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WTT presents the next chapter for battle rifles: The HK 417 7.62x51 NATO Battle Rifle
Included with this pack are the following:
-HK 417 Battle Rifle and its default parts (including HK front sight and drum rear sight)
-OSS 7.62 Helix Suppressor
-OSS .308 Muzzle Device
-Black Sturmgriff Foregrip (v1.1.0)
This is one of many small content standalone weapon packs that I will be releasing. These are meant to be lightweight and compatible with most other mods.
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The rifle itself is available from Mechanic at Loyalty Level 3.
This standalone pack also includes a new .308 muzzle device and suppressor (also available from Mechanic at Loyalty Level 3).
------Update v1.1.0 adds a black sturmgriff foregrip available from Mechanic Loyalty Level 1.
Included is a REALISM COMPATIBILITY file- Thanks to the efforts of both Senara and Fontaine.
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UPDATE v1.1.0
- Added Black Sturmgriff Foregrip to Mechanic Loyalty Level 1
- Added compatibility for offset mounts on the HK417 Handguard
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How It's Made
I am going to start including a small section at the bottom of these "Armory" mods that gives a small description of how the featured weapon and parts were put into the game.
At its core, the G28 in the game is essentially a marksman variant of the HK 417. So, it made the most sense to use this weapon as a base.
To begin, the G28 weapon container was ripped apart and put back together so that the container could be accessed within Unity and the Tarkov SDK.
The original G28 parts - magazine (10 and 20 round), buffer tube, E2 stock, upper receiver, and lower receiver were retextured first using GIMP, and then ran through Substance Painter to add details.
Because the G28 lacks a full-auto mode, the HK 417 needed a new animation layer along with new animations added to include the fire selector modes and fire mode checking.
Due to the way Tarkov handles audio for full-auto weapons, the HK 417 needed completely new sounds to account for looping and tail sounds. New sounds were created in Audacity to generate looping, suppressed, and tail shots for both indoors and outdoors as well as different distances.
The handguard, rear drum sight, HK front sight, OSS muzzle, and OSS suppressor, were custom assets.
Total build time for this weapon was around 4 days.
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Buy me more brain juice for my weapon container creation addiction.
What is Welcome To Tarkov?
Welcome To Tarkov (WTT) is a mod for SPT AKI that has been in development for over a year. What started as a small passion project has grown in size to incorporate 10+ core members as well as contributions from other well-known mod authors and friends of WTT alike.
How does Welcome To Tarkov change the game?
As a mod, WTT overhauls SPT AKI, touching on almost every vanilla game system, as well as adding completely new systems to the game and its core mechanics. Inspired by open-world hardcore survival projects like STALKER: Anomaly and STALKER: GAMMA, WTT takes SPT’s artificial multiplayer MMO difficulty adders and replaces them with a challenging world economy, loot scarcity rebalancing, a lore friendly quest overhaul, and a map-traveling system built from rewritten portions of the Traveler mod allowing seamless travel between maps. Aside from its changes to the game’s core properties, WTT also adds to the world’s variety of traders, NPC’s, characters, items, and quests:
- Over 500 custom bundles adding new weapons, attachments, wearables, containers, food, medical, and barter items.
- New bosses with their own custom gear that will be properly incorporated into WTT’s quest lines.
- New, meaningful traders with their own lore-friendly quests and narrative elements to help the player progress through the story-line of WTT.
- New playable characters and outfits that will add to the player’s customization abilities.
- New quest types incorporating brand new map extraction points, putting the player’s knowledge and familiarization of SPT’s maps to the test.
Welcome To Tarkov stands as one of the largest mods created for SPT AKI thus far.
When does Welcome To Tarkov release?
Thursday.
Which Thursday?
TBD
Want to follow our progress?
You can follow the project through it's development in our discord here: