
Friendly PMC 4.2.3
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- SPT 3.11
- pitAlex
- 79k Downloads
- 1.8k Comments
Bothering mod authors will lead to warnings and repeat offenses will lead to bans.
Spawn with a squad of your side, customize them, recruit others while in the raid, and command them on the battlefield.
This mod makes it possible to have bots follow you around and fight alongside you against
enemies. You can either spawn with a squad that is customizable through the Config Manager (default F12 key) or
recruit others while in a raid.
Thank you all for your support and constructive feedback that helped me push
this mod to what it is today.
If you would like to continue to show your appreciation, you can support me at
Ko-Fi!
With
the friendyPMC mod, you will be able to spawn with a predetermined number of followers that will help you during
battles, listen to your commands, carry your loot, and return it at the end of the raid. Scav players can also spawn
with allies, though they will be limited in what commands they follow and will not return loot. The same will be
true for any follower picked up during the raid (PMC or Scav). They are considered allies, not team members.
There are 2 dependencies this mod relies on:
However, bots will have a hard time following around if you do not also have WAYPOINTS - EXPANDED NAVMESH
Extract the contents of the downloaded zip, and it will result in 2 folders: BepInEx and user. Simply paste them into your SPT installation directory, and you are ready.
This configuration can be found under the general configuration for all client-side mods. Default F12 key:
- Maximum scan distance - Maximum distance to pick up any visible enemy that the player is signaling when issuing the "Contact" command
- Patrol Radius - Maximum distance from the player the followers will patrol around
- Time to forget about the enemy (in sec.) - Maximum time a follower will remember an enemy. This is applied only at the beginning of a raid.
- Squad Health Multiplier - Health multiplier for the followers you spawn with. This is applied to each body part.
- Report Status Volume - Volume of the radio sound when triggering report status
- Enemy Marker - Show enemy position when reporting status. If disabled, the enemy marker sound will also be disabled
- Raid End Messages - Followers will send messages at the end of the raid based on conditions, such as if all made it out or if you picked up a follower and kept him alive. Return items messages are excluded
- Friendly PMC Side - Should PMC Bots of the same side always be friendly towards one another and ignore the new PMC Karma system.
- Bad Guy - Make the player and his spawned followers hostile towards all factions. (similar to when running with the Goons)
- PMC Arm Bands - Should PMC bots have armbands (red for BEARs, blue for USECs) for easier identification
- BEARs speak English - Should BEAR bots speak English or Russian
- Followers use grenade - Allow followers to use grenades
- Ping Squad - Shortcut key for triggering the Report call if you find it too hard to use the quick gesture menu that the game offers with F1-F12 keybinding
- Enemy Report - Shortcut key for triggering the Contact call if you find it too hard to use the quick gesture menu that the game offers with F1-F12 keybinding
- Followers Teleport - Shortcut key for teleporting all followers to the player's position
- Followers Heal - Shortcut key for healing all followers. This also gets them out of the healing animation or grenade-throwing animation
- Prefetch follower data - Prefetch follower data to reduce the time it takes to spawn them. If you experience problems with followers spawning, disable this option and try again. Take note that this can increase the spawn time.
Squad Manager is how you deal with customizing your squad, adding and removing members, as well as other squad-specific settings. This acts as a terminal, and here are the available input commands:
- /help - List all available commands.
- /add - Add a new member to the squad. Usage /add nickname(no spaces in the nickname).
- /rename - Rename a squad member. Usage /rename nickname newname. This command accepts quotes when it comes to renaming a bot with spaces in its name, which the game can generate.(Ex: /rename "Some Name" Jacks)
- /delete - Remove a member from the squad. Usage /delete nickname. You can also do this by removing the member from the friends list via the game's own method.
- /recruit - Toggle in raid recruitment for a squad member. Usage /recruit on | off (Ex: /recruit on). Recruitment allows bots you pick up during raids and successfully extracted with, to send a friend request to join the squad. The difference between player level and bot level will play a role here in deciding if the request will be sent or not. The lower the level of the bot compared to the player, the higher the chance of the request happening.
