try no mods and a new profile, see if the issue still comes up
Posts by CWX
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yep being looked into, known issue
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Please try using 7zip, winrar has a problem of missing files
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same i even reinstalled the nets and it said "tarkov.exe is not the in directory" even tho it is
that’s a complete different issue, please make your own thread
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You need to try removing that item from your stash, that is located in your profile, a possible way of doing that is get the profile editor (on my phone so can’t get the link) search for it top right, make sure it’s searching everywhere for best results, or search Ereshkigal it’s under her profile, in there is an option to edit your stash, try looking through it for an item with the ID: 6685e5d5a32f166c16291323 and remove it, make a copy of your profile just incase
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Can you try it with 7zip this time? I would have expected you to get a missing file error for this to have any effect, but worth a shot
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try that, when you unzip the patcher are you using WinRAR or 7ZIP for example?
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can you launch the main EFT and just sell/buy something from a trader?
and start the process again of coping to a new folder after that
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in the first log it shows a version of 0.12.9.10532, I'm not trying to sound condescending but are we 100% sure the right versions are being used?
it does show an older date, was that the last time you played LIVE eft?
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checked you have all three .nets installed?
this is usually an issue with 4.7.2 not being installed or borked
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No worries, have fun killing bots
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could be possible but this would be more of a mod than an issue with SPT,
hub.sp-tarkov.com/forum/thread/151/so there is a discord channel (mods-development) that you might be interested in, people might be able to help/understand that more, maybe even incorp it into a mod
ill close this thread later if you are happy its not a SPT issue and a mod idea/issue
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Code
Display Morefloat x = damage / bodyPartState.Health.Maximum; if (!this.method_20()) { float cap = 1f + this.gclass1214_0.VitalityBuffBleedChanceRed; if ((damageType.IsWeaponInduced() || damageType == EDamageType.GrenadeFragment) && effects.HeavyBleeding.Probability.Try(x, cap, damageInfo.HeavyBleedingDelta)) { this.method_25<GClass1509.HeavyBleeding>(bodyPart); } else if (effects.LightBleeding.Probability.Try(x, cap, damageInfo.LightBleedingDelta) && base.FindExistingEffect<GInterface146>(bodyPart) == null) { this.method_25<GClass1509.LightBleeding>(bodyPart); } }
this is the game code from what I can tell for heavy bleed and light bleed, obv there are a few values from other stuff i don't have,
but changing HP would make "X" smaller, how that affects it I'm unsure, work that out, you can find ur answer I guess
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I'm guessing it's not possible if the mod and your method is only changing health, maybe something in the game code gets weird when the HP is higher than normal?
there is another mod, cant remember the exact name, "muchneeded" has the ability to set HP, maybe try that too?
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ayo, if this is still an issue can I get you to update the logs? also have you tried no mods and see if it is the same?
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ayo, if this is still an issue, can i get you to update the logs and make them last as long as poss plz
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duplicate, closed
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if this is still an issue, can I get you to update the logs and make them last as long as poss plz
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it's all good, might have been profile related, would have recommended adding that back last, ill leave the thread open for now, if you don't update with it popping back up ill close the thread in a few days
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ayo, can i get you to do the logs again on this one if its still an issue? also you do have two threads open, not being a mod i cant close one but you should be able to somehow