Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
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Version 3.0.0
- Fontaine
- 2.8k Downloads
Fontaine's FOV Fix v3.0.0 for SPT 3.10.0 - Test Build 1
Note: this build does not have a server mod component, this will most likely change for future versions.
This is a test build, that means there may be bugs or unforeseen issues. Please use the Github page's issues section to report them. Any reports without useful info and reproducible steps, logs and not tested without other mods installed, will be removed.
BSG added variable zoom to optics in the build used by SPT 3.10.0. This means that the "Variable Zoom" part of this mod has been made redundant and removed. I am not happy with BSG's implementation, I will attempt to address this in the future.
The mod has been temporarily streamlined, the following functionality is removed but will be added back in the future:
- Main Camera FOV changes based on scope magnification (currently only option is optic vs. non-optic)
- Mouse sensitivity based on scope magnification
- Standardization of mouse sensitivity for all sights
- Standardization of magnification between optics (1x on the Vudu is the same as 1x on the Burris, etc.)
Plans for the future:
- Rework how scroll input is handled for variable zoom to make it more responsive and granular (zoom by defined steps)
- Standardize scope magnification and sensitivity
- Possibly rework the size of reticles for variable optics to be closer to their IRL counterparts where appropriate
- Re-add UI indicator for current scope magnification for variable optics
For the sake of posterity I would like to state that prior to adding variable zoom optics, and this mod existing, BSG claimed that adding variable zoom to EFT was not possible, and that they would not do it. This mod showed that it was actually possible.
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Version 2.1.8
- Fontaine
- 12k Downloads
Fontaine's FOV Fix v2.1.8 for SPT 3.9.8
Improved detection for if Realism mod's stances are enabled or not, this should fix issues with pistol ADS when using Realism mod but have stances disabled. Smoothing for Realism's new Patrol stance (v1.4.7).
IF USING REALISM MOD, THIS REQUIRES v1.4.7!
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Version 2.1.7
- Fontaine
- 3.7k Downloads
Fontaine's FOV Fix v2.1.7 for SPT 3.9.x
No need to download this if you are not using Realism's stances. Added smoothing for stance to ADS transitions when using Realism mod. Camera movement should be significantly less jarring for both rifles and pistols when using stances.
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Version 2.1.6
- Fontaine
- 6.6k Downloads
Fontaine's FOV Fix v2.1.6 for SPT 3.9.x (with or without Realism Mod)
This should hopefully fix compatibility for those not using Realism mod. If still not working then GGs I guess.
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Version 2.1.4
- Fontaine
- 1.3k Downloads
Fontaine's FOV Fix v2.1.4 for SPT 3.9.x (REALISM MOD ONLY)
Improved compatibility with Realism mod and hold breath toggle zoom sensitivity fix.
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Version 2.1.3
- Fontaine
- 28k Downloads
Fontaine's FOV Fix v2.1.3 for SPT 3.9.x
Because certain combinations of Realism + FOV Fix, and their config options, require different offsets for left shoulder ADS, it is now a config option that the user can set themselves according to their needs and set up.
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Version 2.1.2
- Fontaine
- 1.8k Downloads
Fontaine's FOV Fix v2.1.2 for SPT 3.9.x
Fixed the movement speed blocking from last build not working, my bad.
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Version 2.1.1
- Fontaine
- 950 Downloads
Fontaine's FOV Fix v2.1.1 for SPT 3.9.x
See release notes for details. A couple fixes and improvement to controls.
Fixes:- De-Optimized code that made free-look cause screen to zoom in.
- Fixed left-shoulder swap causing weapon to be too far forward from camera.
Changes:
- If using mouse scroll + key combo for variable zoom, it will no longer change movement speed.
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Version 2.1.0
- Fontaine
- 7.2k Downloads
Fontaine's FOV Fix v2.1.0 for SPT 3.9.x
Updated to 3.9.x, added more config options, improved camera smoothing. DO NOT CARRY OVER YOUR OLD CONFIG FROM SPT 3.8.X OR BEFORE!
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Version 2.0.0
- Fontaine
- 12k Downloads
Fontaine's FOV Fix v2.0.0 for SPT AKI 3.8.3
I fucked up the versioning so we're starting fresh at v2.0.0. Fixed SamSwat's Vudu zeroing, fixed issues with toggle zoom when it's disabled for un-aimed state.
StoLeNRaCCooN
Beautiful mod, muchas gracias comrade!
drippin jimmy
YESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS
NimbleChip
upon downloading the updated version of this mod, I cant see anything in the f12 menu. if FOVfix is deleted, things show up in f12. I have checked to make sure no other things would have conflict with FOVfix. Is there any known way to fix this or is there anything I could be doing wrong?
DarkstarBoards
Thanks for the update boss.