- /pickups - Set how many ally pickups can be made during a raid. Usage /pickups amount. The maximum is 10. This can be set to 0 (default) if you want to avoid accidental pickup during the "Follow me" command that gets your current followers out of the hold position, if other friendly bots are nearby.
- /staticdefault - Save the bot's current equipment as the default one instead of generating a new one each time "Default" equipment is selected. Usage: /staticdefault nickname on | off (Ex: /staticdefault Norton on).
- /info - Get information about a squad member. Usage /info nickname. This will mostly be useful to see the current skill levels of the bot, as the bot will now level with you during raids.
- /restrictions - Toggle restrictions. Usage: /restrictions on | off
(Ex: /restrictions on). This is for people who want a less OP system. The following restrictions will be
applied:
- /add command will be disabled. The only way to add new members to the squad is via recruitment.
- The difference between bot and player level will affect even accepting to team up during raids, for friendly bots. A minimum level 10 will be required before the player can recruit anyone.
- For custom equipment builds, the main items will be required to be in the player stash, not in used by the player or by another bot. Main items refer to armor, vest, armor plates, helmet, face cover, earpiece, eye cover, backpack, primary, secondary, and holster weapons. Example of a restriction: For an AK-105 used in an equipment build. For that equipment build to be available to 2 bots, but also to the player, the player must have a total of 3 AK-105..
- /scavsquad - Toggle Scav Squad. Usage: /scavsquad on | off. Having this on will spawn followers according to the "scavsquadsize" value during Scav runs.
- /scavsquadsize - Set how many allies to spawn with during a Scav raid. Usage /scavsquadsize amount. The maximum is 10.
The squad commands are found under the Phrase Menu of the game (Default double tap Y) and are part of groups. The mod utilizes the existing phrases as a means to issue commands to your followers. These commands can be issued to the entire squad or to an individual member of the squad by looking at them. The maximum distance for phrases to be picked up while looking at a member is 35 meters, and for gestures, it is between 25 and 15 meters, based on the gesture.
Not all types of followers will listen to all the commands. Scav and allies have restrictions; see below the list of commands for details.
Take note: These commands, the game makes them available based on what voice or side your character is. These commands will all be available for standard PMC voices. Custom voices can result in some of them not showing up.
In COMMAND:
- Follow Me - Ask a member of the same faction to follow you, or if issued to your squad, tell them to resume follow
- Attention - A command introduced due to the glitchy behavior of Tarkov's AI to help reset your followers in case they are stuck or you want them to forget about an enemy (does not work if the enemy is still in view or too close)
- Regroup - Tell your followers to resume following if out of combat or come near your position if in combat
- Get Back - Tell your followers to follow you at a distance
- On Your Own - Tell your followers to follow at a distance, to no longer prioritize covering you during fights and to switch to their initial tactic (initial tactic can be changed to "Holder" when issuing "Hold Position"). When out of combat, the followers will patrol around you at a configurable distance. If you wish to stop the patrol, but still have them follow you at a distance, say "Follow Me".
- Cover Me - Regroup, set them to follow you close, and make them cover you during fights
- Hold Position - Switch from the initial tactic to the "Holder" tactic
- Go Go GO - Switch back to the initial tactic
- Go Forward - Issue a push command to them to get closer to the enemy
- Stop - Tell your followers to stop in place. Does not work during combat
- Suppress - Ask for suppression fire
- Silence - Ask them to not talk for 1 minute. This command does not work when using SAIN
- Spread Out - Tell your followers to find some cover
In HELP:
- Need Help - Same as regroup, but only the closest follower will execute it
In CONTACT:
- All direction commands (in front, left, right, on six) - Makes your followers look towards the direction you signaled, relative to your look direction. All but the "in front" can also be issued to a single bot by looking at him.
In ENEMY:
- Contact - Makes your followers look toward the direction you are looking, and if you have an enemy in your visual, they will pick him up. This is dependent on "Maximum scan distance" and if you can clearly see the enemy's head or torso.
- Over There - Same as Contact, but instead of voice signaling, it does a hand gesture toward the direction
In GESTURES (these do not work while in combat, except for "There Direction" and "Come To Me"):
- Come To Me - The bot you are looking (maximum 15 meters) at will come near your position
- There Direction - The bot closest to you, within 20 meters distance, will go towards where the player is looking at a maximum of 50 meters.
