Softcore (Proper Singleplayer Experience for SPT) 3.0.3

Please do not ask when mod authors will update their mods to 3.10 or if they can upload older versions of their mods.
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.

Fun, Fair and Rewarding flea market, economy, crafting, and hideout vital overhaul mod for definitive single-player RPG experience and progression. Variety of SP-focused and anti-MMO quality of life tweaks included.

The mission of this mod is to make Tarkov feel like a proper single-player survival-RPG game with as little changes as possible, removing MMO annoyances and cheap flea market abuses, while saving overall tone and vibe, offering fun, thought out, fair and balanced progression and economy experience.


If you are too used to buying all your loadouts, items and keys on (fake)flea market, while totally ignoring trader and quest progression, abusing (fake)flea sales to generate free millions, and bored to death with cheap availability of items in stock SPT, this mod radically changes that aspect of the game. All items, even the cheapest, are valuable now.


In a way, it makes the game easier. In other ways - harder.


But most important of all, it offers fresh, engaging and fun singleplayer Tarkov experience. Enjoy the Softcore!


New profile highly recommended.


Some reviews from Discord:

Major customizable features included:

  • Overhaul of flea market based on fair barter-only economy
  • Hideout quality of life features (faster crafting, construction, bitcoin farming, moonshine & purified water production, balanced by increased fuel consumption)
  • Bigger stash, with options for progression construction for all account types.
  • Progressive secure containers crafting, bigger containers and alternative Collector quest. Info below!
  • Fair hideout case trader barters
  • Better sales to traders and alternative categories.
  • EXPERIMENTAL, disabled by default "Skier uses Euros"
  • Crafting changes to make most of the hideout crafts useful and/or profitable
  • Introduction of completely new crafting recipes
  • Major scav case rework, making every option viable for different item tiers, with smart crap-filtering patch included
  • Other various tweaks and fixes
  • Extensive and well documented configuration file and code

Flea market and economy rework:

  • "Pacifist" flea market (and Fence), only medication, barter items, food and info items can be bought on flea.
  • Barter ONLY economy - you can only purchase those items on the flea using random found in raid or crafted items.
  • Option to leave a very small percentage of items to be available for cash.
  • Items you can barter with are also from food, medicine, info and barter categories only.
  • "Live" flea prices are completely removed and matched to in-game BSG handbook/traders data.
  • You cannot sell items on flea anymore (optionally..)
  • Fence sells "pacifist" items for 80% of their value. At 6 scav karma you can buy items almost at a price Therapist buys them from you.
  • Flea opens at level 5
  • Random-only quest keys are available on flea
  • Allow marked keys on flea option


This results in major change of gameplay dynamic.

Now Tarkov feels like a proper single player focused survival game.

Begone "most profit per slot" mentality.

Begone "rush to lvl 15" to run meta gear only.


Money cannot solve all of your problems no more.

All items, even the cheapest, are valuable now.

Ever thought about looting AA batteries or Crickents?

Now you will actually look for them to trade in similar value tiers on flea.


Barters are random and vary a lot in value.

This results in highly engaging simulation of a war broken society, some wild trades included.

Truly immersive experience! /s


Hideout crafts now are great and useful (toilet paper craft nerfed, was too OP).


Leveling traders and crafting is your only hope of survival.


4259-softcore-flea2-png

a7RJSr11s5s9.png?o=1

Progressive secure containers

  • Start your NEW profile with just a Waist Pouch 2x2 container, and work your way up all the way up to Gamma with complex and insanely expensive, but fun and fair custom container crafts.
  • Collector quest redone option: Collector quest is startable just at level 20. No longer you need all other quests done, only items. BUT, don't think it's going to be easy, there is an additional end-game grind ending condition waiting for you. Should be much more fun then vanilla 'grind to level 55, duh'.
  • Option for bigger secure containers: Waist Pouch is 2x4, Alpha is now 3x3 (like EoD), Beta 3x4, Epsilon 3x5, Gamma 4x5, Kappa 5x5

Progressive stash for all profiles and bigger stash options

Inspired by Trap's Progressive Stash, reworked from ground up for 0.13 patch.


  • Bigger stash option: from 28/38/48/68 to 50/100/150/200 lines
  • Progressive stash option: makes every new profile start with LVL1 stash
  • Less currency for construction: reduces ridiculous cash requirements for stage construction by a factor of 10
  • Easier loyalty option: reduces loyalty level requirements for stage construction (Prapor, Ragman and Peacekeeper) by 1.

