Valens-AIO
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i made a fix for custom traders for your AIO, just added a enable true/false to the config and js of trader files in your mod. with it enabled will work as usual, with disabled custom traders now work...
Code
Display More"UpdateTime":{ "Enabled": false, "updateTime": [ { "traderId": "54cb50c76803fa8b248b4571", "seconds": 3600 }, { "traderId": "54cb57776803fa99248b456e", "seconds": 3600 }, { "traderId": "579dc571d53a0658a154fbec", "seconds": 3600 }, { "traderId": "58330581ace78e27b8b10cee", "seconds": 3600 }, { "traderId": "5935c25fb3acc3127c3d8cd9", "seconds": 3600 }, { "traderId": "5a7c2eca46aef81a7ca2145d", "seconds": 3600 }, { "traderId": "5ac3b934156ae10c4430e83c", "seconds": 3600 }, { "traderId": "5c0647fdd443bc2504c2d371", "seconds": 3600 }, { "traderId": "ragfair", "seconds": 3600 } ] },
Code
Display Moreif (mod.UpdateTime.Enabled == true) { if (mod.UpdateTime.updateTime != [ { "traderId": "54cb50c76803fa8b248b4571", "seconds": 3600 }, { "traderId": "54cb57776803fa99248b456e", "seconds": 3600 }, { "traderId": "579dc571d53a0658a154fbec", "seconds": 3600 }, { "traderId": "58330581ace78e27b8b10cee", "seconds": 3600 }, { "traderId": "5935c25fb3acc3127c3d8cd9", "seconds": 3600 }, { "traderId": "5a7c2eca46aef81a7ca2145d", "seconds": 3600 }, { "traderId": "5ac3b934156ae10c4430e83c", "seconds": 3600 }, { "traderId": "5c0647fdd443bc2504c2d371", "seconds": 3600 }, { "traderId": "ragfair", "seconds": 3600 } ]) { this.updateTime(); } }
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Valens added a new version:
QuoteFix for bad logic cause JS sucks /s.
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Hey Valens, can you elaborate on what exactly those difficulty weights do? Cause for the life of me, I just don't get it.
The most obvious thing would be: "the higher the number, the more difficult the bots get". But then your documentation presents some kind of a table with percentile chances and... wtf?
Are those weights just basically a chance for each bot to spawn on a particular difficulty level?
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Hey Valens, can you elaborate on what exactly those difficulty weights do? Cause for the life of me, I just don't get it.
The most obvious thing would be: "the higher the number, the more difficult the bots get". But then your documentation presents some kind of a table with percentile chances and... wtf?
Are those weights just basically a chance for each bot to spawn on a particular difficulty level?
Exactly. It's a weighted chance for them to spawn at that difficulty, and nothing more. All of the difficulty changes are done on the server side. You can see the weight to percentile chance on the weighting sheet on the Difficulty tab.
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Valens added a new version:
FileValens-AIO 1.6.0v1.6.0 Changelog
- Compatible with SPT-Aki v3.2.2
- Updated Readme with new features.
- Combined armorPlusArmorVests into removeGearRestrictions so that it now removes all gear restrictions. Located in config/armor.json
- Adjusted PMC Difficulty Weights to be 0/40/30/30 by default. Located in config/bots.json
- Removed Remove Backpack Filter. Located in config/items.json
- Added Remove Backpack, Container, In Raid Items, and Secured Container Restrictions. Located in config/items.json
- Added the ability to adjust
Quotev1.6.0 Changelog
- Compatible with SPT-Aki v3.2.2
- Updated Readme with new features.
- Combined armorPlusArmorVests into removeGearRestrictions so that it now removes all gear restrictions. Located in config/armor.json
- Adjusted PMC Difficulty Weights to be 0/40/30/30 by default. Located in config/bots.json
- Removed Remove Backpack Filter. Located in config/items.json
- Added Remove Backpack, Container, In Raid Items, and Secured Container Restrictions. Located in config/items.json
- Added the ability to adjust the time it takes to examine items. Located in config/items.json/examineTime
- Added the ability to enable/disable updateTime for traders. Located in config/traders.json If you have custom traders they will need to be added to the updateTime array (Simply copy/paste one of the lines including the {} and add in the traderId for your custom trader.)
