DrakiaXYZ added a new file:
QuoteDisplay MoreExpand the area that bots can roam using Waypoints!
Installation
1) Open the downloaded zip file in 7-zip
2) Select the folders in the zip file in 7-zip
3) Drag the selected folders from 7-zip into your SPT folder
Demonstration Video (Yes, it's SAIN, but the same concept applies to all of my mods, I'm not making mod-specific extraction example videos):
Features
- Full map navmesh coverage. Mods can now be created that allow bots to explore more areas of the map than ever before
- Dynamic door blockers. Tired of bots getting stuck on locked doors, or "fake" doors? No more, now they're all blocked off to bots!
Recommended Mods
Waypoints works great by itself to make bots move a little more freely, but works much better when paired with mods that utilize the expanded nav mesh. Below are some mods that make Waypoints even better!
- BigBrain by Drakia - While this doesn't interact directly with Waypoints, it does allow mod developers a way to fully take control of the AI in Tarkov. This is a dependency for both SAIN and Looting Bots.
- SAIN by Solarint - Fully custom bot combat AI, utilizing a dynamic cover system which integrates amazingly well with the expanded nav mesh available in Waypionts.
- Looting Bots by Skwizzy - Bots can now wander around and loot dead bodies, containers, and loose loot. This combined with the expanded navmesh in Waypoints allows bots into areas never before accessible, so they can loot the best of loot.
- Questing Bots by DanW - Bot can now do quests! They will be given a quest to do, and go through the actions of that quest as if they were actually a player doing it. Encounter bots in places you never thought you'd see them.
Compatibility
This mod should be compatible with other bot-adjusting mods.
Limitations
I've created custom navmeshes for every map, so bots are now capable of getting almost anywhere that a player can walk to. Bots however are not capable of complex actions such as jumping, or crouching, so there are still some areas of maps that bots won't be able to traverse.
The newest iteration of the navmesh is based around the same settings BSG has used for creating their meshes, but expanded to the full map. This does limit bot navigation in certain areas, but ensures there is less likely to be issues created by trying to force bots into places they can't actually navigate.
Special Thanks
I want to give special thanks to Solarint for his assistance in making the collection of waypoints provided with the original version of the plugin, as well as being a sounding board for ideas and issues encountered during development. And for his work on SAIN to make Waypoints even better!
Thank you to TINYTEETH for testing the mod before release, and making sure I didn't destroy the world by accident! And for all the feedback on the custom nav meshes so I could make sure they were ready for release.
Thanks to Skwizzy for making Looting Bots, which makes great use of the custom nav meshes, and has resulted in many jump scares due to bots being nowhere near where bots generally wander.
Thanks to DanW for making Questing Bots, the added behaviour for bots due to that mod are amazing, and you will almost always encounter bots while running around doing your quests.
A huge shoutout to the SPT Discord's #mods-development channel as well, for their help in testing out the mod during development, and generally being an amazing resource for getting this mod developed.
If you enjoy my work, you can feed my caffeine addiction
NOTE: Any requests for assistance MUST be accompanied by the "BepInEx/LogOutput.log" file. Any support request without this file provided will be met with a request for this file, then ignored. Log content can be uploaded to: https://pastebin.com/