Hideout features:

  • 100x faster hideout construction.
  • 100x faster hideout crafts.
  • 10x faster purified water and moonshine production.
  • Reworked bitcoin farming, now each additional GPU is much more efficient, and offers major boost to farming time. Now it is worth to build level 3 farm, with 50 GPUs you will get a bitcoin per hour.
  • 10x bigger fuel consumption to compensate all of the above. (Now you will have to think about fuel. A little, but still..)
  • New crafts (3-b-TG, Adrenaline, L1, AHF1, CALOK, Ophthalmoscope, Zagustin, OLOLO, etc)
  • Rebalanced a lot of the vanilla recipes.
  • Did you always want to run your own personal underground meth lab in Tarkov? Obdolbos is now craftable with a lore-friendly recipe at massive profit.

image.png

Scav case rework:

image.png


SPT-AKI patch/fix for scavcase reward pool.


Conservatively filters out a ton of the crap/useless items (eg <10k worth weapon-specific mods, ironsights, gas blocks, thread adapters, magazines, mounts etc) and OP/boss/developer/broken/quest/etc items from scav reward list.


Makes sure you always get something of value and/or usable.


Very safe to use, even if you don't want other features.


Major rebalance of scav case rewards, feels great for single player experience.


Completely alters internal rewards tiers (common: under 20,000, rare: 20,000 to 60,000, superrare: 60,000 to 1,200,000), makes every launch tier valuable, fair and targetable for different item tiers.


Changes all cash runs to alcohol for lore-friendly experience (Pevko -> Vodka -> Whiskey -> Moonshine -> Intel).

  • Pevko is very fast, gives 3 common items.
  • Vodka gives 3 to 4 common items, with a chance to give 1 rare item.
  • Whiskey gives 4 to 5 common items, and 1 to 2 rare items.
  • Moonshine is fun for gambling, gives 1 to 3 commons, 0 to 3 rares, 0 to 2 superrare items.
  • Intelligence folder is the most consistent, 3 commons, 3 to 5 rares and 1 superrare.


Better Traders options

  • Better Sales To Traders - better ratios + every loyalty level now gives 5% better selling prices, now you really don't need to sell on flea market.
  • Alternative Categories - nerfs Therapist (instead of all barter items, she buys only meds and household goods), buffs Ragman (he now also buys valuables) and Skier (he now also buys info items).
  • Skier Uses Euros - EXPERIMENTAL option, turned off by default, makes Skier use Euros for all trades, mostly just for fun and diversity. Adjusts assorts and loyalty levels accordingly. Turned off, because needs adjusting existing profiles salesSum (you can do it manually, find TradersInfo in your %profileID%.json, and in "58330581ace78e27b8b10cee" key divide salesSum by 115 without leaving the remainder). Might be fun for new profiles.

Fair hideout cases barters

Rebalanced all cases for reasonable and fair barter prices.

Also fixed LEDX dogtag barter, 160 kills is ridiculous even for SPT.

Various tweaks:

  • Reshala always has his Golden TT.
  • Bigger hideout containers - slightly buffs basic hideout containers to be more in line with scav box: Medicine case 7x7 -> 10x10, Holodilnick 8x8 -> 10x10, Magazine case 7x7 -> 7x10, Item case 8x8 -> 10x10, Weapon case 5x10 -> 6x10.
  • Allow gym training with muscle pain - allows to continue gym training with severe muscle pain at 25% efficiency.
  • Signal Pistol In Special Slots
  • Remove backpack restrictions (for containers [ammo, med, etc] mostly). Never again I'll see an unlootable medcase in 314.
  • 5x faster item examine time.
  • Redo insurance. Now each trader serves different purposes. All are instant return, Prapor in "reliable" with 80% chance, costs 25% of item value. Therapist has 60% chance, but costs only 5%, eg usefull for fast return of cheap quest loadouts or plain gambling. Also buff insurance storage time to a whole month. Also buffs the chance to keep weapon attachments to 50%.
  • Keytool buff to make it 5x5.
  • Buff to SICC case to make it actually better and a direct upgrade to Docs. And while we are here, allow it to hold keytool. It's Softcore, who cares.
  • Buff Vitality, Sniper, Surgery, Immunity and Stress resistance skills leveling (looking for more input)
  • Small list of items used in crafts or barters is available on flea.
  • Removes stupid anti RMT "in raid number of same item" limits and discard limits
  • Modifies some quests so they start earlier (Crisis)
  • Bigger ammo stacks. Ammo can stack 10 times higher (eg 60 to 600 bullets in a stack)

CONFIGURATION:

Extensive and documented configuration for every feature is available in config.json5.

