MusicManiac added a new file:
QuoteDisplay MoreI'll look into updating my mods when website stops fking dying
First of all, always use this mod: Lua's Auto Profile Backup (Updated) or don't complain later about something going terribly wrong.
Erika is fresh addition to other 654 trader mods on the workshop, what an amazing and unique mod!!!
Why she's cool:
- She's beautiful AI-generated girl (now I'm in love frfr no cap on god )
- Features a bunch of quests
- 30+ for unlocking good ammo (optionally including modded ammo from Extra Ammo For Everyone or D.U.D.S. or ShAK-12 Kit)
- 2 for unlocking gun parts/attachments
- 1 for unlocking good NVGs
- 2 for cases
- more coming probably later? big pogchamp?!!!
- The quests have enough conditions in them to fill quench of most quest-thirsty maniacs (between 17 to 28 or so conditions to fulfill on every quest)
- CONFIGURATION???
- Configure multipliers for amount of items you have to turn in on per-quest basis
- Kills too?
- And starting level too???
- SUPPORTS MODDED WEAPONS??!!
- If you have mod that adds, for example, new sniper rifle, chambered in some caliber, it WILL be counted for all quests, so you will be able to do quests with it. Make sure this mod loads after custom weapon one tho.
By default this is mid-late game trader that will make you work for access to good stuff. Good news is that in general stuff you can buy is cheaper, compared to vanilla traders by 20-50% (if they even sell it).
I built her in prep for my no-flea playthrough for 3.8.0 so I'll be adding more quests while waiting for it.
Installation:
1) put all folders **EXCEPT** [ADDON] folders into your user/mods folder.
2) if you use any of the addon mods, drag content of selected addon folder into user/mods/MusicManiac-MusicManiacsAdvancedQuestLoader folder (each of addon folders have "database" folder inside, the "database" supposed to go into user/mods/MusicManiac-MusicManiacsAdvancedQuestLoader)
3) Addons are meant to be ran with Modded Ammo Balancing Patch (MABP) that makes high-tier modded ammo not easily available so quests make sense, otherwise quests are usless.
This has dependency : Weapon Categories Fixer and MusicManiac's Custom Quest Loader (MMCQL) which are already included in release, you don't have to download them separately.
Config also simple af, it has a couple of true/false toggles. It also has 4 arrays: questsItemCounterMultipliers, questsKillsCounterMultipliers, questsCultistsKillsCounterMultipliers, questsLevelRequirements
Inside those array you can see quest id and value, for example: "QM_9x19_PBP" : 2, this is very clearly indicates that this is quest for 9x19mm PBP ammo. Setting multiplier applies to all items/kills in the quest. Default multipliers are setup based on ammo quality and whatever other reasons I had.
Config location: /user/mods/MusicManiac-MusicManiacCustomQuestLoader/configs/Erika_config.json
All quest conditions follow same template (can be found inside mod folder):
When you turn in ammo for the quest, it can sometimes grab ammo from mags in your inventory, and that in turn can slightly corrupt your profile. Just take ur ammo out of mags, and run Lua's Auto Profile Backup. I'm not responsible for any profile issues. I've only noticed this so far with modded ammo. Also, this profile corruption is not the end of the world, you can manually edit the items out of your profile. You'll lose few items but small price to pay.
If your profile gets corrupted via ammo stuff, you will get error msg as you load into game, something like "Magazine abc (id: "adsujh43krhhh231") expected cartrige at position 1" or some shit like that. Keep game open. Open your profile with notepad++ or any IDE (if you don't know what IDE stands for just download notepad++). Ctrl+f for id in error msg. Close game. Close server. Backup your profile somewhere. Go back to notepad++. Delete every code block (item) that has the id in error. By deleting id I mean delete whole block. What I mean is that your inventory items look something like this:
CodeDisplay More{ "_id": "4492a7d2ff55107ac17f62d4", "_tpl": "5c0d5e4486f77478390952fe", "parentId": "05a1b7dcd951970a52294cc0", "slotId": "main", "location": { "x": 7, "y": 2, "r": "Horizontal", "isSearched": true }, "upd": { "StackObjectsCount": 60, "SpawnedInSession": true } },
Your job is to delete this whole block, from { to }, (notice that I included , at the end, it's important to preserve file structure). There most likely will be multiple entries like that, and they can look slightly different. Save the profile changes. Try loading the game. There's very big chance you'll be able to load the game. Ofc you'll lose couple of mags/ammo stacks.
Q: Can you add xyz?
A: No, I make this trader for myself, I only add stuff that I want her to have.
Q: Wow those are big quests!
A: Yes.
Q: Omg I have to kill cultists? Fuck those guys, I hate them!
A: Use Normalized Bots to disable silent footsteps and you can fight them like normal people now. Or set cultists kills in config to 0.
Q: I don't get any quests, broken mod?
A: By default first quests start appearing at level 20.
Q: She's empty? No items? Broken mod?
A: All assortment is unlocked via quests. This trader will not be selling random junk just to fill inventory. Only finest merchandise. And it's all locked behind quests.
Q: You sure? I don't know if I installed it correctly.
A: If you haven't changed config file, first quest appears at level 20. If they don't, something is wrong.Big thanks to Andrudis for Andrudis-QuestManiac as it was foundation to make my trader work and allowed me to make a lot of cool things in code.
Also real gigachads living in #mods-development in discord. Cj is big bro, he even allows me to call him step-bro.