Fin's Mishmash Weapons 1.1.1

Please do not ask when mod authors will update their mods to 3.9.X
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.

Make weird stuff

This mod allows the creation of custom weapons via json files. These weapons can then be crafted in the hideout, and several very silly guns are included by default, including a PPSH with AR-15 handguard options, an MP7 pretending to be an M14 EBR, and the F2000.


Also contains an option, disabled by default, that makes all mod parts compatible with all weapons, to aid in the creation of your weird guns.


Check the readme for more details.

  • Version 1.1.1

    -Should have fixed the "Local game starting" error, as well as an insurance bug


    Known issues: Currently cannot generate bots when "All mods compatible with all weapons" is enabled

  • Version 1.1.0

    After much bully from the devs, added a config option to allow any ammunition to be used with any weapon / magazine

  • Version 1.0.0

  • How do I turn on the ALll mod weapons

  • Fin, are you still working on this mod? If you could, could you please update this to SPT-AKI 3.4.1? Thank you.

  • PLEASE UPDATE

  • Hi, Could it be possible to Update the "AnnyAmmoAnnyMag" mod to 3.3.0. It did work on 2.2.1 but had a freezing problem if the ammo were loaded "too fast (faster than 0.25% of load speed)" into the mag.The any ammo function of "MISHMASH WEAPONS" mod doesn't work. Does it only works on TestingRange in hideout? I looked at the both of the mod's codes, they were similar but i don't know how to write codes. maybe it would be much easier to use the code of one mod to make the other mod better. aquadesperateaquadesperateaquadesperateaquadesperate

  • Please update

  • pls update it at least for 3.2.3

  • Since the mod's delete posts with no recourse, the mod straight up isnt being picked up by the server. Doesnt load. any ideas?

  • Hi.
    Can you make it on the newest SPT-AKI.
    It would be great and i thing everyone would love it

    Thumbs Up 4
  • Does this mod work for SPT AKI 3.2?

  • im trying to install this mod but when i open spt is skips over this mod for some reason, anyone know why?

    • Could it be that the AKI version didn't work?

  • Will this module be updated to AKI 3.1.1?

  • we are waiting :D

  • does this mod work for the aki version in "0.12.12.30.19078?" just want to make sure because im new to modding sptarkov and want to understand if this works.
    Thanks and i appreciate your work!

    • That's not the aki version, the aki version is the one you download, not the base game
      This mod is currently for 3.0.0 so it won't work on 3.1.0 or 3.1.1
      Once its updated it will work for 3.1.1 and probably 3.1.0

    • ah ok
      thanks a plenty

  • Would it be possible to add an option that excludes magazines from the 'all mods' setting? Causes some.. issues in raid.

  • Just a heads up if you try using this with the Chiappa mod you'll get some bugs. Every magnified optic I put on has the view upside down :D


    Wonder if it's related to the barrel? Maybe its technically upsidedown?

    • That's probably the reason why, similar to how you get wonky views when you put a magnified optic onto a canted mount. Unfortunately there's nothing I can do about it X.X

      Like 1
  • Does this also effect things like putting NVGs and a Ballistic shield on the same helmet?

  • "Object reference not set to an instance of an object." Server shows no errors. Cannot start game, could not return to inventory after successful exfil.


    I had 12.7x108 and Rog 30 grenades in my inventory that spawned in loose magazines, the Rog 30 I confirmed worked in raid. I'm pretty sure they're causing the problem, as nothing else in my inventory was new and I've never had those show up in game for me before using this mod.


    No other mods active, only the any ammo config enabled.

    • 12.7x108 was the problem. I've fixed my client.


      I deleted the 12.7x108 and Rog 30 from secure container in User - Profiles - [Active Profile] and restarted successfully. I forgot about the Rog 30 in the magazine in my rig, but they loaded in fine. It would appear that the 12.7x108 was the only issue. I'll stick some Rog 30 in my secure container for the next raid to test this theory.



      For anyone experiencing the same problem::


      Go to SPTARKOV - user - profiles and open the profile you were using. BACK IT UP FIRST BECAUSE THIS WON'T BE HARD TO MESS UP IF YOU DELETE THE WRONG CURLY BRACKETS {}.


      Use ctrl-F to search for the tpl "5cffa483d7ad1a049e54ef1c" in your character inventory, then delete the entire entry from the opening curly bracket { before "_id"

    • Final update: I have confirmed that Rog 30 functions fine both in and out of raid. Just don't keep 12.7x108 in your inventory when exiting a raid and it's fine; you can load it into mags and use it while in raid, it just doesn't like leaving the raid for whatever reason.