- Stop - All bots within 15 meters distance will stop
There are also commands under the quick gestures (Default Y), which become available when interaction is possible:
- Open Door - Shows up when facing a door and being close enough to it. The closest bot to you will attempt to open the door. He must be within a 20-meter distance
- Loot This - Shows up when looking at loot. The closest bot to you will attempt to pick up the loot. Only squad members you spawned with will return the loot at the raid end
- Cooperative - Shows up when looking at a bot of the same faction that you can recruit.
As mentioned above, scavs and allies will not listen to all the commands. The commands available for them are:
regroup, follow me, stop, and attention. You can imagine them being in the permanent "On Your Own" command.
Beyond changing a member's name, you can do additional customization by right-clicking a member in the friends list and selecting "View User's Profile".
In this screen, you can select the bot's clothes (all clothes you currently have available will be listed here). What Tactic to use (Ex: Support or Marksman). What Equipment to use. Voice and head. A note on voices: Only PMC voices have complete phrases (this is how the game is). Other voices can even have the simple "affirmative" sound missing.
Tactics Details:
- Default - A balanced tactic between hold position and push. Followers will stay around you if the enemy is too far, looking for spots to shoot from, and if the enemy is close enough and is weaker than them, they will attempt to push him.
- Support - A follower with support tactics will provide frequent suppression fire, will be able to use grenades(even if SAIN disables that), and will be able to use the grenade launcher if he has it as a secondary weapon. He can use the launcher on his own or when asked to provide suppression fire.
- Marksman - A tactic best suited for a sniper bot as he will avoid getting close to the enemy and instead will try to look for spots to shoot from. If none are found, they will just try to cover you. The marksman will not obey the push command
- Holder - Bots with the Holder tactic will stand around you, mostly in cover, and waiting for the enemy to come into their vision or be close enough for an ambush.
- Pusher - The opposite of Holder. In Pusher mode, the bot will prioritize pushing the enemy.
Dealing with Equipment:
You can have your bots use custom equipment load-outs, provided you have created custom equipment presets. You can create presets by pressing the save button and naming the preset in the section that is above your character's loadout section in the Character screen:
This will save the loadout that can be viewed in the custom presets screen:
Any custom preset saved here will also show in the equipment list on the overall screen of the member.
Once you have added members to your squad to have them join you in raid, you right-click their name and choose "INVITE TO GROUP":
It is best not to overuse the "regroup", "help me", or "cover me" commands when in combat. Bots analyze their surrounding covers and choose the best for either hiding or shooting from. Instead of trying to get them to your position, which can have weak covers and thus make them vulnerable, you should try and follow where they are going. Letting them lead is the recommended approach as you provide cover fire for them. This is especially the case when running with the Goons since they are already set to do their own thing.
Utilize the "There Gesture" to have them go in front while you get ready for any surprise attack. Your followers have much better eyesight than you. Take advantage of that and either have them walk in front or look towards a certain direction by utilizing the direction commands.
Knight Quests Guide:
Knight will have quests available at level 20 and they involve doing specific tasks while being teamed up with Knight. When taking any Knight quest, the required member will auto spawn with you provided you meet the map condition of the quest and you do not have any active members already set to spawn with you. Pay attention to the description of the quest as some of the killing quests require them to do the kill instead of you, others just you, and others anybody can make the kill.
There are cooldowns between some of Knight's quests, of one hour. Just so you don't get confused, until you unlock BirdEye, it is safe to assumed you have not completed all already quests yet.
After completing the first quest Knight will appear as a friend in the friend list and you can have him join you in raids by right-clicking on him and choosing "INVITE TO GROUP".
When doing Knight Quests, do not invite any squad member for that raid or the Goons will not spawn. Even after unlocking them all, they will join raids only when it's you and them.
As soon as you start the first quest, the Rogue faction will no longer be hostile but shooting them will make them hostile. After you complete the first quest the Goons also stop being hostile but killing any of them will result in Knight standing going down (-0.1 per kill).
When running with the Goons, everyone is hostile towards you except the Rogue faction.
When accepting quests that require you to kill a Rogue member (like "Stray Dogs"), they will decline the invitation to join you in the raid and the entire Rogue faction will be hostile towards you until you complete the specified quest.