TensaCiszketsu
lets fucking go, Fontaine back with the milk
KrustyZ
Yeah, would love to play this, but it seems sketchy... the trojan warning. Even if i download I can't preview the zip due to permissions (first mod i've ever seen like that)... I know you showed your link below... I'll check again when it's trustable...
Edit: think it's ok, see response below
Fontaine Author
Either a troll or technologically illiterate and deficient in reasoning
KrustyZ
I gave it another shot after he responded, redownloaded and it seems ok. I haven't played the mod yet, but the file ran through virus and malware scans no problem and oddly the permissions lock on the zip wasn't there this time.
Fontaine Author
I have no idea what a "permissions lock" is, unless you're referring to Windows Defender preventing you from unzipping a file it flagged as maliscious. Please read up on how Defender or AV in general works and false positives, thank you.
M4TIx
THANKS FOR UPDATE
black_rose
LOS GEHTSSSS
MarkedOne
Fuck yeah, it's updated.
KOKAKOA
HELL YEAH LEGEND IS BACK
aod79
Hello
Microsoft defender is picking this up as "Trojan:Script/Wacatac.B!ml"
Fontaine Author
https://www.virustotal.com/gui…42208da28708d9a6225326197
Do you want me to phone Microsoft and tell them to make Defender less shit or what do you expect from me?
watsy
fuck yeah thank you legend ❤️❤️❤️
ezlife
is it possible to implement variable zoom on PS-320 or is it just bugged on my end?
FacePalm
The ps-320 goes straight from 1-6 in real life just like how the Elcan Spectre goes straight from 1-4 in real life
ezlife
Well, I understand the reason, but I find this scope itself very clean and a variable version would have been great. After all, it's a mod, not everything has to be real life.
But it makes sense.
FacePalm
Hey I've been having an issue with the reticles, they are flickering in and out of view, I have the latest version of; SPT, This mod, Geffs red dot and scope overhaul, Amands graphics, Realism mod. I have tried turning off amands graphics and fucking around with the Anti Aliasing settings but nothing seems to work so far
here is the video of the issue; https://imgur.com/a/DMzdhDi
FacePalm
I tried isolating the mod by itself and trying out the scopes but I had the same flickering issues.
Otto8th
I’ve been having an issue when installing this mod, assuming due to a conflict but I’m unsure which as of right now and wanted to comment to ask if anyone had similar issues,
When i either enter a raid or attempt to use the firing range while this mod is installed, my character draws their gun at their hip but does not fully raise it, it points barrel down at the hip. The ammo readout from using a HUD mod reads like the mag at 0/0 and i become unable to interract with anything, movement and jumping becomes sluggish and unresponsive and no keybinds work, nor does walking away from the firing range remove this issue. I have tried with numerous weapons and the issue occurs across all of them (tested SR-25, AXMC, G28, AS VAL, M4 and MDRs)
it becomes permanent till the game is closed forcibly and occurs once again if you try and enter raid/firing range while installed. If anyone has any info on what could be causing this it would be greatly appreciated while i troubleshoot!
KennyLoggins
Do you have Realism mod on?
notyalc99
Just wanted to say that this as an absolute game changer, if i had to choose 2 mods i would definetely go with this and sain
spike001ton
hey im getting a alert there is a virus in the download figured i would let you know as i haven't had that happen with previous versions
Fontaine Author
That's funny because VirustTotal comes back with 0 hits:
https://www.virustotal.com/gui…0d7bfff05943bf60f965dd061
shocked
most likely a false positive. when windows detects a line of coding thats similar to malware, it detects and flags it, even if theres nothing malicious
podad
Thanks Fontaine! Always appreciate your work! Have a good one!
Fontaine Author
thanks
progemnew
Hello, Fontaine has encountered a problem, I have a very high sensitivity in the sights, more than 1x
, when I change the sliders in f12, they do not work, namely the sensitivity
progemnew
(I made sure I am using latest version of this mod and the right version of SPT, I tested it with just this mod by itself)
Fontaine Author
You did not install the mod correctly, read the install instructions tab, make sure server module is installed
HERTK121
don't hear a click whenever I change the scope magnification. Is it supposed to? If not, please let me know how to fix it
Fontaine Author
no it's intended
HERTK121
Can't you add that sound?
7Rogue
Hi i've been experiencing this issue with my optics where its almost like the anti aliasing isn't rendering them properly so they practically phase in and out of reality. Is there some fix to this? I can't to find out what the issue is. Here's a video of it https://imgur.com/a/TuInG3v
Fontaine Author
your issue appears to be anti aliasing
GooeyGum
im guessing not but would it be possible to scale eyebox with optic distance? closer the optic is the bigger the eyebox gets so no more giant black ring around your optic if you decide to have your scope a bit closer? i know optic reworked tweaked them a bit.
