Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
Handles a lot of values for your specific player. I do not have a clue what 80 percent of them do but the ones that make the most difference seem to be
finalIK section values.
You can customize with F12 in Bepinex Config Menu (i don't know why you would need to though)
Installation
1. Unzip the zip file directly to your SPT-AKI folder. You will now have a dvize.FUInertia.dll file that is located in your SPT-AKI/Bepinex/Plugins folder.
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Version 2.2.1
- Props
- 16k Downloads
SPT 3.7.1 Update
Small fix so for the 164 that downloaded it, please redownload. My version checker script wasn't working correctly. -
Version 2.2.0
- Props
- 2.9k Downloads
SPT 3.7.0 Version
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Version 2.1.0
- Props
- 7.2k Downloads
Updated for 3.6.0 and 3.6.1 Only
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Version 2.0.5
- Props
- 3.3k Downloads
SPT 3.5.8
- Removed sidestep patch as it caused error
- Updated one gclass number (missed this somehow).
- Rebuild for 3.5.8 on non bleeding edge version just in case.
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Version 2.0.4
- Props
- 416 Downloads
SPT 3.5.8 Build
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Version 2.0.3
- Props
- 3.2k Downloads
UPDATED FOR SPT 3.5.7 ONLY
- Added additional patch for Inertia.SuddenChangesSmoothness and basically removed that calculation.
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Version 2.0.2
- Props
- 1.7k Downloads
Updated for 3.5.6. Will work with this version only.
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Version 2.0.1
- Props
- 1.3k Downloads
SPT 3.5.5 Only
- Fixed Strength Skill Not Gaining. Apparently patching out the weight messed with this calculation
- Your speed is affected by weight again - just no inertia.
- Updated Version Checker.
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Version 2.0.0
- Props
- 1.7k Downloads
SPT 3.5.5 Only
- Updated to use a couple patches
- Its not perfect but we are getting closer and closer (try side strafing).
- Added Version Checker
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Version 1.9.2
- Props
- 928 Downloads
- Updated for 3.5.5
- Updated for postfix patch onWeightChanged.
Hopefully that makes a difference.
JayyKT
If you find the time good sir ... pls update this amazing mod it is a must have
SniperElekHUN
Updated version!
FUInertia Redux
Elite9111
Worse version. Movement weird, char gets stuck moving when crouched. Do not recommend!
GoochGoo
need this back
SniperElekHUN
Any chance to fit to 3.8?
One of the best mods, i like to use!
GunnG
its work on 3.8.0 ???
SKyFogKing
No
cosma
I don't see any difference. Or the plugin is not working anymore.
Edit : Nevermind, after a comparison, it did work, difference is slight. Thanks for the mod anyway ! Inertia is annoying
Radicon111
Apply these values in your globals.json file and inertia will be much better.
These are from 3.8.x - but the same values exist in earlier versions, just in different order - and this set has some extra configs - just ignore those for earlier versions (not sure why / if / how anyone might be using earlier versions but just saying).
NOTE that not ALL the values below are changed from the originals - I've just grabbed the whole section - which includes soem modded values and some (prolly most actually) unmodified values.
Ideally this should be in a mod so it doesn't interfere with the original config file, but I don't know how to do that and don't have the motivation to work it out - I recommend just make a copy of your globals.json first so you have that original to fall back on.
If you just edit the values in you globals.json using wordpad and then save, you should be ok - ie. the file won't crash the game - but if you want to cut and paste the whole thing to replace that block of text in your globals.json then either use note++ or if using wordpad you have to configure the paste and make it basic text.
