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// ATTENTION // This mod is tuned to be played with Fontaine's REALISM MOD (at default settings). It can work without it just fine, but you'll have to tune it differently yourself with the value sliders in the config menu.
The overarching theme of any future mods to be released under my 'TarkovIRL' moniker is generally to slow down Tarkov gameplay; more survival shooter, less deathmatch-with-extra-steps.
Within that scope, the Weapons Handling Mod has three general goals:
1) Make weapons feel very different depending on their size and ergo, thus encouraging the player to select specific weapons for specific tasks. Larger and more modded weapons are going to feel squishy, so you really have to think about how to set up your kit.
2) Make aiming harder generally, with a weapon deadzone, with added weapon sway, and with various visual effects which impede the player's ability to aim depending on the condition of his character.*
3) Generally improve the aesthetic fidelity of how the player's character handles the weapons, to what I imagine is more authentic.
* (Enter long screed about how recoil is the only lever BSG had to pull to change the dynamic of firefights, because aiming is too easy.)
KNOWN ISSUES
- There is a known bug that causes the player camera to 'stutter' occasionally, quickly twisting in an awkward manner. It is annoying but for me personally not game-breaking. Currently researching the problem.
Mods I use:
x Fontaine's Red Dot Tweaker
x Borkel's NVGs
x EFT SCOPE AND RED DOT SIGHT OVERHAUL (ACOG4LIFE)
x Backdoor Bandit
x SWAG + Donuts
x Amands's gfx
x Looting bots
x Questing bots
x Fontaine Realism
x Fontaine FOV fix
x Drakia BigBrain (req for SAIN + others)
x Drakia Waypoints (req for SAIN)
x SAIN
x DisableScavMode egboggied
x Better Bullet Cracks
x That's Lit
x MoreCheckmarks
x Louder Suppressors
x Use Loose Loot
x Path to Tarkov
x Borkel's Big Realistic Thermal Packagex BatterySystem
x My mod