- Fixed logic for Fence blacklist because JS sucks /s. Located in config/traders.json
- Cleaned up armor.ts code and moved a lot of the armor materials to their own individual functions.
- Fixed types in items.ts, and cleaned up a lot of functions, and general code.
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Pseudoruse you will likely need to wipe your profile as I'm guessing the bitcoin changes have messed up the profile. It's possible you can check the hideout area in the profile.json and see if there's anything there with the bitcoin miner. It is area 23.
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I am guessing that it is not able to change the property for some reason. If you're on 3.2.3 look out for an update to be released here shortly that will likely fix that issue otherwise I'll have to look more into it as I haven't encountered it myself.
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Pseudoruse you will likely need to wipe your profile as I'm guessing the bitcoin changes have messed up the profile. It's possible you can check the hideout area in the profile.json and see if there's anything there with the bitcoin miner. It is area 23.
Thanks Valens I was able to copy from an unmodified profile and it seems to work again. Cheers.
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Hi Valens. I'm encountering an error with loading the sever as well and would need your help to get this working.
I do have some traders mods, but have added the traders' ids to the config list.
Traders config:
{
"updateTime":
{
"enabled": false,
"updateTime": [
{
"traderId": "54cb50c76803fa8b248b4571",
"seconds": 3600
},
{
"traderId": "54cb57776803fa99248b456e",
"seconds": 3600
},
{
"traderId": "579dc571d53a0658a154fbec",
"seconds": 3600
},
{
"traderId": "58330581ace78e27b8b10cee",
"seconds": 3600
},
{
"traderId": "5935c25fb3acc3127c3d8cd9",
"seconds": 3600
},
{
"traderId": "5a7c2eca46aef81a7ca2145d",
"seconds": 3600
},
{
"traderId": "5ac3b934156ae10c4430e83c",
"seconds": 3600
},
{
"traderId": "5c0647fdd443bc2504c2d371",
"seconds": 3600
},
{
"traderId": "AKGUY",
"seconds": 3600
},
{
"traderId": "armalite",
"seconds": 3600
},
{
"traderId": "GearGal",
"seconds": 3600
},
{
"traderId": "Priscilu",
"seconds": 3600
},
{
"traderId": "ragfair",
"seconds": 3600
}]
},
Error logs:
[2022-09-22T14:33:01.686Z] info: Importing configs...
[2022-09-22T14:33:01.724Z] info: ModLoader: loading mods...
[2022-09-22T14:33:01.750Z] info: Mod AKGUY version 3.2.3 by Fershte loaded
[2022-09-22T14:33:01.751Z] info: Mod armalite-reloaded version 3.2.3 by Fershte loaded
[2022-09-22T14:33:01.752Z] info: Mod MunitionsExpert version 1.6.4 by Faupi loaded
[2022-09-22T14:33:01.753Z] info: Mod GearGal version 3.2.3 by Fershte loaded
[2022-09-22T14:33:01.756Z] info: Mod BetterBackPacks version 1.3.0 by Josh Mate loaded
[2022-09-22T14:33:01.759Z] info: Mod SeeItemValue version 1.4.6 by KcY loaded
[2022-09-22T14:33:01.760Z] info: Mod Priscilu version 2.0.7 by Reis loaded
[2022-09-22T14:33:01.761Z] info: Mod BiggerKeytool version 2.3.0 by Revingly loaded
[2022-09-22T14:33:01.762Z] info: Mod LPA-Redux version 3.3.0 by Revingly loaded
[2022-09-22T14:33:01.763Z] info: Mod MICC version 3.4.0 by Revingly loaded
[2022-09-22T14:33:01.765Z] info: Mod NLE version 3.3.0 by Revingly loaded
[2022-09-22T14:33:01.769Z] info: Mod Valens-AIO version 1.6.1 by Valens loaded
[2022-09-22T14:33:01.774Z] debug: [AKGUY] Loading...