"Inertia": {
"AverageRotationFrameSpan": 60,
"BaseJumpPenalty": 0.03,
"BaseJumpPenaltyDuration": 0.1,
"CrouchSpeedAccelerationRange": {
"x": 4.75,
"y": 7.5,
"z": 0
},
"DiagonalTime": {
"x": 1.4,
"y": 1,
"z": 0
},
"DurationPower": 0.07,
"ExitMovementStateSpeedThreshold": {
"x": 0.001,
"y": 0.001,
"z": 0
},
"FallThreshold": 0.15,
"InertiaBackwardCoef": {
"x": 0.3,
"y": 0.2,
"z": 0
},
"InertiaLimits": {
"x": 0,
"y": 65,
"z": 0.5
},
"InertiaLimitsStep": 0.05,
"InertiaTiltCurveMax": {
"x": 1,
"y": 0.06,
"z": 0
},
"InertiaTiltCurveMin": {
"x": 0,
"y": 0.22,
"z": 0
},
"MaxMovementAccelerationRangeRight": {
"x": 0.3,
"y": 1,
"z": 0
},
"MaxTimeWithoutInput": {
"x": 0.01,
"y": 0.03,
"z": 0
},
"MinDirectionBlendTime": 0.07,
"MinMovementAccelerationRangeRight": {
"x": 0.8,
"y": 1,
"z": 0
},
"MoveTimeRange": {
"x": 0.1,
"y": 0.45,
"z": 0
},
"PenaltyPower": 0.5,
"PreSprintAccelerationLimits": {
"x": 10,
"y": 6,
"z": 0
},
"ProneDirectionAccelerationRange": {
"x": 2.5,
"y": 2,
"z": 0
},
"ProneSpeedAccelerationRange": {
"x": 1,
"y": 1.6,
"z": 0
},
"SideTime": {
"x": 2,
"y": 1,
"z": 0
},
"SpeedInertiaAfterJump": {
"x": 0.5,
"y": 0.55,
"z": 0
},
"SpeedLimitAfterFallMax": {
"x": 4,
"y": 0,
"z": 0
},
"SpeedLimitAfterFallMin": {
"x": 0.3,
"y": 1,
"z": 0
},
"SpeedLimitDurationMax": {
"x": 2,
"y": 1.2,
"z": 0
},
"SpeedLimitDurationMin": {
"x": 0.3,
"y": 0.5,
"z": 0
},
"SprintAccelerationLimits": {
"x": 15,
"y": 0,
"z": 0
},
"SprintBrakeInertia": {
"x": 0,
"y": 0,
"z": 0
},
"SprintSpeedInertiaCurveMax": {
"x": 0.7,
"y": 0.15,
"z": 0
},
"SprintSpeedInertiaCurveMin": {
"x": 0.15,
"y": 0.5
"z": 0
},
"SprintTransitionMotionPreservation": {
"x": 0.003,
"y": 0.004,
"z": 0
},
"TiltAcceleration": {
"x": 0,
"y": 0,
"z": 0
},
"TiltInertiaMaxSpeed": {
"x": 0.6,
"y": 0.5,
"z": 0
},
"TiltMaxSideBackSpeed": {
"x": 1.2,
"y": 0.8,
"z": 0
},
"TiltStartSideBackSpeed": {
"x": 0.8,
"y": 0.5,
"z": 0
},
"WalkInertia": {
"x": 0.002,
"y": 0.025,
"z": 0
},
"WeaponFlipSpeed": {
"x": 1,
"y": 0.5,
"z": 0
cosma
Thanks a lot !
Radicon111
You're welcome! - I've just made some more small adjustments that seem to feel noticeably better in game (ive edited my post above). There's still a kind of pause / hesitation when you sprint that I'm trying to improve - and at one time I had the change stance happening much quicker but haven't gotten that back yet.
jman_soup
Do you know if there is a way to completely remove the stop you get from switching directions in the globals.json file? Like if I were to hold A and then immediately switch to D, you stop completely then move to the other side.
Reed_2
Will there be an upgrade to 3 7 6?
Xxblack_jearxX
pls fix it
RavenP
Why is that emoji so fucking huge
SIlence.Poki
what settings is the best to remove it?
i know that it doesnt remove 100 precent
Props Author
The settings don't really work that well, everything is hidden in the code.