Killing any of the Goons will penalize you on Knight's standing once you complete the first quest and having the standing go below 0.5 will lock BigPipe and BirdEye from the friend list. Every time you end a raid with any of them alive, the standing will go up by 0.05 and that is per Goon.
Giving them items will not give any return after a raid so stick to giving them only meds, if needed.
Note: BirdEye has practically unlimited vision distance and we cannot do anything about it.
The mod is sensitive to changes that touch bots behavior. A lot of bot mods do that in order to either improve or fix whatever they see as problematic. This in turn can result in this mod breaking as one thing that sets this one apart is the fact that you are a boss with followers. Almost all bot mods focus on hostility towards the player or improving the "senses" of a bot which in turn makes your followers hostile, not hostile towards anything, or just go crazy. So you will have problems when using it in combination with other bot mods that touch the AI. The mod is currently being developed with SAIN, Looting Bots, SWAG+Donuts, and QuestingBots mods installed - thus I can only speak of compatibility in relation to them. Anything else, if you have problems, you have to figure out where the conflict is by following the rule of elimination: take your mods out one by one until you see the problem stops and thus reveal which is the one that it conflicts with. Otherwise, I will ignore your issue as I am not about to install all the mod packs everybody else uses.
Known conflicts:
Version 3.0.1+ "MOAR" breaks "Bad Guy" behavior where even when running with the Goons it will make them ignore bots of the same side attacking the player.
The "Acid's Progressive Bot System" mod will break the /add command due to how it's overriding the game's normal bot equipment generator. The workaround to keep using this mod and friendlyPMC is to disable it when you want to add a new member and ensure you never use "Default" as equipment while having this mod.
The "Performance improvements" mod can cause conflicts with this mod.
The "Please just fight" mod can cause friendlies to turn hostile. Spawn followers, I believe, are fine.
QuestingBots can spawn squads. When trying to pick up a follower who is part of a squad, it can end up with the squad following you but only he is responsive to your commands.
The "Pause" mod can result in your followers no longer having any footsteps sound.
Mods that change static loot containers can cause issues with Knight's Quests. If you reach the "They robbed us" quest but you are not able to find the quest item, remove such mod until you complete that quest.
Known Issues:
Be careful with teleportation. You can teleport a bot while he is trying to open your door. This will break the bot, the only way to restore him is to get him to open another door. You can also end up having the followers running and ducking until they reach the player if you use teleportation too much. Go within the follow range (~12 meters) to snap them out of it
When followers use grenades, they do not check the impact radius in order to avoid you.
Followers can end up stuck after throwing a grenade. Use the "fix heal" command to attempt to un-stuck them. (this is an ongoing issue, I try to fix it with every release, but it happens randomly with no clear indication thus making really hard to find the cause). You have the config option of disabling the use of grenades entirely if you find this too problematic.
In very rare cases, your follower can end up stuck in a healing animation and there is no way to restore him. A way to avoid that is to notice if he keeps healing after combat while the health does not seem to go up. Use the "fix heal" command to fully heal him and prevent the bug from happening.
Sometimes followers will not heal a black limb. Use the "fix heal" command to fully restore their health.
Sometimes bots will not pick up an item even though they have space in their inventory. Pick up the item and drop it and try to see if the bot will take it then.
"Bad Guy" and "Friendly PMC side" flags do not guarantee every PMC will be friendly or hostile. The new PMC karma system can still affect the bots. But, it would be 1-2 per raid that can end up not obeying these flags.
Bots can sometimes pick up an enemy that they never saw or heard. Use the "Attention" command to reset. In some cases, you have to actually take the enemy out as they keep reacquiring him. (this is not fixable, this is part of the game's detection logic and you can't have workarounds without breaking the logic altogether)
Bots follow in a straight line and can end up intersecting with one another. Yes, that is the navigation logic of the game and cannot be resolved.
