D:\Games\Escape from Tarkov\obj\bundle.js:46143:9)
at Object.177../Lib.js (D:\Games\Escape from Tarkov\obj\bundle.js:46148:9)
at o (D:\Games\Escape from Tarkov\obj\bundle.js:1:265)
at D:\Games\Escape from Tarkov\obj\bundle.js:1:316
MrZyz
+
redman147
I haven't played SP Tarkov in some time due to just losing the want to play the game in general. It wasn't mods or anything. Just nothing new with the main game worth making me stay.
Then I saw this mod and I giggled to myself a bit. Decided I'd give SP another chance, just because I loved this design so much. Haven't looked back.
Keep up the good work. If you add the entire world armory to this game I wouldn't be mad cause your weapons keep me engaged even if the game itself makes me bored.
Honeycomb
Bruh, I F**king love you.
Beershizz
Mr. Sam
i have to say , you are a good man!
your making the experience soo much better for us.
YOU are the reason why we are using this SPtarkov :))))
ok enough
bauhinia_k
perhaps you would rename the flip-up sight to :
"Troy Front Folding Front Battle Sight with Tritium insert"
"Troy Rear Folding Front Battle Sight with Tritium insert"
source: LaRue Tactical
MrBlu1911
I approve this message.
SamSWAT Author
Then I will have to search and rename other parts to match their irl references, like magazine, foregrip and other parts which I don't feel to do
Miralyn
You made a mistake in the addPresetToMechanic() function. If you were planning to add magazine to Prapor, then you set loyal_level_items and barter_scheme for mechanic instead, and vice-versa.
Miralyn
for now, if anyone wants to get it working (I assume that mag really is supposed to go to Prapor).
open .../src/valmod3.js
in the lines 923 and 933 replace mechanic with "54cb50c76803fa8b248b4571" in quotes
SCAVWITHCOMTACS
Thank you!
SamSWAT Author
thanks (but why everything is working for me even with this mistake)
Miralyn
Miralyn
the only val i care about
SCAVWITHCOMTACS
I tried the possible solutions below and was given the same error, so i tried to run with just this mod installed and was still having the same problem
SCAVWITHCOMTACS
Server: executing startup callbacks...
[INFO] Importing database...
ModLoader: loading mods...
[INFO] Loading: Contract Wars VAL MOD3
[ERROR] Trace:
TypeError: Cannot read property '0' of undefined
at Function.generateTraderOffers (C:\Users\fryez\Desktop\EFT-SP\obj\bundle.js:56693:58)
at Function.update (C:\Users\fryez\Desktop\EFT-SP\obj\bundle.js:56653:23)
at Function.load (C:\Users\fryez\Desktop\EFT-SP\obj\bundle.js:56600:19)
at Object.load [as aki-ragfair] (C:\Users\fryez\Desktop\EFT-SP\obj\bundle.js:47693:19)
at Function.load (C:\Users\fryez\Desktop\EFT-SP\obj\bundle.js:57157:27)
at Function.main (C:\Users\fryez\Desktop\EFT-SP\obj\bundle.js:46148:9)
at Object.177../Lib.js (C:\Users\fryez\Desktop\EFT-SP\obj\bundle.js:46153:9)
at o (C:\Users\fryez\Desktop\EFT-SP\obj\bundle.js:1:265)
at C:\Users\fryez\Desktop\EFT-SP\obj\bundle.js:1:316
at Object.261.../Program.js (C:\Users\fryez\Desktop\EFT-SP\obj\bundle.js:55968:1)
Sarr
Same error here
brack
same error for me