Please do not ask when mod authors will update their mods to 3.9.X
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
I'd write more of a description, but that pretty much says it all.
You can change the multiplier in the config if you want to speed things up or slow them down. A multiplier of 2 will set all your skills to 2x your PMC's level. Decimals are fine too.
This does not affect weapon mastering.
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Version 1.6.1b
- Fin
- 3.1k Downloads
Ver 1.6.1b for AKI 3.2.x
- Bugfix for skills that might not appear in a default profile for some reason
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Version 1.6.0
- Fin
- 1.7k Downloads
Version 1.6.0 for AKI 3.1.x
- Compatibility update for AKI 3.1.x
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Version 1.5.0
- Fin
- 1.5k Downloads
Version 1.5.0 for AKI 3.0.x
1.5.0 - (June 26, 2022)
- Updated to work with AKI 3.0.x
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Version 1.4.1
- Fin
- 775 Downloads
Version 1.4.1 for AKI 2.x.x
1.4.1
- Added a config option to have this mod also affect your player scav's skills. This option is still experimental!
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Version 1.4.0
- Fin
- 103 Downloads
Just a package file update for 2.x.x compatibilty
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Version 1.3.0a
- Fin
- 1.7k Downloads
Version 1.3.0 for AKI 2.2.x
1.3.0a
- Thanks to Vampyrn for both pointing out a bug with Skills_to_level_normally and Skills_to_set_to_specific_level, as well as providing this fix
1.3.0
- Compatibility changes for 2.2.x
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Version 1.2.0a
- Fin
- 102 Downloads
Version 1.2.0 for AKI 2.1.X
1.2.0a
- Fixed the config file
1.2.0
- Added a blacklist option in the config, called Skills_to_level_normally
- Any skill names entered here will be excluded from this mod, and will be allowed to level normally
- Added a config option, Skills_to_set_to_specific_level, for skills that the player wants to set to a specific level at all times
- Bot-only skills can now be affected by this mod if they're specifically added to the Multiplier_for_specific_skills config entry
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Version 1.1.0
- Fin
- 1.2k Downloads
Version 1.1.0 for AKI 2.1.X
- Expanded the config options to allow multipliers to be set individually for all skills
- This stacks multiplicatively with the config's overall multiplier
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Version 1.0.0b
- Fin
- 441 Downloads
1.0.0b
- Fix added when using this mod with a brand-new profile
AmsPhysics
works in 3.8, love this mod and is super mandatory hope it doesnt break
CausingAphid01
still works 3.8.0
VeiledFury
Still works as of 3.6.0, but is missing a skill that was introduced.
SaladGuy
I see all my skills leveled correctly. Maybe you messed up the mod or something. Everything is in the list.
WesD
Still working as of 3.5.5
Omni
Yep, no problems found in 3.5.2. Great QOL mod.
DeadLeaves
Can confirm that this seems to work just perfectly fine in 3.5.0
SPIN
Hey there,
Any plans to update for 3.4.1? Or is there a similar mod you know of that does the same thing? Thanks in advance.
PartyPig
Do you plan to update this mod further?
Fin Author
Are there any updates you were hoping for?
I consider this mod to be fairly feature-complete, and so have no more updates planned for it, aside from compatibility updates as AKI changes.
PartyPig
Very true I should have specified, what I meant was that is there any plans to update the version of the mod to be compatible with the newer spt versions
Fin Author
It should currently be compatible with 3.2.2. -I just haven't updated the version tag, as yellow is supposed to mean "It should work, but might not", so I didn't feel the pressing need.
But yes, I do intend to keep it up to date!
LONZOR
Hi Fin
i dont get to downloade the newest version of this, it says version nr 1.6.0 when it`s downloaded and its just 1 file in the rar format and i still dont get to un pack it. whats up???
Validoleech
Tag is still for 3.1.1 for this mod, pls fix
Mrbojangles420
Can not get this mod to apply. does it have to be from a fresh game or not
Fin Author
It doesn't, no. Can you paste your config here in a spoiler?
suntz
v 1.5 UnhandledPromiseRejectionWarning: Error: Cannot find module '../config.json'
This is a simple bug
main.js
OrangeLad
Is there any way you could add the "troubleshooting" skill to the mod when you have the chance?
Thanks
Kazakh
Hey, Can you update your mod for 3.0.0?
Fin Author
It's barely been a day. It'll be updated when I have time.
Kazakh
Thanks for your reply.I'm waiting for the update.