Fontaine Author
nope not feasible and outside the scope (heh) for this mod
lajF
What are the vanilla equivalent of fov options in the "player camera ads fov". i want variable zoom but i dont want to have the fov changed, and figuring this thing manually will be a pain
Fontaine Author
Can't give you exact numbers, but probably 10% FOV decrease for non optics and about 20-30% with optics if I had to guess. But it doesn't need to be exactly like vanilla, do whatever feels good
Chazu
Hi, I have a problem with pistols only.
It does not ADS correctly, I have Realism with disabled stances, last version of the mod, how can I fix this ?
thanks
Fontaine Author
read the mod install and config instructions
Chazu
Thanks for your reply, I've read it but I don't see a solution to my problem.
Except for “Latest version of FOV Fix now automatically detects Realism Mod and makes adjustments.”.
There must be something I didn't understand but I can't figure out what ?
Fontaine Author
install Realism mod and FOV Fix correctly and making sure both are the latest version
Alkashy
For some reason a few days ago i started having an issue of my iron sights being broken
weirdly enough only for AK rifles, it looked as if there was no rear sight attached, even though there was.
After removing the mod the issue went away. Is there any more reliable way to fix it?
Fontaine Author
What does "broken" mean in this context? Saying something is "broken" is not helpful. It's like going to a car mechanic and saying "the car is broken" and expecting them to know what the issue is. Read the config and install instructions, or update the mod.
Alkashy
I figured out what the issue was
The Realism Mod Alt Rifle Support caused it
Here's the screenshot of what was wrong. And i do have the rear sight on
Fontaine Author
You shared a broken URL, you did not read the install instructions, or you did not install the latest versions of Realism and FOV Fix
Astgenne
Hello, I would like to express my sincere gratitude for your contributions to the community and the gaming experience. However, I encountered an issue while using another scope mod (SamSwat's Leupold DEVO scope). Specifically, the lower scope (initial 6x) locks at 1x when I press the magnification toggle key or scroll wheel. Additionally, when I open other scopes, the magnification of the lower scope synchronizes with the magnification of the other scopes. This issue disappears when I turn off FOVFIX. Do you know what might be causing this problem? If it can be fixed, that would be wonderful. Thank you very much, I really enjoy your mod. (My English is not very good, so the content was machine-translated. If there are any inaccuracies, I apologize.) I am currently using version 3.9.8.
Astgenne
Perhaps there is a way to exclude the Leupold scope from magnification adjustments (keep the FOV outside the scope, but cancel its magnification adjustment) which might make things simpler? I'm just speculating.
Fontaine Author
add it to the json file in the mod folder
Astgenne
I tried adding its item code to the ScopeTemplates.json, but it still has the magnification issue. When I turned off the scroll wheel adjustment for magnification in the F12 configuration page, it became effective. However, doing so also prevents other scopes from using this mod. Here is what I wrote in:
},
"leupold_d_evo": {
"ItemID": "leupold_d_evo",
"Name": "scope_all_leupold_d_evo",
"MinZoom": 6,
"MaxZoom": 6,
"IsFixed": false,
"CanToggle": false,
"Unfuck": false
}
Fontaine Author
You set it up wrong. Use values from a similar scope, you set the D-EVO to be variable optic when it isn't in real life. Beyond that compatibility with other mods is not something I am going to help with
Skrakman
,makes the characters blurry .
Fontaine Author
It doesn't actually, if it did literally everyone using this mod would comment about it. So if we use think about it, we'd deduce that you fucked something up on your end.
Slyder
Absolutely LOVE this mod! Makes variable scopes so much more useful! Thank you very much for the amazing work on this mod!
Skrakman
depothanTheThird
Using Realism upon installing the fov fix 2.1.6 (also happened in 2.1.4 when I tried to start using it) I'm getting the following error being spammed in the console all over;
[Exception] : MissingFieldException: Field 'RealismMod.WeaponStats.IsMachinePistol' not found.
FOVFix.Plugin.Update () (at <c8d7ffb310824e42be2ce82d2e17d11a>:0)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
Class362:UnityEngine.ILogHandler.LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
It is impossible to pull out your weapon with it (making it appear as it's out with 0/0 ammo, the gun doesn't appear), nor open the esc menu, meaning the only way is closing the game, and eventually removing the mod given it happens every time. Any idea on what could be causing it?
Fontaine Author
Have you considered updating to the latest Realism mod version?
Su1dl
It is still same
Fontaine Author
Not a helpful comment, what is still the same? Same as what? I just downloaded it and wasted my time testing it with and without Realism and it works
Su1dl
Gun and weapons are removed from the hand and no button works except movement. esc dosent even work so need to turn off tarkov and restart.