LightoftheWorld added a new file:
QuoteDisplay MoreYou won't stay dead, will you? Fitting, no one here does.
THIS IS A WIP MOD. YOU WILL ENCOUNTER NON-FUNCTIONING TASKS. CHECK COMMENTS FOR BUG LIST AND REPORT NEW ONES
had to get that out of the way.
VCQL MUST BE DOWNLOADED SEPERATELY
(to download, click the folder on the github page, and extract into your root folder like most other mods)
This is a storyline that fundamentally changes the goal of your character in Escape From Tarkov. No longer are you simply trying to escape from this place, although that's certainly a goal in the back of your mind. But after you died for the first time, you knew immediately something was horribly wrong with this place. You just died, yet you are still here. And there's this... sound, something like words echoing in your mind... Is this all just the work of Terragroup? Or has something far worse transpired here?
Well, that's up to you to figure out in this story that I have been working on for almost a year.
So, what really is this?
Guiding Light is a massive trader mod, with just over 200 quests given mostly by the primary trader, only known initially as "Guiding Light". However, you cannot play all 200 quests in one playthrough. This is because this story has multiple endings. Yes, you read that correctly. This trader has multiple endings, some good, some bad, most with their own unique ending questline that can only be experienced by "choosing" that ending. However, you won't know what ending you're gonna get until you get it, so read those quest descriptions and make the right choice! Oh yes, you think there could be multiple endings without choices to be made? There is a second trader after all...
However, this is not the bulk of the quests. 200-so quests is way too long for a story from one entity! No, the bulk of the quests are the Skill Quests, the original intention of Guiding Light before the Lord burdened me to speak something of Him through this creation. Every skill in the game* has a short "questline" involving various tasks and challenges related to that skill, which will reward the player with leveling that skill. The amount of quests, and therefore the amount of levels gained, depends on the skill itself. Generally speaking, skills that tend to level up faster in normal play will have less quests, whereas skills that are still level 12 at the end of the wipe will have up to 5 quests. As this mod wraps up development, I will make sure that more of the quests feel unique and interesting to play through.
*Search is not currently included. This is coming soon, don't worry. I have a fun idea for it.
ADDITIONALLY:
-Multiple unique items as quest rewards (no spoilers on what they are!)
-Quests for the vanilla traders (ENDING SPECIFIC)
-"DLC" quests for Skill extended (COMING AFTER FULL RELEASE)
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