Bothering mod authors will lead to warnings and repeat offenses will lead to bans.
Spawn with a squad of your side, customize them, recruit others while in the raid, and command them on the battlefield.
This mod makes it possible to have bots follow you around and fight alongside you against
enemies. You can either spawn with a squad that is customizable through the Config Manager (default F12 key) or
recruit others while in a raid.
Thank you all for your support and constructive feedback that helped me push
this mod to what it is today.
If you would like to continue to show your appreciation, you can support me at
Ko-Fi!
-
Version 4.4.5
- pitAlex
- 914 Downloads
This version will only work for SPT 3.11.x
- fixed followers ignoring grenades from other followers (including from self)
- fixed seeing the "view hideout" button when viewing the Goons' profiles
- fixed goons not spawning when doing map transition
- fixed followers ignoring come here or that direction during combat
- fixed an issue with raid end messages where if a follower sent you a message and then you changed his name, if you read his message again it would change the name back to the original one
- some changes on when the Support tactic switches to shotgun
-
Version 4.4.4
- pitAlex
- 1.5k Downloads
This version will only work for SPT 3.11.x
- added "Followers trash talk" setting to configure the frequency at which followers will trash-talk in combat
- fixed not being able to actually disable the Knight trader when setting "enabled" to false in user/mods/friendlyPMC/traderKnight/settings.json
- more performance improvements on the combat logic of followers
-
Version 4.4.3
- pitAlex
- 947 Downloads
This version will only work for SPT 3.11.x
- fixed recruitment being broken
- fixed issue with Pushher and Holder tactics reverting to Default on spawn
Notes from 4.4.2 release:
- fixed issue with match accept screen sometimes turning on raid online mode, causing error when trying to start a raid while in a group with followers
- your party will now be displayed in the party panels, both in the Match Accept Screen and the Time Has Come screen
- fixed some performance issues with re-calling a follower to the player's location
Notes from 4.4.1 release:
- fixed goons seeing player scav as friendly
- followers will now equip the backpacks given if they have none. The same goes for armor, vests, and helmets
Notes from 4.4.0 release:
- added "auto join" command for followers, see updated squad manager commands for more details.
- fixed scav followers' health being multiplied again and again when transitioning between maps
- follower progress now saves when the bot or player dies
- performance improvements when 2 or more followers with tactic "Default" engage in combat
- other small bug fixes
-
Version 4.3.0
- pitAlex
- 1.6k Downloads
This version will only work for SPT 3.11.x
- fixed bug where you could not pick up scav as followers during scav raids
- transit will now work with scavs as well
- restrictions command now affects scav run as well. When activated, the player's karma will determine how many followers he can spawn with and how many he can pick up. See the updated description for details, under Squad Manager, for the /restrictions command.
- fixed Knight trader having an incorrect buying setup at level 0
-
Version 4.2.5
- pitAlex
- 1.5k Downloads
This version will only work for SPT 3.11.x
- fixed bug where health multiplier would get saved as the follower's health, ending up being multiplied again and again
- made zombies attack followers as well, and followers now see them as enemies
- health multiplier now affects scav followers as well
Details from the previous 4.2.4 release:
- some improvements while the bot follower is fighting at a distance
- fixed a bug where if you started a raid with a squad member but then aborted the raid while in the loading screen, and then tried to invite Knight, he would decline the invite
- fixed a case where Pipe's launcher ended up spawning twice for the specified quest
- fixed ending up appearing as spawning with Knight after kicking him from the squad and then starting a raid
Merged details from previous versions (4.2.1 - 4.2.3)
- improved aiming time for followers (time between seeing an enemy and firing, most notably on first contact for spawn-in members)
- fixed "bad guy" flag affecting scav runs
- fixed followers seeing BTR as an enemy when BTR would spawn in late
- fixed having teammate kills count as kills for Knight quests when spawning in a map of a Knight quest with followers
- fixed friends list not refreshing after renaming or deleting a friend to correctly display the changes (you still need to have the friends list window closed in order for it to reflect)
- fixed an error that happened when adding a new member for some people
- When turning /recruit on pickups will now be set to 1 if they are 0 (which is default)
- When turning /restrictions on recruitment will be turned on automatically
- fixed Goons not spawning with the player
- fixed map transit not spawning followers on the next map
- fixed friend request keep coming back when recruiting is on and player is not accepting a friend request (until you do server restart)
Version 4.2.0 release notes:
- Upgraded to SPT 3.11
- Removed UnityToolkit dependency
- Fixed case where followers would start going way off during combat (Support and Default tactics)
- Fixed case where followers would turn and look behind while moving towards the enemy
- Fixed case where player shoots a friendly, then marks him as enemy (through 'contact' command), but followers do not attack
- Fixed case where the Goons, as followers, would not attack the same side bots as the player unless they were attacked first
- improvements on the reactions of the followers
- improved close combat behavior of followers
- Changed how Goon's health is set to allow BackEnd to control the base value of each body part before applying modifiers
- Followers equipped with a shotgun as a secondary weapon can now switch to it for close combat scenarios
- Killing any member of the Goon will turn all Rogues hostile for the duration of the raid
- "Default" equipment will no longer change when starting a raid. Instead, if staticdefault is not turned on for the bot, the equipment will change every time you re-select "Default" from the equipment dropdown.
