Posts by Fin

    Exactly what setting do I need to adjust to decrease the number of spawns in raids? I don't wanna do back to vanilla but just take it down a bit. I'm not very good at the game yet and there are just too many :(

    There are a number of ways, but the two major ones are to set the 'waves' numbers, under 'extra waves' in the 'spawns' tab to 0. -That is to say, "Scav waves", "Raider waves", etc.


    The other way would be to lower the "Map spawn multipliers" values in the "Misc" tab, which does pretty much just what it sounds like it does.

    Fin added a new version:

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    Version 1.3.2 for AKI 3.0.x


    1.3.2 - (July 1, 2022)

    • Should now apply for all raids

    Hey man, I hope you're having a great day today. I totally forgot there was a help forum for this mod and sent my issue to your DMS accidentally; sorry about that. :( Whenever it is convenient for you, I was hoping you could help me with this issue I'm having with the mod. Everything from your mod seems to be working great. However, for example, when I do scav Factory runs, the BEAR pmcs don't seem to fire at me unless I fire back at them. Although, I see them engaging other scavs with green armbands and vice versa. I have no clue about USEC pmcs as they don't seem to spawn as much compared to BEAR. Any help on this matter would be appreciated, and here is my debug hash. Please let me know if I need to send you anything else! :)

    This is a known bug at the moment, I'm afraid, but I have a promising fix in the works. Someone on the Discord reported that the thing I'm trying to add in worked for them already in a more improvised format, but I probably won't have the proper full, flexible fix ready to go until the weekend, assuming it continued to work as expected.

    Yo appreciate you looking into this. I dont know what I did but I've resolved that issue... I think it took me uping the max amount of bots alive. I still see 4-6 pmc/scavs around RUAF roadblock. However I'm starting to see more PMC's on other parts of the map...


    I'm curious as well, because without Fin's AI tweaks I usually set boss spawn rates extremely high. I usually have bigmap (customs) boss "bully" to 70% spawn rate. I've played maybe 25-30 matches with this mod active and I have not seen the boss once. now this could be a coincidence. I looked through config files in your mod to adjust spawn chance but most of the spawning files are set to false or dont have anything that I can tell that would allow me to adjust boss spawn rates. I'm curious if you'd be willing to look into adding each individual boss's spawn rate per map to the amazing GUI you've created. Please let me know if I'm missing a setting! Thanks alot man

    It looks like I can confirm that boss is not spawning while looking at this Debug file... Within the "bigmap_waves" file you can tell that there are zero boss minions spawning.


    However looking at the "bigmap_bosses" file, you can see that it still has my config that I had adjusted within the database>locations>Bigmap>bosschance settings, where in this instance I've had it set to 70. Let me try changing that to 100% and see if the debug shows me that boss followers are spawning.


    Using your config settings, I seemed to have bosses spawning normally, however there is actually an option in FAIT for setting the individual boss spawn chance, though it requires the use of the advanced spawn config, called "boss_spawn_chance_neg1_is_default"


    Are you hitting the cap of 40?

    Fin added a new version:

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    -Should have fixed the "Local game starting" error, as well as an insurance bug

    Fin added a new version:

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    Version 1.3.1 for AKI 3.0.x


    1.3.1 - (June 30, 2022)

    • Fix for 'BotGeneratorHelper is undefined' issue

    Fin added a new version:

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    Added a config option to allow any ammunition to be used with any weapon / magazine

    Fin added a new version:

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    Version 3.5.0 for AKI 3.0.x


    3.5.0 - (June 26, 2022)

    • Updated to work with AKI 3.0.x

    Fin added a new version:

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    Version 1.3.0 for AKI 3.0.x


    1.3.0 - (June 26, 2022)

    • Updated to work with AKI 3.0.x

    Fin added a new version:

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    Version 1.2.0 for AKI 3.0.x


    1.2.0 - (June 26, 2022)

    • Updated to work with AKI 3.0.x

    Fin added a new version:

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    Version 2.4.0 for AKI 3.0.x


    2.4.0 - (June 26, 2022)

    • Updated to work with AKI 3.0.x

    Fin added a new version:

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    Version 2.4.0 for AKI 3.0.x


    2.4.0 - (June 26, 2022)

    • Updated to work with AKI 3.0.x

    Fin added a new version:

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    Version 1.5.0 for AKI 3.0.x


    1.5.0 - (June 26, 2022)

    • Updated to work with AKI 3.0.x

    Fin added a new version:

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    Version 1.3.0 for AKI 3.0.x


    1.3.0 - (June 26, 2022)

    • Updated to work with AKI 3.0.x

    Fin added a new version:

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    Version 1.3.0 for AKI 3.0.x


    1.3.0 - (June 26, 2022)

    • Updated to work with AKI 3.0.x

    Fin added a new version:

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    Version 1.3.0 for AKI 3.0.x


    1.3.0 - (June 26, 2022)

    • Updated to work with AKI 3.0.x

    Fin added a new version:

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    Version 2.0.0 for AKI 3.0.x


    2.0.0 - (June 26, 2022)

    • Updated to work with AKI 3.0.x
    • Added a function that will re-sort your inventory in the event that expanding rig sizes hides certain items from view
      • This function isn't perfect, and may be disabled via the config

    Fin added a new version:

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    Version 1.2.0 for AKI 3.0.x


    1.2.0 - (June 26, 2022)

    • Updated to work with AKI 3.0.x

    Fin added a new version:

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    Version 1.2.0 for AKI 3.0.x


    1.2.0 - (June 26, 2022)

    • Updated to work with AKI 3.0.x

    Fin added a new version:

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    Version 1.4.0 for AKI 3.0.x


    1.4.0 - (June 26, 2022)

    • Updated to work with AKI 3.0.x