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Version 4.2.3
- pitAlex
- 974 Downloads
- improved aiming time for followers (time between seeing an enemy and firing, most notably on first contact for spawn-in members)
- fixed "bad guy" flag affecting scav runs
- fixed followers seeing BTR as an enemy when BTR would spawn in late
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Version 4.2.2
- pitAlex
- 722 Downloads
- Fixed having teammate kills count as kills for Knight quests when spawning in a map of a Knight quest with followers
- Fixed friends list not refreshing after renaming or deleting a friend to correctly display the changes (you still need to have the friends list window closed in order for it to reflect)
- Fixed an error that happened when adding a new member for some people
- When turning /recruit on pickups will now be set to 1 if they are 0 (which is default)
- When turning /restrictions on recruitment will be turned on automatically
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Version 4.2.1
- pitAlex
- 359 Downloads
- Fixed Goons not spawning with the player
- Fixed map transit not spawning followers on the next map
- Fixed friend request keep coming back when recruiting is on and player is not accepting a friend request (until you do server restart)
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Version 4.2.0
- pitAlex
- 573 Downloads
- Upgraded to SPT 3.11
- Removed UnityToolkit dependency
- Fixed case where followers would start going way off during combat (Support and Default tactics)
- Fixed case where followers would turn and look behind while moving towards the enemy
- Fixed case where player shoots a friendly, then marks him as enemy (through 'contact' command), but followers do not attack
- Fixed case where the Goons, as followers, would not attack the same side bots as the player unless they were attacked first
- improvements on the reactions of the followers
- improved close combat behavior of followers
- Changed how Goon's health is set to allow BackEnd to control the base value of each body part before applying modifiers
- Followers equipped with a shotgun as a secondary weapon can now switch to it for close combat scenarios
- Killing any member of the Goon will turn all Rogues hostile for the duration of the raid
- "Default" equipment will no longer change when starting a raid. Instead, if staticdefault is not turned on for the bot, the equipment will change every time you re-select "Default" from the equipment dropdown.
- The 0.16 feature regarding underbarrel grenade launchers is also available to the followers, most noticeable during suppression fire
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Version 4.1.0
- pitAlex
- 2.1k Downloads
Fixed stuttering issue in Factory
Made map transit work with spawned followers
Added patch for dealing with despawn of followers in Donuts - tested in a number of raids, along with FIKA and without. With prefetch on and off. It seems to work fine now.
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Version 4.0.0
- pitAlex
- 1.1k Downloads
- Revamped the setup for spawning with followers, check the updated description for more details
- Rogues (including the Goons) will now be hostile toward the player when the player has a quest that requires killing them. For example "Stray Dogs" will make them hostile.
- Knight trader can now be disabled. This will disable everything related to the Goons. See Gameplay Guide for more details
- Improved performance of cover search during combat
- The version has been tested with the latest SWAG+Donuts and squad spawning works. At least with default settings of the at mod.
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Version 3.10.0
- pitAlex
- 3k Downloads
- kills made by followers you spawned with (except Goons) will now count for any kill-based quests (quest conditions will be applied to their kills)
- marksman can now switch to the secondary weapon when in close combat - you are responsible for what weapons he has, take note!
- increased the distance the bot will go when using the "there gesture" command to 50 meters
- fixed suppression command not using grenade launcher in some cases
- code was refactored on cover and tactics logic to rely more on the in-game cover system for a more stable build (note: this can make your followers spread out more)
- attempt to fix the run duck bug when transitioning from combat to follow
- resolved some conflicts with the QuestingBots mod
- ping squad now also displays the bot's distance from the player
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Version 3.9.6
- pitAlex
- 2.3k Downloads
- fixed issue with Knight trader not increasing when running with BirdEye or BigPipe
- fixed spawned followers not having secured container so extra ammo could not be added to them
- fixed the "enemy spotted" command not registering the enemy the player saw even if the bot didn't also see it
- updated follower to not throw grenades when the enemy is out of throwing range
- health multiplier now also affects the Goons' health
- added option to increase the display time of the ping team (some key binds will need to be re-assigned)
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Version 3.8.2
- pitAlex
- 7.5k Downloads
- Fixed Team Status and Over There still being heard by the enemy
- Some bug fixes in the Support Tactic related to suppression action
- Improvements on the busy hand's bug detector for followers
- Peaceful Zryachiy will not be considered an enemy until you interact with him
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Version 3.7.0
- pitAlex
- 5.5k Downloads
- !! all server configuration options have been moved into the Configuration Manager, you can now update them through that and they take effect at raid start
- updated Come Here, That Direction and Stop gesture commands where you can now use them to move bots one by one where you want them.
