Performance Improvements

  • Dirtbikercj added a new file:

  • Dirtbikercj added a new version:

  • Dirtbikercj added a new version:

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    - Adds dynamic resolution scope options based on super sampling, dlss, fsr2, or fsr3 modes. The mode used in mod settings is based on the mode selected in the EFT graphic settings. If DLSS is on, the DLSS mode will be used, etc. This should vastly improve fps when scoped in with optics.

    - Fixes a bots potentially not becoming awake again when disabling the bot limiter

  • Dirtbikercj added a new version:

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    - Clamps min and max super sampling option to 1% and 99% respectfully (Prevents crash by a divide by zero error OOPS)

    - Bot limiter will become unavailable if either Fika or Questing bots are present as they are not compatible and have their own solutions. All other features will remain enabled.

    - Bot limiter will now check the distance to enable first and return out if it enabled a bot.

    - Lays the foundation for a future updates, adds code that is disabled for now as I wanted to get these bugs fixed. This is the groundwork for a newer easier to maintain scene cleaner (declutterer) yes I'm aware declutterer is broken, its being rewritten in this mod and then it will become deprecated.

  • Dirtbikercj added a new version:

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    - Fixes a flicker when using the scaling options. NOTE: If your setting does not match your in game setting it will flicker regardless. This is changing rendering settings at the engine/driver level and I can do nothing about it. From my testing with all the scaling options FSR3 seems to perform the best.

    - Adds Experimental patches. Disabled by default. Requires a restart to enable or disable. These range from threading optimizations to logic optimizations.

    - Threads a method responsible for updating enemy information when a bot is hit. (Experimental can be disabled(requires restart))

    - Bot group updates will happen every other frame (Experimental can be disabled(requires restart))

    - These options have been briefly tested with SAIN and seemed to have cause no issues. They have not been tested with Fika.

  • Dirtbikercj added a new version:

  • Dirtbikercj added a new version:

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    - Adds a config option to limit the amount of max sleeping bots.

    - When enabled, bots will be disabled from furthest to closest until it reaches its target

    - Added new option to disable limiting sniper scavs

    - Adds bot culling for disabled bots (Can be disabled). I did not cull their equipment, this was intentional. If you see floating equipment walking around it means shit is busted and you should let me know

    - Fixes another flicker related issue when using dynamic resolution options (This was a flicker caused by me, not one caused by switching sampling modes, I cannot fix that.)

  • Dirtbikercj added a new version:

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    Small bug fix update

    - Fixes an edge case path issue if the plugin is placed inside of a sub folder of plugins

    - Fixes dead bots not being able to be looted

    - Reworked the sleep by count option, it is now max active bots instead of max sleeping bots to make more sense


    Additional note: I noticed while working on this update that SAIN disables the standby layer of bots near active ones. So if your targets are not being hit, this is likely the cause. No I wont bypass it.

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