Kiki-DegradationRemover

  • kikirio added a new file:

  • kikirio added a new version:

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    Added a config option to increase repair prices, is a multiplier (ie, 0.5 is half 2 is double 1 is default) credit to @lord_of_wolfgirls for the request.

  • kikirio added a new version:

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    Adds config option "qualityMultiplier" smaller is more total repaired, is a multiplier. (1 is default, 0 is no degradation, 0.5 half, 2 double etc.)credit to @Cypher for the idea for this option.

  • kikirio added a new version:

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    Should ensure this works on multiple AKI versions which may of had a problem with it. Huge thanks to Fin for finding and fixing this bug.

  • kikirio added a new version:

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    Change of method required with new patch, removing degradation woks, but increasing the price is causing some issue.
    If qualityMultiplier is 0 repairPriceMultiplier does not seem to function (can set to 0.1 to alleviate, but I need to find a better method

  • kikirio added a new version:

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    I have given all my mods a sizeable refactor which should make the code a fair bit easier to follow. I have also added most of my todo list (any specific changes below), and want to release everything before things get hectic in my life again ^^.

  • kikirio added a new version:

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    Added new config option fullDurabilityFence if enabled then items sold from Fence will have maximum potential durability.
    This comes from @LostQuasar great idea so I implemented it immediately. <3

  • kikirio added a new version:

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    Added repair kits, they will now follow the same quality multiplier.

    Of note, there will still be some degradation when using repair kits, due to skill level.

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