I have updated Fin's Eerie Silence mod which allows users to customize the ambient noise and how deaf helmets sound.
Original mod here: Fin's Eerie Silence
Fins original license included as requested.
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Version 1.4.0
- Props
- 2.1k Downloads
Update for SPT 3.7.0
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Version 1.3.0
- Props
- 2.4k Downloads
Updated package to 3.5.0 only.
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Version 1.2.0
- Props
- 495 Downloads
- Made current with 3.4.1 warnings
- Changed so High, Low, or None is not case sensitive in config.
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Version 1.1.0
- Props
- 1k Downloads
Updated for 3.3.* and added check so it doesn't matter what case letter you put in the config.
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Version 1.0.0
- Props
- 1.2k Downloads
Helli
Does it work on 3.7.1?
Props Author
Yeah it should
dana-wrath
hate to bump a slightly old thread but it's not working on 3.7.3, the rain makes me go deaf even though i have comtacs on am i stupid? i thought there shouldn't be compat issues with mods on 3.7.* up to .3
BerserkJeff
It's working fine on 3.7.6
MusicManiac
Works on 3.5.7, must-have mod
Hustleharder
I don't know if this is just my headset or sound profile, but the quieter noises have this really weird crackle that plays in the background with them. I was thinking that, because the sounds are created with the ambient noises in mind, the crackling is compensation for the lack of ambient noise. When I turn the volume up (prefer not to because tinnitus) it kind of makes it go away, but I think the crackling is just less obvious because it doesn't change volume.
Oh, and before you think hardware issue, other games don't have this for me. Just SPT with this mod installed.
Kittenykat
Does this reduce your footstep/gear shuffle noise? If not could you make it do that too?
Props Author
Only a cat would care about that.
i'm not sure, would have to look into it. are you talking about the actual sound or how enemies can detect it?
Kittenykat
Just the actual sound, it's deafening to me when I'm trying to listen for enemies. xD
DptBear
It has to do with the fact that the game doesn't render Z audio, so your feet sound too close to your head. Its also why stuff upstairs/downstairs is super duper loud if they are in the same XY position as you -- without the Z calculation they are the same apparent distance from your head.
I don't think this mod can change that, it looks like it is just modifying parameters related to the ability of headphones to already distort/adjust ambient volume to make them more impactful.
Wireman
not to be a pain in the ass but maybe a good idea for a future update is having pre existing headset value configs in a seperate folder, so people can edit certain values of a headset they like. for example ambient noise reduction, if that's the only value they are looking to reduce on a particular headset.
idk if that's possible but yeah thought it could be cool
DrZebra
This mod go hard, it's pretty dope 10/10
viezewillem
Dude, thank you so much for updating this!
sackstonhail420
will this also work on 3.2.3? i'm not updated yet since mods aren't either
sackstonhail420
can confirm this does indeed work on 3.2.3
Emprower
What do all these Stats mean?
CompressorTreshold
CompressorAttack
CompressorRelease
Etc.. ?
I'm fiddling with the values and nothing sounds any different
Props Author
So the change is only going to work for headsets (like comtacs) and thats more like audiophile stuff. Attack lets you know the delay before the Compressor kicks in. Release lets you know the delay before it kicks out. Threshold is the limit to which the compressor dials up the volume too.
I would say google it since i don't half know either . I can give you the default value though for comtacs 4:
"Distortion": 0
"CompressorTreshold": -30
"CompressorAttack": 40
"CompressorRelease": 120
"CompressorGain": 14
"CutoffFreq": 120
"Resonance": 1
"CompressorVolume": -2
"AmbientVolume": -32
"DryVolume": -50
cut off frequency is probably like the equalizer.. you set what noises to filter out based on pitch.
Resonance is probably how echoey it sounds like a cathedral hall or something.
Emprower
Currently using the Sordins, they're just my personal preference. When I change "ambient_noise_reduction_multiplier" to higher values (was originally set to 4, I now have the value at 20) I can't tell the different all ambient sound stays the same more or less. "maximum_helmet_deafness" I have the used all the different settings and I still don't notice any different in the sound. Is it because of the headset I'm using or am I missing something?
Props Author
the other setting won't work if you turn on the full stat settings (by writing true in the config). you got to pick one or the other (for now).
If you use full stat setting, probably making that Ambient Volume more negative will work.. also mess with cut off frequency. thats it.
Emprower
Not to be a pain again! lol Bushes and Trees no longer make noise when walking through them, bug?
Props Author
My guess is the values you changed filtered them out with the values you put in. Do you hear the bushes when using the non full control mode?