Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
I present Valens-Progression which tailors PMC bots to have level specific gear tied to trader loyalty level.
LL1: Bot Level 1-14
LL2: Bot Level 15-34
LL3: Bot Level 35-44
LL4: Bot Level 45-100; expect them to be very juiced motherfuckers.
To install unzip the zip directly into your SPT folder.
ALL SUPPORT IS DONE ON THE GITHUB FOR THE REPOSITORY/PROJECT YOU'RE HAVING THE ISSUE WITH.
CLICK HERE FOR SUPPORT OR TO REQUEST A FEATURE
Thanks to the God of programming DrakiaXYZ for assistance with code
Thanks to the princess BunBun Kara for help with testing
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Version 2.1.4
- Valens
- 4.7k Downloads
Full Changelog: 2.1.3...2.1.4
- Added widerWhitelistRange to the pmc config; by default it is false. This will open up gear on PMC's considerably for those of you who want a wider range of items to spawn. Essentially I set them to spawn with the current level, the previous level, and flea gear for their respective levels.
- Removed tagilla face covers as they were seemingly spawning every time even though there are multiple face covers set to spawn and all at the same weight.
- Decreased the FaceCover, SecondPrimaryWeapon, Helmet and Holster chances across the board for all loyalty levels.
- Increased ll2 max level from 33 to 34
- Increased ll3 min level from 34 to 35. Increased ll3 max level from 42 to 44.
- Increased ll4 min level from 43 to 45.
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Version 2.1.3
- Valens
- 57 Downloads
Full Changelog: 2.1.1...2.1.3
Full compatibility with SPT 3.9.X -
Version 2.1.1
- Valens
- 4k Downloads
Full Changelog: 2.1.0...2.1.1
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Version 2.0.4
- Valens
- 1.5k Downloads
Full Changelog: 2.0.3...2.1.0
Added flea gear for ll2 and ll3 levels. This is a large change to the progression mod; you will see a larger variety of weapons, backpacks, helmets, ammunition, armor vests, and tactical rigs with this update.
Please let me know if you encounter any hideous loadouts via the Github.
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Version 2.0.3
- Valens
- 3.6k Downloads
## What's Changed
* Fix armor weights by setting them after replacing the pmc config by DrakiaXYZ in https://github.com/VforValens/Progression/pull/13
## New Contributors
* DrakiaXYZ made their first contribution in https://github.com/VforValens/Progression/pull/13
**Full Changelog**: https://github.com/VforValens/…ion/compare/2.0.2...2.0.3
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Version 2.0.2
- Valens
- 1.4k Downloads
Adds support for plate weighting, and second primary weapons.
Full Changelog: 2.0.1...2.0.2
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Version 2.0.1
- Valens
- 1.6k Downloads
Finally a true fix for the issues with bots generating post level 14 with gear they should not be generating with.
Please test and let me know thoughts/issues.
Full Changelog: 2.0.0...2.0.1
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Version 2.0.0
- Valens
- 1.1k Downloads
Update everything to be in line with the 3.8.0 release.
Full Changelog: 1.6.2...2.0.0
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Version 1.6.2
- Valens
- 889 Downloads
**Full Changelog**: https://github.com/VforValens/…ion/compare/1.6.1...1.6.2
Lower 7N40, Add BT and PP to LL3, Up their weights.
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Version 1.6.1
- Valens
- 155 Downloads
Full Changelog: 1.6.0...1.6.1
Fix BNTI Module 3M not spawning on PMC's.*Preliminary possible fix for some cursed shit spawning as well by setting the Filters for Equipment, and weightingbybotlevel and weightingbyplayerlevel, to null before setting them to my filters.
Valens Author
Please DO NOT post comments with Errors, and other Issues with the mod that you are encountering.
ALL Support is to be done on the GitHub, and the GitHub ONLY.
Nomand
IS THIS MOD SIMILAR TO ALGORITHMIC LEVEL PROGRESSION? Can all make PMC's outfit more reasonable and not completely random?
Elite911
No reply to @Nomand ?
Valens Author
@Nomand Yep
@Elite911 didn't really find it needed a reply as it's obvious what the mod's for.
All it takes is reading the overview which I've pasted below.
I present Valens-Progression which tailors PMC bots to have level specific gear tied to trader loyalty level.
