JankyTheClown added a new file:
QuoteDisplay MoreFOR SUPPORT, HEAD TO DISCORD: Clickety-Click
NB: NO SUPPORT WILL BE PROVIDED IN THE COMMENTS
The various tarkov special effects are somewhat anemic, or completely missing (e.g. shooting ground with grass generates no impacts at all). HollywoodFX is a mod that aims to rectify this. Think the Lobby Scene from The Matrix. Think John Woo movies. If your target isn't covered in smoke, debris and sparks after emptying a mag into them, we aren't doing it right. That being said, I don't want to go overboard and turn it into a complete joke. The idea is to strike a nice balance.
Screenshots really don't do this mod justice, there are a bunch of videos at the bottom of the page.
Features:
- Basic impacts for every single material type in the game
- Special impacts depending on camera angle, impact angle, randomization
- Special treatment of flesh, body armor and helmets
- Bullet energy based impact sizes.
- Fully compatible with Visceral Combat & Borkel's Bloody Bullet Wounds - this mod is meant to be used alongside these.
- Fully compatible with FIKA but doesn't require it. Only installs into player setups, not the dedicated host.
- Uses billboards wherever possible to reduce the CPU impact
The TODO is extensive:
- Muzzle blast dust/debris if firing near the ground/wall/cover
- Disable rendering blood when the player is hit (ie don't clutter the screen when you get domed)
- Special effects based on armor/helmet material (ie different impacts on level 1 vs level 6 armor)
- Special impact effects when using tracer rounds. Flammable materials like paper, fiber, rubber should be set on fire occasionally. Nothing leery, just enough to look interesting.
- Get rid of the excessive/blinding flash when shooting at metal surfaces with a shotgun
- Configuration menu
- The effects don't work in the hideout for some reason
- Object specific effects, e.g. gas cylinders, lamps, electrical equipment, barrels
- JSON based effect definitions to allow people to make and share presets
- Replace the current placeholder texture sheets with custom renders.