EVERYTHING can be turned off if needed.

Also you can check ./src/assets/fleamarket.ts file to configure fleamarket categories and items to your needs.



INSTALLATION:

Unpack the archive to root SPT folder so you have %SPT_FOLDER%/user/mods/odt-softcore/ structure, done.


NEEDS NEW PROFILE FOR PROGRESSIVE STASH AND CONTAINERS

Images

  • Version 3.0.3

    - Insurance fix

  • Version 3.0.2

    - Fix for custom traders

    - Try Ketchum update (if any error happens, Softcore would not crash the server, but continue working safely. Just send bug reports anyway.)

  • Version 3.0.1

    fix for cultist circle code

  • Version 3.0.0

    Update for 3.10, enjoy.

  • Version 2.2.2

    • Unheard profile compatibility
  • Version 2.2.1

    - fix insurance

    - fix new dogtags in flea

    - blacklist new quest items from scav case

  • Version 2.2.0

    Update for 3.9.2

  • Version 2.1.1

    Major bugfix update for 3.8

  • Version 1.8.0

    Last update before 3.8

    • small crafting and economy balance changes (military flash drive and intel folder are much more expensive)
    • new stim crafting recipies
    • bugfixes
  • Version 1.7.1

    • bugfix for stash softlock
    • transition to jsonc config
  • hey, there seems to be a conflict between Custom Profiles and softcore that causes progressivecontainers and progressivestash to bug out. i'm running spt 3.10.5. only setting i have changed is making it so trader items are pre-examined by default.


    [Softcore] SecureContainerOptions: doProgressiveContainers markedKeys Traders.PRAPOR failed gracefully. Send bug report. Continue safely.

    TypeError: Cannot read properties of undefined (reading 'find')

    at SecureContainerOptionsChanger.doProgressiveContainers (C:\Games\SPT 3.10\user\mods\odt-softcore\src\changers\SecureContainerOptionsChanger.ts:69:65)

    at SecureContainerOptionsChanger.apply (C:\Games\SPT 3.10\user\mods\odt-softcore\src\changers\SecureContainerOptionsChanger.ts:36:10)

    at Softcore.postDBLoad (C:\Games\SPT 3.10\user\mods\odt-softcore\src\Softcore.ts:54:48)

    at PostDBModLoader.executeModsAsync (C:\snapshot\src\loaders\PostDBModLoader.ts:63:45)

    at PostDBModLoader.onLoad (C:\snapshot\src\loaders\PostDBModLoader.ts:26:24)

    at App.load (C:\snapshot\src\utils\App.ts:53:26)

    [Softcore] StashOptions: doProgressiveStash markedKeys Traders.PRAPOR failed gracefully. Send bug report. Continue safely.

    TypeError: Cannot read properties of undefined (reading 'filter')

    at StashOptionsChanger.doProgressiveStash (C:\Games\SPT 3.10\user\mods\odt-softcore\src\changers\StashOptionsChanger.ts:100:63)

    at StashOptionsChanger.apply (C:\Games\SPT 3.10\user\mods\odt-softcore\src\changers\StashOptionsChanger.ts:32:10)

    at HideoutOptionsChanger.apply (C:\Games\SPT 3.10\user\mods\odt-softcore\src\changers\HideoutOptionsChanger.ts:32:45)

    at Softcore.postDBLoad (C:\Games\SPT 3.10\user\mods\odt-softcore\src\Softcore.ts:55:40)

    at PostDBModLoader.executeModsAsync (C:\snapshot\src\loaders\PostDBModLoader.ts:63:45)

    at PostDBModLoader.onLoad (C:\snapshot\src\loaders\PostDBModLoader.ts:26:24)

    at App.load (C:\snapshot\src\utils\App.ts:53:26)

  • I'm loving the mod!! For real, much more fun to play without the massive flea market help. I just now made the Bitcoin farm and I'm not getting the 20h8min for 1x bitcoin. (Bitcoin farm lvl 1), instead i'm getting the vanilla 40h.