I'm not sure if i'm going to work on this more
ACEmp5
i dont know man, may be im dumb or something wrong with this (or with me) but its literally dont do nothig
i tried all possible numbers and it would not affect game worse or better
Props Author
yeah i probably should remove them. The patches already take out most of the inertia so those numbers that affect the physics gravity make it seem like it doesn't do anything.
ACEmp5
what patches?
Props Author
other stuff in the code. don't worry about it.
DinkyAxe
It's kinda strange 'cause my system can't see this plugin and it doesn't work
Ih8Cheetas
3.7.1 in the works for all your plugs?
Ih8Cheetas
You are a effn god lol been waiting for these
Kodiak
Doesn't seem to work currently
Ih8Cheetas
if you read the 3.7.1 patch notes, you would know that all plug-ins for 3.7.0 will not work on 3.7.1. But, all mods that go into your user/mod folder should work from 3.7.0
JohnIShere
Hi Author
for removing 100 present inertia do I need to change something in the settings?
if yes - please tell me what exactly to change
SPT 3.7.0
Props Author
There is no option for 100 percent as i haven't figured it out yet.
Skabio
Props Author
Yeah i would just leave it as default for now. You can delete the
\SPT-AKI\BepInEx\config\com.dvize.FUInertia.cfg file and rerun tarkov
Skabio
JohnIShere
didnt notice different in 3.6.1 why?
Props Author
uh.. i don't know but the latest version will only work with 3.7.0
JohnIShere
ok..
thank you author.
you are the best
Lunnayaluna
on 3.7.0, any possibility that proning is kinda weird? My PMC goes instant prone and unprone without getting an animation and the F12 config has 9999.0 at ''set Transition Float Speed'' by default, not sure if thats normal tho.
Props Author
Yeah thats probably a patch i did and forgot to remove. thanks for report. i'll remove next version.
Lunnayaluna
Awesome, thanks
DinkyAxe
Same problem, thank you for reply, Props
UrielXYZ
anyone, working for 3.7.0 ?
Props Author
its not perfect but you can tell its working.. especially when carrying overweight.
did you even try it?
UrielXYZ
i'm still in 3.6.1 so thats the reason i'm asking, if its working, i'm going to install 3.7.0 just for this mod
UrielXYZ
finally i found the mod that i wanted since i started to play spt and below my comment the people say that it's doesn't work
Sasuke_Kun
Seems like this Mod changes nothing at all on 3.6.1. Whatever
Giannis123
Can someone explain to me what that plugin does?I did not get it
Sasuke_Kun
it removes straving delay with A and D
ILoveSPT
It's a pity that it doesn't work(
CookieChee
Are the best settings set by default or can you reduce it even more?
lurtzy
Did you remove the settings or is something wrong?
Props Author
ye they re gone
Ztoic
Do not work for me when spaming a-d.
Props Author
Yes, i haven't fixed that yet.
juanitoartus
Are you going to fix it??
Props Author
if i knew how, maybe.
Cane
The description of this mod alone is what makes it legendary.
SkillNotIncluded
Downloaded version 2.0.1 and put it in my plugins folder. It does not show up in f12 and I don't notice any changes to inertia. Any idea what I did wrong?
Props Author
You are not on version 3.5.5 probably. It will not work on latest version in that case so it doesn't break your game.
Mondo
Not possible to level strength without the gym using this mod.
Props Author
who needs strength when you weightless..
lol i will look at it later.
CactusPie
With this mod on I no longer get the "overweight" status when my character is carrying lots of loot and the stamina drain doesn't increase with increased load. I don't think this was happening with the older version (pre-3.5.5) but I'm not sure
Props Author
Yeah i could see the stamina drain being an issue because something changed and all i checked was that the bullet time mode worked. I'll look into it later.
meppycola
good to know cause i'm having the same problem and i'm on 3.5.5, i'll carry a lot and stamina or weight will be unaffected, cool that its being looked into doe
erroricheems
Yeah,i have the same situation. .That is a serious bug.
notjasonlee
Just helped me realize why I am not slowing down/not losing stamina at 60kg, haha. Was confused but just went with it.
Noodlesmile
Thank you for this mod and the latest update, keep up the good work!