- updated some Phrase commands to be able to be used on individual followers by looking at them. Be careful, bots too close to your view will be picked up, and thus the command will not go for all. Being in bushes can interfere with this or not seeing the bot clearly.
- altered "get back", "cover me", "hold position" and "go go go" voices to always say the same thing instead of going through different phrases in order to bring them closer to what the commands do relative to the followers
- added "On Your Own" command. This will tell bots to stay at a distance (similar to "Get Back"), switch to their default tactic, and no longer prioritize their position and safety during fights. "Cover Me" resets this
- added a field to provide a custom nickname for each follower in the Configuration Manager
- added fields to provide custom uniform (top and bottom) for each follower in the Configuration Manager
- added options for setting custom shortcut keys for Contact and Status Report phrase commands. (This means you can put these 2 on other than just F1-F12 keys)
- added "Raid End Messages" in the config manager to enable/disable messages followers may send at the end of the raid (return loot messages are excluded)
- fixed the issue with long spawn delay that was happening for some people
- attempt to fix follower still getting stuck in healing animation under certain circumstances (still not 100% of the cause or how to replicate)
- altered how the enemy is added to followers as the current method would make followers aware of any enemy position as soon as that enemy made the player his goal target.
pitAlex Author
I recommend using dynamic maps mod when regular followers do not spawn next to you. To check if indeed they did not spawn. Because of the game's limited navmesh by default, your followers can spawn way off from your position. You have to deal with that until the waypoints mod is updated.
xiaoz
为什么我的 SCAV 预设在友方 PMC 进入游戏后失败?
Polarius
Would it be possible to make the Friendlies be able to board the BTR if the player goes in and maybe on lighthouse if the player has the Encoded DSPT that Zryachiy doesn't shoot at the players and bots (with the later not seeing Zryachiy as a Enemy?
TheSaladGuy
Have you tried making it work with mannequins? So far i had no issues but managing gear for 4 people is tiresome. In the post you said you need items for each of them but i managed to do it with just them using my same build, which is cool.
pitAlex Author
With restrictions on? Because that is what it says. If restrictions is turned on then you will need the actual items in your stash.
TheSaladGuy
Ah i see, i was confused. Thanks. Also, great mod, it counts their kills for your q.
Only additions i'd like to see is for them to have the stats during inspection and their kills in raid summary.
Keep up the good work!
Eziah:3
"Could not load [friendlyPMC 4.2.3] because it has missing dependencies: xyz.drakia.bigbrain"
that omes up even though i have the mod installed and in the file is there anything anyone knows that could help
pitAlex Author
BigBrain < you have this in BepInex/plugins?
Charade
Bro u are awsome!!! Thanks alot
Fuechschen-San
Is it normal for Knight to not wear his mask? And the second quest seems to only count inside of the base kills instead of the quests specified "around" area of the base if that is intentional please change the text as i thought it was bugged out or add the area to count as well.
pitAlex Author
I used the same zone as the Capturing Outposts quest, and I remember it counting around, like 10m around it.
Fuechschen-San
Ok but what about the Mask?
pitAlex Author
The Mask is a game bug, not a mod bug. It is the first time you see this? It has been since 3.10
Fuechschen-San
I would not be asking if i saw it before, but good to know ty
Lukalake
It's a BSG problem. Also happens in PVE and even PVP.
ark
So, The mod works wonders and all. But my teammates stats don't seem to change, They level up. But when entering their profile, None of the kills they got during the raid are added to their stats. It's like i just created the bots.
pitAlex Author
The way to see stats is through the command /info {nickname}, not in the profile visualization window - those stats are just dummies
ark
Ah, Thank you. Another question i had, Is there a way to modify their skills? Like give my bots maxed out skills, weapon mastering etc.
pitAlex Author
Edit their json in database/squad folder of the mod
ark
I found the way to change their skills, If i wanted to set them to max. What number should i pick?
edit: Does change the bot difficulty to impossible actually change anything in-game?
pitAlex Author
No, because when it comes to "Mind" settings, that is separate. I believe 5000 is max for skills.
