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\\ ATTENTION // As of version 0.6.6, Fontaine's REALISM MOD is REQUIRED!!! This mod will not function without it!
The overarching theme of this and any future mods to be released under my 'TarkovIRL' moniker is generally to slow down Tarkov gameplay; more survival shooter, less deathmatch-with-extra-steps.
Within that scope, the Weapons Handling Mod has three general goals:
1) Make weapons feel very different depending on their size and ergo, thus encouraging the player to select specific weapons for specific tasks. Larger and more modded weapons are going to feel squishy, so you really have to think about how to set up your kit.
2) Make aiming harder generally, with a weapon deadzone, with added weapon sway, with my 'parallax' (aiming mis-alignment) feature, and with various visual effects which impede the player's ability to aim depending on the condition of his character.*
3) Generally improve the aesthetic fidelity of how the player's character handles the weapons, to what I imagine is more authentic.
* (Enter long screed about how recoil is the only lever BSG had to pull to change the dynamic of firefights, because aiming is too easy.)
KNOWN ISSUES
- There is (was?) a known bug that causes the player camera to 'stutter' occasionally, quickly twisting in an awkward manner. This occurs (occurred) only when using the Deadzone feature. As of 0.6.1, I've implemented code which seems to have fixed the issue. I have not noticed it since and I believe it has been squashed but please comment if you do see it.
- There may be conflicts with the Increased Look Direction mod (there is also increased look range in my mod, so you don't need both).
Important mods I use (see next tab for full list) :
- Path to Tarkov
- Fontaine Realism
- Fontaine FOV fix
- SAIN with Realistic Combat Overhaul preset
- MOAR
- Looting bots
- Questing bots
- Backdoor Bandit
- Amands's gfx
- Better Bullet Cracks
- That's Lit
- Louder Suppressors
- BatterySystem
v0.7.x Gameplay
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This table identifies which version of Realism each version of WHM is compiled with. Any given version of WHM may work with a version of Realism not specified in the table, but it's just an accident if it does!
WHM v0.6.6 -- v0.7 | Realism v1.4.8
Note : Realism v.1.4.8 is incorrectly identified as v.1.4.7 within the mod itself, in the loading screen and in the F12 menu. It's just an error, it actually is 1.4.8.
A complete list of all the mods I currently use (as requested):
[3.9.x]
-------
TarkovIRL Weapons Handling Mod (my mod)
Unity Toolkit(req for 1 mod)
Fontaine's Red Dot Tweaker
Borkel's NVGs
EFT SCOPE AND RED DOT SIGHT OVERHAUL (ACOG4LIFE)
Backdoor Bandit
Drakia BigBrain (req for SAIN + others)
Drakia Waypoints (req for SAIN)
Amands's gfx
Looting bots
Questing bots
Fontaine Realism
Fontaine FOV fix
SAIN
DisableScavMode egboggied
Better Bullet Cracks
That's Lit
MoreCheckmarks
Louder Suppressors
Use Loose Loot
Path to Tarkov
Borkel's Big Realistic Thermal Package
Realistic Combat Overhaul
Shadow Flicker Fix
BatterySystem
Advanced Bot Culling
Dad Gamer
Epic's All in One
De-Clutterer
Anti-Cheat
UI Fixes
Loot Radius
Fontaine's Zeroing Quality Of Life
MOAR
Multiply ALL
Hazardifier
Get Concussed
Borkel's Bloody Bullet Wounds + Particles + Splatters
Pack 'n' Strap
Simple Season Selector
Epic's All in One Realism Patch Redux
Skills Extended
Custom Interactions
Custom First Aid Kits
Traders Sell Bundles
Several individual weapon mods
modify raid times in SPT\Aki_Data\Server\database\locations (EscapeTimeLimit)