- The 0.16 feature regarding underbarrel grenade launchers is also available to the followers, most noticeable during suppression fire
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Version 4.1.0
- pitAlex
- 3.1k Downloads
This version will only work for SPT 3.10.x
- Fixed stuttering issue in Factory
- Made map transit work with spawned followers
- Added patch for dealing with despawn of followers in Donuts - tested in a number of raids, along with FIKA and without. With prefetch on and off. It seems to work fine now.
Version 4.0.0 release notes:
- Revamped the setup for spawning with followers, check the updated description for more details
- Rogues (including the Goons) will now be hostile toward the player when the player has a quest that requires killing them. For example "Stray Dogs" will make them hostile.
- Knight trader can now be disabled. This will disable everything related to the Goons. See Gameplay Guide for more details
- Improved performance of cover search during combat
- The version has been tested with the latest SWAG+Donuts and squad spawning works. At least with default settings of the at mod.
Draku
Hi. I'm a little confused. When I download a mod, I get the project files. There is no mods or plugins folder in it. Do I need to compile the project myself?
Varyable
I just logged in to ask this question haha
It reads "Download repository" which has the folder. Nothing in that seems to be for plugins folder or Bepin?
I'm coming back to my 3.10 install after months, and I have the folder simply titled "Friendly PMC" but now it's changed? I thought it was updated with more description, who made it etc..
Draku
Here is a screenshot of what I am downloading: https://ibb.co/XcCmpsf
pitAlex Author
Bitbucket is having issues. Wait for them to resolve.
Helena_G
I've a problem with Off Limits Task (Knight Task)
I've killed PMC scav Boss and nothing happens 0/8 all the time.
I try to lets the Goons kill and i kll it still 0/8.
pitAlex Author
The kills have to happen only inside the pier zone, and Goons must not be more than 80 meters away from you for their kills to count.
3up to 25 characters long
Hello. I can't get the Goons to join me. I just completed Drip Out Part 2 which is a Rogue-killing quest. Was that the reason they won't join? Do I have to complete 3 raids without Rogues so they're set to neutral and the Goons will join?
Note: I've completed all the Knights quests as well and don't have any other Rogue or Goons killing quests active
pitAlex Author
Do they decline an invitation? If they do, they will message why
3up to 25 characters long
Yeah they declined invitations and simply replied with: "nope, not happening", "Ha! You're funny", "how about no", "you must be joking", etc.
pitAlex Author
You still have quests that involve killing Rogues.
Bandit34
Hey, just wanted to ask why does the squad manager not show up in my messages? When I load the SPT.server it says everything is good and that there is no problems. Thanks in advance!
pitAlex Author
Well in messages, it won't show up until there is a message from it. But it should be in the friends list (top right corner of messages window) together with Spt Commando. You can click it there and start a new chat with it.
Bandit34
Thanks, its nice to see a mod author that gets back to you quickly. Also, nice mod
joemama2314
Idk why but birdeye kept reloading and saying he ran out of ammo. What should i do?
pitAlex Author
It can happen when he spawns with a bolt-action sniper. Nothing can be done, the mags are too small and he keeps re-filling them.
joemama2314
aw what a shame, is there a way to shut him up tho? other than putting a bullet into his cranium
pitAlex Author
Other than the "Silence" command, which silences him for 2 minutes, no other way.
SergeantRogers
Would it be possible to have bots extract with (part of?)your gear, along with any items you told them to pick up after you die? Unless there's already something like that in the mod I havent seen? Love the mod, makes the game a lot more causal but still every other raid I get a near-instant death and It'd be nice to have a kind of guaranteed insurance on my main gear.
pitAlex Author
It's not something planned. It opens the possibility of doing an insurance exploit. And to cover all scenarios in order to avoid things like that.. too much effort. If you go down this route, you could always use a mod where you do not lose things. And since such a thing exists, the question becomes how to distinguish, as if it's simply "if you die and they don't," it is not enough. Should be a percentage, chance in returning. Then you expand further and go, "ok, and what should they return? All, the main stuff, or just the stuff you gave them?"