Starlord
I Have no idea how to install this mod from dropbox
SPIN
In the upper left-hand corner, there should be a download button you can click that says "Download". Clicking that should start the download...
ZENRA
Hello, fin.
First of all, thank you for always providing us with good mods.
Is it possible to apply this feature, which is currently valid only for PMC, to SCAV as well?
I don't know the detailed internal specifications, but I am aware that SCAV levels are also recorded separately.
If this is technically possible, I would be happy to consider it.
Fin Author
I've just put out an update that should do that. I haven't tested it yet (..Bad, I know >_>;), but looking at the profile setup it ought to work.
ZKNukeZ
Any chance this would be updated to ver. 2.3.0.
No rush, was useful for me in previous ver.
Fin Author
It still works, it just needs the package.json updated.
X.X Which I'll try and get around to any day now!
ZKNukeZ
Thank you! Again no rush. Not a priority mod for me.
fckurgod
Once I download this, which folder do I place it in?
Fin Author
It should be the same as any other mod ^ ^
Frostbite
Hey Fin,
Just something I've picked up on.
The mod seems to work fine, however it only applies once the server starts/login
It will not update during in between raids until the server is restarted.
Thanks mate
Fin Author
Hmn, that's interesting. -It's supposed to run between raids, so I'll look into that. Thanks ^ ^
GhostSignals
If you plan on updating this, can you give us an option to 'configure' what botsound and botreload are locked at individually? I use botsound to reduce to the volume of my footsteps, as a QoL thing.
Fin Author
I've added some new config options that should let you do that.
GhostSignals
Thank you so much!
DemonHunter58
Does this mod conflict with any others? I keep getting told that there is a package.json missing causing the mod to be invalid.
Fin Author
That error usually means there's been an installation error of some sort, usually as a result of the mod not being placed in its own folder, though it could also be an error extracting the files from the .rar archive.
DemonHunter58
So the mod doesn't get put into the same mods folder?
fckurgod
Wondering this as well
Fin Author
It goes into the same mods folder as all the rest, but it needs to be inside its own folder within your mods directory. EG: Your file structure should look like "user/mods/Fin-AITweaks/[src, donottouch, config folders, etc.]"
Nemesir
In the original game, I found that the Hideout management and Crafting skills have always been 0. No matter what I do, they do not upgrade. It is normal for other skills to gain experience, so I want to control only these two skills and follow the level upgrade. Is there any way? Or how to let these two skills acquire experience normally?
Fin Author
Oops, sorry. I missed this comment before, but to answer that: There is not a way to do that at the moment.
delta4873
What happens with quests that award skill points?
Fin Author
They won't have any effect, as upon entering or leaving a raid your levels will update according to whatever multipliers are being applied.
PhantomInTime
Phenomenal mod, man, great work. Really helps give leveling up a bit more purpose beyond just getting trader Loyalty Levels.
9oeu
TypeError: Cannot read property 'Level' of undefined
at Function.balanceSkills (G:\Fake\SPT AKI\2.1.1\user\mods\Fin-AutoBalanceLevels\src\mod.js:44:38)
at Object.runOnRaidStart [as LevelBalance] (G:\Fake\SPT AKI\2.1.1\user\mods\Fin-AutoBalanceLevels\src\mod.js:71:16)
at Function.getResponse (G:\Fake\SPT AKI\2.1.1\obj\bundle.js:26266:57)
at Function.sendResponse (G:\Fake\SPT AKI\2.1.1\obj\bundle.js:26504:29)
at Inflate.cb (G:\Fake\SPT AKI\2.1.1\obj\bundle.js:26539:22)
at Inflate.zlibBufferOnEnd (zlib.js:153:10)
at Inflate.emit (events.js:315:20)
at endReadableNT (internal/streams/readable.js:1327:12)
at processTicksAndRejections (internal/process/task_queues.js:80:21)
[a8333dd9c2c7f448dda2358d][127.0.0.1] /
Imma try to re-download this but this is a new profile and i tried deleting documents aswell. im on 2.1.1
Fin Author
Oh, oops. I don't think I considered how it would handle brand-new profiles. I'll patch that in a minute.
Fin Author
Fix is up
MedDeatH
seems like its affect Skill BotReload, or idn. but reload speed too high
Fin Author
It does, yes. -Someone else commented last night about increased reload speeds, but I think they must have deleted it in the meanwhile, but it turns out I was increasing all skills, including the bot-only ones.
I've updated the download link to a new version, however, that filters out any skills with "Bot" in their name. It also resets any Bot-only skills to zero, so it'll also fix any accounts previously affected by the bug.