Posts by Fin

    Fin added a new version:

    Fin
    Quote

    Version 1.3.2 for AKI 3.0.x


    1.3.2 - (July 15, 2022)

    • Added an option to reduce durability of weapons found in-raid by an amount comparable to barter-trade items from traders

    Fin added a new version:

    Fin
    Quote

    Version 1.2.1 for AKI 3.0.x


    1.2.1 - (June 26, 2022)

    • Small bugfix, thanks to Fontaine for pointing it out

    So... anyone know how to make scavs stop spawning with a ton of injectors?

    I don't mind pmcs or even raiders having a couple... but it really just feels like I'm walking out of every raid with a random assortment of 20+ injectors.

    Morphine is the only injector FAIT has any control over. It's classified under 'painkillers' in the advanced inventory config. All other stims appear at SPT's normal rate, as far as I'm aware.

    I just installed the newest version and I'm getting an issue where the raid won't start. Deploy counter stops at zero, but the game doesn't appear frozen (can hear audio, background moves with the mouse). I'm on 3.0.1, and I get no special or unusual errors.


    Debug hash:

    xĀā,8036195Ć3899230,252856720Ę746Ę,55Ą11Ě3đĩ0ęă73750186ą44ij8,ĩČ90Ą27ıĴĦĢć68ĵĕĈ51649Ģ45Ě7č8ĐĖđă3Ĕ0ąĬ84ŏįŒ797Ķŗ3ŏłĕŊ,|ĒŴ,1ŲassaultŲpmcboſfollowergluharŹŻŽƆƈƊƌƎƐƒrscouƘƉƋƍƏƑƓsecurity,ƇƥƛƨƞsnipeƳƙƦrkojaƺƲƴƚƍŻƺtƓƾƵƍbŽlƲ||ƕżžgrƢp,beǎuƫcŲ-0.5,Ēŷ2Ŷǯŷ3ǯDzŷǵēǫ.Ǵē7ǬēǽǽŷĒPMCsǯĒ|ƄtnameshƍƽƫƼƔtetȑmwưhơmmŹŲ1ǩǰȦǶȨǫȪǽDzǮǭļȧȫŸźǙſǖƁƃƅǏljƜƩƔȴƗȻǀƷƪơƣɂƶƝƪƬƮưLJƿɉȾƹƻƽǖǠǢǤ,ǘƗǛǝȣǯǮǨ6Ȱ3Ǫ1ǪųļɨɩěŲ|ŷ4ɮDZɲȰɱȮǯɯĒŜǖŜıɮĹ,ĎɮɼĒɾǖʀʂǖ|ɥēɫĒǮǖʏɮ-ǵɣɯȇŲɮŲŵǶ7ǸĻʞɭIJȣĒʣǖ1ɺȈ|ǮɫǮɱʧȦɶɸʣʌǖĶăɫʣʉʊʷėɮʺŒʊɭʀǖǮDzʰʐ|ʔǾɟȁʙǖʛȪȨʒʨȪʆŷʖʫ,˙ǶǮɷŷ|ɾʷʶɦŠɮɾĦʪˤŶ˦ǖ˨˕ʊʥʪ˲ɮĒ˄ʗʯ˚ɫˋ2ʯɷɨʚʗˎʜʳdĕcc5ba4b9ĆĞŀIJŠ6ʬcdeb229d7fŠcŠ0e7ceħʯȈȡpȌȎȐȒ,ȔƍaȗșețȝȟȡȆɩ̄ŵȀʘǪ́ų.ĻȨ.Ȯ͉ȦɢɟʀɱȯǺDz͐Ƿʒɷ˞ĢʒǪ̓Ƿđ̀˒Ȳě͟Ŵ5:ģ:˦ʞaƉɚͬͫlͭͰͯͱʘ


    I had same problem .

    That should be fixed as of 1.23.2b



    Anyone else not seeing raiders spawn in the bunkers on Reserve? Is this some known bug? Occasionally a scav or something will wander from above ground down below, but never seeing groups of raiders spawn down there.

    Raider spawn locations are currently randomized along with other non-boss spawns when evenlySpreadAllSpawnLocations is enabled. I'm going to disable that in the next version, and probably make that a config option later.

    Fin added a new version:

    Fin
    Quote

    Version 1.23.2 for AKI 3.0.x


    1.23.2 - (July 12, 2022)

    • Difficulty tweaks
      • On the default settings, AIs should be a bit easier
      • In general, bots should be a bit less accurate at range, and a bit faster to spot you up-close
      • Damaging bots is much more likely to break their aim
      • Injured bots should be 30% less accurate
      • Bots should be a little bit less aware of grenades at lower difficulty settings
    • Small fixes to PMC generation
    • Small fixes to armor weighting
    • Should no longer cause errors when FAIT can't find a locales entry for an item
    • Progressive gear tweaks
      • Bots should have a much larger range of durabilities their weapons can be found in
      • Raiders and PMCs have a substantially increased chance to have high-durability weapons
    • Reworded certain error messages
    • The miscellaneous_items_to_add_to_bot_inventories section of the advanced inventory config should now be functional
    • Blacklist improvements


    Known issues:

    • When both "All PMCs are BEARs" and "All PMCs are USECs" are set to true, both types may spawn, instead of FAIT randomly picking one side per raid
    • Potential black screen on raid end when using progressive gear. This does not interfere with your loot, but does make you 'skip' Therapist's healing screen when it happens.