It can become complicated, and I am not interested in adding any more new features, at least not for a while.
SergeantRogers
I see, yeah, that makes sense. Thanks for the reply.
Jaker
Hi,
Something very strange is happening to me. The PMCs in my group randomly drop an AFAK or a Surv12, usually when they're talking, but not necessarily. Is this a bug? Is it something that can be disabled? Does it happen to anyone else?
pitAlex Author
Are you using an unreleased version of SAIN?
Jaker
No, I'm using "flir-braintweaks-0.2.8", but I'd say it happened to me even before using it.
I'd like to take this opportunity to thank you for this mod; it's a must-have for me. Thanks.
kiksuya44
I'm also using Braintweaks, everything's fine.
Jaker
It's probably the interaction with another mod. I'll try them one by one to see if I can find which one.
Jaker
Okay, I've reproduced the bug, though I'm not sure if that's what it is, but they drop AFAK or Surv12 if there are more than two PMCs in my team. With three or four PMCs besides me, they'll drop those items. I'll keep investigating.
GreenDevil
is there a spawn chance for big pipes granade launcher in the hive?
have now 5 raids and didnt spawn
GreenDevil
found it -.-
didnt know it spawned IN the duffle bags
3up to 25 characters long
In version 4.1.0, is it possible to bring more than 4 friendly bots into a raid? In the previous versions, I could adjust the number of teammates in the F12 menu (could bring more than 4 teammates)
pitAlex Author
The game is limiting the group to 4, and as the mod tries to integrate more with the game mechanics related to group raid, this is a consequence. You can no longer get more than 4.
idontcareaboutname
The fact that if you die the quest with Knight (to kill 5 guys in some locations, I think it's the second one) starts over again is DIABOLICAL.
I registered just to say this. Mod is insanely good ofc.
pitAlex Author
The first quest with the Knight is about patience. You should play as a marksman (it's the reason I choose long-distance maps) while Knight is more of a bloodhound.
idontcareaboutname
For once I changed him from Marksman to Default, sadly, he died AND the quest is over ;w;
You're evil bruh, mad evil.
BHOP
Would this mod: Brain Tweaks, break the Friendly PMC bot? Thanks for this wonderful mod!
kiksuya44
I'm using both. So far so good.
Polarius
This Mod works very well with the Equipment Generator from Acid, Acid just provides more Loadouts, gives the AI actual helmets, not Hats and some body armor with more weapons too
For me the /add command worked even with Acid activated.
pitAlex Author
Some workaround I have done a few versions behind. But, it can break at any time if the author decides to change that mod.
Polarius
I see that's good to know thanks i was just too glad that it worked with FriendlyPmc because now the Bots have more "Default" equipment available.
HeavyComponent
Is there a video on this? I would love to see some gameplay on how this works. I tried YT it but nothing comes up for this mod.
TheSaladGuy
Well the aimbotting pmcs are on your side now, and they are angry pretty much. It's tricky at first but easy to get hang of it to set up your bots. Most of the time they gonna shoot targets you can't even see.
HeavyComponent
Hm, I do need some help. LOL
qimmah
Im currently on SPT v3.9.3 and I cant find your versions that are compatible do you still have them up somewhere or a link where I can download them at
pitAlex Author
No. And even 3.10 is behind what the one in 3.11 offers in terms of stability and additions.
Pebbles
Sorry if Im missing something silly - but how do I add the squad manager to friends?
pitAlex Author
The Squad Mananger is always present in the friends list. You use it the same way you use the SPT commando. It's a chatbot.
MidRollerJ
thank you , didnt see that till after i sent the comment. great mod btw
MidRollerJ
it keeps telling me im missing a package . json but i downloaded straight from the link..what am i mising?
pitAlex Author
Did you also install all the dependencies? Virtual custom quest loader and big brain ?
Space0wl02
I think this mod works very well with boss feminization mod XD
Murasame_chan
It's hard to say that this isn't the best mod for 3.11
TheSaladGuy
Damn nice, with the latest updates the performance gain is pretty good. I can run with 4 PMCs easy now, and no stuttering and other stuff that was before. Not sure what you did but it worked well.
GGgg7536
Hi there! Thanks a lot for your mod—it runs great. I do have one small issue, though. Whenever I pick a behavior mode for my AI teammates, it always shows “Default” once the game starts, no matter which mode I chose. The server isn’t showing any errors. Is this expected? Should I try reinstalling the mod? Thanks again for your help!
pitAlex Author
What other mods do you have?
