Waypoints - Expanded Navmesh

  • DrakiaXYZ added a new file:

  • DrakiaXYZ added a new version:

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    This is primarily a bug fix release for an issue encountered by a few users.

    • Added an extra null check and try/catch block to resolve an issue some users encountered where bots wouldn't be lootable after death
    • Adjusted the chance to run to be out of 1000 instead of 750 to make % calculation easier
    • Tweaked some of the server config variables

    Installation

    Extract the downloaded archive into your SPT directory, overwriting any existing files

  • DrakiaXYZ added a new version:

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    - Update for SPT 3.5.5

    - Disable "BlockRoles" support for patrols, as it's not a part of the class in EFT any more


    NOTE: Will NOT work with any prior version of SPT, use the old version of the plugin for old versions of SPT

  • DrakiaXYZ added a new version:

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    Release notes:

    • Updated for 3.5.6
    • I actually remembered to update the server component this time, go me!
    • Now includes an EFT version check, if run against a version different than it was built against, plugin will disable itself


    NOTE:
    DOES NOT WORK FOR ANY VERSION BELOW 3.5.6

  • DrakiaXYZ added a new version:

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    - Update for 3.5.7

    - Properly handle any door that has a navmesh cutter so it cuts the mesh when it's opened

  • DrakiaXYZ added a new version:

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    • Full map navmeshes are now included for all maps
    • Added a DoorBlocker that will now dynamically block the navmesh for all non-usable doors, and block locked doors until they are unlocked. This stops bots from trying to path through doors they can't open
    • Include a custom tweak applied at runtime to Streets, that allows the navmesh to path all the way through Chek15, instead of getting stuck at the back door, or going through the inside hole in the wall


    This version will only work with SPT 3.5.7

  • DrakiaXYZ

    Changed the title of the thread from “Waypoints - Expanded Bot Patrols” to “Waypoints - Expanded Bot Patrols and Navmesh”.
  • DrakiaXYZ added a new version:

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    This version will only work with SPT 3.5.8

    • Build for SPT 3.5.8
    • Improve door blocker
    • Improved navmeshes for some maps

    Shoreline

    • Lowered step height to 0.31 to fix bots getting stuck on some objets.
    • Fixed pathing on resort East Wing second floor, around the hole in the floor
    • Remove manual door blockers

    Factory

    • Lowered step height to 0.36 to avoid potential for bots to get stuck on some objects
    • Remove manual door blockers

    Customs

    • Remove manual door blockers
    • Tweaked mesh additions on skeleton and construction, bots can't go on rafters any more, too narrow to utilize properly
  • DrakiaXYZ added a new version:

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    This version will only work with SPT 3.7.1

    • Resolved bots being braindead on certain parts of Streets and Interchange
    • Add rotation to editor panel
  • DrakiaXYZ added a new version:

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    This version will only work with SPT 3.7.1, 3.7.2, 3.7.3

    • Locked doors are now usable by bots once they're unlocked
    • Updated Streets navmesh:
      • Lexos mines now properly blocked off, no more suicide bots
      • Upper area of Lexos accessible to bots again
      • Escalator in new mall can be used by bots
    • Doors outside the usual AI cell coverage should now be usable by bots
    • Switch to 7-zip archives for releases
  • DrakiaXYZ added a new version:

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    This version will only work with SPT 3.7.1, 3.7.2, 3.7.3

    • Fix issue where multiple loads of Streets would throw an error, causing raid load to fail
  • DrakiaXYZ added a new version:

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    This version will only work with SPT 3.8.0


    Update for 3.8.0 support

    • Remove the capability to add new patrol points, and all associated code
    • Implement new method of handling locked doors, to work with the new method of navmesh generation
    • Add handling of special door types (Cargo doors on Labs, elevators on Labs, D2 door on Reserve)
    • Add a workaround for the fact BSG doesn't enable door carvers any more
    • Add a workaround for doors on some maps having a NavMeshObstacle instead of a NavMeshDoorLink
    • Regenerate all navmeshes using a new method, will more closely resemble the BSG meshes but expanded for the full map
    • Server mod is no longer necessary
  • DrakiaXYZ added a new version:

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    This version will only work with SPT 3.8.0

    • Attempt to fix stuttering caused by BSGs pathfinding
    • Update Ground Zero navmesh
  • DrakiaXYZ

    Changed the title of the thread from “Waypoints - Expanded Bot Patrols and Navmesh” to “Waypoints - Expanded Navmesh”.
  • DrakiaXYZ added a new version:

  • DrakiaXYZ added a new version:

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    This version will only work with SPT 3.8.0

    • Block barbed wire on Shoreline
    • Fix navmesh break on Ground Zero
    • Instead of copying the cached points to all bots, just reference our cached list directly
  • DrakiaXYZ added a new version:

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    This version will only work with SPT 3.9.x

    • Update for 3.9.0
    • Drop woods expanded navmesh for now, needs to be re-generated due to map restructuring
    • Handle Ground Zero level 21+ map
    • Disable GroupPoint patches, as BSG refactored that part of the code. Will need to see if it performs better
  • DrakiaXYZ added a new version:

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    This version will only work with SPT 3.9.x


    - Tweaks to the Lighthouse navmesh to better allow bots to navigate to and from lighthouse island

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