    Hi! Here is the whole server console! sorry! Hope this helps

    This is an error with Lua's All In Weapon mod, judging by the error log, though I'm afraid I can't say more without knowing about that mod.


    By default, the advanced config only spawns the bosses that would normally appear on a given map, though you can go out of your way to add new boss spawns if you want. Try removing all mods except FAIT, and see if it still happens. If it doesn't, then it's probably just a mod conflict. If it continues to happen, though, please let me know!


    And yes, AI spawning is 100%, except for cultists. There are two different types of bot spawns, one of which has only a % chance to spawn, but FAIT only uses that second type for cultists, so the rest are 100%.

    Good night Fin, a few days ago these errors started pouring down, I don’t really understand what’s wrong, just throw off the server screen, and the archived folder E:\Tarkov3.0\user\mods\zFin-AITweaks\donottouch\debug

    This looks like a conflict with a mod that added some new items in, because of some of the changes made in AKI 3.0.0. I'll see if I can't make FAIT a bit more compatible with new item-adding mods, though. I think I have an idea of how to do it.

    That option wasn't supposed to be out yet, actually, its inclusion in the advanced inventory config was a mistake. It should be implemented soon though.

    Everything in that folder is debug information, and changing it won't affect anything. You can use other mods to alter the boss spawn chance, and FAIT will respect it, or you can use the advanced spawn config to change the boss spawn chance.


    Fin, am curious, there is any chance to do some tweaks in "Progressive gear", with this option weapons are such a trash on scavs and pmc's, i wanna changed it a little to have a chance, you know, to shoot

    There is not, no. Progressive gear is deliberately a binary toggle without additional options. I'm planning on slightly raising the durability of bot weapons at higher player levels, but by and large it's intended that AI weapons, particularly scav ones, should be well within the 'jamming range' of durabilities.

    Fin added a new version:

    Fin
    Quote

    Bugfix update:


    -Removing items on death should work again

    -Disabling insurance should work again

    can anyone explain those spawn zones in the advanced spawn cfg? only a couple of names are recognizable and the rest of those can't really tell where they are. and how to add the new bosses? tagilla, pipe, birdeye, and knight? tbh the adv spawn cfg need to be updated so bad, and new bosses and the new AI exUSEC added, and the spwan zone, omg how can anyone know what those locations are, there's no info anywhere what those zones correspond to!

    New bosses aren't in SPT yet, and all the names should be explained at the top of the file. You're right about the zones though, they're rather confusing, but those are the internal names BSG uses for them. I didn't get to pick what they'd be called, unfortunately x.x

    I checked the waves file for the maps I was in, only assault and assaultgroup show up. However, I checked the bosses folder and it seems that on woods there's a 30% chance for exUsec to appear? That might explain why i'm seeing them in woods, though I swear I saw them in customs too but my memory is a bit fuzzy.
    If the "bosses" chance in debug is the reason i'm seeing rogues, how do I safely edit/disable this?

    Looking at the default AKI files, it seems that's just a normal thing for Woods now. You could manually edit it out by setting the chance in the AKI_Data files to zero, though the only way to remove spawns from the the BossLocationSpawns section of the location data is via the advanced spawn config, if I recall correctly.





    Oops. Looks like my old safety for that doesn't work in 3.0.x. I'll fix that in the next update!

    I can confirm the problem mentioned above as well. But I can give you more info, Fin:

    The issue is not Rogue waves (since I have rogue waves disabled), the USEC PMC's are completely replaced by Rogues. You simply do not find any USEC. And weirdly enough, the Rogues have kits that you'd generally see on PMC's, just no dogtags and they are listed as Rogue in the killfeed. It does not affect BEAR PMC's. Reinstalling the mod does not solve the issue. I deleted the mod to test and then USEC PMC's respawned.

    Working on this one, but I'll admit I have *no idea* what's happening with PMCs right now. Not helped by my installation apparently being uniquely borked.

    Fin added a new version:

    Fin
    Quote

    Version 1.7.0 for AKI 3.0.x


    • Compatibility update. I think I fixed all the horrendous bugs x.x

    I keep on getting this error when trying to load this mod, Any fixes?

    Post the full error, please. And if that is the entire error, then it would seem to be because your config file is missing. -Which would trigger other errors, hence my suspicion that the white text you've cropped out is the actual information I need to look at.



    Hi Fin,


    Thank you for the great mod! is there a way to get both bears and usec to spawn in a raid as I thought it would be to set the all bear/all usec option to false in the config but it seems to have a similar issue to what jimothy is having with pmc's spawning with there gear but no dog tags which isnt a big deal but would be nice to have both spawn in a raid?