    Any way to fix it?

    • You sure you are using the latest version and have hideoutOptions -> fasterBitcoinFarming enabled in config?

    • Yeah. v3.0.3 and it's like this:
      "

      },

      fasterBitcoinFarming: {

      // Modifies base farming time and dramatically increases each GPU efficiency (from ~4% to 50%). It means that each additional GPU has a much greater impact on farming time and lvl3 bitcoin farm is very profitable and desirable. EG - Vanilla 1x GPU: 40h 17min, at 50x GPU: 13h 20min for 1 bitcoin. Default Softcore settings - 1x GPU: 20h 8min, 50x GPU: 0h 47min per bitcoin. Revert_Bitcoin_Price_To_v012 option sets Bitcoin price from 225k in 0.13 to 100k like in 0.12, this is intented way for balance.

      enabled: true,

      setBitcoinPriceTo100k: true,

      baseBitcoinTimeMultiplier: 2.0,

      gpuEfficiency: 0.5,

      },"

  • Hello, mate.

    Whenever I try to edit a build, the flea market reads infinity and the server gives me lots of flea market errors related to the mod. When I leave the flea market I get an error on the screen of Error 0 (zero).

    I don't know if anyone has already reported this. I wanted to take a screenshot of the error, but the game crashed and I couldn't do it.

    • Cannot reproduce this bug. What are your non default Softcore settings? Any other info/mods? SPT version?

    • My SPT version its the last one. I supose 3.10.05

      In Mods order, the SPT Softcore its in first

    • imgbb.com

      This is the error code

    • Softcore 3.0.3 with updated config?

    • Yes. When I saw that it was available for version 3.10, I downloaded it and started a server from scratch.

      I believe this error only started appearing as soon as I upgraded to stash lvl 2. I used to be able to use the Flea Market and now whenever I try to use it for any reason I always get this error.


      And my game always crashes

  • Thanks for updating the mod - been enjoying it once again for the first time since 3.8.


    One thing I was wondering - the flea has several barter offers as well as cash offers for things like backpacks and headsets. Is this intentional? The mod description seems to indicate it should only be bartering. Or is what I’m experiencing intended?


    Thanks again for the great mod!

    • Yep, some items that are used in crafting are deliberatly whitelisted.

  • Does version 3.0.3 run smoothly in SPT3.98, boss?

    • Nope, use the old one - 2.2.2

    • OK

  • wierd bug. im running spt 3.10.5 and ONLY your mod and every time i try and buy the missing items for a preset (the full loadout one not the weapon preset) it breaks and gives me an error and doesnt show anything
    error in console: "TypeError: matchingOffers is not iterable"

    and then a bunch of refrences to ragfair

    • Cannot reproduce this bug. What are your non default Softcore settings? Any other info/mods? Profile?

  • Could you please advice, sell prices are the same for every trader, what seems to be wrong?

    And how may I adjust the return time for the insurance? "returnTime" in a config file does not display time units.

    • Need uninstall mod skils extended

    • Thanks, that helped, but might there be something to work around it? Really would like to keep it

    • try setting the load order with editor so Softcore loads after MSE

    • Sure, but it didn't help, unfortunately

  • Maybe there's something wrong with my game outside of Softcore, but it's the only mod that affects Insurance. Every time I go for a PMC raid and go through the menus (PMC -> Next -> Choose map -> Next -> Practice Game Mode -> Next) there is no Insurance tab at all. After pressing 'next' on the Practice Game Mode screen it instantly goes to CONFIRMATION screen where you press 'ready'.

    • had similar issue with scav mode removal, this is not Softcore, client mod issue

  • With every purchase on the flea market, I keep getting these errors, and with each purchase, there are more and more of them, even if I’m only buying one item at a time. This issue doesn’t occur without the mod. I’m not using SVM or any similar (global) mods, except for "essential" AI and UI mods.

    UPD: Oh, well, Unheard and Stash options.


    • Cannot reproduce this bug. What are your non default Softcore settings? Any other info/mods? SPT version?

    • No, no, the issue is related to the stash from the Unheard Edition and the enabled progressiveStash option, if I recall correctly (I’m not currently on the PC where I have SPT installed). This same problem was mentioned in the comments few times, which is actually where I found the solution.