LL1: Bot Level 1-14
LL2: Bot Level 15-34
LL3: Bot Level 35-44
LL4: Bot Level 45-100; expect them to be very juiced motherfuckers.
cainaazevedo
hello Sr.
I don't know if my impression is correct it could be biased, but I've been seeing a lot of class 4/5 helmets with face covers, maybe I'm just dying to them more, and end up with this feeling that there's more then what I'd expect, but I'd like to ask anyway, on this run I'm lvl 16, but I've benn dying a lot to PMCs with face covers also, sometimes they're using some high tier ammo, not some Lvl.4, but CERTAINLY not Lvl 2 traders. Anyway, the mod is amazing, great job
ForeskinJohn
is there any way to get this to work with modded gear? ALP breaks the goons with a weapon mod i dont have the patience to test while also chancing their spawns.
GaGiG iZiaeV
Касаемо установки: написано, что нужно распаковать в корень SPT, но тогда мод не работает. Я закинул в адрес модов и всё получилось. спасибо за отличный мод!
pinco
what is the boss file in the config folder? are the boss spawn rates? and if they are boss spawn rates, how can I remove them from your mod?
ODYMET
Hello Is there a chance to allow meds spawn also in vests? Changed weightings and loot pools for PMCs, but cant get to PMCs spawn with salewa or other bigger meds, because meds only spawn in pockets. Otherwise everything else working perfectly. Thanks for the awesome mods Valens!
Downloaded version 2.1.0 because im still playing on SPT 3.8.0
thx in advance
flacopol
Hi Valens I have issues with this mod or ALP and APBS with boss , goons , rogues spawn , there are comments in swag for this but with any progress mod is the same if I take it out the bosses works ok
Bad and vague feedback sorry but just to let you know mate , thanks
HandGrade
Does this progression supports custom weapons and equipment?
Like APBS
Dingchavez90
Thank you very much!
flacopol
send my energy for 3.9.0 release mate thanks for the mod
Valens Author
Beep Boop.
Update has been released today.
Working on getting some balance in to the mod to be released eventually.
flacopol
Thanks for the mod mate and for take the time to answer , best luck
Ameow
Way too juicy, just kill any PMC and take his HK416 with 6 magazines with M855A1 ammo.
FOXSTAR
In principle, good work from you. I have now tested the mod extensively up to around lvl 50, i.e. endgame.
1. What strikes me is that the PMC end up wearing gear that's too monotonous.
2. Having far too many magazines with them, basically the entire rig is full of mags. Mp7 e.g. 8 mags or more included. And again too monotonous Weapon setups ...
3. There are far too many HIGH level PMCs that are fully juiced. And not like LIVE, more often low/midgame PMC are on the go. Where you're happy to have killed a high and take the juicy stuff.
Just my 2 cents, overall good work so far ... some tuning would be good
Vfighter
yeah specially LL4 PMCs, all of them are running mp7s/mp9s/p90s, barely any of them run rifles
shocked
i do kinda agree here. itd be cool if you could find a mix of juiced pmcs and timmies. but of course the lower your LL, the lower the chance of encountering a juicer, only increasing as your LL increases
Vfighter
is it possible to add more guns on LL3 and LL4 primary weapon pools?
PureRussianVodka
far to many pkms/pkps. though level 39+ should be juiced. seeing/hearing 2+ per raid is a but unbalanced.
Valens Author
Not really worried about balance right now. Mainly worried about getting things working properly amidst a full refactor of the mod.
As it stands the PKP is a 3/10, the PKM looks like it didn't get changed and currently is 10/10 weight wise in comparison to all of the other weapons that can spawn.
You're welcome to change the code. Not a really pressing issue to me in comparison to everything else I have going on for the mod.
PureRussianVodka
gotcha, thanks for the reply!
Ranger4R
on GitHub you closed issue, that PMC do not have vest or armor plates carrier
and as result there is no spare magazines for a weapon
but still happens..
Valens Author
Depending on what level you are this is the chance for tactical vests to spawn on PMC's. It is not guaranteed at all stages of the mod.
Additionally if you are using 3.8.1 with the mod I do not guarantee it's fully compatible.
