GFL Voice 1.3.0

Please do not ask when mod authors will update their mods to 3.10 or if they can upload older versions of their mods.
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.

Girls' Frontline Character Voice

Audio for Girls' Frontline , Girls' Frontline II: Exilium

Thank CWX Compile VoiceAdd module make Voice bundle can be Load

【SPT-AKI 2.1.X】少女前线 Voice语音包

【SPT-AKI 2.1.X】少女前线 Voice语音包 1.1.0
I recommend to use with GFL 2 CHARACTER.Because only use it very weird:notlikethis:

  • Thanks for the nice mod.

    If you plan to update it in the future, it would be great if you could improve it by replacing or disabling the character's eating and drinking sounds, as they are still male.

  • Have you thought of adding Charolic's voice to this mod? She's one of the characters from GFL2 so it'd make sense to have her voice lines in.

  • I'm also getting Object reference not set to an instance of an object when loading a map and I have VoiceAdder. As far as I can tell, I extracted/installed the mod properly. I'm not sure what I'm doing wrong. ;(

  • Getting error popup while loading a map Object reference not set to an instance of an object while modded voice is selected. Try every configuration. Spend night to see if something is missing.

    Figure out it missing my brain and VoiceAdder :notlikethis:

    Thought the 2.3.1 folder was just a backup :kannatiredofthis:

    • 3.0.0 VoiceAdder.dll same as 2.3.1, but I again forget pack dll to 3.0.0 7z.

      I swear it's fixed now. :kannatiredofthis:

    • Good to know for the next users animehappyhop

  • Thanks for creating it.

    It appears that Assembly-CSharp.dll has not yet been uploaded to dropbox.

    Also, I am using "SPT-AKI 2.3.1". Could you please make the old mod version available for download?

    • Ignore Assembly-CSharp.dll, now use GF2_VoiceAdder.dll. Already upload 2.3.1 backup.

      Thanks 1
    • Thank you very much.

  • idk if you did this intentional but its missing the file that is for bepinex like in the last version so right now this latest version is not working, ive put the files where they need to go but its kicking me out of raids, voices cant be heard either when choosing one

    • sorry, I forgot pack dll to 7z. now fixed

  • How do we get about fixing the "object reference not set to instance of an object" ? Looking at the previous comments we have to replace Assembly-CSharp.dll.bpf but for a newbie I've got no idea how to do that :((

  • For the current update i keep getting the error "object reference not set to instance of an object" also sends me back to menu. Do i need the Assembly-CSharp.dll.bpf?. The file is not included in the mod file.

  • When I try to load into a raid I get "object reference not set to instance of an object" and then it sends me back to the menu. I THOUGHT that it had to do with the GFL skins first but i discovered it was only happening after i select any of the GFL voices. It has something to do with insurance i think because it doesnt let me insure things when the voice is selected.

    • for it don't go in Null object loop. you need replace Assembly-CSharp.dll.bpf to Aki_Data\Launcher\Patches\aki-core\EscapeFromTarkov_Data\Managed

      Haha 1
  • A couple of questions.


    1. Would you mind if I create my own voice packs?
      • I want to create my own voice pack for a USEC for myself and friends to use.
    2. If I create new bundles and added them to the necessary bundles folder, updated necessary files in the db folder and bundles.json file appropriately would that work?
    3. Do you have a tool/script for generating these audio bundles, along with their appropriate voice (json collection) bundles?
      • I understand how to make the asset bundles for the audio file collection, but not how you created the JSON file collection for the voice bundle. Did you manually edit/create these files or are they tool generated?


    If the answer to question, if the answer to 1 or 2 is no, very well, I will do my own research and find a way to achieve this :) I was just curious if there was a way I could use this mod to achieve that goal.

    • I don't mind you make new Voice mod. In order for Voice bundle load, you need make new Assembly-CSharp.dll.bpf to replace.

      Confused 1
    • where can i find a tutorial of create a dll.bpf

  • this is pretty dope but just wondering is it possible to change your characters voice after you've already started a new game?

    • of course can, in setting change voice

    • wow, thanks for the quick response I must be retarded lol I didn't even look in the sound settings I thought I had to edit the json file animelaughing

      Haha 1
  • fuck yes! kana_o

  • I thought this community was safe... BUT IT KEEPS FOLLOWING ME EVERYWHERE I GO!!!! /joking


    btw epic that you added voicelines for your mod :)

  • Amazing work!
    The superior way to play Tarkov indeed