  • Hello, I notice in the new version, that insurance seems to be even more broken.

    Whenever I try to get insurance on an item it says it cannot insure it.

    I went back to 3.0.2 and insurance works.


    Thanks

    • Can confirm this

    • ,config file 3.0.2 is not compatible with 3.0.3

    • Quote

      config file 3.0.2 is not compatible with 3.0.3

      That seems to do it 😂 it works now.

      I didn't realise that value names changed.

      Thanks

  • Sorry to ask, I'm sure it's written down sooooooooomewhere; but it seems after activating this that 90% of items in the traders stores now need to be identified before purchase.
    I'm not sure if there's another mod possibly clashing with it; SVM already has items / keys identified switched on (and it wasn't an issue before I added this mod)

    Any ideas regarding a fix - or am I being far too vague (or with the crazy mod-list I've got... who knows?)
    Love this and Item Info anyway, keep up the great mods buddy!

    • Hey,

      Find in SPT "mods\odt-softcore\config\config.json5" file,

      inside, on bottom you have line of code (unexaminedItemsAreBack: true,)


      Change it to (unexaminedItemsAreBack: false,)

      save file with change.


      This option is responsible for showing items identified (false) - unexamined (true).

      I recommend read all possible options to enable\disable in config file, you have a relevant comment there.


      BTW, this mod is awesome :love:

      Greetings to the author :)

      Heart 1
    • Thanks buddy! I'mma go check that out right now! :)

  • Probably would be cool, if hideout upgrades require FIR items, i know a lot of people don't like it on 0.16, but this is spt singleplayer, so who cares

  • I thought there was something with the insurance feeling incredibly cheap!

  • With how this mod changes ammo stacks, it does kinda set Airdrops to be absolutely insane, as they can spawn with the ammo stack change.


    Can that be config'able maybe to make it so the Airdrops respect the vanilla stack sizes?

    • nope, it doesn't work this way.

      I'd say just roll with it, ammo is the biggest problem in endgame Softcore anyway.

    • Fair! I do also run the "Fence Flea Quests" mod, have done in 3.9.x too. so ive never actually UNLOCKED the flea with Softcore yet (ANYWAY)! will see if i get it this time (never ever ever find any COFDM's)

  • I'm curious if it's possible for Stash / Hideout constructions to be modded to go above max. So maybe we could Mod the "Stash" be be standard, but be upgraded beyond vanilla? And a different progression materials maybe?

  • How compatible is this with my Config from 3.9? (if i just copied it over?)

    • completely not compatible

    • yeah i very much noticed that myself actually while looking through and comparing HAH! shouldve removed this comment

  • Will this mod conflict with " Flea Market Quests " ?

    What about SVM ? I use that to modify the Insurance return time and hideout crafting time.

    Should I disable it ?

    Thank you.

  • Can confirm the error that the two users below reported

    • It can be fixed by moving Softcore to the bottom of the loadorder

    • Should be fixed in new version

  • Ran into the same error that Lateia posted earlier. Have found that the profile with the error it is Artem causing it, however on a different profile it loads fine with Artem. Do you know how i can get to the Post DB loader files so I can try to see the lines it is calling for in the error? Those lines are the different for me.


    TypeError: Cannot read properties of undefined (reading 'assort')

    TypeError: Cannot read properties of undefined (reading 'assort')

    at TraderChangesChanger.doBiggerLimits (B:\SPT 3.10.5\user\mods\odt-softcore\src\changers\TraderChangesChanger.ts:341:55)

    at TraderChangesChanger.apply (B:\SPT 3.10.5\user\mods\odt-softcore\src\changers\TraderChangesChanger.ts:59:9)

    at Softcore.postDBLoad (B:\SPT 3.10.5\user\mods\odt-softcore\src\Softcore.ts:57:39)

    at PostDBModLoader.executeModsAsync (C:\snapshot\src\loaders\PostDBModLoader.ts:63:45)

    at PostDBModLoader.onLoad (C:\snapshot\src\loaders\PostDBModLoader.ts:26:13)

    at App.load (C:\snapshot\src\utils\App.ts:53:13)



    Both profiles are separate brand new installs of SPT done today, one I created to specifically troubleshoot this error.