Hypno88
Suggestion for a possible feature in the future, the ability to blacklist specific Items from spawning on PMC and or Bosses
Valens Author
This was a feature in the past however, it required way too much work to support it as no one had any idea how to use it. That's the unfortunate bit about features that are more technical literacy required.
You can always add to the blacklist in the mod as it is though.
Hypno88
When you say you can add to the blacklist in the mod do you mean the "whitelist" under the different gear types in the boss or PMC config?
Valens Author
Neither.
You'll have to access the src/pmc.ts file directly and find the blacklist and add items in the way. It is not exposed in the config, as eluded to previously when it was I was not able to keep up with the support.
tcosyndicate
can you give an example for the formatting for blacklisting items? is it similar to the whitelist format?
CookieChee
I'm level 46 and all pmc's have an mp7 or mp5 as a secondary and a pistol, is that intended?
Valens Author
Yes. At LL4 they have a 60% chance for a second primary weapon as well as about a 70% chance for a pistol.
You're at end game. Fully intended.
CookieChee
Is there a way to change the percentages?
Valens Author
Not without editing the mod files directly, no. If you do delve into that make sure to read the license
Nomand
The server always prompts the pmc that some parts of the weapon are not present
Valens Author
Just means that some parts of the weapon are not present. This is present in base SPT as well.
Nomand
pmc weapons often don't have suppressors or silencers - is that fixed?
GeNeRaL
and if there is such a feature in the mod that allows you to disable the use of equipment, modules, weapons from other mods? For example, how about realism? There is a "bot changes" function there, which allows bots to appear with equipment from tarkov, and not from mods, even if they are included in the configs of mods. But since realism is not convenient in places, I would like to ask you. Is there such a feature in fashion?
Valens Author
By default my mod does not interact with, or allow for, modded gear to spawn on bots.
T-90MS Tankman
Compatible with Andern?
iszlev
is the 0.14 content mod a hard requirement for this mod? i don't really play with the 0.14 content mod cos its buggy for me and incompatible with some mods
swafromsteam
Do bots only use ammunition they can get off their trader levels? For instance will a level 2 timmy be rockin MAI AP 7.62x39mm? If they won't will juicers through level 39+ be using blacklisted ammunitions like MAI AP? Thanks!
Valens Author
No. They use trader appropriate ammunition, weapons, armor, etc.
osfox
Did bots grab all items from traders including the modded one? Or only vanilla traders?
lordbob5
I can appreciate you wouldn't test too deeply with compatibility with other mods... Having said that though, you would think that 90% of SPT users will have a combination of SWAG+DONUTS, SAIN, Realism, Waypoints, SVM, Looting & Questing Bots.
On that basis, how does the Valens Progression mod work with some of these, if at all?
Valens Author
Having used all but SVM, and Realism they work fine.
shielding
How does this compare to Andern ? Never used ALP so i don't know about that comparison
Nomand
I've noticed that PMCs often have quadruple night vision devices, even though I'm still at a low level. Why is that??
Valens Author
Because there's a 100% chance for PMC's to have NVG's at night, and a significantly smaller chance during the day to simulate day to night raids.
Nomand
can this mod affect scav?
i don't wanna met a scav who Armed at all points
Valens Author
Nope.
twistbud
Anyone prefer this to algorithmic progression? just wondering might make a switch
Shibdib
I tried this out instead of ALP and the next raid ran into chad geared lvl 12's and immediately went back to ALP.
twistbud
lol.
Valens Author
If you can read and don't want to encounter boss PMC's there's a way to disable them. I'm biased but imo yes it's a superior modificatoin to ALP having used both, and created Progression myself before ALP was around.
Econ
is this in the boss json file? says 7 as default, i did put em all to 0. Still 18-20 pmc's running vulkans, trader 3-4 stuff m61 ammo bruh.. i'm not even 15 yet, anyway to disable this?
Surviv0r1969
is this still a thing m8?
"Valens Jul 19th 2023 Author
No. Tarkov's no longer something I'm really interested in.
My mods will remain where they currently are without further updates or additions.
My mods will also be requested to be taken down if reuploaded as my licenses do not allow for redistribution."
or will this be updated?
Valens Author
This will always be a thing until you see the day my mods are updated, if that day ever comes.
Valens Author
@Surviv0r1969 mod has been updated to SPT V3.7.6