Backdoor Bandit (BB)

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    SPT 3.5.5 Only

    1. Added PlebMode toggle in Bepinex Config. Turn on PlebMode if you want all weapons to affect door breaching.
    2. Added weapon restriction and ammo restrictions when PlebMode is off:

    On non-metal doors:

    • You can only use shotguns with slugs
    • or melee weapons that are : DeadBlowHammer, FierceBlowSledgeHammer(if you guys can make it equippable), Crash Axe, Crowbar
    • I think regular hand grenades work

    On metal doors.

    • You can only use grenade launchers with HE rounds
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    SPT 3.5.5 Only

    1. Fixed doors for other maps like Shoreline. Bad coding on my part (as usual) and testing. Thanks to vhspsych for the report.
    2. Small optimizations.
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    SPT 3.5.5 Only

    1. Updated DrakiaXYZ's version checker. It will now show in Bepinex Menu if you are on wrong version of SPT and plugin will be disabled so it doesn't break your game.
    2. Fixed Lamp Explosions causing a small error
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    SPT 3.5.5 Only

    1. In Non-Plebmode, you have to shoot the locks now instead of just the doors (they are tiny). If for some reason the door does not have a lock you can shoot the door as is. (Thanks Fontaine for this PR).
    2. Loading of the LOD when you breach the door is now fixed (Thanks Fontaine for this PR).
    3. Fixed localization issues by using weapon template fields instead
    4. Considered a slug if the weapon is a shotgun and there is only one projectile.
    5. Considered an HE grenade if it has ExplosionDamage > 0
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    Version 3.5.7 or 3.5.8

    No client mod change, only server mod update.

    As per Tron:

    1. New bundles with better shaders and ingame collision.
    2. Added shell compatibility to fit into the MTS revolver shotgun.
    3. Potential fix for the 0/5 ammo in the shell box
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    Updated for SPT 3.6.0 Only


    You will receive an error if you try to use on version below 3.6.0

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    SPT 3.6.1 Version

    • Added support for Kiba Arms Tactical Tomahawk
    • Added option in F12 Bepinex Config for Opening Car Doors/Trunks with Breaching Rounds (takes 2 usually). Don't forget to aim at lock.
    • Added option in F12 Bepinex Config for Opening Safe Locks with Breaching Rounds (takes 2 usually). Don't forget to aim at lock.
    • PlebMode now opens car doors or safe locks as well.
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    SPT 3.6.1

    • Fixed the breaching rounds not loading into the cartridges.
    • Fixed the order of which it checks for what object its damaging... items that aren't doors have apparently have doors in them.. just BSG things
  • Does this not work for marked doors that are wooden? I've tried breaching one with a TOZ and devastator slugs (what I had lying around), and regardless of shooting the lock, handle, and even throwing a grenade right at the bottom of the door, it still did not unlock.

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