    • Should be fixed in new version

  • Question - what 'progression' mod for bots is recommended with softcore? Any? Vanilla SPT?

    • Softcore doesn't care, but as a personal take - I like Acid's Progressive Bot System

    • Thank you! On another note - deleted SVM, but Softcore keeps going red. Is this an incompatibility issue with modded traders?


      EDIT: After deleting a few mods and then putting them back in, it all started working. Can't tell why, but alright.

    • For me, after disabling the trader changes in the config, it started working.

    • Should be fixed in new version

  • Does this mod let you change how long it takes for the cultist circle to get the items?

    • not yet

  • :love: :love: :love: :love: :love: :love: :love: :love: :love: :love: :love: :love: :love: :love: :love: :love: :love: :love: :love: :love:

  • LET'S GOOOO

  • praise be

  • Hey so sorry I'm a long time lurker that finally created an account to ask this


    Got this error in the console and I've been trying my damnedest to figure it out on my own but cannot. Is there a mod conflict? (This is for 3.10 which im seeing now was posted like 30 minutes ago) Thank you for your work and keep goin strong o7


    TypeError: this.hideoutConfig.cultistCircle.directRewards.find is not a function

    TypeError: this.hideoutConfig.cultistCircle.directRewards.find is not a function

    at SecureContainerOptionsChanger.doProgressiveContainers (C:\SPT\user\mods\odt-softcore\src\changers\SecureContainerOptionsChanger.ts:74:50)

    at SecureContainerOptionsChanger.apply (C:\SPT\user\mods\odt-softcore\src\changers\SecureContainerOptionsChanger.ts:34:9)

    at Softcore.postDBLoad (C:\SPT\user\mods\odt-softcore\src\Softcore.ts:54:48)

    at PostDBModLoader.executeModsAsync (C:\snapshot\src\loaders\PostDBModLoader.ts:63:45)

    at PostDBModLoader.onLoad (C:\snapshot\src\loaders\PostDBModLoader.ts:26:13)

    at App.load (C:\snapshot\src\utils\App.ts:53:13)

    TypeError: this.hideoutConfig.cultistCircle.directRewards.find is not a function

    TypeError: this.hideoutConfig.cultistCircle.directRewards.find is not a function

    at SecureContainerOptionsChanger.doProgressiveContainers (C:\SPT\user\mods\odt-softcore\src\changers\SecureContainerOptionsChanger.ts:74:50)

    at SecureContainerOptionsChanger.apply (C:\SPT\user\mods\odt-softcore\src\changers\SecureContainerOptionsChanger.ts:34:9)

    at Softcore.postDBLoad (C:\SPT\user\mods\odt-softcore\src\Softcore.ts:54:48)

    at PostDBModLoader.executeModsAsync (C:\snapshot\src\loaders\PostDBModLoader.ts:63:45)

    at PostDBModLoader.onLoad (C:\snapshot\src\loaders\PostDBModLoader.ts:26:13)

    at App.load (C:\snapshot\src\utils\App.ts:53:13)

    • I deleted SVM as I read in a previous comment that they could conflict and got the same error will keep diagnosing :thumbup:

    • uploaded a new version, should be fixed

  • What mods I shouldn't use while playing this mod? Just started SPT for the first time and have a profile with a couple of mods. Played normal tarkov casually and so far I have had an amazing experience. Your description explains a lot of things I was worried about later in my SPT adventure.

    • It HAD some compatibility issues with Realism, but since it hasn't been updated to 3.10, it should be compatible with everything. MAYBE some SVM options can conflict, but needs to be checked

  • im not play 3.10 , because my favorite mod haven‘t been updated yet :whistling: :whistling: :whistling: 。hahaha,I'll be patient 8o 8o 8o

    Thumbs Up 1
    • Ye, best mod!

      Thumbs Up 1
    • Is there a confirmation that this mod is being worked on and not abandoned ?

    • it is being worked on.

      Heart 4
    • Hope it comes out soon, it's a must have mod, nice work dude

    • it's out, enjoy

  • How to tweak the price of some certain items? For example, some valuables (like Bitcoin) are too rare in raids, but too cheap when selling them, which was really frustrating. And the price of some electronics (like Advanced current converter and Microcontroller board) are incredibly high. Both for flea market and traders.

  • paciently waiting for the most goated progression mod

  • it shows "Not Enough space in stash error", but still have much space left.