Xpycmb
How to disable friendly fire
pitAlex Author
Not something that is available.
Polarius
The Classic rule here applies... Don't run infront of a Loaded Gun especially when the Owner of said gun is aiming.
Foertschlive
Hello. The option does not work after turning off "BEAR speak English". That is, they continue to speak English after turning off this option.
pitAlex Author
Turning off that flag means to no longer force every BEAR to speak English. Instead, it lets the game assign the voices as per default (among which there are 2 English voices). So you can still get some bears speaking English, but not all.
Foertschlive
Got it, thanks for the reply. I think previously it worked slightly differently: all BEARs spoke Russian (after disabling the option). I'd love to see something like that again. Thanks!
Myersssss
can't add teammate when use with MOD progressivebotsystem, that's pretty sad I love both of your mods but can't use all in the same time

correct: you can move progressivebotsystem mod out of user/mods for a while, and add teammates, edit them, and then put the progressivebotsystem back. still a nice work! thanks
Hoffman_
Adding through the squad manager does nothing.
pitAlex Author
To do happen to have APBS mod ?
Hoffman_
Ah, I do.
Is this a case of me not reading the conflicts properly?
pitAlex Author
It breaks the /add command because it overrides the normal bot equipment generation. You can't add members or select "Default" equipment while having the mod. Disable it, add a member, select custom equipment, and then put it back.
GodThanatos
First, I have to say this Mod and Like a Boss(waiting for 3.11 update) have been two of my favorites that I have played with. As you said, you could use some help testing this great mod, so I want to report that I have had two missions say I need to team up with Birdeye, but I only have Big Pipe and Knight available. I skipped them(possibly a mistake) and he(Birdeye) is still isn't an option to join the squad. If this was intended and not a bug, please disregard.
pitAlex Author
When taking any Knight quest, the required member will auto spawn with you provided you meet the map condition of the quest and you do not have any active members already set to spawn with you
GodThanatos
Thank you for the hasty response!
LycorisOni
Newest version seems to have your scav companions be immediately treated as traitors making all scavs decide to kill them.
pitAlex Author
Not something that mod touches. But the game has karma and can make scavs hate each other.
pitAlex Author
Do you happen to have "bad guy" mode on ?
LycorisOni
I'll run a test with it off. I didn't expect it to mess with scav raids as well.
LycorisOni
Yep bad guy is affecting scav raids.
pitAlex Author
It wasn't intended; the fix for this will be in the next release.
Polarius
be careful when going on Streets of Tarkov the BTR can and will kill the Goons since they shoot at the BTR first...
pitAlex Author
Goons should not shoot at BTR, no follower should do that. If that happens it's a bug
Polarius
Maybe a Bug from Normal Tarkov then.
Btw. I noticed that when helping Bird Eye in his First Quest that i must kill the PMC's and when Birdeye get's them it doesn't count is that intentional?
Edit: there is a Endless/Constant Reload bug.
I think it's only to Bolt Actions and Shotguns where they constantly scream No Ammo but still reload (like Birdeye's Sniper)
pitAlex Author
The endless shout of reloading is from the game because the magazines do not fill back up.
Polarius
ah okay that sucks a bit
But as always EFT is a mess XD
pitAlex Author
I did a test on the first quest of BirdEye. I see it counting BirdEye kills and not mine. And also you cannot be too far away from him. Maximum 80m distance between you and him, he has to kill, and only PMC.
FPS
I installed this mod for the first time and I can't add a follower with the add command either. The specified nickname does not appear in the friends list. The log file contains the following errors:
cosmiccowboy
Same issue here
pitAlex Author
Should be fixed in 4.2.2
FPS
Still doesn't work for me.
Cannot read properties of undefined (reading 'Info')
pitAlex Author
I need to see the full error
uoislame
Not sure if this is a bug or just not implemented yet, but I just hit 20. Got the quest from Knight but no friend request or add. I was running in restrictions mode, so that may have conflicted. I will try and look at the code itself when I am off work and possibly add more detail.
