trap added a new version:
Quote
Changelog
Fixes
- player profile not saved correctly when raid is finished
- reset the profile persisted offraid position when cannot find it in config file
trap added a new version:
Quote
Changelog
Fixes
- player profile not saved correctly when raid is finished
- reset the profile persisted offraid position when cannot find it in config file
Hi RedNukem, thanks for reporting, I can reproduce the issue on my side, so I hope this will be fixed very soon in PTT 3.0.1
trap added a new version:
hideout_multistash_enabled
is set to false
in default configbypass_luas_custom_spawn_points_tweak
option in configQuoteChangelog
Typescript Migration
- Complete rewrite for spt-aki 3.0.0
Fixes
- crash when missing insuranceStart in some cases when player died
hideout_multistash_enabled
is set tofalse
in default config- properly recover stash when hideout_multistash_enabled has changed
- no more
bypass_luas_custom_spawn_points_tweak
option in config- better profile purge mechanism: Jaeger trader is now restored properly
Oh yeah sorry for that, read too fast.
Yes that's unfortunate, that's mainly the reason why I implemented secondary stashes.
I don't know if it's possible to tweak that behavior btw.
I undeertand your issue but No there is no plan to add "magic stash".
If you want money, take some with you
trap added a new version:
locked_by_quests
property instead)QuoteDisplay More
Changelog
aki 2.3.0 supported
Features
- Several quests can be packed in the same quest file without begin subject to autochaining
- Changed examples quests and documentation
BREAKING CHANGE: autochaining feature removed ! (please use
locked_by_quests
property instead)
Fixes
- crash at first launch (new profiles)
- locations restrictions issues on all maps execpts Customs and Factory (this fix a lot of issues)
- do not wipe quests from profiles by default (config file)
- throw an error when quest id is empty
- better
any
location checkscount
field ca be omitted for Kill and GiveItem missions- default target to
Savage
for Kill missions
trap added a new version:
Quote
Changelog
update for aki 2.3.0
trap added a new version:
Quote
Changelog
update for aki 2.3.0
trap added a new file:
QuoteDisplay MoreDesigned with
to work with Custom Quests mod.
This tool will allow you to create and edit quest files for Custom Quests mod.
Main features
- handle several quest files
- you can duplicate a quest
- search for items (will be reworked in v2)
- just select what you want (locations, places, zones)
Usage tips
- When you're done, the downloaded json quests files need to go into the `quests` directory of the Custom Quests mod, I suggest you to make a sub-directory so you can have something like `quests/YourQuestLine/YourQuestFile.json`
- You can drag-n-drop a custom quest json file to import it into the editor.
- Double click on a quest file to rename it.
- Create chainable quests with `locked_by_quests`
Credits
Thanks to Gave_Over for making the image
If you want to support my work, you can buy me a coffee.
trap added a new version:
bypass_exfils_override
config field (default to false).remove_all_exfils_restrictions config field.
bypass_exfils_override option
to true and use a mod like AllExtractionsAvailable.QuoteDisplay More
Changelog
Feature
Added
bypass_exfils_override
config field (default to false).
This allow to let other mods set their exils (warning: exfils from PTT config will be ignored).
Fix
Removed broken (and off-topic)
remove_all_exfils_restrictions config field.
If you want to tweak exfils, turn on the
bypass_exfils_override option
to true and use a mod like AllExtractionsAvailable.
Special thanks to r1ft for his contribution.
trap added a new file:
QuoteDisplay MorePlease backup your profile before using new mods!
This is compatible with VCQL
1. Use Custom Quests Editor to create and edit json quests files.
2. Use Custom Quests (this mod) to load the quests files
Documentation - How to create quests -> this is interesting to take a look since the editor doesn't implement all features (as of today)
Description
This mod will allow you to add your own quests easily with a single and easy to maintain json file.
This is a mod used by mod makers to create new content, please note that this mod alone doesn't add any quests by default.
Mods made for Custom Quests (work on aki 3.3.0)
- Sally
- Ashley's Custom quest pack (not tested but it should work)
- Darker World questline (not tested but it should work)
-
Angel in white kiriko(outdated)-
Meguru is coming!(outdated)-
InternalError_'s Tarkov Mastery(outdated)
Features
- Online App: Custom Quests Editor
- Create a custom quest with a single json file
- Quest chaining
- Several mission types available:
Kill
,GiveItem
,FindItem
,PlaceItem
,VisitPlace
,PlaceBeacon
andPlaceSignalJammer
GiveItem
,FindItem
andPlaceItem
missions are compatible with quest items- Repeatable quests (it's not vanilla daily quests)
- Rewards: xp and items (with attachements using
@build
directive) on quest success or quest start- Group items ids using
@group
directive (valable foraccepted_items
fields only)- Compatible with modded traders (you still need to have the correct trader id)
- Multilingual support
- Options to wipe custom quests progression from profile (useful during the development)
Usage
Place your json files in the
quests
directory.
Sub-directories can be used to organize your quest files.
So these are valid:
- quests/my_first_quest.json
- quests/my_quests/my_first_quest.json
Please read the usage manual to get more infos on how to create your own quests.
This quest example can help too.
You can rename the folder quests/examples.disabled in
<span style="color:#FFA07A;">quests/examples</span>
to try out the examples
Global configuration (config/config.json)
enabled
: allow to enable or not CustomQuests moddebug
: more verbose consolequest_directory
: The directory with custom questslimit_repeated_quest
: The maximum number of time you can repeat a quest during the same game session (default to 1000). Please see API Documentation - How to create quests for more detailsat_start.disable_all_vanilla_quests
: Disable all vanilla quests (this will unlock Jaeger without editing your profile)at_start.wipe_enabled_custom_quests_state_from_all_profiles
: wipe all enabled custom quests from all profiles
Resources
- All zones
- All places
- All Quest items
- The original readme file on github
- The usage manual on github
- API modding (since version 2.2.0, quests can be loaded by other mods)
For modders
Custom Quests API is available if you want to integrate your mod with Custom Quests (it allows to load custom quests payloads)
Credits
- Thanks to all contributors! reporting bugs, giving ideas and making quests! It's awesome and it motivates me like mad
- Special greetz to gabe_over for making the image
If you want to support my work, you can buy me a coffee.
trap added a new version:
Quote
Changelog
Feature
Add
workbench_always_enabled
config option (enabled by default) to enable modification part of the hideout.
trap added a new version:
Quote
Changelog
Fix
Bad
D-2
spawn point inplayer_spawnpoints.json
trap added a new version:
Quote
Changelog
Fix
Setup a proper empty stash id when stash is not accessible.
This fix ensure to not use money in previous stash when trading.
trap added a new version:
config
and spawnConfig
can be changed dynamically using PathToTarkovAPI (see README for more details)repair_always_enabled
and repair_config
field to traders_config
Quote
Changelog
Fixes
- default config: Fence is now a repairman, this prevents client freeze when trying to repair an item without repairman being available in your current hideout
Features
- modding support:
config
andspawnConfig
can be changed dynamically using PathToTarkovAPI (see README for more details)- added
repair_always_enabled
andrepair_config
field totraders_config
trap added a new version:
QuoteChangelog
Fixes
- client mods dlls are now loaded by TML