    Heya. So I've got a bug that's kinda annoying.


    The option to replace vanilla wave scavs with pmcs will spawn bots with pmc gear settings... but it won't give them their dogtag and their melee becomes lootable. It might have other issues, but that's what I can confirm.

    Update, killed 3 "pmcs" and 1 normal pmc in that raid. the 3 "pmc" kills were counted as boss kills, the pmc that dropped their dogtag counted as a pmc.


    I will be grateful for any suggestions.

    I'm using FAIT alongside with SVM (which has settings for PMC hostility, so PMC of my own faction won't shoot at me), however, despite the settings I'm using, both USEC and BEAR are attacking me, here is my config.json file.


    I just want my PMC faction not to shoot me on sight
    Thanks in advance for all the suggestions.

    I'll need to look into these, though I'm having some very severe PMC issues with my current installation that seems to have nothing to do with FAIT, so until I get those sorted out I can't do much of anything with changing how PMCs work. -However, to Baracouto: you are correct, setting them both to 'false' is *supposed to* get you the behaviour you're looking for.


    How do I disable rogues and raiders from spawning into normal maps without going into the advanced spawn config? I don't want to face them unless i'm specifically playing on maps they would spawn normally like raider or labs. I thought I could disable it by just putting all the values for them on "extra spawns" to 0 but that doesn't seem to be the case and I can't figure out how the advanced spawn config works as far as deciding which bots spawn and how, it's a bit too complicated for me.

    Rogues shouldn't be spawning on those maps if you've set those values to 0. You can check the _waves.json files for each map inside of your donottouch/debug folder to see precisely what types of bots are being spawned: exUsec means rogue, and pmcbot means raider. Are either of those appearing in your _waves.json files?

    ahhh.....i've had a random thought inspired by the extra cup of coffee i just made myself. You said 1.5x the bots as vanilla. Does that mean if I have my AI amount set to high - I'm getting 1.5x the bots as high or as the default? Because if I'm getting 1.5x the bots as high - that would explain a lot.

    I... ..Am not sure, actually. I haven't done a lot of testing on what the ingame spawn settings do, but I imagine that would significantly increase your bot count, yeah xD

    KK. I'm hoping to be able to put FAIT back in after I tweak it and see about improving performance. Love what it does to the bots! but don't love the stuttering lol. it was literally killing me.

    That tends to be due to bot count; FAIT's default settings spawn.. Probably at least 1.5x as many bots as you'd get with vanilla SPT, and they'll spawn in much more quickly. It's especially noticeable on Interchange. -So if you're having stuttering issues, that's the first place I'd look.

    Updated to latest and error seems to be resolved.


    However, it seems PMC's aren't being correctly targeted for changes. The most pressing to me is the allowing bots to talk option. PMC's still vocalize even with this on. And I don't observe the expected gear or behavior changes applied to them. I suspect this is due to the mod targeting the 'bear' and 'usec' types when current release uses exusec and test AI for USEC and Bear AI respectively.

    It seems to be working as expected on my end, setting PMCs to not talk disables most of their dialogue (They still talk when you friendly-fire them, and I believe occasionally when they're out of ammo), but all the tests I've run indicate they're being changed appropriately (Like setting it to remove ['pump', 'bolt', "semi', "auto'] type weapons, and then forcing the MK16's id on to their weapon list and disabling progressive gear, at which point they should only ever use the MK16).


    Could you paste your debug hash, so I can try it with your settings?


    Is the disappearing airdrops a known issue? Or am I missing something in the settings? I have the airdrops set to 50% with KMC but with FAIT, I get no airdrops or heli crashes.


    This isn't a support request per se as it's not a deal breaker for me but just wondering. I've pulled FAIT out of my mod folder because of performance issues for now and the airdrops and heli crashes came back - I didn't connect the dots til I'd removed FAIT.

    Not that I'm aware of, I still get airdrops as normal, though I haven't tried the helicopter crash mod. I'll look into that, though, and see if there's some weird way they might be interacting.

    Fin added a new version:

    Fin
    Quote

    Version 1.3.0 for AKI 3.0.x


    1.3.0 - (June 26, 2022)

    • Should no longer always assume you're LL1 with all traders

    After update i am getting this error, something wrong between Alex AIO and Latest FAIT? 1.23 works fine with AIO. Sry, my stupid fault, cracked code into AIO

    You've typo'd something as 'inventor' instead of 'inventory' inside of the AIO mod, it looks like

    Fin added a new version:

    Fin
    Quote

    Version 1.23.1 for AKI 3.0.x


    1.23.1 - (June 24, 2022)

    • 'Hostility' adjustments
      • Should fix the bug where AIs are fighting amongst themselves
      • Should fix the bug where PMCs will ignore player scavs
    • Small difficulty adjustments
    • Small bugfixes

    I'm using your advanced spawn config and im still on 2.3.1

    is it possible to somehow make that AI doesnt spawn right in the same position as you stand? like AI spawned 2meters away from me and sprayed till im dead

    It's not, no. This has nothing to do with FAIT, this is just how EFT's spawning works.