GGgg7536
Currently running
-Waypoints
-BigBrain
-NoBush
-friendlypmc
-VCQL
-UIFixes
-LootValue
-HeadshotDamageRedirect
-Skipper
-MoreCheckmarks
-Tradermodding
-Simple.Season.Selector
-SimpleCrosshair
-accessibilityindicators
-OldTarkovMovement110
-PlayerEncumbranceBar
-AmandsHitmarker
-AmandsSense
-AILimit
Thanks again!
TheSaladGuy
I had this bug only when picking one of the behaviors, i think it's support or holder? I can't remember honestly
pitAlex Author
Yeah, a bug, both have the wrong name in the code. In the code, it's "Push" and "Defend". Well, for Holder, you can still use it by saying "hold position". For Pusher, it's only set temporarily when saying "go go go".
pitAlex Author
Fixed now, in 4.4.3
Kaltist
Love your mod,and I have a doubt. If I accept the mod trader`s request to kill Knightl,will The Goons decline the invitation?
pitAlex Author
Yes, they will
Lucas819399
你好亲爱的 ARTHOR,很抱歉使用大写字母(我的键盘坏了,哈哈),我想问为什么我的 AI 队友不能加入我的团队,我按照指示进行作。谢谢
pitAlex Author
You are using the "INVITE TO GROUP" and they are denying the invitation?
Lucas819399
YES, I TRIED TTO INVITE THEM BUT THEY DIDN'T JOIN MY TEAM.
pitAlex Author
Are you trying to mix them? The Goons and the PMCs are mutually exclusive.
Lucas819399
SORRY I DON'T GET YOU, WHAT YOU MEAN BY GOONS?
Polarius
Goons are the Three Rogue bosses called: Knight, Birdeye and Big Pipe
888wake
I love your mod! Thank you! Especially the ability to team up with the Goons! I hope future versions can include all the remaining bosses if possible!
chxinyu
hi! I'm using the version 4.1.0 .I got an error that t cannot view squadmanager's profile,sorry to my English
TypeError: Cannot read properties of undefined (reading 'find')
TypeError: Cannot read properties of undefined (reading 'find')
at SquadChatBot.getSquadProfileVisualization (D:\Client.0.15.5.1.33420\user\mods\friendlyPMC\src\SquadChat.ts:595:50)
at friendlyPMC.getOtherProfile (D:\Client.0.15.5.1.33420\user\mods\friendlyPMC\src\Squad.ts:914:39)
at ProfileCallbacks.getOtherProfile (C:\snapshot\src\callbacks\ProfileCallbacks.ts:145:65)
at RouteAction.action (C:\snapshot\src\routers\static\ProfileStaticRouter.ts:107:50)
at ProfileStaticRouter.handleStatic (C:\snapshot\src\di\Router.ts:41:63)
at HttpRouter.handleRoute (C:\snapshot\src\routers\HttpRouter.ts:61:68)
at HttpRouter.getResponse (C:\snapshot\src\routers\HttpRouter.ts:34:36)
at SptHttpListener.getResponse (C:\snapshot\src\servers\http\SptHttpListener.ts:151:44)
at IncomingMessage.<anonymous> (C:\snapshot\src\servers\http\SptHttpListener.ts:68:49)
at processTicksAndRejections (node:internal/process/task_queues:95:5)
TypeError: Cannot read properties of undefined (reading 'find')
TypeError: Cannot read properties of undefined (reading 'find')
at SquadChatBot.getSquadProfileVisualization (D:\Client.0.15.5.1.33420\user\mods\friendlyPMC\src\SquadChat.ts:595:50)
at friendlyPMC.getOtherProfile (D:\Client.0.15.5.1.33420\user\mods\friendlyPMC\src\Squad.ts:914:39)
at ProfileCallbacks.getOtherProfile (C:\snapshot\src\callbacks\ProfileCallbacks.ts:145:65)
at RouteAction.action (C:\snapshot\src\routers\static\ProfileStaticRouter.ts:107:50)
at ProfileStaticRouter.handleStatic (C:\snapshot\src\di\Router.ts:41:63)
at HttpRouter.handleRoute (C:\snapshot\src\routers\HttpRouter.ts:61:68)
at HttpRouter.getResponse (C:\snapshot\src\routers\HttpRouter.ts:34:36)
at SptHttpListener.getResponse (C:\snapshot\src\servers\http\SptHttpListener.ts:151:44)
at IncomingMessage.<anonymous> (C:\snapshot\src\servers\http\SptHttpListener.ts:68:49)
at processTicksAndRejections (node:internal/process/task_queues:95:5)
pitAlex Author
I suggest you read the "Known issues" section, It is stated that Acid's bot progression mod causes a problem with this mod. You have details there on how to get around it.
