Kobra's AIO

  • Kobrakon added a new file:

    Quote

    Large collection of configurable values to change things to how you feel


    Available options:

    • Change Minimum Flea Market Level
    • Mark All Items Examined
    • Have all armors protect the stomach
    • Disable secured container restrictions
    • Multiply maximum ammo stacks
    • Have high capacity magazines be only 2 slots tall
    • Change loot spawn multipliers
    • Have infinite key durability
    • Mark all bought items as FIR
    • Edit stimulant use amount
    • Configure the health capacity of each medkit and health item
    • Disable BSG Flea blacklist
    • Set the minimum and maximum possible durability for items on the flea
    • Change min and max insurance times
    • Set all clothes to be free
    • Set clothes to be available for both sides
    • Reduce Energy and Hydration decay in-raid
    • Set custom time in-raid
    • Set pre-raid settings for AI Amount, Difficulty, and whether Bosses, Scav War, and Tagged and Cursed are enabled
    • Make PMCS friendly to those of the same faction
    • Disable player scav timer
    • Have all flea offers be bought instantly
    • Have no flea sell fee
    • Enable realistic recoil tweaks
    • Change Airdrop config values
    • Have helmets protect the entire head


    And much more planned

  • Kobrakon

    Changed the title of the thread from “Kobra Config” to “Kobra's AIO”.
  • Kobrakon added a new version:

    Quote

    //BIG overhaul that adds more values for disabling the BSG blacklist, editing individual med item health values, max ammo stack amounts, and stim use amounts

  • IDK if this is intentional, but it seems;


    "AllArmorsProtectStomach":{
                "Enabled": true




    will cause helmet and their attachments also taking damage even when only the torsal/stomach of the body is hit/shot at.

  • Kobrakon added a new version:

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    //changed a single variable in the package.json so the server can stop whining like a little bitch. Neat.


    //added a configurable variable for the new loot multipliers


    //fixed an issue that caused the "AllArmorsProtectStomach" function to also apply to helmets, whoopsies

  • Kobrakon added a new version:

  • I dunno what might be happening, but while the mod is loading (as evidenced by the attached image below), it doesn't make any changes to the game itself on SPT 2.3.0.


    I noticed that the script should write a log for each of the enabled tweaks, but there isn't any of those.


  • Kobrakon added a new version:

  • Kobrakon added a new version:

    Quote

    //Fixed an issue that caused "AmmoStackMultiplier" to not work


    //Cleaned and formatted the code a bit, now a whopping 2kb smaller


    //Added some Zs to the name so it loads last as to tweak modded items too

  • Kobrakon added a new version:

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    //Added the ability to disable the Player Scav timer


    //Switched some lines so the "ChangeRagfairLevel" script works

  • Kobrakon added a new version:

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    //Added the ability to configure hideout item craft times and upgrade construction times


    //Added the ability to make it so that hideout upgrades don't need higher loyalty levels with traders


    //Fixed an oversight in the script for all armors to protect the stomach

  • Kobrakon added a new version:

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    //Added the ability to make it so all flea market sell offers are bought instantly with 100% chance


    //Added the ability to disable flea sell fees, note that even though it'll say you have a fee, it will not charge you


    //Updated package

  • Kobrakon added a new version:

  • Kobrakon added a new version:

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    //Added Airdrop config values


    //Further tweaked recoil changes, should be a lot less "jumpy" now and more controllable

  • Kobrakon added a new version:

    Quote

    //Added option for helmets to protect the entire head


    //Fixed hideout production and construction time changes not working


    //Fixed morphine not being included in the stimulants search (they changed the parent ID for some reason)

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