  • Just a heads-up, it looks like I can only load .357 Magnum into the Rhino. This is the only mod I'm running, and I've only enabled the any ammo config.


    I don't care, but I figured you might like to know.


    Cheers

    • Update: neither Rhino can take any ammo other than .357, no other gun will accept .357, still don't care but think it's interesting because I can't imagine those two events having the same cause

  • stuck in ''Local game starting'' when i try to get in a map (unless) factory, can you help?

    • Can you provide me any other details? -I haven't been able to replicate this bug.

    • This kind of error comes out

      TypeError: staticAmmoDist[caliber] is not iterable

      TypeError: staticAmmoDist[caliber] is not iterable

      at LocationGenerator.drawAmmoTpl (G:\Games\EFT\obj\bundle.js:7929:41)

      at LocationGenerator.createRandomMagCartridges (G:\Games\EFT\obj\bundle.js:7934:30)

      at LocationGenerator.createItem (G:\Games\EFT\obj\bundle.js:7910:129)

      at LocationGenerator.generateContainerLoot (G:\Games\EFT\obj\bundle.js:7794:34)

      at LocationController.generate (G:\Games\EFT\obj\bundle.js:4331:54)

      at LocationController.get (G:\Games\EFT\obj\bundle.js:4309:21)

      at LocationCallbacks.getLocation (G:\Games\EFT\obj\bundle.js:1741:66)

      at $de60112e0288ef4d$export$1dd35d19c79daa7c.action (G:\Games\EFT\obj\bundle.js:12838:47)

      at LocationDynamicRouter.handleDynamic (G:\Games\EFT\obj\bundle.js:12660:59)

      at Proxy.handleRoute (G:\Games\EFT\obj\bundle.js:12942:49)

    • Many thanks, I've found the culprit. There are certain categories of ammo, like AGS ammo, that aren't accounted for by AKI's current system. I should be able to build a workaround shortly.

    • we hope that you will succeed

    • The fixed version should be up now! It works fine for me (Though the old one did too, for some reason), so fingers crossed it works for everyone.

      Thanks 1
  • So I downloaded Version 1.1.0 on June 29 and can't quite get it to work. It's a pity that it doesn't work for me, but I'd like to tell you what I've tried and found so far in case it helps and just thank you for your wonderful work :D


    First, I was able to load into Factory with PvE disabled and AP-20 loaded into a glock 17. I had enabled the configs for any ammo and any parts on any gun. It functioned fine, even when I had two different compensators on the same gun.


    After that, I repeatedly tried loading into Customs with the same configs but PvE enabled. Every single time, I got stuck on "Local game starting" and had to close the program. The server showed an error that an ammo variable was not iterable.


    I disabled the any parts config, disassembled all affected guns, then tried loading in with only the any ammo config enabled and all mags/chambers loaded only with legitimate ammo. No luck there, same issue.


    Finally, I got my range installed and was able to test a little. 7.62x54R worked in a AK-105, and Flechette worked in a glock just fine, even marking multiple pellet hits per shot.


    I love that you've gone and made this a part of your mod, however troublesome it's turning out to be, and wish you the very best!

    • I'm completely unable to replicate this bug, no matter what combination of config settings I use.


      -Are you using any other mods at the same time, and are you able to paste the specific error it gave you about non-iterable ammo?


      Nevermind, I found the culprit. There are certain categories of ammo, like AGS ammo, that aren't accounted for by AKI's current system. I should be able to build a workaround shortly.

    • Thank you for the reply and the fix! I'll be sure to collect server readouts to be more helpful in the future when giving feedback like this :)

  • Local game starting...

    • Can you provide me any other details? -I haven't been able to replicate this bug with any combination of config settings.


      Nevermind, I found the culprit. There are certain categories of ammo, like AGS ammo, that aren't accounted for by AKI's current system. I should be able to build a workaround shortly.

  • how i allow any ammunition to be used with any weapon?

    when i try it its stills incompatible

  • Finally, you ordered me to do and now it's your job :animehammer:

  • is there a way to put different ammo in different mags because i want to full auto nade launcher some bots LOL

    • Clodans Any Ammo Any Mag mod has what you're looking for

    • not yet because it's not updated but he promised to update when a new version comes out.

    • You can now, yes. Thank Alex and Lua xD

  • if i turn on all mods compatible can i do it through the presets in the game???

  • cool
    "all mod parts compatible with all weapons" best part of the mod

    Like 1