[2022-09-22T14:33:01.775Z] debug: [AKGUY] Loaded
[2022-09-22T14:33:01.779Z] debug: [Armalite-Reloaded] Loading...
[2022-09-22T14:33:01.779Z] debug: [Armalite-Reloaded] Loaded
[2022-09-22T14:33:01.783Z] debug: [GearGal] Loading...
[2022-09-22T14:33:01.783Z] debug: [GearGal] Loaded
[2022-09-22T14:33:01.788Z] debug: [Priscilu] Loading...
[2022-09-22T14:33:01.788Z] debug: [Priscilu] Loaded
[2022-09-22T14:33:01.792Z] info: [Revingly-LPA-Redux] Loaded
[2022-09-22T14:33:01.877Z] info: Revingly-NeverLoseEquipment: Active
[2022-09-22T14:33:01.898Z] info: Server: executing startup callbacks...
[2022-09-22T14:33:01.898Z] info: Importing database...
[2022-09-22T14:33:03.116Z] debug: [AKGUY] Delayed Loading...
[2022-09-22T14:33:03.167Z] debug: [AKGUY] Delayed Loaded
[2022-09-22T14:33:03.167Z] info: Loading: AKGUY
[2022-09-22T14:33:03.168Z] debug: [Armalite-Reloaded] Delayed Loading...
[2022-09-22T14:33:03.229Z] debug: [Armalite-Reloaded] Delayed Loaded
[2022-09-22T14:33:03.229Z] info: Loading: Armalite-Reloaded
[2022-09-22T14:33:03.230Z] debug: [GearGal] Delayed Loading...
[2022-09-22T14:33:03.234Z] debug: [GearGal] Delayed Loaded
[2022-09-22T14:33:03.235Z] info: Loading: Gear Gal
[2022-09-22T14:33:03.237Z] debug: [Priscilu] Delayed Loading...
[2022-09-22T14:33:03.270Z] debug: [Priscilu] Delayed Loaded
[2022-09-22T14:33:03.275Z] debug: [Revingly-LPA-Redux] Delayed Loaded
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I love this mod. Unfortunately, it gives me issues when I try to load into a raid. Screenshot attached is what the issue shows on the server window. As for in-game, I get stuck on the deployment screen and the only way to close the game is by ALT+F4.
I've tried removing your mod in a folder with other mods which loaded me into the raid just fine. I've had just your mod in the mods folder and I got the same issue. I even installed SPT again just to see if that did the trick but sadly it didn't. I tried this with the default configs and with configs with modded values. I think I've taken every form of troubleshooting.
Is there something I'm doing wrong? -
im having the same issue as buderigars
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There is no parent folder for this mod. Just the zip file and the contents.
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There is no parent folder for this mod. Just the zip file and the contents.
Seems fine to me...
Anyway, you can unzip the archive to a folder, just use "Unpack to..." in the context menu or add the folder name to the path in 7-zip's "Extract" menu.
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Seems fine to me...
Anyway, you can unzip the archive to a folder, just use "Unpack to..." in the context menu or add the folder name to the path in 7-zip's "Extract" menu.
Oh I know I can add a folder. The reason I bring it up is new people who don't how to do that or that you actually need to (as of this post), they will come here doing what I did. Except asking what to do.
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Oh I know I can add a folder. The reason I bring it up is new people who don't how to do that or that you actually need to (as of this post), they will come here doing what I did. Except asking what to do.
We put it as a disclaimer coming to the web site that SPT is not a modification for the faint of heart or computer illiterate - that it is in fact advanced, and advanced computing knowledge is required.
I appreciate bringing it to my attention however, it's unlikely to change as that's simply how I have it setup on my Git, and CBA to change that all around for newer peeps that can't take a couple of seconds to Google or Youtube how to extract >.> might be a bit of an ass of me but is what it is.
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But seriously, look at my screenshot. I had downloaded the mod JUST before taking it and the folder structure seemed fine. I dunno how to explain this, 7-zip has an option to automatically open the root folder in the archive and show just the contents? ¯\_(ツ)_/¯
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