chxinyu
Maybe i will try to uninstall all mods.But i did not install "Acid's Progressive Bot System" mod .Is that suppot realism?
pitAlex Author
You are trying to view the squad manager profile itself? That won't work. That is a chatbot, like the commando. View the profiles of added members, not of the manager itself.
chxinyu
OH,thanks so much!! I think i know and it works

Kowal2137
Hello I recently downloaded mod and I have problem when I add bots to my team and I john the game I get information that eft servers are busy and I get back to menu how to fix it ?
pitAlex Author
Get 4.4.2 - that just released. It specifically addresses this and also brings in a new thing regarding match accept screen.
mattijac
I'm having issues with inviting knight once I received the first mission, I can see the message from him but I'm not sure how to invite him the my group the same way I invite other friendly PMCs.
)
(Btw i would like to say this mod is amazing and has made my sptarkov experience easily 10x better. Thank u so much
pitAlex Author
Finish the first mission, then you will be able to invite him as he will appear in your friends list.
mattijac
The problem is it says eliminate targets while teamed up with knight, but I don't know how to team up with him since I can't add him. Do I have to find him in raid and then try and get him to team up?
pitAlex Author
He will spawn with you automatically, provided you spawn alone. If he does not spawn, you got problems
mattijac
ahh ok I see, I've been playing all my raids with a friendly pmc so I never got him. Thanks for the quick response times and thanks again for the amazing mod!!!
MIHAYAKAITO
After I add PMC teammates, they will only be generated when I enter the game for the first time. Even if I successfully invite them to join my team for the second time and thereafter, they will not be generated after entering the game. What is the reason?
pitAlex Author
What other mods do you have?
MIHAYAKAITO
I uninstalled and reinstalled the mod and the three pre-installers, and now it works again, which is strange.
20fpsguy
i could be wrong but looks like the keybind for ping squad teleport squad etc does not work
i also cant find any errors on logs or console
pitAlex Author
Could be, but would be out of my control as that keybinding comes from the BepInex plugin. I just tell it I want to do something when a key is pressed. Try to assign different keys.
20fpsguy
i tryed that already i tryed every key possible but it just wont work again but only the voice line menu works with ping squad etc
pitAlex Author
Is your game set to English? And what other mods do you have?
20fpsguy
it is set to english and i noticed since i installed sain the pmc i spawn with keep changening there fire mode and i got to much mods to name them all
20fpsguy
i found the problem it was sain for some reason sain makes to the pmc spawn with you but the hotkeys stop working they wont loot stuff if u tell them to they still follow you can run around attacking but just are a bit broken
InhumAnts
Loving this as I can crank up the difficulty even more having buddies
Everything seems to be working but knight doesnt seem to want to join after accepting the first quest(currently lvl 28). I've loaded all three maps. Am I missing something?
ps from time to time ive also noticed when using the invite instead of autojoin I spawn in solo.
fairly new here so let me know if i need to find logs or anything.
currently running
-Hideout Progress
-Big Brain
-Door Randomizer
-Quest Tracker
-Search Open Containers
-Task List Fixer
-Waypoints
-More Checkmarks
-Bosses have Lega Medals
-Ref Friendly Quests
-Amands Graphics
-Dynamic Maps
-Hephaestus
-Increased Climb Height
-Gilded Key Storage
-Trader Scrolling
-Load Order Editor
-Looting Bots
-Ammo Stats on Name
-Quest Skipper(probably going to remove as I figured out the btr wheels thing and it doesnt work for that lol)
-VCQL
-SVM
Will add when updated
-Sain
-Questing Bots
InhumAnts
I think I figured it out. launched again and received a message "oh, you wanna fight. bring it"
looked and I still had an active quest to kill knight, I didn't notice. would make sense he doesnt want to group lol
pitAlex Author
Goons won't join if you have a Rogue kill quest. This includes quests killing the normal ones that spawn in the lighthouse map.
shananar
Hi, I'm getting an error and I can't log in to the raid. Here's the error "
[Error] : 1 plugin failed to load due to errors:
[Error] : Could not load [friendlyPMC 4.4.1] because it has missing dependencies: xyz.drakia.bigbrain
"
pitAlex Author
Big Brain - it is mentioned as a dependency in the installation tab. As well as Virtual's Custom Quest Loader