TarkovIRL - Weapons Handling Mod

  • adishee added a new file:

  • adishee added a new version:

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    - Big improvement to deadzone clipping issue : without going into a lengthy explanation, the deadzone works in relation to the player's foot positioning, and previously when the player rotated enough to change foot position there was an abrupt reset of the deadzone; now the effect smoothly blends between the foot reset animations.

    - Improved efficiency of stat calculations used by the sway and deadzone algos.

    - General code cleanup (who cares).

  • adishee added a new version:

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    0.3 release features:

    - When player kneels, his weapon is a bit closer to the chest, essentially cosmetic.

    - Added another layer of breath effect: weapon visually oscillates in hand as stamina decreases


    0.3 showcase

  • adishee added a new version:

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    Small update,

    - adjust some values for new breathing feature

    - added new feature, when change your stance (crouching and un-crouching), your weapon will oscillate a little in your hands


    A config menu is the next priority.

  • adishee added a new version:

  • adishee added a new version:

  • adishee added a new version:

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    I somehow broke the aiming deadzone between my testing on SPT 3.9.2 and release on 3.9.3. I've fixed it.

  • adishee added a new version:

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    --- Version 0.3.4 ---

    - Tweaked deadzone behavior again (removed the tapering experiment, was not really working out).

    - Added increased arm shaking; effect intensity driven by arm stam, stance, health, and strength stat.

    - Cleaned up some small things for SPT 3.9.x.

  • adishee added a new version:

  • adishee added a new version:

  • adishee added a new version:

  • adishee added a new version:

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    This is basically a hotfix -- I noticed that really heavy weapons got comical and removed a bit of code that was overtuning the effect.

  • adishee added a new version:

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    Further (and very likely final) tuning of new aiming misalignment/'parallax' feature. Reworked a couple things and tweaked it again and I'm very happy with where it is.


    Enjoy

  • adishee added a new version:

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    - Fixed bugs from 0.4.6

    - I may have fixed the legendary head-snapping bug in the course of fixing the above ones -- initial testing suggests so

  • adishee added a new version:

  • adishee added a new version:

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    Small update to tune some values:

    • Efficiency max penalty from health loss reduced from 100% to 50%
    • Increased default sway value
    • Slightly decreased base parallax value
    • Slightly decreased base deadzone value
    • Removed and disconnected a debug slider that shouldn't have been there
  • adishee added a new version:

  • adishee added a new version:

  • adishee added a new version:

  • adishee added a new version:

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