Weapon Repair XP Multiplier

  • DeadLeaves added a new file:

    Quote

    Lets you adjust the weapon XP repair multiplier that was introduced in 3.7.2


    The default value of 0.6 is the default value in game. Change it however you see fit.


    Code
        "weaponTreatment": {
            "critSuccessChance": 0.1,
            "critSuccessAmount": 4,
            "critFailureChance": 0.1,
            "critFailureAmount": 4,
            "pointGainMultiplier": 0.6
        }

    critSuccessChance and critFailureChance is how big chance there is for a critical success or failure. 1 = 100% chance. 0.1 = 10%. Both can happen at the same time, and will give plus or minus the Amount to the total xp recieved. You can never get less than 0 xp.

    WILL NOT WORK IN VERSION BEFORE 3.7.2

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