I have also yet to be able to get a random PMC to follow me and group up, but I might also just not understand how to do this properly or maybe my karma is low becuz I murder them if they don't respond to my request immediately.
pitAlex Author
You have to set /pickups to the latest 1 before you can make any pickups. And Knight does not become your friend until the first quest is completed. Any Goon will auto spawn if there is a quest that requires it. Just do not also have followers.
uoislame
yup both of those seemed to work. finally made a friend!
LycorisOni
It seems latest update borked adding followers through the add command.
Jaker
I just did a Scav Raid with a Scav follower in Customs. We entered the Dorms and another Scav killed my follower while ignoring me. They shouldn't be shooting at us, right? Did I set up something wrong?
pitAlex Author
Not really. the game has what it calls "traitor scav". It can happen. Your followers will engage only after the traitor engaged
WhomstMD
Love this mod and that it's receiving updates!
Trying to use the /add command and it is not adding anything to my friend's list. Noticed getting this error in server saying "TypeError: cannot read properties of undefined (reading 'find')"
Jaker
The same thing happened to me the first time. I did a Scav raid, and after finishing, I tried again and it was working. I didn't touch anything.
aperolibear
I cannot add bots/friends.
Using the /add nickname command gives me a confirmation in the SquadManager, but no friend is actually added in the friends list.
When using the /remove or /info command it gives me "an error has occurred" message.
aperolibear
Entering a raid after installing the mod fixed this.
Stop_FR
Im not sure if its intended or not but i cant add more than 2 ai, like i do the /add thing it says it works fine but they dont appear on the list, any help?
Stop_FR
fixed it i just unfriended one of them and added again and it started working
Stop_FR
my bots aint shooting some guy in a ghillie suit wth deer horns brh
Stop_FR
its not working again lol
pitAlex Author
I added 5 bots, no reason for it to no work unless you have restrictions on or there is another mod conflict with bot generation causing the add to fail. APBS mod does that.
Polarius
"ghillie suit wth deer horns" it's Zryachiy the Halloween Version is to a certain degree friendly until he starts blasting then everyone on your squad will become hostile to him.
18nandom
how do i recruit pms in raid?
Rnold
ok i guess im retarted. i followed the very simple instructions but i dont have any friendly pmc spawning with me. my double tap "y" works so im guessing i did something right lol. any help would be greatly appreciated. im on spt version 3.11 with this mod at the updated version. thank you for your time
Fuechschen-San
I am having a problem knight is not spawning for the first qeust i have not invited anyone else or any quests active. Could you give me some troubleshoot tips cause those quest sound awesome and i want to do them
-edit i saw that you are aware that thats a thing
TarkinGuy
my companion mag dumped me in the legs while i looted and i died cause of it 10/10
ztech
running raids with some ai help is feeling great, lvl 20 got the goon quests but cant seem to get knight to spawn in unsure if something else is interfering, inviting him didn't work either ( used skipper to get past 1st quest to get him on friends list) side note transition does not hold the teammates would be amazing if they did
pitAlex Author
Read pinned comment - I did say I have not reached that part in my tests yet. Incidentally, I just did one test and saw they are not spawning.
ztech
sorry a bit of misunderstanding, i did read that since you had not tested it, i thought id give you a heads up that there is something there
atleast that was the intent
nsidekilla
YESS! @!!!! I MISS MY BOOS!!!!!! 😚😚😚
Fuechschen-San
It is unclear to me how to first message the Squad manager as all options i have found are greyed out is there something im missing?
pitAlex Author
From right side, the messenger pop-up, on the top right corner - the friends list - right-click the manager from there and select start chat
Fuechschen-San
Ty works quite fine atm i did get a couple small freezes sometimes when they saw an enemy other than that not bad at all. Is is gonna be compatable with SAIN once it updates?
mrjp990
Doesn't work.
pitAlex Author
What does not work ?
mrjp990
It tells me that i added a PMC, then in the SPT server, it has red text saying Cannot read properties of undefined (reading 'info')
mrjp990
Maybe its because i was on 3.11.0. I will try deleting it and going to 3.11.2 with friendly pmc being the only mod.
mrjp990
this mod is not compatible with APBS.. I just did my own testing. Shame, i really liked that mod.
mrjp990
Could you make it compatible with APBS please